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Scan of the Interview
Hey everyone, someone from 2ch uploaded the scan highlighting bits from the interview, we already have the translation of it, although this provides as solid evidence that the information is indeed real, hopefully we'll get to see a higher quality as well as the other content the scan is suppose to provide, such as the said Kairi and Riku images in 358/2 days.

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Source: 2ch
Hey everyone, it seems recently in a Magazine (Famitsu possibly?) There is a list of 2008 release, as well as other anticipated things in 2008, Kingdom Hearts 358/2 Days has also made the list. The only real update to it's info section is that it says 2008.

Now most of you probably notice Final Fantasy XIII is here as well, what it's saying is that in 2008 we'll be seeing real footage of the game, and by real footage that means gameplay that is actual gameplay. Hopefully the White Engine will be in use this time as well.

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Source: FFKH Blog
Hey everyone, though there's still no new scans yet, there are definitely some small bits of new information on what we can expect in Kingdom Hearts. Here's a brief summary of the interview.

- The scenes in KH2FM+ featuring Roxas and Axel have now been done in full work detail.
- Roxas will be having a few different forms, such as Sora did when entering Disney Worlds.
- The story of the game will not be entirely understandable for those that do not have the game, however they won't enjoy it as much.
- Other characters will be appearing there as well, including various Disney Characters.
- However most of the conversations in this game will be revolving around Roxas.
- Those who played Kingdom Hearts II should understand the story even more, and may even understand why this game was put onto the DS.
- The 14th Member is a female who has influenced Roxas in his future actions, however she is too much of an important character in the story to talk about.
- In the event scenes, there will be a little movie, there also may be an opening movie to the game.
- The voice is becoming a issue with capacity but I am trying to find various ways to compress it into the game.
- During this we are re-doing the cutscenes of 358/2 Days as well, this is because on the DS there is a weak design to the data and for every update to the hardware we push 358/2 Days further.
- Even though we have a low capacity problem Nintendo has made it far, even their Rom capacity is going up!....Slowly (laughs)
- The order of Single Player to summarize it up is "Go to mission, Clear Mission, Return to HQ, Prepare for next mission, go to next mission." There are also small mini events you can do such as after beating a mission join Axel for some Sea Salt Icecream.
- Missions that are beaten in Single Player can be played in Multiplayer mode.

Updated

Functions and Restrictions of KH on the DS
- There were many thoughts about making the game, before moving it to the DS.
- One of the thoughts was the capacity of the game, while the other one focused more on.
- The second thought was more on the use of the double screen, and the touchpen.
- When the story of the game was told, everyone was really interested in it, and wanted to work on it right away and deserved special production.
- The main problem of putting it onto the DS was the fact that the polygons of the characters dropped, although we tried our best to keep the cutscenes at least to the feel of the KH series. We are currently trying to fix the polygons for the gameplay to make it as smooth as possible.
- A chat option is added into the multiplayer mode, allowing other players to chat with each other.

Button Operations
- Nomura believes that the KH series feel of combat has kept that feel in 358/2 Days.
- He still will not utilize the touchpen in terms of gameplay.
- The buttons in the demo at JF have been re-arranged.
- Because this time the game will not be able to use an analog stick it doesn't really fill like the main stream of the KH series to begin with, although we are aiming to get the best feel we can give for a KH game.
- The only complaints about the game given was the having to use the cross pad buttons instead of the Analog stick.
- We adjusted it though, and added a bit of connection between speed, combo and other actions during gameplay.
- The LM gauge is used as co-operation techniques as well as very dangerously powerful attacks.
- The Organization members in 358/2 Days in Multiplayer Mode will have moves from the original KH2, however due to restrictions we might not be able to have all their moves in there.
- Originally the chairs moved up or down when failing or succeeding a mission, we might change that a bit.

Souce: Light in the Chaos
New 358/2 Info
Hey everyone, the latest book of Nintendo Wii/DS Magazine in Japan has shed a few new light on the KH 358/2 Series, and a blog user was able to take a few info out of it, hopefully we'll see scans in the future. Here is what we do know though.

- The controls on the DS has changed a bit, and now has a different feel from the demo given at Jump Festival. The changes are however much better then how it was at Jump Festa.
- There is an image of Kairi and Riku together, and another image of what looks like Riku is going to be a boss of the game.
- When asked about voices being in the game, it was commented that the capacity of the DS isn't fullly capable enough to have voicing throughout the entire game, but they are working on getting around that.

Source: 2ch
Hey everyone, recently Famitsu has released an article featuring Japan's top 100 Video Game sales for the year 2007. In this list, Kingdom Hearts II Final Mix+ did well enough to make the 46th place with 337,091 sales in the year it was released. That's pretty good considering it was an expansion of Kingdom Hearts II. If you want to view the full list, be sure to check Jeux France's website Here.

Also to add more clarification to this, Midnight Kingdom's blog user has uploaded a scan featuring the list straight from Famitsu.

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Sources: Jeux France and Midnight Kingdom