KH-Vids | Your ultimate source for Kingdom Hearts media

Your ultimate source for Kingdom Hearts media, Kingdom Hearts news. Kingdom Hearts discussion, cutscenes, cheats, and more!

<center><a href="http://kh-recharged.com/wp-content/uploads/2010/11/111010.jpg"><img src="http://kh-recharged.com/wp-content/uploads/2010/11/111010-300x238.jpg" alt="" title="KINGDOM HEARTS Birth by Sleep FINAL MIX (Front Cover)" width="300" height="238" class="alignnone size-medium wp-image-2379" /></a></center>

Hey everyone, the official cover/artwork for KINGDOM HEARTS Birth by Sleep FINAL MIX has surfaced. As of now, my guess is that this is only a place holder and it's just there for promotion. In the mean time, if the cover is indeed a place holder, Square should re-consider the cover to feature the artowrk from the KINGDOM HEARTS Birth by Sleep Ultimania book. I'm sure everyone agrees here?

KINGDOM HEARTS Birth by Sleep FINAL MIX is set to release on January 20th 2011.
<center><a href="http://kh-recharged.com/wp-content/uploads/2010/11/100510.jpg"><img src="http://kh-recharged.com/wp-content/uploads/2010/11/100510.jpg" alt="" title="Hot Topic: KINGDOM HEARTS Merchandise " width="300" height="449" class="alignnone size-full wp-image-2357" /></a></center>

Hey everyone, as weird as this may sound, these updates are getting repetitive. Hot Topic has updated again for the 10th time (I can't even count anymore, if that's even accurate) with more merchandise from the KINGDOM HEARTS series.

Once again, it adds a great selection of merchandise and some very different and interesting stuff, but what about KINGDOM HEARTS Birth by Sleep?

KINGDOM HEARTS: Group Saucer Chair
http://www.hottopic.com/hottopic/Po.../Kingdom-Hearts-Group-Saucer-Chair-125930.jsp

KINGDOM HEARTS: Fingerless Heartless Gloves
http://www.hottopic.com/hottopic/Wh...s-Heartless-Logo-Fingerless-Gloves-378132.jsp

KINGDOM HEARTS: Nobody Necklace
http://www.hottopic.com/hottopic/Ac...ngdom-Hearts-Nobody-Charm-Necklace-355573.jsp

KINGDOM HEARTS: Heartless Beanie
http://www.hottopic.com/hottopic/Wh...m-Hearts-Heartless-Logo-Pom-Beanie-378266.jsp

Source: Our staff member DPWolf
Hey everyone,

Can you believe that it's been almost a month since the release of KINGDOM HEARTS Re:Coded in Japan? After a month since the game hit the market, the KINGDOM HEARTS Ultimania book released yesterday, which unlocks some hidden truths for the future of the KINGDOM HEARTS series.

The KINGDOM HEARTS Re:Coded Ultimania book features a walkthrough, artwork and information from it's title, along with a special interview with KINGDOM HEARTS director "Tetsuya Nomura", based on the future of the series. Sounds exciting, right?

<center><a href="http://kh-recharged.com/wp-content/uploads/2010/11/110410.jpg"><img src="http://kh-recharged.com/wp-content/uploads/2010/11/110410.jpg" alt="" title="KINGDOM HEARTS Re:Coded (Ultimania)" class="alignnone size-full wp-image-2342" /></a></center>

KINGDOM HEARTS Re:Coded releases in North America on January 11th 2011, following it's release three days later in Europe (January 14th 2011). In the mean time, Japan can gear up for it's release of KINGDOM HEARTS Birth by Sleep FINAL MIX on January 20th 2011.
<center><img src="http://kh-recharged.com/wp-content/uploads/2010/10/102910.jpg" alt="" title="Limited Edition: Unlockable Cloud (KH Series) " width="480" height="272" class="alignnone size-full wp-image-2329" /></center>

Hey everyone, following the announcement of <strong>KINGDOM HEARTS Birth by Sleep FINAL MIX</strong>, the title was confirmed for a release on January 20th 2011 with a Price of 6,090 yen. The CERO rating is rated A (for all ages).

On top of all it's new additions, there is also a limited edition feature for Final Fantasy Dissidia 012, which allows you to unlock the costume for Cloud from the KINGDOM HEARTS series. This can be done in the PlayStation network. It's a card that has the product code information, which enables you to key it into the PlayStation Store.

The product code should be found KINGDOM HEARTS Birth by Sleep FINAL MIX.
A new interview from Nintendo Dream has featured the directors (<strong>Tetsuya Nomura</strong>, Jun Katou and Hiroyuki Itoi) from KINGDOM HEARTS Re:Coded in a newly interview since it's release in Japan.

<a href="http://elwi.blog15.fc2.com" target="_blank">The Light in Chaos</a>" has posed this interview and the following tranlsations below has been translated by <strong>gold_panner</strong> from <a href="http://www.heartstation.org" target="-blank">Heart Station</a>

<blockquote>Coded was developed for use on mobile phones, but it wasn’t compatible on as many devices as they first planned. Particularly, there wasn’t a single compatible device overseas, which meant gamers outside Japan could not play.

Talks of remaking the game for the most widely used hardware, so that as many gamers as possible could play, began.

In the beginning, the plan was to port the game instead of remaking it. Howeber, h.a.n.d, the team who were asked to do it, still had knowledge from making Days and so it happened that they decided to make the game in proper 3D. Also, the way the cutscenes were presented and the growth system were changed, and as a result, it ended up being hugely remade where everything but the story was completely different.

The scedule they’d set when the plan was simply to make a port didn’t change, and so time-wise it was severe. The h.a.n.d staff were stationed permenantly, and the Osaka team who developed BbS collaborated too, so it’s like the title was made from the cooperation of the Tokyo, Osaka and Sapporo teams.

Days was made with particularly hard elements, and many people said that it was difficult. For that reason, they thought they would make this title something that felt light to play, not something that demanded technique.

The component of playing with a customisable character was left in, and for the action part, refreshing play was a point they kept in mind.

Specifically, the balance of enemies in Days was also hard, and if the player did not think cleverly about customisation and technique, the degree of difficulty got higher. However, this time they went with a cut-down design, and they also aimed to tighten the frequency of controlling with the directional pad.
The original coded had an autojump feature too. Thanks to this, the puzzle action is much easier.

This title is the furthest of all the game so far in the timeline. It is a sequel which establishes the contents of the letter from the King in the KHII ending.

Rather than an adventure in which you travel near and far through the worlds, this game has an impression of making worlds to travel in.

Also, amongst the titles in the KH series, there is a regular pattern of solving past mysteries only to give rise to new mysteries. In this title, the mystery of the erasure of Jiminy’s Journal in CoM is settled.

And then, this gives rise to the setting of worlds within the data of Jiminy’s Journal.

The Sora in this title was reanimated through data, and so (in the very beginning) he is as he was before the journey of KH began. This is so he is at level 1.
Nomura: It’s very difficult, thinking of reasons for Sora to return to level 1 each time (laughs)

They thought they’d make a side link that only the gamers who also played all three games would understand. It takes the shape of summarising everything in the end of Coded.

Coded is unique within the series. It does not have a story in which emotions fluctuate intensely, but there were people who conversely thought this was good.</blockquote>