You are at the junction

Discussion in 'The Spam Zone' started by Jiku Neon, Jun 1, 2012.

  1. Makaze Some kind of mercenary

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    Jan 22, 2011
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    Observe the garage, looking for your car.
     
  2. Jiku Neon Kingdom Keeper

    Joined:
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    Moe, Victoria
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    Material MJC: The other player seems to be cooperating. The garage can be seen from here, but the elevator opens up into the building and you'll need to find another way around to reach the garage. In the meantime, both of you take a look around but the garage is enormous! You can hardly remember where you parked at all. It is probably in section 2-Q... probably. You are currently looking into section 2-A which has an entrance across from you to the right. The size of the gap indicates it should be a bit of a hike to reach that entrance.

    Sordid MJC: The other player is going to look for the car. In your scan of the area you notice the hallway. The hallway has no rooms but you can see a junction on either side of you, maybe one of the adjoining hallways will lead to the garage or something of interest. You remember this floor has something to do with R&D. Most doors will be locked and mosst people unfriendly.
     
  3. Soap Hollow Bastion Committee

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    Check both hallways and try to remember which hallway leads where.
     
  4. Makaze Some kind of mercenary

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    Look around for an entrance into 2-Q. If I cannot find one, then go for the entrance in 2-A in hopes that they are connected.
     
  5. Jiku Neon Kingdom Keeper

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    Sordid MJC: You enter the first junction from the east. To the north is an evergreen forest. To the south is a desert. To the west is a vending machine with Super Aryan Hitler on it blocking the path. You enter the second junction from the west. To the north is a caution wet floor sign indicating there was a flood in that hall recently. You cannot traverse this area without some for of boat. To the east is an unoccupied sushi stand. It bars the way. To the south is a short hallway that leads to a door labeled, "KEEP OUT.'

    Material MJC: 2-Q is too far away to see from here. The 2-A entrance is either beyond the 'KEEP OUT' door or the desert. You came through a different way this morning and don't remember which is appropriate.
     
  6. Makaze Some kind of mercenary

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    I will take the "KEEP OUT" door this time.
     
  7. Soap Hollow Bastion Committee

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    Go get some sushi at sushi bar
     
  8. Jiku Neon Kingdom Keeper

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    Material MJC: It's locked... Perhaps you could pick it if you had a lockpick.

    Sordid MJC: It's closed... Perhaps you could pick some up if it were stocked.
     
  9. Makaze Some kind of mercenary

    Joined:
    Jan 22, 2011
    Location:
    The Matinée
    1,207
    Attempt to traverse the desert, I guess.
     
  10. Jiku Neon Kingdom Keeper

    Joined:
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    Moe, Victoria
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    878
    Material MJC: It's actually not that bad. It's still a hallways so you can't get lost, you just get a bunch of sand between your unshod toes. After a certain amount of time you reach another hallway cutting off the desert. To the east is an empty hall and to the west is a door.
     
  11. Makaze Some kind of mercenary

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    Jan 22, 2011
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    1,207
    Go through the door to the west.
     
  12. Jiku Neon Kingdom Keeper

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    Material MJC: You really must acquire a lockpick at some point because every door you try seems to be locked. The cheap lock would probably give if you try to force it.
     
  13. Makaze Some kind of mercenary

    Joined:
    Jan 22, 2011
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    The Matinée
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    Go back into the original hall and look for a lockpick. This is getting tiresome.
     
  14. Jiku Neon Kingdom Keeper

    Joined:
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    Moe, Victoria
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    Material MJC: There is no lockpick anywhere in the hallway. The only thing in the area that you don't know the contents of is GARY's package.