And playing Injustice is proving just how much of a reason I don't. Jeez, the difficulty is only on Medium and I'm failing pretty badly.
Kingdom hearts is played like Tekken, Street Fighter, Baldr Sky, and Injustice? No, git difficulty down a notch. Seriously, I switch it to Easy and I don't have nearly as much as a problem as Medium.....is there an in-between difficulty I can choose?
Well yeah haha. Arguably you do that in most games, but fighting games are a specific genre defined by their gameplay actually. Kingdom Hearts falls under a different umbrella.
Kinda makes me wonder about a kingdom Hearts crossover with Resident Evil Another prime example of why I suck at fighting games: Final boss I had to put it at Very Easy and still only won with a sliver of health. I just wanted to play the story myself since it was free this month, but damn do I hate those kinds of games
Shoryuken describes fighting games as one of the few genres where you play it full well knowing you're going to spend hours sucking at it with every single character, but that's exactly why you play it. Eventually, it all clicks into place and then you want to find other people to contend with. I've learned this as a truth.
I've learned I never get better at it, and that apparently the combos can never be the same buttons for every person. Seriously, the only person I found easy to fight with in that game was Deathstroke, but he's awesome, so it doesn't matter too much. Wonder Woman was the most annoying, and Green Lantern was probably the second most annoying
Yeah, in a good fighting game, the characters should all be (mostly) unique in terms of how they control and how their combos work. Makes for a more deep game overall.
Yeah, combos can't be the same for everybody. Gotta figure it'd be weird if a fragile character had a lot of forwards in a combo input or had equally long strings as a heavy hitter. Plus, if each combo string has the same frame data then it becomes a game of chance to see who hit who. Wouldn't be fun. I get the frustration- it's quite an investment to learn all those combos. You should see how many inputs Virtua Fighter 5 has. I learned Goh's in that game but I don't have the years it would take for memorizing all the other characters.
I haven' t tried that game, but I noticed fighting against the computer can be very frustrating in some fighting games, regardless of your mastery of the character. Humans rely on patterns, no matter how many combos and techniques they' ve learned. Watch them long enough and you' ll be able to read them. Computers on the other hand have randomized and/or counter-intuitive AIs. Feels closer to playing rock paper scissors, which gets old real quick.
The A.I. is hard in order in for you to learn beyond the most basic combos: treat the game like a class, learn a character intimately, and the end game bosses become rather easy. It's a way to prepare you against other people who actually invest some time into the game and learn characters, who will always be tougher than a computer (granted the computer isn't using some objectively broken and overpowered character.) Having different characters with different combo inputs gives each character a different feel from each other, because most people tend to have a few mains whom they feel comfortable with, rather than mastering an entire roster, as that would take far too much time, and they're not going to like every character the same amount, both in mechanics or simply design. Basically, fighting games are a genre where you're only going to get good if you truly want to. I didn't get good at Soulcalibur or Dead or Alive, for instance, just in an hour: I picked my mains and learned the main combos I'd need. As well as the taunt button. A necessity.
I just downloaded the game because I felt like playing the story myself. I even knew it already, but it wasn't bad playing it....except for the utter fails myself.
Yeah, story's pretty decent. I just wish it wasn't an alternate universe thing, since pretty much all of the events lose their weight.
That's what happens when you make a universe where it's not just a universe. Multiverses cause such a headache. Though the game is a lot like a Justice League episode