The Yugioh Card Duel Arena 10.0

Discussion in 'The Playground' started by Hitokiri Shinigami Shinta, Apr 20, 2013.

  1. mindstorm787 Gummi Ship Junkie

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    I heard your call, sir. Now I will answer it. Very nice cards indeed. And more commonly, light types. Most cards I see that my friends have are pretty much dark types, considering that Yu-Gi-Oh is a dark game itself. But otherwise, excellent cards indeed.

    I might also decide to join in myself. I'm already watching the show (I never had an interest when I was younger) and I'm creating my own deck. You might expect me to release some cards of my own sooner or later

    Ciao.
     
  2. NemesisOmega Moogle Assistant

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    Well, I don't know about that myself, as far as I see, light types are the best monsters in the game (Lightsworns, Hieratics, Agents, HONEST by itself)
     
  3. Hitokiri Shinigami Shinta The Demon Slayer

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    Light and Dark are both pretty much the very best. And there are also really powerful Dark archetypes like Blackwings, Inzektors, Evil Swarms, Dark World etc.
     
  4. mindstorm787 Gummi Ship Junkie

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    image.jpg image.jpg

    Dunno whether these cards are adequate. Did them recently. I just may use them in a duel.
     
  5. NemesisOmega Moogle Assistant

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    The first one is completely overpowered. A lvl 6 with 3200/2800 is completely overpowered statwise, since usually not even level 8s have stats that high, along with an effect to support, that's just overpowered, especially since negating all face-down and hand traps would require checking hand and face-downs to see what are traps and what aren't...

    Second one is the other extreme. A level 4 900/0 is pretty much useless, especially as a normal monster. Also, having two types would be an effect, not a second keyword.
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    First one is disapproved. Second one is approved.

    Lol I guess you rushed these huh? The first one is way overpowered and the second one is useless to the equivalent of the overpowered top one.[DOUBLEPOST=1388988174][/DOUBLEPOST]
    I kinda like the idea for that errata though. In fact I made some cards like that before he did. It helps save text space instead of typing: "This card is also treated as a Pyro-Type monster."
     
  7. mindstorm787 Gummi Ship Junkie

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    Thank you for the feedback. I have edited them, along with any other cards in production, and I shall be making more soon.

    I have just on thing to say about "Handsome Rouge".

    Mostly I can agree with the effect being a little much, but I left a loophole. "Handsome Rouge" only negates the opponent's facedown Traps on the field (Much like "Jinzo" when he's summoned) and ONLY effects the opponents CURRENT hand. If the opposing player draws a new Trap card from his or her deck, "Handsome Rouge" cannot negate that new Trap, therefor, you actually can set a new Trap.

    I must also add that if you can't have cards that reveals a person's hand, "Jinzo" could be on the Banlist. I may have read that rule wrong though, so feel free to correct me.



    When I first built it, "Pyro Clown" was built as a monster tribute for Ritual cards. Having 900/0 made it something of a sharp hitter, made more for killing off weaker monsters lower than it's ATK caliber. In a way, I intentionally built him to be for a bigger purpose. I also made another monster like "Pyro Clown", by the name of "Soljah".

    All opinions aside, I didn't do my homework on Yugioh that much to make good cards. So, I asked a friend to help me adjust the stats of all the cards i have been creating, including the ones I have shown you. Only one of them I had to seal because of the rules stated on Page 1. Other than that, all my cards are ready for posting, and I will create more.

    I am not arguing against all of your opinions. I am merely improving them until they are 'fully' complete.
    Again, thank you for the feedback, and I greatly appreciate it.
     
  8. NemesisOmega Moogle Assistant

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    It seems that you don't get what I was saying... the stats of 3200/2800 are OP on a single-tribute, since even double-tributes have negative side-effects to compensate for it. Also, it's the game mechanics that make it broken, since it specifically mentions that it negates the traps in hand when it's special summoned (not hard with call of the haunted x3), you have to check their hand to see what traps get hit, as well as checking every card in their backrow to see what's a trap and what isn't.
     
  9. Hitokiri Shinigami Shinta The Demon Slayer

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    Jinzo doesn't affect a player's hand at all. And he's actually quite easy to stop if you know how. Counter Traps can stop him. For example, Solemn Judgment, Warning etc.
     
  10. StardustXtreme Chaser

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    Here's some decent examples of some created cards I made.
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  11. mindstorm787 Gummi Ship Junkie

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    image.jpg image.jpg image.jpg

    "Handsome Rouge" has been stored.

    2 monster cards and a Trap card to inspect.
     
  12. Hitokiri Shinigami Shinta The Demon Slayer

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    Whoa! Those are perfect! And where did you get those awesome pics you used for them?
     
  13. StardustXtreme Chaser

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    I simply searched the card name in Cardfight! Vanguard and pasted it into Paint, after that just cut the Grade, Trigger and such until the monster is only left then save it and then create-a-card, afterwards, upload said image and done.
     
  14. Hitokiri Shinigami Shinta The Demon Slayer

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    So these are from Card Fight Vanguard? Cool.

    EDIT:
    I just had a really weird dream...I dreamed I was on DN playing again...I was using some kind of banish deck...I opened with a hand of 3 monsters and iirc 3 traps...And one of the monsters I had was Kuriboh...I was drawing really bad and my opponent had I think 3 facedowns and 1 monster face down...And next turn my opponent uses some kind of trap card against me that said "banish every monster in your opponent's hand"...Would a card that broken even really exist in the real game? Then I ended my turn and my opponent did some big combo and reduced me to my last few life points...And then I drew again on my next turn and ended it and got finished off...And you guys were all there watching and there were up to 33 people watching total...I had just received the most humiliating defeat of my life...But then I woke up...I don't know why I even still dream about this game...But I'm sure it just has to do with the fact that I almost never lucid dream.
     
    Last edited: Jan 10, 2014
  15. SirFred131 Merlin's Housekeeper

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    These cards look fine. Just specify what phase the trap makes them lose def. Like "During your opponent's standby phase, their monsters with 1500 or more DEF lose 500 DEF."
    [DOUBLEPOST=1389921062][/DOUBLEPOST]
    Please use spoiler tags for those cards.

    Also, Galla and Phalos are missing their conditions, and you don't have the proper syntax for refering to monsters of the archetype. It should be ' a "Liberator" monster ' modified when necessary for conditions like more than one target.[DOUBLEPOST=1389921417][/DOUBLEPOST]
    Given Trap Dustshoot is banned, I'd say no.
     
    Last edited: Jan 16, 2014
  16. mindstorm787 Gummi Ship Junkie

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    I am in the middle of creating Organization XIII cards currently. I had a little brainstorm the other day and thought "Hey, when has anyone on this thread created good KH cards lately?".

    Here is Larxene's card:
    No12SavageNymph.jpg

    So far, I'm creating a set of cards consisting of Lesser Nobodies, Higher Nobodies, and Spells and Traps relating to each. Most of the Higher Ranking Nobodies will be a Level 4 or higher, while Lesser Nobodies tend to be more of pawns.

    Hope this is good.
     
  17. Hitokiri Shinigami Shinta The Demon Slayer

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    Already beat you to the punch there dude lol. I already made Organization XIII customs. Anyway it's acceptable. I personally would've chosen a different effect though. But that's just me.
     
  18. StardustXtreme Chaser

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    well, it's time to announce this.

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    Anime Effect:
    2 Level 1 Monsters
    Cannot be destroyed by battle except with "Number" monsters. When an opponent's Xyz Monster declares a direct attack, if you have no cards in your hand and you control no cards: You can Special Summon this card from your Extra Deck. When this card battles a monster, that monster's ATK becomes 0 until the end of the Battle Phase. When this card is destroyed: Destroy all monsters on the field, also return all Spell and Trap Cards that were destroyed this turn to the same location (hand, field, or Deck) and position they were in before they were destroyed. Once per turn: You can detach 1 Xyz Material from this card; during the Battle Phase this turn, this card gains ATK equal to the total Ranks of all face-up monsters currently on the field x 1000, until the end of the Battle Phase.
     
  19. Mako Tsunami Kingdom Keeper

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    Hi All. Just felt Like Taking A Trip Down Memory Lane Since Dropping In On KHV again. I Know Half Of the Duelists Here Don't Know Me But I Enjoyed Coming Here A while Back. To Those Who Do, long Time No See! Again! Lol Sorry. I'm Not Going To say I Have Stable Internet Again Because I Don't, I'm Mostly Here On Borrowed Time (smart Phone) and Could Disappear Again Any Day Now. I'm Also Not Going To say I'm Building A New Deck Again, again Because I Might Not Be Here Long And Also Because Well...

    I've Joined The Magicside.

    ...That Sounds Stupid. I'm Playing Magic The Gathering Now. It's Fun. I've Really Never Had Such An Experience With A Card Game In A Long Time, and Yugioh Just Doesn't Do It For Me Anymore. Still, I've Never Been More Into card Games Than This Period In My life, and I Feel Like This Thread Had A Large Impact On That. So Thanks For The Good Times, Jaden. I Appreciate It. Maybe Sometime In The Future I Might Feel Interested In The Game And I'll Come Back Here Someday, if Not, keep Up The Trap Cards And Special Summons Everybody.

    So Now The Ocean And I Are Divorced. I'm Free To Explore Other Waters! (Blue Magic Decks Ftw)
     
  20. mindstorm787 Gummi Ship Junkie

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    BRAINSTORM!

    I not only decided to create Organization 13 cards, I decided to add a little more KH Concept. I've been thinking about KH Vids a lot, so these came to my mind.

    Ventus.jpg VentusNightmare.jpg VentusNightmareSpell1.jpg

    Terra.jpg LingeringWillSpell1.jpg LingeringWill.jpg

    ValorSpell.jpg WisdomSpell.jpg MasterSpell.jpg LimitSpell.jpg AntiSpell.jpg

    The Drive Forms were a little easy to make. As of KH2, Valor and Wisdom Forms both had their separate perks for ATK and DEF. Master Form was a little much, as I didn't want it overpowered, but I didn't want to ruin the status. Limit was also a bit tricky, since in FM, it gives Sora his classical abilities, mixed with some modern twists. Finally, Anti was the easiest to make, as it forces Sora to be unable to heal and/or defend. Figuratively; a weaker Valor form.

    Ventus' set was more or less challenging. I decided to make him a little like Exodia Necross, but a little underpowered than the inspiration itself, only requiring Ventus to be in the Graveyard. A somewhat simple set.

    For Terra, I had to get creative. I remember well that in BBS, he becomes the Lingering Will. For something like that, a Ritual Spell needed to be involved (Even though you need monsters who's Level's equal 9 or higher, it's still intended to sacrifice Terra and a Level 4 monster to get the Lingering Will.

    Overall, I am proud with the current sets that I have. I might consider one for Aqua, but it will take me some time. I am almost done with the Organization though.