So it seems that games recently have made the transition to the lootbox system. For those who may not know, this system is where players earn/buy boxes in game that can earn them some in-game items whether it may be weapons, items, skins, and such. Mostly focused for games in the multiplayer genre. In the current state where video games are becoming more expensive to produce, one can see this as another way of obtaining revenue. As stated, the boxes can be earned without pay albeit requiring leveling up or earning it some other way while it can easily be bought with real currency. Though even so, these boxes are all randomized on what items you get. At the moment, I'm somewhat not all keen of this system. Since this was introduced (I don't remember when it started or was popularized. Perhaps the Battlefield 4 battlepacks?), I found the process of this more fitting in a Free-to-Play game. More time means more earning of boxes, but for those without much time, they can only get so much. As stated, it's the reason why F2P games can optimize this system. Cut down much of the time with money. It's clear that a "completed game" is no longer worth $60 value since the rise of DLCs. I can see a bit of a reasoning of having this system with no DLCs (ex. Overwatch), but games with both DLCs and Lootboxes is slightly pushing it in my opinion (ex. Uncharted 4, Battlefield 1). I just want to see the general opinion on how they feel about the Lootbox system. It's slightly irritating to get what you want by pure chance (I'm looking at you Overwatch even though I love you) especially when you cannot buy it directly with real currency.