The Finale: Return of the Dark Days

Discussion in 'Retirement Home' started by Vladimir Makarov, Aug 9, 2015.

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  1. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    This RP is a redux of the very first rp I ever ran. It is Kingdom Hearts based and takes place many many years after the events of the series. In fact, the events of that time are shrouded in mystery and most details are twisted as the legend evolves. This RP will center around a small band of peacekeepers in the village of Roland's Ford. Thanks to the efforts of these peacekeepers, the village has remained safe for the past two years. Things will soon change, however. The encroaching darkness spares few, and Roland's Ford is in its sights next.

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    Long ago, our World was once a seperated thing. The worlds were all scattered and divided, each one not knowing the existence of the other. Darkness reigned in the places between the worlds, ever-malevolent and all-consuming. Then, when all hope was lost, the light came and pushed away the darkness. It made our World whole, as it is now. Now, do not be fooled. The darkness is still a threat. There are those who would see the Dark Days return, when light was a dying thing in the World. It is important to remain vigilant, else the Dark Days come again and all fall into darkness. Look around you. It's happening already. Sightings of strange creatures, cities come under siege, men killing men. I fear the World is in great peril.

    There are those who remain vigilant, however. Neoph and his band have kept the small village of Roland's Ford safe for the past two years. Even while the rest of the world lets the darkness in, we in Roland's Ford endure in our own little corner of the light. But for how long?
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    Rules

    All basic RP rules should already be known, but I do have a few regulations;

    1. I would like this rp to be decently fast-paced, so I would like everyone to try to aim for four posts every 7 days. This isn't rigid, but I don't want the rp to become bogged down while people wait for others to post.

    2. I will make a "GM Post" where I move the plot along once a week on Sunday night or as needed.

    3. Posting standards are at least 3 lines with decent detail and good grammar.

    4. No Keyblades. At least not yet. If you want your character to wield a Keyblade in the future, PM me.

    5. Combat and ability checks will be handled by GM call. This means that you call your attack or your action and I decide whether it succeeds or fails based on a variety of factors. You don't have to wait for me to tell you whether or not you succeed walking across the room, however. Generally, if there is a chance of failure, that is when a GM call is neccessary.

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    Character Sheet
    Name:
    Alias: (if any)
    Age:
    Gender:
    Appearance:
    Personality:

    Weapon:
    Talents: (Can be literally almost anything. Max 3)
    Goals:

    History: [You can PM this to me if you'd prefer to keep it a secret]

    Other:

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    PvP Statblock
    If you plan to partake in Player vs Player combat, you will need to fill out a PvP Statblock and have it approved. This is to make sure that combat between players remains impartial, fair, and fun.

    How to fill out the statblock: You have six points to spend between Strength, Defense, Agility, Magic, and Magic Resist. You cannot raise a stat higher than 3 at start. Your Hit Points are equal to 20 + your Defense.

    Hit Points:

    Strength: 0
    Defense: 0
    Agility: 0
    Magic: 0
    Magic Resist: 0

    Magical Bonuses: (If any)
    Spells: (If any)
    --------------------------------------------------------
    PvP Rules (v1.0)
    There will come a time when negotiations break down or conflict between player characters spills over into all-out combat. When that time comes, we need to make sure that combat is fair. Therefore, I have devised some simple rules so that we can focus on the fun.

    First of all, who goes first in combat? To determine this, we look at each participant's Agility score. In the event of a tie, the GM will randomly determine who goes first. So, it is now your first turn in combat and now you want to attack your opponent. How do you do that? First, unless you have a ranged weapon such as a bow or throwing weapon, you must approach your opponent and get within five feet of them. Then, you must declare your attack. As you write out your attack, take a look at the opponent's Agility. If your Agility is higher than your opponent's, they take a direct hit. This means that you get to inflict the full amount of damage on your opponent. If your Agility is lower, you inflict a grazing hit. This means that you only inflict half damage. Your opponent will then write out the reply to your attack. They will look at your Strength score (adding any magical bonuses) and subtract it from their hit points if it is a direct hit or subtract half of it (rounding up) if it is a grazing hit. For offensive magic, you do the same thing, except you compare your Magic score to your opponent's Agility and the damage is based on your Magic score, but you subtract your Magic Resistance. There are no grazing hits for magic.
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    Roland's Ford

    Roland's Ford is a small fishing village on the coast of the Lamian Sea. It is home to only about 50 people, but thanks to smart trade and Neoph's band protecting the village and its goods, it is growing quickly. The mayor is a man by the name of Gald. He isn't very popular and rumor has it the only reason he was put in charge of the village was because he was in good with the Duke. Either way, if things continue the way they have been for Roland's Ford, they have a bright future indeed.

    Durlag

    The capital of the Duchy of Sparrowhold, located only a couple hours' ride away from Roland's Ford. It is home to one of the greatest markets for miles around. It is also called "The City of Shadows" for its famously underhanded political intrigue.

    Accepted Characters

    Name:
    Neoph Rampart

    Age:
    21 years old

    Gender:
    Male

    Appearance:
    [​IMG]

    Personality:
    Neoph is always among friends, even if they do not know it yet. He is not a very good leader, despite him leading the band that protects Roland's Ford. He's also very trusting. Too trusting. He is the kind of guy that likes to think the best of people. He most always takes people on their word. He's very kind and extremely passionate about the things he loves.

    Weapon:
    Fenrir's Fang (Sword)

    Talents:
    Swordsmanship, athletics, history

    Statblock
    Hit Points: 21

    Strength: 4
    Defense: 1
    Agility: 2
    Magic: 0
    Magic Resist: 0
    Name: Aedion Whitethorn
    Alias: N/A
    Age: 23
    Gender: Male
    Appearance: Bloop
    Personality: Aedion has a rather wild and free spirit that is constantly kept bottled up. Most don't see it. Usually he seems cool and collected if not a little spaced out at times. He takes his work very seriously. He will also seem rather full of himself at times.
    Weapon: This sword right here
    Talents: Swordplay, good politician (speeches and winning people over, that kind of stuff), good leader
    Goals: Win favour of the people in his families name so they can boost there already high status in society and when he takes over his fathers place he will be well respected and can hopefully rise in rank among the people and in the political system (Whatever that is)

    History: Aedion was born to a wealthy high ranking family. He has been raised in the politics. When Neoph started the group to keep their town safe, Aedion's father gave him the family sword, and sent him to help and hopefully rise in rank and respect in the group and city. His father always thought about the political gain of such things for himself, despite the times that the world was falling into. However Aedion is just thankful for the little bit of freedom it allows him, though he keeps that a secret. Aedion plays the part of the rich kid doing this for political gain, while still fighting his hardest. However deep down in a hidden part of his heart he wanted to be out of the obligations that came with his heritage. Aedion will often wear a mask when outside of his fathers preying eyes, so that he wouldn't be recognized and stopped by too many people, if would just hinder him from his job. However the mask serves another more personal purpose too for him. To him it is a symbol of the mask he wears everyday in doing the politics of his father over what he wants to do. For that reason he keeps it close to him. He doesn't let anyone know any of this however. To everyone else he in just some snobby rich kid trying to do something for the world cause he has nothing better to do.

    Other: The two headed snake on the pommel of his sword symbolizes strength and cunning in his family. With the two things together in one body it creates a sharp double edged sword. Something that is needed in their line of work.
    Name: Aello Hummel
    Age: 18
    Gender: Female
    Appearance: here
    Personality: Aello is very shut in and lacks a lot of visible emotion, she doesn't talk much but she is very supportive to her team. She doesn't like to open up too much but when she does it's usually not something extremely important.
    Weapon: Last Rites [The Axe]
    Talents: Blunt Combat, Good at being a meat shield.
    Goals: To get as strong as possible.
    History: [messaged]
    Other: N/A
    Name: Stefano Macellazione
    Alias: Hunter
    Age: 26
    Gender: Male
    Appearance: Here
    Personality:
    Extremely aggressive and heavily prone to violence, enjoys insulting others. Almost never does something to help others unless he can see it working out for him in some way. Exceptionally fluent in sarcasm and smartassery.

    Weapon: The blade seen in his picture, as well as several throwing knives kept on a belt.
    Talents: Swordsmanship, Hand to hand combat, marksmanship
    Goals: Simply to survive by any means necessary.

    History: I'll PM it to you when I've figured it out. Should take a day or two.

    Other: Haven't used this specific OC since about 2007, this should be interesting.
    Name: Higure Yu

    Alias: Black Wind

    Age: 15

    Gender: Male

    Height: 5'4

    Appearance: A young lad with long red ochre hair tide in a tail. Bangs flow freely over forehead, but barely cover sapphire irises. A simple track suit and belt buckled boots dress him. Accessories are dawned to better express the inner-self. A sky light blue bandanna cowl wrapped around the neck, a large beige hatresting itself atop of head, a brown string-edged cape placed over right shoulder to cover the right arm and holster, and Rowel Spurs decorating the back side of boots are what give a gunner like impression.

    Personality: Analytical, perceptive, and sharp minded. A hat that is never taken off in public, and a bandanna that never leaves its master's face. Hat is always titled forward so that no one may see the child's sapphire eyes. Higure keeps to himself, never really one to talk much except when trading information. To new eyes, he's A child forged in Enigma.

    To those that know him, they know the kindness that can be generated from the boy. Compassionate to the unfortunate, kind to everyone and all who have even a sliver of light in their heart, a guardian to those closest to him, and innocent to all who remove the layer(s) that mask his identity. Higure is nothing more than a fifteen year old adolescent.

    Weapon: A Gold Magun Kiddy version (Triple Barreled - Sawed Shotgun)

    Talents: Gifted Magical user, Sharpshooter, Nimble

    Goals: To one day be capable of wielding the True Magun in order to fight the awakening darkness.He searches endlessly, hoping to find the weapon.

    History: A traveler among a family of merchants. Higure was the son of a loving couple; Marla and Faron, whom made their living off of being traveling merchants. They ventured all over the world making a name for themselves. It was the best way to see new horizons, attain new knowledge, acquire rare goods, and most all create new connections with other people. It was through the journeys that the young lad found himself drawn to the magic arts. At age eleven it was when mana was finally able to manifest itself in physical form. It further fueled the boy's desire to continue learning. With proud parents, the practice continued.

    Being the son of traveling merchants had its perks, and one of them was being able to get your hands on rare books. Studying from there on was a matter of time well spent. It was a simple, yet effective life style. One might say, "Why learn magic? What use would it have for you?"

    Although most would be right, Higure had his plans. The Legendary Magun, supposedly a gun with powers that could change destinies. If he could wield this weapon, perhaps he could help fend off the darkness that had been slowly creeping its way back into the world. Heck, with the resources at his disposal, there was a high chance he could one day do it. So like any child, he began to practice using a gun. Parent's were not to happy at first, but they eventually softened up as they saw Higure become more proficient at it. Why stop a child's interest from becoming a career, right?

    It was for the best...

    A crucial turning point in Higure's life unfolded one evening as the family was en-route to a city. They were to hit the hay at an inn first thing when they reached the city. Yet, the such comfort and luxury was denied when the family reached a point in the path where the city was to be a beauty in the evening horizon. However, what they saw was horror. A dome of darkness had engulfed the city, and the cries of innocence lost to darkness echoed in the night. They had heard rumors, stories of what the darkness could do, but...

    Faron quickly looked to his son with concern and back at the city. Without a second thought, the caravan had turned around incredibly fast. They would be taking an alternate route to a village nearby. When they had arrived to the village, the family taken regufe at an inn. Faron quickly spread word of the fallen city, making sure the information had reached the law enforcement of the city.

    Higure spent the evening in his mother's arms while Faron sat in deep contemplation at a desk. Marla had fallen asleep, but Higure was wide awake, still in disbelief at what he had witnessed. A while passed before Higure had fallen asleep with his Father's reassurance. It would be the last day he'd see his mother, and father. Dawn had yet to give rise when the village was attacked. The creatures of the dark spawned, taking no prisoners except for their hearts. The screams, the cries. The sliver of hope that everything would be alright if he just stayed in the inn. He could have helped somehow. Had he just disobeyed, and taken courage perhaps... perhaps he could have become the critical turning point in the village's survival.

    Faron went missing after trying to lure creatures away from Marla and Higure. Marla gave her life defending him while he watched frozen in fear as the yellow eyes stole what was not theirs. The village had been consumed by the darkness, along with Higure. It was a nightmare. He was forced to stare into an abyss of blackness that seemed never ending. Yellow and red eyes surrounded him, no matter where he looked. All he could do to escape their soulless stare was to merely shut his eyes, to which it was in sleep where he found peace.

    He would later wake up on a beach, lost, confused, but aware of what had just happened. Somehow, he had survived. Filled with resentment towards the darkness and himself, he pushed on.

    For three years and onward he'd venture on his own as some vagabond, grabbing work wherever he could. Years of traveling with merchant parents gave him the necessary knowledge to learn how to accrue, and invest munny. Years of practice with magic and guns gave him the physical skills needed to defend himself, as well as utilize said skills for work. The nimbleness came later, from necessity.

    Throughout the travels, he had come to hear more stories of the darkness. It had become more and more common now. Cities, villages, and towns were falling prey to something so ancient. One day, it just sunk in and he realized SOMETHING had to be done. Their world was in danger, something or someone had to do something about it. But how?

    The Legendary Magun. A weapon with powers that could change destinies.

    If he could get his hands on the weapon, then vengeance....no... Vindication. Vindication would then be everyone's. All that had fallen, all that had been hurt by the darkness. They could all be Vindicated. The light would push back the darkness.

    With Determination fueling those young sapphire eyes, his path was set.

    Other: Gun does not require ammunition to fire. It is a gun fueled by the boy's mana which fires spells (Like a wand). The only exception is when a summon spell is used, which then special ammunition must be forged with the boy's mana.

    --------------------------------------------------------
    PvP Statblock
    How to fill out the statblock: You have six points to spend between Strength, Defense, Agility, Magic, and Magic Resist. You cannot raise a stat higher than 3 at start. Your Hit Points are equal to 20 + your Defense.

    Hit Points: 20

    Strength: 0
    Defense: 0
    Agility: 3
    Magic: 3
    Magic Resist: 0

    Magical Bonuses: Gun lessens mana usage, and increases rate of spell dispersal.
    Spells: (Starting) Blizzard, Fire, Thunder, Cure, Summon Terk & Tantor, Summon Moogle Mog
    Name: Richard Lancelot
    Alias: Lance
    Age: 16
    Gender: Male
    Appearance: Richard also means Dick
    Personality: Egotistical, prideful, will snap if someone makes fun of him and he cant retort it.

    Weapon: Frozen Sunlight
    Talents: Extremely brilliant, Extremely strong, being an ass hole, its a talent!
    Goals: To find someone who shares his feeling in watching the world burn.

    History: Ah, History, a subject of the past. Well it all began when a pair of people decided to get married and have a baby. After some explicit content later and 9 months of back pain, tears, and horrifying craving and mood swings, a little girl was born. The only thing was that she had a- OH it was a boy! The doctors that delivered weren't too bright.

    Childhood was a fun one. The young boy grew up like a normal baby. He cried, he pooped, he killed his parents. Just a normal baby. Accidents happen, that's what everyone told him when he grew up.

    As he aged, he became much more well aware of the world and how ignorant and stupid people were. Of course this lead to him thinking he was greater than everyone else. This was until he met a girl named Keiko who changed his life and made him realize he was a complete ******* to everyone around him. It was a good relationship. It lasted for a good two years. He made some friends, had some adventures, and things just looked great!

    However, things took a turn for the worse where they left the safety of town, got trapped by several strange beings and Lance got to watch all his friends be slaughtered, including his love, Keiko. Her last words continue to haunt him. Now that the event happened, Lance finally knew what was holding him back. The feeling of sadness was a handicap. He took that emotion and just shot it. Shot it and made sure it never happened again.

    Now, he just tries to find a good time by making other's cry and himself enjoy their misery, drinking the tears they form by the gallon.

    Other: He has a scarf... Glen knows what that means.
    Name: Teliana
    Alias: Ana
    Age: 20
    Gender: Female, obviously.
    Appearance: Because I'm oldschool and I like to make life difficult for myself;
    Medium height, brown hair that is sunstreaked and hangs around her shoulders in a loose braid with brown, doe colored eyes. Pale skin with freckles across the bridge of her nose. Missing the ring finger of her left hand, scars covering the skin of her palms.
    Personality: Claustrophobic of large groups of people, prefers small towns and villages to the populations of larger cities. She has a sense of humor, and uses sarcasm often, but she truly cares for those she calls friends. She doesn't go out of her way to help others, but she doesn't mind giving a hand when it's on the way. Very paranoid.

    Weapon: (Are you ready for this?) A scythe that stands as tall as she does, with the blade of equal weight of the staff. The staff itself is made of black lacquer wood, and the blade is made of iron. It curves in a sickle shape and has phrases carved into the blade. The blade itself is about three feet long.
    Talents: She is a fast reader retaining most of what she reads very quickly, and a lovely voice with good sense of tone (good singer).
    Goals: She would like to one day escape the paranoia that follows her, and find true peace.

    History: Teliana was named for her mother's mother. Her father and mother loved her very much, and when she was three, they had a second little girl, Mela. They grew up in a small house on the edge of town, using a large plot of land to provide for themselves and give a little income. They bought their father a scythe for his birthday, an expensive piece made of iron. He treasured the gift so much he wouldn't use it, and hung it above the fireplace instead. When Teliana turned eight, their father went into town and never returned. Their mother tried to support her two daughters by doing the cooking and cleaning for the middle class of the town.

    When Teliana turned fifteen she took a job at the local tavern in order to help her mother and sister. Mela attended school while her sister and mother worked, and the peaceful events went on until Teliana turned eighteen.

    A stranger came to the tavern and took particular interest in Mela, who was visiting her sister. Teliana insisted on walking her sister home before returning to the tavern to help the owner close up. When she returned home, she found her mother and sister murdered by the strange man. Using the scythe she had bought her father, which still conveniently hung above the fireplace, she killed the man, buried her mother and sister, burned the house and left.

    Plagued by a deep sense of paranoia, she miraculously survived along by herself, scavenging for food on the roadside and fending off bandits until she was taken captive. She only recently escaped her prison when the bandits were raided, using the confusion to break herself out. Now she's alone, left with the memories of her failures and her trauma.

    Other: She might be a little f*cked up. And she stole a book from the bandits.

    Hit Points: 21

    Strength: 0
    Defense: 1
    Agility: 2
    Magic: 1
    Magic Resist: 2
     
    Last edited: Oct 20, 2015
  2. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    Had to dig pretty far back for this one. I'll have to change his history quite a bit to make it work though
    Name: Stefano Macellazione
    Alias: Hunter
    Age: 26
    Gender: Male
    Appearance: Here
    Personality:
    Extremely aggressive and heavily prone to violence, enjoys insulting others. Almost never does something to help others unless he can see it working out for him in some way. Exceptionally fluent in sarcasm and smartassery.

    Weapon: The blade seen in his picture, as well as several throwing knives kept on a belt.
    Talents: Swordsmanship, Hand to hand combat, marksmanship
    Goals: Simply to survive by any means necessary.

    History: **** PMing it
    When Stefano was young, he was told the stories of the dark days. These stories fascinated him. Men fighting other people for glory, attempting to prove who was right and who was wrong, people losing their hearts, as well as darkness spreading throughout all the worlds and corrupting them? Seemed interesting, to say the least. To little Stefano Macellazione, it seemed like a fantastic world to live in. And then the light went back and pushed the darkness away, creating the world he lived in.

    Now, don't get him wrong, the world he lived in wasn't half bad, but it was far from entertaining. As he got older, he began finding it harder and harder to keep himself busy. Even as a kid, he didn't really care for other people much unless he was getting something from them, and without friends it made it difficult to find things to do.

    However, a few years ago, he began hearing tales of people going missing, strange dark creatures appearing, and towns being placed under siege. Just like the stories he'd heard as a kid. This was his chance to live in that world, and he intended to do everything he could do to that. He became a bounty hunter, taking in criminals and various wanted people for munny.

    In the span of a few years, Hunter had built a fearsome reputation. When criminals went missing and avoided the group protecting Roland's Ford, they either vanished forever or came back crying for mercy and protection. There are those who call him a hero for bringing justice to those that would do wrong, but there are those who call him a monster for the things he does to them. Hunter himself doesn't care what they think, all he believes is he's a selfish dick who is making far more munny than most people would in a lifetime.

    Rumours say he joined Roland's Ford, and those rumours are true. Always ready for a job, never expecting to actually get it from them, Hunter has to ask around quite a bit to find escaped criminals, and even more to find them. When he finds them though, it's all worth it, and any criminal that knows who he is has immediate fears in their eyes, for despite all the rumours and mysteries floating around, there was one string of truth that all for miles knew: if a bounty specified they were to be brought in alive, they would turn up shortly afterwards with a few broken bones but functioning fine, but if it said dead or alive, then Hunter was well known for choosing murder; unless they could offer him a better price, of course.
    Hit Points: 22

    Strength: 2
    Defense: 2
    Agility: 2
    Magic: 0
    Magic Resist: 0

    Magical Bonuses: (If any)
    Spells: (If any)
    Other: Haven't used this specific OC since about 2007, this should be interesting.​
     
    Last edited: Aug 11, 2015
  3. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    Looks good so far. ^^ Once you get your history in and it all checks out, i'll add ya to the roster.
     
  4. cstar stay away from my waifu

    Joined:
    Dec 19, 2008
    Gender:
    Female
    3,243
    Name: Aello Hummel
    Age: 18
    Gender: Female
    Appearance: here
    Personality: Aello is very shut in and lacks a lot of visible emotion, she doesn't talk much but she is very supportive to her team. She doesn't like to open up too much but when she does it's usually not something extremely important.
    Weapon: Last Rites [The Axe]
    Talents: Blunt Combat, Good at being a meat shield.
    Goals: To get as strong as possible.
    History: [messaged]
    Other: N/A
     
    Last edited: Aug 9, 2015
  5. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    Looks awesome, cstar. You're in. ^^

    I'd like at least two more people before we start. I already have one more interested applicant.
     
  6. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,377
    Name: Aedion Whitethorn
    Alias: N/A
    Age: 23
    Gender: Male
    Appearance: Bloop
    Personality: Aedion has a rather wild and free spirit that is constantly kept bottled up. Most don't see it. Usually he seems cool and collected if not a little spaced out at times. He takes his work very seriously. He will also seem rather full of himself at times.
    Weapon: This sword right here
    Talents: Swordplay, good politician (speeches and winning people over, that kind of stuff), good leader
    Goals: Win favour of the people in his families name so they can boost there already high status in society and when he takes over his fathers place he will be well respected and can hopefully rise in rank among the people and in the political system (Whatever that is)

    History: Aedion was born to a wealthy high ranking family. He has been raised in the politics. When Neoph started the group to keep their town safe, Aedion's father gave him the family sword, and sent him to help and hopefully rise in rank and respect in the group and city. His father always thought about the political gain of such things for himself, despite the times that the world was falling into. However Aedion is just thankful for the little bit of freedom it allows him, though he keeps that a secret. Aedion plays the part of the rich kid doing this for political gain, while still fighting his hardest. However deep down in a hidden part of his heart he wanted to be out of the obligations that came with his heritage. Aedion will often wear a mask when outside of his fathers preying eyes, so that he wouldn't be recognized and stopped by too many people, if would just hinder him from his job. However the mask serves another more personal purpose too for him. To him it is a symbol of the mask he wears everyday in doing the politics of his father over what he wants to do. For that reason he keeps it close to him. He doesn't let anyone know any of this however. To everyone else he in just some snobby rich kid trying to do something for the world cause he has nothing better to do.

    Other: The two headed snake on the pommel of his sword symbolizes strength and cunning in his family. With the two things together in one body it creates a sharp double edged sword. Something that is needed in their line of work.

    Hit Points: 20

    Strength:
    3
    Defense: 0
    Agility: 3
    Magic: 0
    Magic Resist: 0
     
    Last edited: Aug 10, 2015
  7. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    Alright, looks good. ^^ You're in. This is moving a lot faster than I thought it would. Just need one more application and we'll get this show on the road.
     
  8. Hexin Chaser

    Joined:
    Oct 8, 2006
    Gender:
    Male
    Location:
    Miami, FL
    239
    Name: Higure Yu

    Alias: Black Wind

    Age: 15

    Gender: Male

    Height: 5'4

    Appearance: A young lad with long red ochre hair tide in a tail. Bangs flow freely over forehead, but barely cover sapphire irises. A simple track suit and belt buckled boots dress him. Accessories are dawned to better express the inner-self. A sky light blue bandanna cowl wrapped around the neck, a large beige hat resting itself atop of head, a brown string-edged cape placed over right shoulder to cover the right arm and holster, and Rowel Spurs decorating the back side of boots are what give a gunner like impression.

    Personality: Analytical, perceptive, and sharp minded. A hat that is never taken off in public, and a bandanna that never leaves its master's face. Hat is always titled forward so that no one may see the child's sapphire eyes. Higure keeps to himself, never really one to talk much except when trading information. To new eyes, he's A child forged in Enigma.

    To those that know him, they know the kindness that can be generated from the boy. Compassionate to the unfortunate, kind to everyone and all who have even a sliver of light in their heart, a guardian to those closest to him, and innocent to all who remove the layer(s) that mask his identity. Higure is nothing more than a fifteen year old adolescent.

    Weapon: A Gold Magun Kiddy version (Triple Barreled - Sawed Shotgun)

    Talents: Gifted Magical user, Sharpshooter, Nimble

    Goals: To one day be capable of wielding the True Magun in order to fight the awakening darkness.He searches endlessly, hoping to find the weapon.

    History: A traveler among a family of merchants. Higure was the son of a loving couple; Marla and Faron, whom made their living off of being traveling merchants. They ventured all over the world making a name for themselves. It was the best way to see new horizons, attain new knowledge, acquire rare goods, and most all create new connections with other people. It was through the journeys that the young lad found himself drawn to the magic arts. At age eleven it was when mana was finally able to manifest itself in physical form. It further fueled the boy's desire to continue learning. With proud parents, the practice continued.

    Being the son of traveling merchants had its perks, and one of them was being able to get your hands on rare books. Studying from there on was a matter of time well spent. It was a simple, yet effective life style. One might say, "Why learn magic? What use would it have for you?"

    Although most would be right, Higure had his plans. The Legendary Magun, supposedly a gun with powers that could change destinies. If he could wield this weapon, perhaps he could help fend off the darkness that had been slowly creeping its way back into the world. Heck, with the resources at his disposal, there was a high chance he could one day do it. So like any child, he began to practice using a gun. Parent's were not to happy at first, but they eventually softened up as they saw Higure become more proficient at it. Why stop a child's interest from becoming a career, right?

    It was for the best...

    A crucial turning point in Higure's life unfolded one evening as the family was en-route to a city. They were to hit the hay at an inn first thing when they reached the city. Yet, the such comfort and luxury was denied when the family reached a point in the path where the city was to be a beauty in the evening horizon. However, what they saw was horror. A dome of darkness had engulfed the city, and the cries of innocence lost to darkness echoed in the night. They had heard rumors, stories of what the darkness could do, but...

    Faron quickly looked to his son with concern and back at the city. Without a second thought, the caravan had turned around incredibly fast. They would be taking an alternate route to a village nearby. When they had arrived to the village, the family taken regufe at an inn. Faron quickly spread word of the fallen city, making sure the information had reached the law enforcement of the city.

    Higure spent the evening in his mother's arms while Faron sat in deep contemplation at a desk. Marla had fallen asleep, but Higure was wide awake, still in disbelief at what he had witnessed. A while passed before Higure had fallen asleep with his Father's reassurance. It would be the last day he'd see his mother, and father. Dawn had yet to give rise when the village was attacked. The creatures of the dark spawned, taking no prisoners except for their hearts. The screams, the cries. The sliver of hope that everything would be alright if he just stayed in the inn. He could have helped somehow. Had he just disobeyed, and taken courage perhaps... perhaps he could have become the critical turning point in the village's survival.

    Faron went missing after trying to lure creatures away from Marla and Higure. Marla gave her life defending him while he watched frozen in fear as the yellow eyes stole what was not theirs. The village had been consumed by the darkness, along with Higure. It was a nightmare. He was forced to stare into an abyss of blackness that seemed never ending. Yellow and red eyes surrounded him, no matter where he looked. All he could do to escape their soulless stare was to merely shut his eyes, to which it was in sleep where he found peace.

    He would later wake up on a beach, lost, confused, but aware of what had just happened. Somehow, he had survived. Filled with resentment towards the darkness and himself, he pushed on.

    For three years and onward he'd venture on his own as some vagabond, grabbing work wherever he could. Years of traveling with merchant parents gave him the necessary knowledge to learn how to accrue, and invest munny. Years of practice with magic and guns gave him the physical skills needed to defend himself, as well as utilize said skills for work. The nimbleness came later, from necessity.

    Throughout the travels, he had come to hear more stories of the darkness. It had become more and more common now. Cities, villages, and towns were falling prey to something so ancient. One day, it just sunk in and he realized SOMETHING had to be done. Their world was in danger, something or someone had to do something about it. But how?

    The Legendary Magun. A weapon with powers that could change destinies.

    If he could get his hands on the weapon, then vengeance....no... Vindication. Vindication would then be everyone's. All that had fallen, all that had been hurt by the darkness. They could all be Vindicated. The light would push back the darkness.

    With Determination fueling those young sapphire eyes, his path was set.

    Other: Gun does not require ammunition to fire. It is a gun fueled by the boy's mana which fires spells (Like a wand). The only exception is when a summon spell is used, which then special ammunition must be forged with the boy's mana.

    --------------------------------------------------------
    PvP Statblock
    How to fill out the statblock: You have six points to spend between Strength, Defense, Agility, Magic, and Magic Resist. You cannot raise a stat higher than 3 at start. Your Hit Points are equal to 20 + your Defense.

    Hit Points: 20

    Strength: 0
    Defense: 0
    Agility: 3
    Magic: 3
    Magic Resist: 0

    Magical Bonuses: Gun lessens mana usage, and increases rate of spell dispersal.
    Spells: (Starting) Blizzard, Fire, Thunder, Cure, Summon Terk & Tantor, Summon Moogle Mog
     
    Last edited: Aug 10, 2015
  9. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    Edited my sheet with the stat bonuses. I'll work on the bio tomorrow evening.
     
  10. Mysty Unknown

    Joined:
    Dec 7, 2011
    Location:
    Unknown
    835
    Name: Richard Lancelot
    Alias: Lance
    Age: 16
    Gender: Male
    Appearance: Richard also means Dick
    Personality: Egotistical, prideful, will snap if someone makes fun of him and he cant retort it.

    Weapon: Frozen Sunlight
    Talents: Extremely brilliant, Extremely strong, being an ass hole, its a talent!
    Goals: To find someone who shares his feeling in watching the world burn.

    History: Ah, History, a subject of the past. Well it all began when a pair of people decided to get married and have a baby. After some explicit content later and 9 months of back pain, tears, and horrifying craving and mood swings, a little girl was born. The only thing was that she had a- OH it was a boy! The doctors that delivered weren't too bright.

    Childhood was a fun one. The young boy grew up like a normal baby. He cried, he pooped, he killed his parents. Just a normal baby. Accidents happen, that's what everyone told him when he grew up.

    As he aged, he became much more well aware of the world and how ignorant and stupid people were. Of course this lead to him thinking he was greater than everyone else. This was until he met a girl named Keiko who changed his life and made him realize he was a complete ******* to everyone around him. It was a good relationship. It lasted for a good two years. He made some friends, had some adventures, and things just looked great!

    However, things took a turn for the worse where they left the safety of town, got trapped by several strange beings and Lance got to watch all his friends be slaughtered, including his love, Keiko. Her last words continue to haunt him. Now that the event happened, Lance finally knew what was holding him back. The feeling of sadness was a handicap. He took that emotion and just shot it. Shot it and made sure it never happened again.

    Now, he just tries to find a good time by making other's cry and himself enjoy their misery, drinking the tears they form by the gallon.

    Other: He has a scarf... Glen knows what that means.
     
  11. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    Name: Teliana
    Alias: Ana
    Age: 20
    Gender: Female, obviously.
    Appearance: Missing the ring finger of her left hand, scars covering the skin of her palms.
    [​IMG]
    Personality: Claustrophobic of large groups of people, prefers small towns and villages to the populations of larger cities. She has a sense of humor, and uses sarcasm often, but she truly cares for those she calls friends. She doesn't go out of her way to help others, but she doesn't mind giving a hand when it's on the way. Very paranoid.
    Weapon: (Are you ready for this?)
    A scythe that stands as tall as she does, with the blade of equal weight of the staff. The staff itself is made of black lacquer wood, and the blade is made of iron. It curves in a sickle shape and has phrases carved into the blade. The blade itself is about three feet long.
    Talents: She is a fast reader retaining most of what she reads very quickly, and a lovely voice with good sense of tone (good singer).
    Goals: She would like to one day escape the paranoia that follows her, and find true peace.
    History:
    Teliana was named for her mother's mother. Her father and mother loved her very much, and when she was three, they had a second little girl, Mela. They grew up in a small house on the edge of town, using a large plot of land to provide for themselves and give a little income. They bought their father a scythe for his birthday, an expensive piece made of iron. He treasured the gift so much he wouldn't use it, and hung it above the fireplace instead. When Teliana turned eight, their father went into town and never returned. Their mother tried to support her two daughters by doing the cooking and cleaning for the middle class of the town.

    When Teliana turned fifteen she took a job at the local tavern in order to help her mother and sister. Mela attended school while her sister and mother worked, and the peaceful events went on until Teliana turned eighteen.

    A stranger came to the tavern and took particular interest in Mela, who was visiting her sister. Teliana insisted on walking her sister home before returning to the tavern to help the owner close up. When she returned home, she found her mother and sister murdered by the strange man. Using the scythe she had bought her father, which still conveniently hung above the fireplace, she killed the man, buried her mother and sister, burned the house and left.

    Plagued by a deep sense of paranoia, she miraculously survived along by herself, scavenging for food on the roadside and fending off bandits until she was taken captive. She only recently escaped her prison when the bandits were raided, using the confusion to break herself out. Now she's alone, left with the memories of her failures and her trauma.
    Other: She might be a little f*cked up. And she stole a book from the bandits.
    Hit Points: 21

    Strength: 0
    Defense: 1
    Agility: 2
    Magic: 1
    Magic Resist: 2

    Forget the second part. Whoops.
     
    Last edited: Sep 19, 2015
  12. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    Last edited: Aug 10, 2015
  13. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Name: Zeal Vulken
    Alias: Specter
    Age: 19
    Gender: Male
    Appearance: Zeal
    Personality: Much like the two sides of a coin are different to each others, there are two sides to Zeal. On the one hand he's calm and composed. Letting virtually nothing cause him to lose his cool and act on impulses. As for the flip side his personality takes a slightly darker turn. Zeal slowly starts to act sadistic towards others, not hesitating to use any means to get what he wants. However certain requirements are needed to trigger this switch not much concern in needed.

    Weapon:
    Glacial Deception (See image)
    Talents: Quick Reader, Lying, Stealth
    Goals: To find the man who cursed his clan and undo it.

    History:
    Zeal hails from a hidden village where the inhabitants are taught various skills to be used later on in their lifetime. It was never specified whether these talents were supposed to be use for good or evil, but that didn't matter not to Zeal for he was just slightly above average and nothing really to brag about. He was aware of the mixed views that those who had heard of his clan had as well as some of the rumors that but never really paid them any mind. That changed when a passing stranger attempted to enter the village. As per the rule he wasn't allowed to do so, which he didn't take kindly to. The actions taken out against him had caused the stranger to curse the villagers except for Zeal. Zeal instead got a challenge, if he cold find and force the stranger into submission then he would undo the curse. That was all the motivation that Zeal needed to leave the village and hunt him down.

    Other:

    Hit Points:
    20

    Strength:
    3
    Defense: 0
    Agility: 3
    Magic: 0
    Magic Resist: 0
     
  14. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
  15. Glen Returned from the dead

    Joined:
    Jan 18, 2011
    Gender:
    Male
    Location:
    Australia
    713
    Decided against PMing it, it's simply in a spoiler tag edited into my original post. l'll make a post tomorrow.
     
  16. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    Since @cstar mentioned it and I"m a little confused myself, how does the world scheme work? Are we all going to be on one big world or floating around different ones? And which one is the big one?

    EDIT: I'll get it next post.
     
    Last edited: Aug 11, 2015
  17. Hexin Chaser

    Joined:
    Oct 8, 2006
    Gender:
    Male
    Location:
    Miami, FL
    239
    Im assuming we're all in one big one;if we are following what was mentioned on the first post.
     
  18. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    Yeah. In this time, all the worlds are connected in the sense that they're basically one big world. Like, you can walk from Deep Jungle to Neverland. It'll take awhile, but you can do it.
     
  19. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    Because no one ever said I couldn't....
    SECOND CHARACTER

    Name: Kala

    Alias: N/A

    Age: Twenty five.

    Gender: Female plz

    Appearance:
    [​IMG]
    She wears a cowl that covers her hair, which can fall back, and hides the lower half of her face (this part has to be pulled down).

    Personality: Quiet, tough. You're luck to get more then five words out of her at a time.
    Weapon: A basic broadsword. (Because she's special).
    Talents: Sneaking around, moving quickly, and a talented swords-mistress.

    Goals: Make munny. And kill Heartless.
    History:
    She has no memories before the age of fifteen, nor does she care. Kala was made into a killing machine by a certain mad scientist, (that she killed of course), and has since wandered between worlds, slaughtering Heartless and Nobodies alike. Her only attainable goals are to keep making enough munny to get her plastered at night, and find enough enemies to make her days pass by quickly as she waits to die, missed by no one and wanted by nothing. And that's the way she wants it to stay.
    Other: If it's too dark I can tone it down. But how much fun would that really be?
    Hit Points:


    Strength: 2
    Defense: 1
    Agility: 2
    Magic: 0
    Magic Resist: 1
     
    Last edited: Sep 19, 2015
  20. Vladimir Makarov Chaser

    Joined:
    Mar 15, 2009
    Gender:
    Male
    66
    We'll be moving to the meeting on Saturday, so whatever you guys want to do, you have until Saturday to do it. After the meeting, the plot will really get moving. ^^
     
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