One of my Roleplays uses stats for a turn based RPG mechanic during powerfl bosses and I was curious if anyone ever considered/tried using such a thing. For fantasy or adventure means, people will have many special abilities and maneuvers they can perform throughout the story. But my question is, how limited can they be? Yes, it involves a certain amount of writing knowledge to know when your character has probably reached their limit, but I'm curious if anyone ever considered putting in a level system to help balance things out. Say I have a character who controls electricity. That kind of power can be immensely shocking against an opponent (Pun intended) If they are inexperienced, it would be pretty hard to do a "May god strike him down" move if he's still becoming accustomed to his powers. This is where I think the stat/level based mechanics can prove very useful. As roleplayers, we have a certain respect for growth that our characters go through, which is why I find the RPG level up system comes in really handy. You can't do something you haven't gained through increased attributes. You're limited to the potential your character gains with each level. I also think this can help the roleplay last longer. People can become more invested to see their character reach their maximum potential (Of course an interesting story is a real help to this) To watch as you bud from a small newbie to an almighty threat is one of the many things that attract me to the RPG genre. So what about it? Ever considered it?