Of Monsters and Men

Discussion in 'Retirement Home' started by Magick, Sep 21, 2015.

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  1. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
    Gender:
    Male
    Location:
    England
    60
    328
    Username: It's me again, Relatively Sane, you should know me by now
    Character Name: Prince Vyle Blackwing, Lord of the Night
    Age: Very very old
    Gender: Male
    Race: High Vampire
    Appearance: Looks like a regular human most of the time, quite young looking, slightly pale, long black hair, wears dark but expensive clothes.
    Bio: Vyle was once royalty, a prince of the Blackwing clan of vampires that ruled a long long time ago, but soon he realised that what his clan were doing was wrong, he had a better sense of morality that his family, he didn't like how they were feeding off humans and wantonly killing. When he confronted the king, his father, about this he was exiled from the clan and disowned. Vyle became enraged and bitter, he wanted revenge, he wanted justice. Thus, under the guise of a human, he stealthily led a group of witchers to the castle and once inside they assassinated his whole family. Vyle murdered his father without any doubt or regret, he didn't feel anything for the clan, because he knew justice was done. Vyle became an enforcer of justice, a hunter of those he believed to be wrong. He was hated by mortalkind even though he protected them from creatures worse than himself, but he didn't care, as long as the reckoning came for the evil.
    Vyle has very defined views of good and evil and doesn't quite grasp the intricacies of morality, making him effective but perhaps misguided sometimes. He still needs to feed on humans though so only picks criminals and those he considers evil. Vyle has come into conflict with witchers on several occasions but still respects what they do, even if they think he's a monster. But most of the time Vyle is never seen as he has incredible powers of stealth and slips through the night unnoticed.

    Occupation: Vigilante
    Weapons: Knives
    Secondary Weapon: More knives
    Powers: Invisibility, turns into a massive bat, can control bats.
     
    Last edited: Feb 9, 2016
  2. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    Username: Moksha
    Character Name: Zephyr Siegend
    Age: 18
    Gender: Male
    Race: Human
    Appearance: []
    Bio:
    Zephyr did not have the most fortunate of childhoods. At the age of two, his father left on some journey that only his mother and sister know about. Next his mother had passed away when he was three years old, leaving him alone with his sister. They managed to survive with the help of some of their neighbors.

    Seven years had passed and Zephyr started to spend most of his time in the local library reading about legends, myths and anything else that fell in that category. At this age he had learned that he wasn’t the best at magic and while that did get him bullied, his lack of ability for magic didn’t stop him from physically beating them. That of course got him in trouble with his sister, who was teaching how to both how to fight and the magic that their father had taught them.

    Having one living relative that you know of and being bullied doesn’t seem like the best of things to happen to a kid. In fact, some most people would probably hate every second of it. This wasn’t the case for Zephyr. Learning his father’s magic was good enough for him for the time being. Zephyr still had plans to go looking for his father when he’d gotten older.

    This cycle or rather daily routine for Zephyr went on for four years, before the incident that greatly affected Zephyr the most had occurred. On the outskirts of the village that he lived was a shrine. Various rumors surrounded that shrine, from a place where the souls of monsters were sealed to where hero's go to be chosen. The monster rumors made no difference to Zephyr, but the hero one was what really caught his attention.

    When he'd suggested his plans to his friends, they were quick to warn him against doing it. Going as far as to remind him that they weren't allowed to go there without proper supervision. Zephyr ignored their warning and went by himself. The shrine was a pretty empty with a lone pedestal in the middle of it. Zephyr moved closer to the pedestal, practically drawn to it, and placed his hand on top of it. At first nothing had happened, but then suddenly the ground violently shook. The fierce shaking had caused part of the ceiling to collapse and fall down onto Zephyr. Everything after that was a blank for him.

    The next thing that Zephyr knew, he was in one of the medical facilities that they ha, being treated for his injuries. A couple of cuts and bruises here and there and a broken arm. Quite fortunate for someone who had a bunch of rubble fall onto him. However there was a reason behind his good fortune and it damn near broke Zephyr.

    It was revealed to him that the reason why he wasn't in worse condition was that his sister had shielded him from the falling rubble and was the more injured out of the two. Zephyr didn't believe this until he witness his sister's condition himself. Seeing her hanging on to life by a thread caused it all to sink in right then and there. This was all his fault.

    His torment didn't stop there. For the next to years he was treated like an outcast. Either being shunned or hated by the people who lived in the village. Touching the pedestal had caused an earthquake that had taken many lives and naturally when people found out the cause, they weren't happy. Zephyr on the other hand was still in shock from how he'd almost gotten his sister killed and had locked himself to his room with some books.

    Zephyr, now sixteen, had decided to leave his home to both find his father and to attempt to be a hero or at no longer a failure who only hurts what he holes precious to him. His sister had been released from the medical facility and was alive, but confined to a wheelchair while her legs, which suffered the most, healed. On the day he left, he left a note for his sister telling her where he was going and that he'd come back with their father if he runs into him.

    Not too long after his journey, he ran into some woman who not only offered to teach him about some hidden ability that he had, but also knew his father. Hoping that by following her he'd learn more about his father, he agreed to her offer. Thus the next two years were spent both traveling and training.
    Occupation: Mage
    Weapons (Note: for Witchers you will only be able to use a silver and steel sword. The type of sword can vary): Katana

    Secondary Weapon (Long bow, short bow, or crossbow. Can also be left as N/A): Enchanted Gloves
    Powers (For Mages Only): Blue Flame Armament, Spirit Channeling.
    Other:
     
    Last edited: Oct 29, 2015
  3. Frosch Traverse Town Homebody

    Joined:
    Oct 20, 2014
    Location:
    In your cereal box
    36
    133
    Username: Frosch
    Character Name: Ellyn Greenwood.
    Age: 28
    Gender: Female.
    Race: Doppler.
    Appearance: Click here. Or not. Your choice, I don't own you.
    Bio:
    As a doppler, Ellyn quickly came to know what discrimination was, and how it could destroy the very soul of a person. Before she had reached the age of five she personally experienced this persecution both kill and drive insane her closest family, leaving only she and her father alive.
    Having lost the rest of his entire family and being forced into abject poverty, Ellyn's father became a husk of the man he had once been, furious at the world and fate, hating humanity, eager to just end it all, and at the same time fiercely protective of his daughter with a frightening savageness. He was a good father to her, however, and they loved each other.
    As Ellyn grew older she could very well have learned to hate the world with the same ferocity as her father. However, she rose above this, and instead chose to try to change the world into a place where anyone who lived there would be judged not by their race or appearance, but by their actions. She became a do-gooder, helping the people of her town in small ways, such as helping the peasants in the fields gather their crops in the harvest time, and giving what food she could to those who were as poor as her and her father. In time the townsfolk came to regard her with as much affection as they held fear of her father.

    Sometime, at the young age of fifteen, when she was wandering through a new part of the nearby woods, she came upon a small, hidden hollow surrounded by trees bushes. Within the hollow was a pond, and on the surface of the pond floated a sword.
    It was when she realized that the sword was indeed floating on the water that Ellyn felt the magical charge in the atmosphere. Her body screamed at her to leave, to run and not look back. But for some reason she felt as if the sword was calling her, and she somehow new that if she left this place now she would never again be able to find it. So, she waded into the pond, pushed through the water towards the sword and, with the water up to her chest at this point, grasped the sword firmly.

    Hello child.

    The voice pierced through her mind, and the sword suddenly burst into a golden flame. She almost dropped it, only barely stopping herself as she felt it would somehow be disrespectful.

    Don't be afraid, sweet one. I am a friend, or at least mean to be. You have been chosen to do great things.

    “Wh-who are you?” Ellyn whispered in return, looking around vainly for someone else in the hollow, but all the while knowing where the voice really came from.

    I am the soul of a long dead warrior who has been imbued into this blade. This sword is called Soulblade. Rather apt, I must admit.

    Ellyn cleared her throat, staring into the golden flames flickering along the blade. “What's going on?”

    The voice chuckled, but in a kind, friendly way. It's the start of a new life for you. Powers far beyond those of any mortal have decreed that you and I should work together for good. They have watched you grow, and give, and love, and now it is time for you to grow, give, and love some more, in a greater way. I shall help you in your path, and together we shall make this world a better place.

    Ellyn's fear began to subside, and instead became curious with a tinge of hope mingled in. “You mean help people help each other? Stop them hating each other and themselves? Stop them killing because of their fears?”

    A warm glow of approval filled Ellyn's mind. All of that and more, dear one. There is a lot for you to learn, and for me to learn about you as well, but we have time.

    “What is your name?”

    The voice was silent for a moment. Someone used to call me Lilly. You can use that name.


    Under the guidance of the soul within the sword, Ellyn grew strong. She learned to fight both to kill and to subdue, to ride into battle, and how to reason with those who had been driven to violence through desperation. She rehabilitated bandits, slew trolls, and led bands of warriors against those who desired death and suffering upon others. She developed a reputation as a force of good, and became known as Ellyn of Greenwood after the area where she had grown up, and as the Stag Knight after the emblem on her shield. She wandered from town to town, righting wrongs and helping those who needed it, all the while making sure that her father back at home was adequately taken care of.

    The people also spoke in murmurs of how her sword would burst into a holy flame when the dangers surrounding them were darkest.
    Occupation: Knight errant.
    Weapons: An eleven foot lance, and a magical sword named Soulblade.
    Secondary Weapon: A shield. (I mean, it's not really a weapon, but I guess she could hit you on the head with it?)
    Powers: N/A
    Other:Widely known as the Stag Knight, rides a horse named Willow, and wears steel armor.
     
  4. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    Username: Just look at the bloody side thing. Seriously. (It's al215)
    Character Name: Derrick of Kaedwen
    Age: 39
    Gender: Male
    Race: Witcher
    Appearance: Here
    Bio: Derrick originally came from Kaedwen, prior to its fall. He, as all Witchers were, was taken to Kaer Morhen for training. His parents wanted little to do with him because he was an accidental child and they didn't have the money to support him properly. The timely arrival of a Witcher and Derrick's interest made the perfect excuse to offload him. It turned out that he had some talent and was trained accordingly. While swordplay came easily, the use of the Signs did not. Axii was the first Sign that he was able to use effectively and focused on training it. Next he developed Quen as a method of self defence, as with Aard. His Trial of the Grasses was difficult for him, but he did not come out on the brink of death as many had before. After that, once he was ready, Derrick went back out to Kaedwen, his homeland to not only help, but find his mother and father.

    He did eventually find them. They were scared of his new appearance, with the signature cat's eyes of the Witchers rather than proud of his achievements. In anger, he unleashed his Axii sign upon them and demanded that they pay him back for abandoning him. They did so. They sold off most of their possessions and handed him the cash, leaving them all but destitute. His father even handed over the sword he used to fight with when he was not only a knight, but wealthier. Derrick took it all, but a sense of guilt forced him to stop and do something for them at least. He took his steel sword, given to him by the Witchers at Kaer Morhen and stabbed it into the ground in front of the house with the scabbard next to it. Then, he left. He claimed no last name from those parents, instead naming himself 'Of Kaedwen', unwilling to credit the people that abandoned him.

    After that, he stayed away from that village. He stayed around Kaedwen until the death of King Henselt, at which point he left, fearing the worst for the country and unwilling to be caught up in an invasion. Sure enough, Kaedwen fell, but he was already elsewhere. He travelled, making his way towards Novigrad and Oxenfurt, leaving a string of troubled lives in his wake. His abuse of the Axii sign gave him better prices for his work and allowed him to take advantage of the occasional young woman that crossed his path too closely for her own good. However, it also made him a good mediator and helped arranging peace between quarrelling people and even the Aen Seidhe.
    Occupation: Witcher
    Weapons: Silver sword of the Griffin school. Steel Kaedweni Black Sword.
    Secondary Weapon: Crossbow, unremarkable.
    Powers: Skill in Signs Weakest to Strongest: Yrden, Igni, Aard, Quen, Axii. Derrick's skill in Axii is above average for most Witchers and specialises in its use. In terms of his talents with Axii, he could be compared to a far senior Witcher, if not better in some cases.
    Other:


    The Village of Pontarsfork
    Location: The Descent on the fork of the River Pontar, North of Siegaard Garrison
    Role: Primarily a farming/logging village. Contains independently run and set up Tavern and Blacksmith.


    Living Villagers:

    Character Names: Matilda and Gordon Buttle
    Age: 19 and 18 respectively
    Gender: Female and Male
    Race: Humans
    Appearance: Matilda has her mum's hair and her dad's face. Gordon shares his mother's stocky build but his dad's hair.
    Brief Bio: Gordon grew up helping tend to the farm and thus is a handy person to have around. So far, he has not found any womanly company in his life but does not overly mind, given that he doesn't know much better. Until recently, Pontarsfork did not attract many other visitors and so only recently has really started to learn about the world outside. Matilda is much the same, except for the fact that she spends a lot more time in the tavern getting to know some of the outsiders. It is rumoured that she has a Nilfgaardian soldier for a boyfriend, but nobody is really certain.
    Weapons: Gordon has his farm equipment, Matilda has a small dagger given to her for self defence.

    Character Name: Boenn Cerbin
    Age: 97
    Gender: Male
    Race: Elf
    Appearance: Tall and thin, often wears a dark green tunic. He has long wiry blond hair and some scraggly facial hair.
    Brief Bio: Bowen is Pontarsfork's main hunter. He has a small hut in the logging camp area where he skins and tans his game, as well as carves up the meat to share among the villagers and sell to the tavern. He occasionally runs a hunter's trading post when he has gathered an excess of material that he can afford to sell.
    Weapons: His bow and arrows, knives he uses for skinning and carving meat etc.

    Character Name: Wilfred Hoover
    Age: 64
    Gender: Male
    Race: Dwarf
    Appearance: Wilfred has a long brown knotted beard. He is never seen without his blacksmith's apron on. As a result, it is covered not only in white burn marks from the forge, but also food and alcohol stains. He has big bushy eyebrows with conspicuously singed ends. His nose looks to have been broken more than once.
    Brief Bio: Wilfred was attracted to Pontarsfork because they were looking for a blacksmith and were willing to pay. He was not local, however decided to try somewhere new. Pontarsfork, he discovered, was becoming a rapidly profitable investment. Not only did he get pay from the villagers for his services (and he did some work for free as a way of thanking them for putting him up), but occasionally Nilfgaardian soldiers came to him for goods that they couldn't get done at the Garrison smithy.
    Weapons: Whatever he has in stock. Also, his trusty axe, Shinbreaker (Other, ruder names are spoken).

    Dead Villagers (DAMN YOU SOLOMON!!!):

    Username: It's still me. What, do you think it's going to change halfway through the post? :p
    Character Name: Dave Buttle
    Age: 43
    Gender: Male
    Race: Human
    Appearance: Here
    Bio: Dave has lived in Velen his whole life, for better or worse. His ma', his da' and their ma's and da's have always lived there in various villages that have grown and disappeared over the years. Dave struck out with a few friends from another village that had recently been trampled by the warring Northern Kingdoms prior to the Nilfgaardian invasion to found Pontarsfork. The village grew and attracted some attention, inciting a tavern and blacksmith to appear to handle the village's needs. It is a primarily farming village, although there is a logging camp just outside of the village that Dave set up so that they could get some wood to build up the village with. Dave, as the unofficial village mayor is often the one that deals with soldiers, outsiders and other people.
    Occupation: Village mayor, farm hand.
    Weapons: Ol' Rustbucket, a rusty longsword. Farm equipment.
    Other:

    Character Name: Bertha Buttle
    Age: 41
    Gender: Female
    Race: Human
    Appearance: See Dave.
    Brief Bio: Betsy married Dave back when they lived in another village. They founded Pontarsfork together and contributes to farming the land. She also cooks for Dave and the kids, and thus has a shorter time out on the fields. She, Gordon and Matilda manage the sale of the village's goods when Dave isn't available to.
    Weapons: None.




    Character Names: Corwyn and Delaine Gilbert
    Ages: 32 and 34
    Gender: Male and Female
    Race: Humans
    Appearance: Both of them are average height and share black hair. Beyond that, Corwyn has thick mutton chops and blue eyes whereas Delaine has wide green eyes and no facial hair. Corwyn's hair is kept short whereas Delaine has grown her's to her shoulders.
    Brief Bio: Entrepreneurs from Novigrad, the pair set up the tavern in Pontarsfork as a way of making money. While most people lament the war, these two welcome it because it provides great income from the bored Nilfgaardian soldiers that come over. They've also recently, with the help of the villagers, added on a room of crude fur sheets for beds that people can stay in. It is used primarily for soldiers that are far too drunk to get back and they do charge for it, but the arrangement seems to work out.
    Weapons: Corwyn has a large wooden club that he calls "Peacemaker" and a Mace that earned the nickname "Facefixer" for an occasion where a brigand attempted to threaten him. As one might guess, his face got a radical rearrangement. Delaine carries a dagger that she keeps for self defence, but is not known for using it. If she is seen to reach for it however, it is generally a sign that trouble is not only about, but serious.
     
    Last edited: Apr 12, 2016
  5. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
    Gender:
    Male
    Location:
    England
    60
    328
    Username: Relatively Sane
    Character Name: Willow Duskstrider, The Widowmaker
    Age: 25
    Gender: Female
    Race: Doppler
    Appearance: Usually she is slender, has black hair and wears purple and black robes
    Bio: After willow's parents and family were killed in the wilderness by animals when she was only a baby, she was discovered by a human bandit gang. From this young age she was ruthlessly trained as a brutal killer to do whatever her masters wanted, the training was abusive and her life was harsh but she soon grew into an excellent assassin who could use her doppler shapeshifting skills to infiltrate anywhere. But one day, during an ordinary heist she discovered the house she was raiding belonged to a witcher, and she could not beat him. However when the witcher saw how young she was he spared her life and let her go back to her masters, giving her one piece of advice, that she shouldn't let other people control her life. Taking this advice to heart she returned and killed all the bandits, taking all their money and possessions for herself. She had no idea how to live a normal life though and so returned to being an assassin for hire not long after. The witcher found her again though and was convinced he could change her, thus he began to train her rigorously in the same way witchers are trained. But after she had learned all she could she decided she liked killing people for money and that he couldn't change her. She faced her master and defeated him, thus becoming a legend as one of the only dopplers to kill a witcher in single combat. Since then she has continued her career of assassination and burglary. She specialises in killing witchers, mages, and particularly challenging opponents.
    Occupation: Assassin
    Weapons: Dual swords
    Secondary Weapon: Shortbow
    Other:
     
  6. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,423
    Username: Aelin Fireheart
    Character Name: Terra Mace
    Age: 154
    Gender: Female
    Race: Mage
    Appearance: This girl right here
    Bio: In her younger days Terra was wild, she would side with anyone and fight for anything as long as she was paid. She was highly destructive and most likely got herself on many peoples hit lists. She found a rush in putting herself in danger all the time. Now however she turned from the life, grew her hair out, tattooed her body, and did her best to blend in with the rest of the people around her until she disappeared, many forgetting she even existed. At that point she was able to settle down, even get married. Her and her husband started an orphanage. Almost like an atonement for all the children she had left without parents due to what she was before. When her husband was killed by one of her old bosses out of spite for her leaving him, Terra became frantic to figure out the illness that had caused it. The man had created a new strand of sickness that had been somehow given to her husband, and with no cure there was no saving him. Terra wanted to recreate this illness so she could create the cure, feeling like this wouldn't be the only time it was used if she ever got close to someone again. Terra became lost within herself, her kind hearted nature that she grew, slowly dissolving into nothing. She became obsessed over finding and testing this virus that she began to use her own kids from the orphanage as test subjects. Every wrong creation also leading to death due to her not making a cure with it until she found the right one. Though she kept a good face for the kids upstairs, seeming nice and nothing had changed, but that wasn't true. She grew more and more distant from the kids. Not taking care of them as well as she used to and spending more time "away." Claiming that she was making money so they could live, when in reality she was slipping into an underground lab to test things. Of course this didn't provide a living for her or her kids either. So any that happened to survive a strand of illness she made she sold into human trafficking. She couldn't let them out to the world anyways to reveal what she had been doing.
    Occupation: Owner of an Orphanage
    Weapons : Duel Daggers
    Secondary Weapon : Long bow (All weapons are usually tucked away and aren't kept on hand)
    Powers: Electric based powers.
    • She can created a small weather system around a target that creates a thunderstorm
    • She can shoot lightning off with easy
    • Create an electric barrier around her to protect herself
    • Add or remove electric energy from something to make it start or stop
    • Absorb any electrical type attack against her
    • She can create a blast of energy
    • And she can turn most liquids into a gas instantly
    Other:
     
  7. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    Everyone is accepted.
     
  8. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    Username: al215
    Character Name: Adolin Bonhart, going under the name of Carrak of Cinta of the Viper School
    Age: Adolin - 39, Carrak - 57
    Gender:Male
    Race: Doppler
    Appearance: The standard appearance of Adolin - Carrak of Cintra disguise
    Bio:
    Adolin Bonhart began as an ordinary Doppler. His family, longing for a place to call their own stole the identities of a family of people living in the countryside harmlessly. Nobody was harmed, and they went onwards into Novigrad. There, Adolin was raised with nobody the wiser as to who and what he really was. He was given an education and lived fairly happily - For a time. Just as he turned 17, things changed. Somebody, although he could say for sure who or indeed why they did it, ratted them out. A Witcher was hired and the man came into their home. A small, round orb was thrown on to their table with a lit fuse. All three fled, though his father was too slow. His body was utterly destroyed by the blast. Adolin and his mother fled the house through the back as quickly as they could to head for the streets. It was possible that there, they could be safe with the guards around. They scarcely made it out when his mother screamed and slammed the door behind her. She held it and yelled for Adolin to run. He started, but a scream echoed from behind him and he saw his mother impaled. The Witcher, spotting his flight, pursued.

    They were near enough to the market district that he could flee. He spotted a cat and took its form rapidly, bounding quickly towards the market district. Seeing a Witcher with a bloody sword, the crowd panicked and dispersed leaving Adolin alone in the square. He shapeshifted into a human and stole a sword from a nearby stand. Out of desperation, he shapeshifted into that Witcher, mimicking the body and soul of the man. It disgusted him that "Carrak of Cintra" could be so hateful of his kind. But that wasn't the important part. The important part was that he now had the speed, skill and knowledge of his opponent. With his stolen weapon, the two of them fought a desperate battle in the market. The arrival of the guards however, cut off their duel. In the moments before they both left, they agreed to settle their differences in five days in an unassuming village in Velen. Part of the knowledge imparted to him was the identity of the person who hired them. It was someone who had watched his father transformed in front of the back door one night. The man was slain and his coin stolen on the way out.

    When Adolin Bonhart and Carrak of Cintra met for the second time, their duel was to the death. Carrak had acquired some armour through a mixture of theft and intimidation to haggle the prices down with the money that he had from home and from the one who hired Carrak to kill them. The residents watched, dumbstruck, as two identical men fought on the crossroads of their street, whirling steel and blasting Signs at one another. What Carrak had in skill and experience, Adolin stole and although he had not yet comprehended it fully. he was filled with the righteous fury of vengeance. Taking wounds in the process, at which point, poison began to seep through his body ineffectually, Adolin hacked the sword arm off Carrak in a surprising attack and lopped his head off in a deft spin. Adolin stripped and buried the body in the forest, the grave only marked by the sword used to slay him. Now, it has rusted and lies at an angle in the ground, with no signs of the burial remaining.

    From that day, Adolin wore the face of Carrak of Cintra, absorbing his knowledge and skills. Distilling it and comprehending. He swore a campaign of revenge and travelled to Nilfgaard to exact it. Despite his searching, it seemed in the time that Carrak had left, the school had disappeared and its members scattered. Through years of research and study of Witchers, he discovered another sanctuary, one that was reportedly in use. A fortress by the name of Kaer Morhen. A different school maybe, but a Witcher was a Witcher. Wearing the Viper medallion and wielding the armour and weapons of Carrak, he set off back to Velen and the Pontar river, aiming to destroy the sanctuary in those mountains. It was during this time, that he met Alanna Tanette.
    Occupation: Terrorist
    Weapons: The Steel and Silver Swords, once belonging to Carrak of Velen.
    Secondary Weapon: Throwing Knives and Witcher Bombs
    Powers: The Signs
    Other: Carries a Viper school medallion.


    Username: al215
    Character Name: Alanna Tanette
    Age: 31
    Gender: Female
    Race: Sorceress
    Appearance: This lady right here
    Bio: Alanna Tanette is a young sorceress (especially by sorceress standards). She has a reasonable amount of talent and focuses heavily on more energy based magic. Her talent for magic appeared early and was particularly useful when she was young, because whenever any of the other children tried to fight her, they found themselves on the floor or unable to reach her. Unfortunately, after the first couple of times people twigged that she was more than a little unusual and stayed away from her. However, things weren't so terrible when a proper sorceress came along some time during her lonely teenage years during which time she primarily read books and practised what she already knew. Her mentor, Marla Brander took her away from home to her home in the city. During this time, Alanna developed her magical talents most extensively. This is where she also how sorceresses preserved their images of youth and modified her own looks to appear more beautiful, and became able to create the useful portals which sorcerers and sorceresses are known for. She found the latter easy because of her natural affinity for energy manipulation. She didn't look into more traditional fire and ice magics because she saw no need. Instead, she had the idea of researching some magic.

    Things changed when after Marla and Alanna parted ways, she found herself in an unfortunate encounter with a Witcher. The man kidnapped her at sword point and despite her best attempts, she couldn't get rid of him. He even went so far as to dive through a portal right after her in time before it shut, despite the obvious danger. She soon found herself his captive and while she was not abused, she was forced to open portals and work with the man. After hearing the story of the Doppler, Adolin Bonhart, she decided that she wouldn't kill the man in his sleep but would try and gently dissuade him. Beside, if she escaped, she had a feeling that the man would find her and bring her back to him. He wasn't bad company and he did ask her advice on occasions, so she wasn't useless and there held a hope for discovering something interesting in his travels.
    Occupation: Captive Sorceress
    Weapons: None
    Secondary Weapon: Small dagger for defence.
    Powers:
    • Energy Shield: Alanna's energy shields differ in nature. She can project a dome shield around herself that prevents magic, projectiles and people from entering until it's broken. She can also create shield walls in a similar fashion for less cost due to the smaller size, and project a direction one from her hands for minimal cost.
    • Telekinesis: This is the ability to manipulate objects from a distance. What one might expect. Heavier the object, the harder it is. Very difficult to pick up people unwillingly.
    • Energy Wave Push and Pull: This is a sweeping wave of energy that can push things. It can be formed horizontally, vertically and with as much power as she cares to put in. A concentrated, high power burst could potentially knock a hole in a stone wall, but it would exhaust her. A wide wave with a reasonable amount of power could stagger a person and so on and so forth.
    Other: None.
     
    Last edited: Nov 14, 2015
  9. Beucefilous Kingdom Keeper

    Joined:
    Apr 27, 2011
    Gender:
    No
    Location:
    Yes
    705
    849
    Username: Beucefilous
    Character Name: Jeremiah Abbott
    Age: Old enough to have the appearance of an old man, despite being a mage. (Now exactly how old that is, idfk)
    Gender: Male
    Race: Mage
    Appearance: If we approach strategically from the flank...Aw who am i kidding? Let's just morph and eat them.
    Bio:
    Born in Nilfgaard, Jeremiah was always strict with everyone, himself above all. His intelligence and disciplined nature gave birth to ambition. In his youth, he joined the military. Naturally, he soared in rank, until he was named a general. Thought to be one of the greatest military minds in history, he has led Nilfgaard to more than one victory during his time in this position.

    Until recently, he held the position, but when war began ravaging the lands, he found disgust in the situation. Monsters were left to terrorize as they please. The more intelligent breeds were even trying to overthrow humans, from what he'd heard. The monster hunters, witchers as they were called, had risen up to combat them, causing a second war to overlap with the current one. Left unchecked, the lands would surely be destroyed by the battle.

    Yet, they did nothing. Simply let their soldiers run through the countryside unchecked to do as the pleased. Often it involved tormenting peasants than the job they were trained for. When he requested of the leaders to allow him to lead the armies against the enemy forces, he was turned down. Finding nothing but contempt for his own country, he resigned from the position of general, and went to resolve the situation himself.

    Occupation: Ex-General
    Weapons: The staff he uses as a cane
    Secondary Weapon: None
    Powers (For Mages Only):
    • Cripple: Through manipulation of his enemy's body, he can make them feel the effects of old age, vastly reducing strength, stamina, durability, concentration level, and senses. Though Witchers and Mages are less affected by this due to their resistance to aging, they are not immune.
    • Torment: Causes pain to course through the enemy's body, in varying degrees. Through combination of this and Cripple, he can overpower many foes with little effort.
    • Raven Control: Jeremiah can take over the will of birds, controlling them as though they were his own body parts. In addition, he can see through their eyes, giving him immense strategical advantage over a large-scale battlefield.
    Other: Though he is no longer a General, most Nilfgaardian officers will still follow his commands out of sheer respect for his reputation. If the need arose, it's not unlikely he could muster a potent force to send into battle, if given the time.
     
  10. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    We already talked, so accepted.
     
  11. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    From now on I will post updates in the OC. Any questions can be posted on my profile, in here, or PMed to me. Thank you in advance for understanding.
     
  12. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
    Gender:
    Male
    Location:
    England
    60
    328
    Character Name: King Archon Dragoncrest, the God-King
    Age: 150
    Gender: Male
    Race: Mage
    Appearance: Archon is a tall, sinister man with short coal-black hair. He is quite thin but lean. Archon has bright piercing blue eyes. Normally he covers his face and wears extravagant clothes.
    Bio: A long time ago the Dragoncrest royal family adopted a young child they found abandoned by the road. They brought up this child as one of their own and named him Archon, but hid them away from the public. Soon enough it was discovered the child was a mage, this only gave them more incentive to keep the child out of sight. Although the Dragoncrests tried to keep Archon in the castle, he abused his magic and often escaped out into the city to discover more about the world. For many decades this continued and Archon learned much about the world, and began to grow a hatred for humans. Soon he began to see the unfairness that his "brothers" would inherit the throne and he would not. Archon eventually even outlived his brothers due to his extended lifespan and was annoyed when the crown was passed down to his brothers sons, and not him. At 75 years of age, which is comparatively quite young for a mage, Archon abused his magic to brutally usurped the throne, claiming afterwards that the rest of the Dragoncrest family had died in a "tragic accident". On that day the mage's brutal and tyrannical reign began.
    Archon now runs the land from Novigrad to Vizima, and has contested the land of Kaer Morhen. He founded the Order of the Supreme, an organisation of mages who secretly run the country from the shadows.
    Archon has a strict set of ideologies that he rules by, he believes that all humans are inferior and mages are the supreme race, but he does admit that the sheer abundance of humans is useful. He believes in certain ways of running his country and keeping the population oppressed. Archon also has a sadistic streak and enjoys repressing and tormenting humans.
    Occupation: King
    Weapons: Punishment, a large ornate curved scimitar
    Powers: Archon has powers of manipulating human minds and telepathy
     
  13. Magick ~Meaner then my demons~

    Joined:
    Aug 11, 2008
    Gender:
    Female
    Location:
    The True North.
    390
    If you could all please post which characters, if any, you would like to be involved in the Battle of the Sewers, so that I can keep track.
     
  14. Relatively Sane Gummi Ship Junkie

    Joined:
    Feb 28, 2015
    Gender:
    Male
    Location:
    England
    60
    328
    Solomon will be helping Veera
    Vyle will be on neither side
    Willow will be on the dopplers side
    Archon... well we'll see[DOUBLEPOST=1452872943][/DOUBLEPOST]I might as well do some descriptions for Archon's minions:

    Disposable Mage #7
    Name: Zavarius
    Gender: Male
    Race: Mage
    Appearance: White haired, tall, strongly built. Zavarius wears green robes and chainmail, with a cloak of scales. His helmet and pauldrons are decorated with horns
    Bio: Zavarius is a famed monster hunter, but hunts only for fun, not to help people. He is an overconfident and pompous man who believes there is no monster he cannot defeat
    Occupation: Member of the Order of the Supreme
    Weapons: A Silver Falchion
    Power: Zavarius has control over magical silver whips and lashes with silver barbs at the ends. He can source these from himself, or remotely, but remotely takes more magical energy


    Disposable Mage #6 [DECEASED]
    Name: Bramwell
    Gender: Male
    Race: Mage
    Appearance: dark haired, tall, and elegant, with exquisite facial hair and slicked back hair. He often wears noble and elegant clothes and pays a lot of attention to fashion
    Bio: Bramwell was a nobleman for many years, hiding the fact that he had magic, until he was called upon by Archon to join the Order. Bramwell is usually polite and classy, but bottles up violence and anger which he sometimes unleashes when given a chance to fight.
    Occupation: Member of the Order
    Weapons: An elegant cane with a heavy metallic head
    Power: Ice magic
    Frost blast - blast a target with frost, slowing them slightly
    Ice Shield - create a shield of ice
    Icicles - strike a target with sharp icicles
    Permafrost - freeze a target's feet
    Freeze - freezes water


    Disposable Mage #5 [DECEASED]
    Name: Sylvi
    Gender: Female
    Race: Mage
    Appearance: nobody knows, she is always wearing dark robes and a hood
    Bio: Sylvar just showed up one day
    Occupation: Member of the Order
    Weapons: Daggers
    Power: Illusion
    Ivisibility - become invisible for a short time
    illusion - create an illusion of Sylvar


    Disposable Mage #4 [DECEASED]
    Name: Kyle
    Gender: Male
    Race: Mage
    Appearance: long blond hair, red eyes. Kyle wears red robes and several religious amulets.
    Bio: Kyle was once poor and broke but was raised up and taken in by Archon, who made him a member of the order. Kyle is now incredibly devout to Archon and will stop at nothing to achieve Archon's ideologies and aspirations
    Occupation: Member of the Order
    Weapons: A Spear
    Power: Fire magic
    Fireball - a fireball
    Searing Strike - Kyle's spear attack is enhanced with fire
    Flame Spear - a long range spear of flame
    Combust - an explosion of fire around Kyle


    Disposable Mage #3
    Name: Violet
    Gender: Female
    Race: Mage
    Appearance: Long black hair, purple eyes. Violet wears heavy metal armour with purple embellishment and cloak
    Bio: Violet is one of the greatest warriors in the land and knows it. Violet avoids emotion if possible and just does her job as efficiently as possible
    Occupation: Member of the Order
    Weapons: A Morningstar mace and a Bulwark Shield
    Power: Earth magic
    Stalagamites - summon rock spikes from below
    Quake - shake the earth
    Earthen Weapon - weapon attacks are empowered by magic
    Stone heart - Temporarily transforms herself to stone, can only return to normal after a day


    Disposable Mage #2
    Name: Evelynn
    Gender: Female
    Race: Mage
    Appearance: Evelynn wears purple robes and a cloak, she has brown hair and purple eyes
    Bio: Evelynn is one of Archon's most trusted advisors, she helped him rise to royalty and is his least disposable minion.
    Occupation: Member of the Order
    Weapons: A staff
    Power: Air magic
    Lightning Bolt - electric bolt of magic
    Thunderstorm - summon a thunderstorm
    Mists - mists that obscure vision
    Wind blast - blow back a target
    Breeze - move much quicker than normal
     
    Last edited: Apr 6, 2016
  15. CrownMoksha Decimo

    Joined:
    Jan 11, 2011
    Gender:
    Male
    Location:
    On board the DenLiner
    1,340
    My characters probably won't be taking part in the battle
     
  16. al215 Kingdom Keeper

    Joined:
    May 29, 2013
    Gender:
    Male
    Location:
    England
    118
    772
    Derrick will take part as soon as he can get there.
     
  17. Frosch Traverse Town Homebody

    Joined:
    Oct 20, 2014
    Location:
    In your cereal box
    36
    133
    My characters will just be derping around not taking part in the fight, but they'll be sending positive thoughts to the dopplers! And probably cake. Assuming it will keep fresh long enough by the time it arrives there via snail mail.
     
  18. Vladek515 Hollow Bastion Committee

    Joined:
    Mar 12, 2015
    Gender:
    Male
    Location:
    Midland
    57
    595
    Eventhough you probably alread know both Raymond and Veceslav will be there, Vec on the side of the Witchers, Raymond can go either way we'll see.
     
  19. Aelin Best Waifu

    Joined:
    Jun 30, 2011
    Gender:
    Female
    Location:
    British Columbia, Canada
    1,423
    Well Aaron will be there with Veera, and Seth will probably be there with Bryce. Besides that unless they are somehow dragged there I don't see any of my other characters being in the area
     
  20. GarrettFinch Hollow Bastion Committee

    Joined:
    Oct 19, 2014
    Gender:
    Male
    82
    658
    Olivia will probably show up at some point.
     
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