Video Game: Kingdom Hearts SOS: The Road To Light

Discussion in 'Role-Playing Arena' started by Krowley, Nov 28, 2011.

  1. Aelin Best Waifu

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    Karina was confused and already had a headache after a full thirty seconds back with everyone. "This is all touching and all, but why are they here? Isn't it just... inconvenient? Shouldn't we have left them in their world like we do with literally everyone else. I don't see why we change it now." Karina huffed her opinion on the situation but didn't really have anything else to say in the current situation. ​
     
  2. CrownMoksha Decimo

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    It was equally as strange seeing this many familiar faces as it was seeing them all in one place. Both how did they get here and why were they here were questions in Kel's mind. "In the simplest of terms, we've been through a lot."
     
  3. GarrettFinch Hollow Bastion Committee

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    He stood there for a moment as Jafar was growing more impatient and grew more humiliated that even a a giant serpent, he was being bested by half a dozen mortals. Then it happened Jafar made a wish. 'You're right! the genie's power does exceed my own! But not for long. GENIE! I make my third wish! I wish to be... an all powerful genie! Welll this was going well. Aladdin then asked the Genie to go with them.'

    Soon they were all teleported to a ship where they all were together. Well now what? Then Karina said, 'This is all touching and all, but why are they here? Isn't it just... inconvenient? Shouldn't we have left them in their world like we do with literally everyone else. I don't see why we change it now.' He agreed some what with what she had said on one hand the one here might get hurt or get in the way on the other he saw what some of them could do in a battle and they were no push over. Some could help. In the end it was there choice in what they wanted to do. Goofy then asked them what they been up to Kel had answered some what so he did not feel then need to say more. That said how could he explain everything in who knows what time he had until something happened. He looked to Kel, "So what do we do now?" Then He noticed some how did he get here at the same time he should not be surprised. Stand not far off was Aux.
     
  4. Krowley Moderator

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    As the group converged, The Disney Station began to show strange readings from previous worlds they had visited.


    The readings were showing very powerful energy coming from both OLYMPUS COLISEUM and TREASURE PLANET.
    Knowing there were Elementa guardians scattered among the worlds, the groups decided to divide and conquer based on the desired Level 3 auras for each group. As a result, Kaida, Faust and Karina agreed to go after the guardian of Time in Olympus Coliseum, while Luna, Beuce, AJ, Kel and Aux would go after the guardian of Space by the treasure planet world.

    Donald and Goofy helped set the parties up with Chip and Dale who gave them each their own gummi ship as they set off for the familiar worlds. There would be no pleasantries or reunions with lovable past characters.

    Only the battles to get stronger...

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    IN THE UNDERWORLD

    The readings lead Faust, Karina and Kaida into the deeper parts of the underworld past Phil's coliseum. Hades was nowhere to be found, nor pain and panic. They did however find a small trio of cloaked monsters who giggled amongst themselves. The tallest was lanky and blue, the middle was green and the shortest was pink and stout. The most disturbing thing about them is they had n eyes. They approached the group to greet them and offered a large living eyeball that began to glow as they presented it. The auras around the three sisters glowed brighter as they lifted off the ground. They began to speak in verse one after the other to prepare their challenge.

    "Look here who's come to seek higher power
    We foretold your arrival in this darkest hour.
    We know the outcome... We know your skill.
    but wih to let you battle still.
    We are the fates; Guardians of time
    Now face your destiny. Leave nothing behind..."

    BATTLE START!

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    BEYOND TREASURE PLANET

    As the five Spatial challengers followed the readings on the navigation system, they immediately stopped in front of a giant black hole in front of them. The rift wasn't sucking anything in, but it reeked of a swirling dark purple energy similar to darkness. Small flickers of purple static. The party emerged from the top of the ship in keyblade armor as they watched the rift from a safe distance. They could feel a rumbling rift beneath their feet as giant red horns slowly emerged from the portal. What followed next could barely be put into words... There was a demonic looking creature that was attached to an amalgamation of monsters that formed an abomination.

    It looked to be comprised of four body parts: the front being the the horned humanoid, the top being the region between the red and canine creatures, the middle being near to some grinning horned skull, and the back being the two skeletal figures. Whatever it was, this creature was not of their world...


    "I am Neo-Exdeath!
    All memories...dimensions...existence...
    All that is shall be returned to nothing.
    Then I, too, can disappear...
    FOREVER!!!


    BATTLE START!

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  5. Krowley Moderator

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    THE FATES
    R O U N D 1

    HP - 40,000/40,000

    Kaida (2) > Karina (3) > Faust (1) > The Fates (5)

    PARTY BUFFS:
    20% Luck
    +2 Cheer
    +10 STR

    ROUND 1
    Kaida's turn...


    • FAUST
      124/124 HP
      13/13 MP
      0% CG


      BLIZZAZA

      THUNDAGA
      HUMMINGBIRD
      FOX TASER
      APRIL SHOWERS
      *MARSHMALLOW*



      Combo (300% - 35 CG)
      High Jump
      20% Dodge Rate
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      Lucky Lucky (5% Luck)
      MP Haste (1 MP every 3 Cycles)

      BLACK MAGE (200% MAG Skills and Spells)
      BLACK MAGE (-1 Turn cooldown for MAG skills)
      BLACK MAGE (1 MP every 3 Cycles)
      BLACK MAGE (Status Effects doubled)

      KEYBLADE (+5% Luck)
      ACCESSORY (+5% Luck)​

    • KAIDA
      141/141 HP
      27/27 MP
      0% CG


      CURAGA

      CUREVANA
      HYPERJUMP
      GHOSTLY SCREAM
      LAUNCH
      APRIL SHOWERS



      Combo [Aerial] (300% - 35 CG)
      Reload Boost
      High Jump
      30% Dodge Rate
      100% Magical Accuracy
      Item Boost (x2)
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      Lucky Lucky (5% Luck)
      MP Haste (1 MP every 3 Cycles)
      MP Rage (1 MP if 50+ Damage taken)
      Critical Chance +15%
      Entrust (Transfer all CG)

      BLUE MAGE (Bonus turn for Blue Action)
      BLUE MAGE (1 MP at start of each cycle)
      BLUE MAGE (2 MP. White Wind - Heal all HP to Match user)
      BLUE MAGE (2 MP. Copy - Copies 1 stat of another player)

      KEYBLADE +100% Light


    • KARINA
      140/140 HP
      7/7 MP
      300% CG


      AERIAL SLAM

      FIRE STRIKE
      FIST BUMP
      HYPERJUMP
      SLIDING DASH
      ZANTETSUKEN

      MASTER (+30 STR +30 MAG, +30 HP, +2 MP)
      MASTER (+200% Combo +1 Turn)
      Combo 3 [Aerial] (300% - 35 CG)
      30% Dodge Rate
      100% Magical Accuracy
      Berserk (STR +30% under 25% HP)
      Auto Aura LV 1
      Auto Aura LV 2

      SOLDIER (+50% PHYS Skills)
      SOLDIER (Ground Combo +150%)
      SOLDIER (On KO, All party members +10 STR)
      SOLDIER (-1 Turn cooldown for PHYS skills)

      ACCESSORY:: +250% Fire
      ACCESSORY: +20% Dodge Rate
      KEYBLADE: +100% Dark​
     
    Last edited: Jan 12, 2026 at 9:07 PM
  6. Krowley Moderator

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    NEO EX-DEATH
    R O U N D 1

    FRONT HP - 15,000/15,000
    TOP HP - 15,000/15,000

    MIDDLE HP - 20,000/20,000
    REAR HP - 20,000/20,000


    Kel (3) > Aux (3) > Beuce (3) > AJ (3) > Luna (1) > Neo-Exdeath (2)

    PARTY BUFFS:
    15% Luck
    +4 Cheer
    MAX HP +10%
    DEF +10, RES +10

    ROUND 1
    Kel's turn...


    • AJ
      187/187 HP
      15/15 MP
      0% CG

      GRAVIGA
      STOPZA
      AEROGA
      AEROZA
      CURAGA
      CURAZA
      FAITH
      HOWLING WINDS
      JOB: REFLECT



      MASTER (+30 STR +30 MAG, +30 HP, +2 MP)
      MASTER (+200% Combo +1 Turn)
      Combo 2 [Aerial] (200% - 25 CG)
      Reload Boost
      20% Dodge Rate
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      Lucky Lucky (5% Luck)
      MP Haste (1 MP every 3 Cycles)
      MP Rage (1 MP if 50+ Damage taken)
      Critical Chance +15%

      WHITE MAGE (Overheal adds 3 MAX HP)
      WHITE MAGE (Group HP +10%)
      WHITE MAGE (Cure heals all ailments)
      WHITE MAGE (Light MAG +200%)

      KEYBLADE (Steal an enemy buff. Uses a turn)

      MYSTIC AURA LIMIT - 300 CG - All HP+MP Restored​

    • AUX
      201/201 HP
      7/7 MP
      0% CG

      STOPZA
      AEROGA
      AEROZA
      DRAINZA
      HUMMINGBIRD
      MAGNIFY
      JOB: MARTIAL ARTS



      MASTER (+30 STR +30 MAG, +30 HP, +2 MP)
      MASTER (+200% Combo +1 Turn)

      Reload Boost
      High Jump
      Guard +20 DEF [COVER] {COUNTER] [+10% HP]
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      Lucky Lucky (5% Luck)
      MP Haste (1 MP every 3 Cycles)
      MP Rage (1 MP if 50+ Damage taken)

      MONK (Non-key commands +100%)
      MONK (Auto guard after attacks)
      MONK (Party DEF+10, RES+10)
      MONK (25 CG per turn)

      KEYBLADE +100% Dark

      ULTIMA CANON LIMIT - 300 CG - 999 Damage
      GET'EM! LIMIT - 300 CG - 5475 Damage
      TRIP AROUND THE SUN LIMIT - 300 CG - 5475 Damage​

    • BEUCE
      155/155 HP
      16/16 MP
      0% CG

      JOB: TRACK 1
      JOB: TRACK 2
      JOB: TRACK 3



      MASTER (+30 STR +30 MAG, +30 HP, +2 MP)
      MASTER (+200% Combo +1 Turn)
      High Jump
      20% Dodge Rate
      Guard +20 DEF [COVER] ] [+10% HP]
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      Lucky Lucky (5% Luck)
      MP Rage (1 MP if 50+ Damage taken)
      MP Gift (Sacrifice 2 MP to give 3MP to an ally)

      BARD (Use a turn. Increase song bonus by 5)
      BARD (Use a turn. Add 1 MP to song for AOE)

      KEYBLADE (First summon cost is FREE)

      ROYAL BLESSING LIMIT - 300 CG - Key based STR/MAG Bonus
      ROYAL BARRAGE LIMIT - 300 CG - 999 Damage​

    • KEL
      154/154 HP
      7/7 MP
      0% CG

      FIST BUMP
      HUMMINGBIRD
      SLIDING DASH
      STRIKE RAID
      ZANTETSUKEN
      *TINKERBELL*

      JOB: CHALLENGING STRIKE

      MASTER (+30 STR +30 MAG, +30 HP, +2 MP)
      MASTER (+200% Combo +1 Turn)
      Combo 3 [Aerial] (300% - 35 CG)
      Reload Boost
      30% Dodge Rate
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      MP Haste (1 MP every 3 Cycles)
      MP Rage (1 MP if 50+ Damage taken)
      Berserk (STR +30% under 25% HP)
      Critical Chance +15%
      Auto Aura LV 2
      Libra (Scan Enemy for weakness)

      GLADIATOR (No turn needed for Libra)
      GLADIATOR (PHYS Skills +150% if under 25% HP)
      GLADIATOR (+1 Turn for all buffs)
      GLADIATOR (If Ally uses skill on user, -1 turn cooldown)

      ARS ARCANUM LIMIT - 300 CG - 999 Damage
      TRIP AROUND THE SUN LIMIT - 300 CG - 5475 Damage​



    • LUNA
      231/231 HP
      15/15 MP
      0% CG

      BLIZZAZA
      MINEZA
      BARRIER SURGE
      SPLATTERCOMBO
      FAITH
      CRYSTALINE
      ULTRA POTION X1
      JOB: EXCALIBUR



      Combo (150% - 15 CG)
      Reload Boost
      High Jump
      10% Dodge Rate
      Guard +20 DEF [COVER] [COUNTER] ] [+10% HP]
      100% Magical Accuracy
      Cheer - Summon Extender
      Second Wind (Recover from KO) with 50% HP
      Second Chance (1 HP after 40%+ Damage)
      MP Haste (1 MP every 3 Cycles)
      MP Rage (1 MP if 50+ Damage taken)

      PALADIN (Half damage under 25% HP)
      PALADIN (Full Block against 1st attack)
      PALADIN (25% Full Block chance)
      PALADIN (Cover heals 15 HP)

      ACCESSORY +250% Water

      ULTIMA CANON LIMIT - 300 CG - 999 Damage​