Kingdom Hearts III Release Window Internally Decided

Discussion in 'Kingdom Hearts News & Updates' started by Plums, Jun 23, 2015.

  1. Plums Wakanda Forever

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    A week from the impressive trailer of Kingdom Hearts 3, Famitsu and Dengeki have managed to wrangle up Tetsuya Nomura for yet another interview! The full interviews have yet to drop, but we do get a brief overview of the content:

    • The battle system doesn’t use deck commands like Birth by Sleep, but rather classic commands like “Attack” and “Magic.”
    • Free run is being implemented this time, so Sora’s mobility is a bit out of the ordinary. Beyond jumping and running, this likely consists of things like wall running and jumping, etc.
    • With the exception of Olympus, most of the worlds in the game are brand new. The Tangled world was revealed at E3.
    • Xehanort’s story will come to an end in Kingdom Hearts III, but the Kingdom Hearts series is not finished. (Rather, Kingdom Hearts III brings to an end the “Dark Seeker” chapter of the series.) A plan has already been decided regarding the whereabouts of some of the characters fans might be concerned about. Nomura says he wouldn’t want to do something so disappointing as just settling things.
    • A landing point for the release window has been decided, but they can’t say anything yet. The latest news is promised for the D23 Expo Japan Kingdom Hearts fan event on November 3.
    • Development is on track. Things like secret movies are also under consideration.

    Source: Gematsu
     
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Discussion in 'Kingdom Hearts News & Updates' started by Plums, Jun 23, 2015.

    1. CloakedThunder
      CloakedThunder
      A majority of the time the reaction commands didn't provide much depth for me either , It was only a few boss battle which they did ,mostly in the final boss battle and Marluxia's Absent Silhouette battle, Is when I thought they personally added a bit more to the battle.
    2. Iskandar
      Iskandar
      Mm, I admit in the Xemnas fight it was annoying waiting just for that right moment to hit the button, but usually it's a second or so, not too bad. Though with MCP and Sark, I'll admit, the triangle button had too much fun. Cerberus was always one I did on purpose though because I thought the action-sequence was cool, and of course the fight with Axel the second time. And maybe the gun thing works a little like the skill-system in BBS, which I can not remember for the life of me what it's called. Not exactly like it, but maybe somewhere along the lines where you have to aim while firing, or the reticle is just for aesthetics since you're using a gun, who knows. We'll have to wait for more information