Kingdom Hearts II NTSC U/C Codes (Closed 1)

Discussion in 'Code Vault' started by EvilMan_89, Oct 1, 2006.

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  1. JLHack7 Kingdom Keeper

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    Same here, O_o

    oh wait, mine is public

    BTW I figured out Evil's AIM using common sense O_o

    lastly... the sandlot UCM doesn't want to be found, because the digits pop up 20 to 35 times per dump, and I'm not testing them ALL T_T
     
  2. Keychain System Two?!

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    Is there a code to randomize drives?

    EDIT: I also need a UCM digit to wield Flounder. Someone on KHInsider wants it.
     
  3. AntiWeapon Chaser

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    There usualy around 01C5XXXX
    Not hard :)

    But the Tram common.. urg.. finding a mod for each individual npc which If first have to figure out which digit they belong to.. ._.;

    And theres two tram digits in the UCM list.. ._.;
     
  4. Erkz Kingdom Keeper

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    Hey all. Remember a while back, everyone was complaining about how the Room mod would stick you in a wall, and you couldn't move, etc, etc?

    Right well, as I also mentioned, I did some digging. And I found the code which controls this [It's amusing that I missed it before, and it's different from the FM+ one. In actuality, I found the dataflags in FM+ before finding them in the US version... Thanks Anti.]

    However - and SE and SE alone know why they did this, I suppose it was easier for them - There is a universal dataflag, which will almost always place you at the first entrance of whatever area you're going to [Yes. ALMOST always. Places that DO NOT have entrances end up sticking you sometimes, btw.]

    Anyways, yeah. The Data-Flag mod can do a few things.
    1] They can trigger cutscenes.
    2] They can change the area, a la Xigbar.
    3] They can change what door you entered the room from.

    And guess what. Each ROOM has its own set of dataflags. <_< So that just did a number on the values to be used in the Room mod.

    tl;dr? Here:

    A]
    1033E832 0000????

    Add that line to the bottom of the code, and fix the joker, by changing the 4th digit from 1 to 2, so you get -

    E002FDFF 0035B55C
    1033E830 0000YYXX
    1033E832 0000????

    OR

    B] Use this new code.

    E001FDFF 0035B55C
    2033E830 ????RRWW

    Where:
    RR = Room
    WW = World
    ???? = Data Flag

    Anyway, the universal dataflag value is 0000, which'll [almost always] put you at the 1st entrance of whatever area you wanted to go to via room mod. Have fun testing out Data-Flags. ^_^
     
  5. NeoCloudstrife Decisive Being

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    anybody want me to port/convert anything??? or should i go now and try to get riku/mickey command menu out of erkz' command menu mod???
     
  6. master_of_disaster Traverse Town Homebody

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    I wasnt here for some time so what's new? Any code to test or any interesting new codes?
     
  7. NeoCloudstrife Decisive Being

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    nothing really, we got a command menu mod... were you here 4 the room mod???
     
  8. master_of_disaster Traverse Town Homebody

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    yeah i was the lucky one who tested it first:)
    BTW can anybody post this command menu mod?
     
  9. NeoCloudstrife Decisive Being

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    here, i was hoping i could somehow get riku/mickeys command menu outta 1 of the FAKE digits or something... can you test this???


    Command Menu Mod
    R2
    E001FDFF 0035B55C
    01C88E64 000000??

    L2
    E001FEFF 0035B55C
    01C88E64 000000??

    Select for Normal Menu
    E001FFFE 0035B55C
    01C88E64 00000000

    ?? - Value
    00 - Normal Command Menu
    01 - Magic Menu
    02 - Item Menu
    03 - Drive Menu
    04 - Item Target Menu
    05 - Shortcut Menu
    06 - Secondary Normal Command Menu [The one with Summon, Limit, etc.]
    07 - Summon Menu
    08 - Party Menu
    09 - Freeze
    0A - The Bottom of the Command Menu?
    0B - Everyone
    0C - FAKE
    0D - No Command Menu
    0E - FAKE
    0F - FAKE
     
  10. master_of_disaster Traverse Town Homebody

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    yeah i can test it but i cannot use jokers w the emu because it crashes
    i hope it works without jokers
     
  11. Erkz Kingdom Keeper

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    You won't get it like that. It seems that a different value controls which command menu is active between Sora's, Riku's, Mickey's, The Skateboard and the Hovercraft. And, knowing SE, they prolly threw in the 100 acre wood games in there too.
     
  12. master_of_disaster Traverse Town Homebody

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    testing digits:
    10 shows only the top of the commandmenu
    11 crashes
    20 crashes
     
  13. NeoCloudstrife Decisive Being

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    in english, your mod wont have that in there or
    is it impossibe full stop???

    EDIT: who here misses the original thread???
     
  14. master_of_disaster Traverse Town Homebody

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    What do you mean?
    BTW it looks like there's no more working command menu digits w sora but maybe if we try it w a character it'll work
     
  15. NeoCloudstrife Decisive Being

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    try the play as mickey code and use a "FAKE" digit pls
     
  16. master_of_disaster Traverse Town Homebody

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    What is the coda to play mickey?
    Or is he playable via UCM?
     
  17. NeoCloudstrife Decisive Being

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    UCM...


    EDIT: i'll do it too
     
  18. master_of_disaster Traverse Town Homebody

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    0C nothing, T-stances if i try to jump
    0E nothing, T-stances if i try to jump
    ...he T-stances w/o command menu mod too...
     
  19. EvilMan_89 Code Master

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    so.....if i put 0000 as a data flag, that weird angle thing won't happen ever again?
     
  20. master_of_disaster Traverse Town Homebody

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    just saying: i had to use it like this (begins w 2) because it crashes the emu if any code starts w 1 or E and some more...
    so i use every code w 2 that originally starts w 1
     
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