Kingdom Hearts II: Final Mix Codes (Closed 3)

Discussion in 'Code Vault' started by NeoCloudstrife, Aug 15, 2009.

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  1. razor234 Chaser

    Joined:
    Jun 20, 2007
    31
    i've already made something unreleased for ntsc -^_^-
    but some of the other codes can do it to now
     
  2. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773

    check ur pm inbox please!!!


    @ coders -sry for spam
     
  3. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    *blows dust of ancient thread in the secre- *shot*

    Alright

    Neo-Map String Modifier
    00348D68 0000006d
    20348D6F XXXXI2I1

    Digits:
    I1 & I2 = initials of world in hex, for instance, 7365 is "73 65" or "65 73", which in ASCII is "ES", which is the special world for KHII.

    XXXX = Number (also in hex/ascii, ONLY regular numbers) for instance 3031 would be "10". if you dont get it, you can use a hex to ascii converter to just create this part or the entire digits. (note, hex is backwards, so each 2-digit number is backwards)

    Sample Digit
    30307365 (ES00) - The Dark Margin (I think it's called that?)

    How to use:
    Go to the BBS trailer (Theater mode, can be any Video-File Cutscene, i think.) activate the code, return to the menu, boot up any other Cutscene and see what happens.
    Digits are made by taking the world abbreviation (such as HB) and converting the room mod digit for that world to decimal (such as digit 12 converted to "18") and converting that to hex. then you take each number seperated by ":"'s and put them backwards in the digit section, so HB18 (hollow bastion room mod digit 12) would be 48:42:31:38 from the converter, and the final digits would be 38314248. hope i explained that well :D

    see what you guys can do with that, i wanna know! By pairing it with the existing room/flag mods, you should be able to -almost- play in the dark margin area, as well as do pretty much anything in any room, and it's confirmed to work on PS2, so dont worry 'bout that.

    i'll be re-hacking the weapon moveset mods for FM+ soon, so you guys can play with those too.
     
  4. NeoRoxas Chaser

    Joined:
    Apr 3, 2009
    35
    som1 have an idea how to make mickey can do finisher?
     
  5. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    either give him sora's moveset (i think) or change the boss you want to kill with him into a regular enemy using the role mod.
     
  6. NeoRoxas Chaser

    Joined:
    Apr 3, 2009
    35
    ? can you give me those codes please?
     
  7. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    which boss do ya wanna kill?
     
  8. NeoRoxas Chaser

    Joined:
    Apr 3, 2009
    35
    pete and i wanna give him health back with R2 ^^
     
  9. Data Saïx Twilight Town Denizen

    Joined:
    Dec 13, 2007
    Location:
    In GAIA.
    5
    246
    *facepalm*

    That's right. I should've checked it before asking... well, thanks anyway.

    --Nope, I checked, I couldn't find anything. Either it might be hidden under a spoiler which I can't know which it is, or there is none.

    So... IF anyone has time, maybe could get me that code?
    You don't know really how grateful I would be. :)
     
  10. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    01CAEA4C 00000004

    you gotta use the 06BC digit for pete though, otherwise it wont work.

    about giving him his health back, use one of the status mods (on the front page, not sure which one, try the current HP mod from both) and joker it to R2. just make sure the current HP doesnt exceed his max HP, you might wanna set the max HP to as high as possible just to make sure. if i recall correctly (its been a long time) the joker should be, if you use both current HP mods, E002FDFF 0034D45C. i think.

    EDIT: oh, actually, if you UCM him, he might use Donald/goofy's HP. try changing those if the status mods dont work.
     
  11. NeoRoxas Chaser

    Joined:
    Apr 3, 2009
    35
    i cannot find the boss stats mod for donald/goofy/pete only for OrgXIII chars =(
     
  12. nathan.t Twilight Town Denizen

    Joined:
    Jul 3, 2008
    6
    202
    If you cant find it then there could be a possibility that the code hasnt been made yet.But i think someones bound to make it sooner or later.
     
  13. NeoCloudstrife Decisive Being

    Joined:
    Apr 16, 2007
    93
    the ones for org XIII people should work for all bosses
     
  14. nathan.t Twilight Town Denizen

    Joined:
    Jul 3, 2008
    6
    202
    Are you trying to turn pete into a normal enemy if so then here

    01CXXXXX 00000004

    Pete from Megara battle - AE9EC Replace XXXXX with any of these two
    Pete (Hercules Battle) - AEA4C

    If it doesnt work tell me.
     
  15. NeoRoxas Chaser

    Joined:
    Apr 3, 2009
    35
    and why are there 3 sections?

    Roxas

    Larxene

    Anti-Form ???
     
  16. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773

    HOLY SH-T


    do you have any secret awesome stuff for ntsc u/c cuz this seems cool
     
  17. KeybladeSpirit [ENvTuber] [pngTuber]

    Joined:
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    Girl ️‍⚧️
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    Coolio! I'm gonna try it soon.
     
  18. Noctizx Merlin's Housekeeper

    Joined:
    Aug 9, 2009
    0
    18
    mmm wait, i used the UCM to replace donald and goofy by Roxas Boss, but in the battles "alone" , they dissapear =/

    anybody know how fix that? =/
     
  19. sora_101 Hollow Bastion Committee

    18
    556
    Sweet! A code to use the ASCII / Hex convertor, thats awesome.

    Now if we can get the drive forms...

    Antiform is when you battle Vexen, he probably counts as Slot 5, i dunno...
     
  20. sora-final-riku The Summoned

    Joined:
    Jul 8, 2008
    Location:
    Namek
    15
    Use this code with the ucm's

    4032F064 00130001
    12020100 00000000
     
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