Alright, KHV

Discussion in 'The Spam Zone' started by GhettoXemnas, Jul 8, 2012.

  1. Soap Hollow Bastion Committee

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  2. Makaze Some kind of mercenary

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    I see, thanks.

    I miss the days when one mage could do all of these. But I guess that is overkill in a tactics game.
     
  3. Patman Bof

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    On the other hand in FFT they can use the same spell on up to five targets at the same time (if memory serves in FFIV time spells were all single target spells), and they have a short casting time, which makes Time Mages one of the most annoying enemy to fight/useful job to learn.

    The hero has an even better ability though : he can increase any single target' s speed stat by one. It can be done as many times as you wish (up to the 99 max) and doesn' t fade until the end of the fight. In practice this is very useful to grind quickly and/or boost the hero in the first few turns (especially when he fights alone). It is a Squire ability, but he' s the only Squire who has it. He also has a bunch of unique squire spells, like Ultima, I think he' s actually a Squire Mage. ^^

    In FFTA2 all the mages are utterly useless (they start with 0 MP and their MP fill slowly over time, so they have to wait many turns to be able to cast any spell but by that time the fight is usually almost over). It looks like SE has a hard time finding a middle ground between overkill and useless in tactics games (I haven' t played Tactics Ogre LUCT yet).
     
  4. Noise For Love and Justice

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    Shikou- White Mage

    Sabby- Dragoon

    Rat- Samurai

    Me- Red Mage
     
  5. Graxe King's Apprentice

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  6. Jiηx You're such a loser.

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    You can cast magic on all enemies in FFIV.
     
  7. Patman Bof

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    I meant time spells. I just checked my PSP FFIV version, haste reflect and stop are single target, float slow sleep and meteor are multi-target. Multi-target haste and haste 2 are what made Time Mages shine in FFT, at least for me.