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  1. Michael P
    Was this what you were referring to http://kh-vids.net/goto/post?id=4267601#post-4267601 , or are you looking to change the FOV of the first person view?
    Post by: Michael P, Sep 13, 2016 in forum: Code Vault
  2. Michael P
    Hmm, have you tried PS2 Controller Remapper? http://psx-scene.com/forums/f19/ps2-controller-remapper-1-20-engine-rewrite-114239/

    I'm a bit busy over the weekends because of the holidays, but I'll try it when I have some down time during work.

    UPDATE;
    so, the following works to map l2/r2 to the right analog stick. unfortunately, the program cant map a single button to two simultaneously, so i was unable to map r3 to l2+r2 using the gui. The creator of the program said that it should be possible, but didn't want to implement it. I'll spend more time with it and see if i can figure it out.

    patch=1,EE,002631ac,word,0803f414
    patch=1,EE,000fd050,word,00a0c821
    patch=1,EE,000fd054,word,08098c6d
    patch=1,EE,000fd058,word,24020330
    patch=1,EE,00263274,word,0803f417
    patch=1,EE,000fd05c,word,87240000
    patch=1,EE,000fd060,word,3085fcff
    patch=1,EE,000fd064,word,93260010
    patch=1,EE,000fd068,word,93270011
    patch=1,EE,000fd06c,word,93280002
    patch=1,EE,000fd070,word,34a30100
    patch=1,EE,000fd074,word,2d010041
    patch=1,EE,000fd078,word,0061280a
    patch=1,EE,000fd07c,word,3903007f
    patch=1,EE,000fd080,word,00031840
    patch=1,EE,000fd084,word,2d01007f
    patch=1,EE,000fd088,word,0001180a
    patch=1,EE,000fd08c,word,a3230010
    patch=1,EE,000fd090,word,34a30200
    patch=1,EE,000fd094,word,2d0100bf
    patch=1,EE,000fd098,word,0061280b
    patch=1,EE,000fd09c,word,2503ff80
    patch=1,EE,000fd0a0,word,00031840
    patch=1,EE,000fd0a4,word,2d010081
    patch=1,EE,000fd0a8,word,0001180b
    patch=1,EE,000fd0ac,word,a3230011
    patch=1,EE,000fd0b0,word,34080080
    patch=1,EE,000fd0b4,word,00060842
    patch=1,EE,000fd0b8,word,3821007f
    patch=1,EE,000fd0bc,word,0026400b
    patch=1,EE,000fd0c0,word,00070842
    patch=1,EE,000fd0c4,word,24230080
    patch=1,EE,000fd0c8,word,0067400b
    patch=1,EE,000fd0cc,word,a7250000
    patch=1,EE,000fd0d0,word,03e00008
    patch=1,EE,000fd0d4,word,a3280002
    Post by: Michael P, Dec 14, 2015 in forum: Code Vault
  3. Michael P
    CAMERA ZOOM!!!!
    I found the address that controls the gameplay camera zoom; 2035ca5c 43AA0000, that is the default value. I find changing the value to 44000000 brings it closer to the zoom level of kingdom hearts 2. If you are using PS2Dis there are a lot of other camera mods in that same memory region.
    Post by: Michael P, Dec 12, 2015 in forum: Code Vault
  4. Michael P
    Hello Gondracon,
    Try these addresses STR 203ddc44 000000XX and DEF 203ddc48 000000XX, if that doesnt work in your pnach, change the leading 2s to 0s.

    These visually change your stats, but i'm unsure if they actually do change them.
    Post by: Michael P, Dec 2, 2015 in forum: Code Vault
  5. Michael P
    com
    patch=1,EE,2043ae8c,extended,60000000
    patch=1,EE,2043af4c,extended,60000000
    magic>party
    patch=1,EE,20440d4c,extended,60000000
    patch=1,EE,20440d6c,extended,60000000
    patch=1,EE,20440dac,extended,60000000
    patch=1,EE,20440dcc,extended,60000000
    patch=1,EE,20440dcc,extended,60000000
    items>party
    patch=1,EE,204423fc,extended,60000000
    patch=1,EE,2044241c,extended,60000000
    patch=1,EE,2044245c,extended,60000000
    patch=1,EE,2044247c,extended,60000000

    Their initial values were 0, i used them to pull the slots up rather than down. There's more that I labeled "move" fix in the cheat table that fixes the slot snapping, where it shows briefly at it's original location and size.
    Post by: Michael P, Sep 3, 2015 in forum: Code Vault
  6. Michael P
    I most certainly did use it as a base. Thanks for all the work you did, it helped me find the addresses for USA. I don't have any 16:9 patching on mine but i did find additional addresses, maybe they could help with the stretching on the first slot issue you were having. Check out the Cheat Table.

    Miles have you been able to locate the Summon Gauges, they don't appear to use similar values.
    Post by: Michael P, Sep 2, 2015 in forum: Code Vault
  7. Michael P
    Hi guys, i've got a gift you.:) Here's the Command Menu and HUD rendering fix, the video is a side by side comparison, full screen is best.
    I attached the hudfix pcsx2 pnach file and the zip download is my Cheat Engine- Cheat Table that has all the addresses labeled for what they modify.

    UPDATE 09/05/2015: Download hudfix_V2
    I located a few things I missed the first time around, fixed lines and gaps in Summon gauges, the gap in LEVEL UP! cards and the rubber banding text when moving deeper into command menus. I'm done nitpicking the hud, if you notice something glaring that I missed, let me know
    Post by: Michael P, Sep 2, 2015 in forum: Code Vault
  8. Michael P
    Hello Sora, did you use any flags within ISOMaker when you built the iso? I placed the uitex.bin in the Import folder and rebuilt the NTSC-U iso using the ISOMaker defaults but I get TLB-miss errors in PCSX2 and it wont boot the game.

    EDIT: I figured it out, first i was using the wrong tool, after using IMGreplace it told me that uitex.bin wasn't found in the command2 folder, moved uitex.bin into the command2 folder inside import and everything was dandy.
    Post by: Michael P, Aug 13, 2015 in forum: Code Vault
  9. Michael P
    This was my old log of the event types i encountered.

    //60fps normal mode
    patch=1,EE,D02BFD98,extended,00000000
    patch=1,EE,002B624C,extended,00000000

    //60fps normal mode alt
    patch=1,EE,D02BFD98,extended,00001000
    patch=1,EE,002B624C,extended,00000000

    //60fps normal mode alt (big ben)
    patch=1,EE,D02BFD98,extended,00000020
    patch=1,EE,002B624C,extended,00000000

    //60fps battle mode
    patch=1,EE,D02BFD98,extended,00000001
    patch=1,EE,002B624C,extended,00000000

    //60fps battle mode (boss)
    patch=1,EE,D02BFD98,extended,00000011
    patch=1,EE,002B624C,extended,00000000

    //60fps battle mode (boss) alt
    patch=1,EE,D02BFD98,extended,00000031
    patch=1,EE,002B624C,extended,00000000

    //60fpsoff fmv
    patch=1,EE,D02BFD98,extended,00000040
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff fmv alt
    patch=1,EE,D02BFD98,extended,0000004E
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff no hud (world map)
    patch=1,EE,D02BFD98,extended,00000004
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff no hud (tutorial, gummi ship)
    patch=1,EE,D02BFD98,extended,0000000C
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene
    patch=1,EE,D02BFD98,extended,0000000E
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene alt
    patch=1,EE,D02BFD98,extended,0000002E
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene alt (white trinity)
    patch=1,EE,D02BFD98,extended,0000100E
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene alt
    patch=1,EE,D02BFD98,extended,0000000F
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene (boss)
    patch=1,EE,D02BFD98,extended,0000001F
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene (boss) alt
    patch=1,EE,D02BFD98,extended,0000003F
    patch=1,EE,002B624C,extended,00000001

    //60fpsoff ingame cutscene (red trinity)
    patch=1,EE,D02BFD98,extended,0000100C
    patch=1,EE,002B624C,extended,00000001
    Post by: Michael P, Jun 8, 2015 in forum: Code Vault
  10. Michael P
    Hello, I've modified the 60FPS code for KH2FM. It's setup to be automatically toggled on and off depending on whether it is game play or cutscene/fmv/scripted events. I made this on PCSX2 and have play tested up to Hollow Bastion, I play tested all the way through for Kingdom Hearts 2 USA and based this on that. There may be minor issues, only one that bugged me a bit was the lift of an enemy by the "Upper Slash" ability wasn't as high.

    gametitle=Kingdom Hearts II Final Mix + (SLPM-66675)

    //60fps toggle on (game play)
    patch=1,EE,D034dca8,extended,00000003
    patch=1,EE,00349E1C,extended,00000000
    patch=1,EE,D034dca8,extended,00000004
    patch=1,EE,00349E1C,extended,00000000

    //60fps toggle off (cutscenes, fmv and other scripted events)
    patch=1,EE,D034dca8,extended,00000001
    patch=1,EE,00349E1C,extended,00000001
    patch=1,EE,D034dca8,extended,00000002
    patch=1,EE,00349E1C,extended,00000001
    Post by: Michael P, Mar 16, 2015 in forum: Code Vault
  11. Michael P
    I'll be taking a look at KH2FM later today, for the 60FPS toggle anyway. When i get home from work i'll apply the english patch, shouldn't take too long to find.
    Post by: Michael P, Mar 15, 2015 in forum: Code Vault
  12. Michael P
    Unfortunately, no. I did find a lot of camera controls, a different jump height address, pass through objects and npcs, make objects stick to/repel you, change lock-on distance and a lot of other random things but no velocity :(
    Post by: Michael P, Mar 14, 2015 in forum: Code Vault
  13. Michael P
    Right, I'm trying to see if I can find the address that would handle gravity like someone did for Birth by Sleep, hoping that a minor adjustment would fix that. Haha, when I was playing through the game as quick as I could I became frustrated with the Luxord battle at the end and located the address for both Sora's and Luxord's Time bars;

    Luxord Battle-Sora's Time (42C80000 is max)
    21D5D9A4 42C80000

    Luxord Battle-Luxord's Time (42C80000 is max)
    21D5D9D8 42C80000

    The code for Sora's time seems to be tied to some other bars in the game that decrease over time like the Courage Bar during one of the mini games in 100 Acre Wood.
    Post by: Michael P, Mar 5, 2015 in forum: Code Vault
  14. Michael P
    Hello, I've completed the modified 60FPS code for KH2. Just like the one I made for the original Kingdom Hearts, It's setup to be automatically toggled on and off depending on whether it is game play or cutscene/fmv/scripted events. I made this on PCSX2 and have play tested through the whole game. There may be minor issues, only one that bugged me a bit was the lift of an enemy by the "Upper Slash" ability wasn't as high.

    gametitle=Kingdom Hearts II (SLUS-21005)

    //60fps toggle on (game play)
    patch=1,EE,D1C88EA0,extended,00000003
    patch=1,EE,00356F4C,extended,00000000

    //60fps toggle off (cutscenes, fmv and other scripted events)
    patch=1,EE,D1C88EA0,extended,00000002
    patch=1,EE,00356F4C,extended,00000001
    patch=1,EE,D1C88EA8,extended,0000000F
    patch=1,EE,00356F4C,extended,00000001
    Post by: Michael P, Mar 4, 2015 in forum: Code Vault
  15. Michael P
    Took a bit of experimenting. I used the original 60fps(frame rate divider) code that someone found, i then found where the game basically calls what state it is in and made joker commands around those different addresses. With this method all the cutscenes and videos are the correct speed and sync and this fixes the crashes in Halloween town and when performing a Red Trinity, I logged what most of the values are if anyone wanted to know where I witnessed them in the game.
    Post by: Michael P, Feb 27, 2015 in forum: Code Vault
  16. Michael P
    Hey guys i've been viewing this site for a long time, couldn't get the damn registration e-mail for a long time. I've made an updated 60FPS code, it's setup to be automatically toggled on and off depending on whether it is game play or cutscene/fmv/scripted events. I made this on PCSX2 and have play tested through the whole game, enjoy! oh and i'll be submitting the same type of code for Kingdom Hearts II very soon, currently play testing.

    gametitle=Kingdom Hearts (SLUS-20370)

    //60fps toggle on (game play)
    patch=1,EE,D02BFD98,extended,00000000
    patch=1,EE,002B624C,extended,00000000
    patch=1,EE,D02BFD98,extended,00001000
    patch=1,EE,002B624C,extended,00000000
    patch=1,EE,D02BFD98,extended,00000020
    patch=1,EE,002B624C,extended,00000000
    patch=1,EE,D02BFD98,extended,00000001
    patch=1,EE,002B624C,extended,00000000
    patch=1,EE,D02BFD98,extended,00000011
    patch=1,EE,002B624C,extended,00000000
    patch=1,EE,D02BFD98,extended,00000031
    patch=1,EE,002B624C,extended,00000000

    //60fps toggle off (cutscenes, fmv and other scripted events)
    patch=1,EE,D02BFD98,extended,00000040
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000004E
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,00000004
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000000C
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000000E
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000002E
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000100E
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000000F
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000001F
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000003F
    patch=1,EE,002B624C,extended,00000001
    patch=1,EE,D02BFD98,extended,0000100C
    patch=1,EE,002B624C,extended,00000001
    Post by: Michael P, Feb 27, 2015 in forum: Code Vault