Accalia
Last Activity:
Jun 16, 2015
Joined:
Dec 10, 2010
Messages:
321
Material Points:
130
Local Time:
12:22 AM
Total Ratings:
25

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Like 25 32
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Gender:
Female
Birthday:
July 30
Location:
Los Santos, San Andreas
Occupation:
Student

Accalia

Gummi Ship Junkie, Female, from Los Santos, San Andreas

Sooooooooo I suck at Day-Z lol May 1, 2015

Accalia was last seen:
Jun 16, 2015
    1. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      Sorry, Insomnia again...


      A Handicap is where you set terms that alter the rules of the game.
    2. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      Awww thanks.

      I'm sorry for getting stressed earlier...[IMG]

      I realize that you still need to learn this game a bit better...[IMG]

      I've had kind of a rough week...I'm sorry.
      [IMG]
    3. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      Nope, I'm still the same I'm afraid.
    4. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      Dear God...

      Okay, A Chain is formed when one player activates a Card effect and his/her opponent responds with an effect of his/her own.

      For example:

      Player 1 plays "Raigeki."
      Player 2 counters with "Magic Jammer".
      Player 1 responds with "Seven Tools of the Bandit".

      A Chain is resolved starting with the last card played and working backward. For example:

      Player 1's "Seven Tools of the Bandit" negates Player 2's "Magic Jammer".

      "Magic Jammer's" effect is negated, however, Player 2 still has to pay the 1 card required as a discard cost from his hand, for the activation of "Magic Jammer", even though its effect was negated. The chain ends with all three cards going to the Graveyard, plus 1 card from Player 2's hand, and "Raigeki's" effect taking place.

      A Chain is started whenever someone activates a card. That card automatically becomes Chain Link 1. If it goes unopposed, the chain still resolves with only one step having been taken.

      Declaring an Attack or Summoning a Monster cannot be chained to, since those actions do not possess a Spell Speed. Instead, those actions can only be responded to if it was the last action to have happened on the field. If the Summon or Attack isn't responded to by the opponent (by passing, for example), then a player cannot then use a card that can only be activated in response to a Summon or Attack, such as "Trap Hole" or "Bottomless Trap Hole" (for a Summon) or "Mirror Force" or "Sakuretsu Armor" (for an attack), since the timing has been missed.

      Example 1: Player 1 Summons a "Blue-Eyes White Dragon, then in response Player 1 activates "Rush Recklessly" on him. A chain has been started, but therefore the Summon is still the last action to have resolved on the field, and you can still chain "Trap Hole" to "Rush Recklessly

      Example 2: Player 1 summons a "Blue-Eyes White Dragon", but Player 2 declines to activate a card in response. If Player 1 then enters the Battle Phase and declares an attack, Player 2 has obviously missed the chance to activate in response to the summon and "Trap Hole" cannot be activated.

      You can chain to every monster effect with the exception of Continuous Effects, that come into play as soon as the monster hits the field (Examples: "Jinzo" and "Spell Canceller").

      In a Chain, the effects are never activated immediately, until the last link in the chain has been declared. Then, starting from that last link, and moving back, the effects are activated in reverse order. Take this example:

      * Player 1 activates "Call of the Haunted".
      * Player 2 chains with "Royal Decree".
      * Player 1 chains with "Dust Tornado".

      Here, "Dust Tornado" would activate first, without "Royal Decree's" trap-negating effect going off. The same situation and result would occur if:

      * Player 1 activates "Smashing Ground"
      * Player 2 chains with "Imperial Order"
      * Player 1 chains with "Mystical Space Typhoon"

      Also, you can chain to your own cards. Here is one such example:

      * Player 1 attacks
      * Player 2 activates "Mirror Force" in response
      * Player 1 chooses not to respond
      * Player 2 chains "Magic Cylinder" to "Mirror Force"

      This is actually a legal move; "Magic Cylinder" would negate the attack, and inflict burn damage to Player 1. Then, "Mirror Force" would resolve, and since its effect requirements have still been fulfilled (namely, a monster has still declared an attack, and there is at least 1 face-up Attack Position monster on the other side of the field), it would destroy all Player 1's Attack Position monsters.
    5. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      No, Normal Spell Cards can't be used in chains.
    6. Hitokiri Shinigami Shinta
    7. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      I'll think about it.
    8. Sho Marufuji
      Sho Marufuji
      In the toolshed. (lol abriged ftw)
    9. xxxLatiasxxx
    10. xxxLatiasxxx
      xxxLatiasxxx
      Thanks but no thanks.

    11. xxxLatiasxxx
    12. xxxLatiasxxx
    13. xxxLatiasxxx
      xxxLatiasxxx
      Sorry again would you like to be friends?

    14. xxxLatiasxxx
      xxxLatiasxxx
      Sorry but I think I'll pass. Sorry again. Thanks for the offer though.

    15. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      You can finish your move now.
    16. Hitokiri Shinigami Shinta
    17. Hitokiri Shinigami Shinta
    18. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      I know that I can. I just didn't want to.
    19. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      Ohhhhhhhhhh...


      And Um, You were online earlier...Why didn't you make your move?
      [IMG]
    20. Hitokiri Shinigami Shinta
      Hitokiri Shinigami Shinta
      No that's my Winged Kuriboh. He's always with me everywhere I go![IMG]
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  • About

    Gender:
    Female
    Birthday:
    July 30
    Location:
    Los Santos, San Andreas
    Occupation:
    Student
    Waiting for a madman in a box.

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