Re: Chain of Memories Preview/Review

Discussion in 'Kingdom Hearts News & Updates' started by Mike, Nov 9, 2008.

  1. Mike Chaser

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    Hey everyone, IGN has added their own preview/review on the upcoming NA release "Re: Chain of Memories". Make sure you read the article below.

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    The Kingdom Hearts franchise has garnered countless fans across the globe and the continuing presence of its spin-offs on various release lists is yet another sign pointing towards the continuing success of the series. When Kingdom Hearts II was released in Japan, there was speculation that a Final Mix of the game would be released as well, to follow suit with the release of the original Kingdom Hearts Final Mix. These Japan-only "special editions" included a number of new gameplay elements and new cutscenes. However, the most envy-inducing feature of Kingdom Hearts II Final Mix +, which was released last year, was the inclusion of a complete 3D remake of the GBA game Kingdom Hearts: Chain of Memories. Fortunately for U.S. gamers, that remake is coming to the PS2 as a standalone product in the form of Kingdom Hearts Re: Chain of Memories, a card-based action RPG that bridges the gap between the two proper entries in the franchise.

    Although the game isn't hitting retail until next month, I spent some time with a preview build in order to see what sort of experiences gamers can expect when it finally makes it stateside. Re: Chain of Memories is a fascinating blend of the traditional Kingdom Hearts formula with surprisingly complex card battle mechanics, which I'll explain shortly. But for those of you who've never played the original Chain of Memories (maybe even some of you who have), this remake is definitely not to be missed.

    Re: Chain of Memories begins with a highlight reel of sorts, documenting the main events of the first Kingdom Hearts with a great remix of Utada Hikaru's single Hikari, or Simple and Clean in English, playing underneath. The game then picks up precisely where the first left off, with Sora, Donald and Goofy wandering the vast green fields, searching for Sora's lost friends. During the opening cutscene, when Sora wanders off by himself, a mysterious figure donning a black cloak approaches Sora and informs him that down the road lies something he needs, but he has to lose something dear to him in order to claim it. Intriguing? Certainly.

    Once the figure has vanished, the trio soon finds themselves at the doorway leading to Castle Oblivion, a daunting, eerie structure. Upon entering, all the companions have a similar feeling of their friends being close by, but they soon find that their memories are being erased by the Castle's magic. The cloaked figure returns, instructs Sora and the others on what to do, and vanishes into an orb of darkness (people vanish quite a bit in this series, in case you weren't aware).

    First off, the visuals in Re: Chain of Memories are easily comparable to those of the original Kingdom Hearts. I'm not quite sure if they stand up to Kingdom Hearts II, but from what I've seen it certainly looks fine (especially for a PS2 game) and it's a tremendous leap from the 2D sprites of the original Chain of Memories. The game's score, similarly, sounds like it was pulled from the first Kingdom Hearts so -- as a massive fan of the franchise myself -- it's great to hear some of those tunes again.

    Gameplay in Re: Chain of Memories is what differentiates it the most from the series proper. As is explained via the game's story, Sora must traverse the manifestations of his own memories in order to uncover the secrets of Castle Oblivion, so you'll be passing through some familiar territory. However, as you move from area to area, you need to synthesize each room with cards you collect along the way.

    Cards govern nearly every aspect of Re: Chain of Memories and play an especially important role during battle. When you run into a Heartless (the game's antagonistic force) the scene switches to a battlefield where you face off against the creatures like you have in the other games. All your attacks, though, are performed by using cards. After editing a deck together from the main menu, you can hold up to 15 cards in your hand and move around the battlefield as you might expect. Hitting R1 or L1 will cycle through your available cards while X will activate your selected card. You can also press the Circle button to jump and the Square button to roll. Sounds easy enough, but, it's not.

    Re: Chain of Memories actually takes quite a bit of getting used to, and I found it very difficult at first (albeit very rewarding). Every card you bring into battle, whether it be a basic attack or spell card, has a numerical value attached to it. When your enemy "plays a card," or attacks, that value is weighed against the value of your own attack and it could possibly cancel out your strike. That means you have to bring a variety of cards into battle with, preferably, high values so you can override your opponents' attacks.

    Even more depth comes when you consider "stocking" cards. Stocking a card, by pressing the Triangle button, moves your selected card up to the top of the screen and puts it into holding. You can stock up to three cards and then activate them all at once by pressing Triangle again or R1 and L1 together. This feature lets you create custom attack combos on the fly, which is great. Furthermore, stocking certain cards together can activate Sora's "sleights." For example, stocking a Goofy card (which would normally summon Goofy) with a normal Kingdom Key attack card will activate the Goofy Smash, which enables Sora and Goofy to attack together.

    Although I barely scratched the surface with Re: Chain of Memories, I can't wait to play more. The deep battle system, combined with the classic charm of the franchise, makes for an appetizing combination.

    Source: IGN
     
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Comments

Discussion in 'Kingdom Hearts News & Updates' started by Mike, Nov 9, 2008.

    1. Nova
      Nova
      Wewt~! Still can't wait. It better be aweshomer than the GBA version O-o
      Or Ima hurt Square...
      Jk
      But I can't wait <3
    2. Anixe
      Anixe
      It does similar to the original CoM but I don't really mind that. I hope the voice acting will go smoothly too for this English version. Can't wait to get it even more. =]
    3. jafar
      jafar
      For those who have already played the original GBA game, the mechanics should be well known, but otherwise, the only new thing are the 3D environments. I actually am getting this even though I already own the original version because it's very difficult for me to attack enemies when you have to be on nearly the exact same plane as the enemy.
    4. keybladesofdawn
      keybladesofdawn
      I was worried when I heard the name for Vexen's English VA announced... I hope this actor lives up to everyone's expectations of the Hojo of Kingdom Hearts.
      ...
      And that was a subtle hint of who I thought should be Vexen's VA. ^^;
    5. Shift
      Shift
      I already got the Jap one,but i really can't wait for this one,i'll get it just to see the VA of Marly,Larxene and Vexen.
      It's easy,press triange on the card and it will go to next you HP bar,after you press triangle on/select two more cards,you can press L1 + R1 or triangle once again to release them(in form of a sleight(Special attack) or combo) or press L2 to place them back on your deck(In case the sleight/combo you got isn't the one you want).
      There's also some new features,most of them make the game a lot easier,such as Lock on(R2),Shortcut card(Up on the D pad,must select card in menu first) and Sleight cancel(L2).
    6. Sharkleg
      Sharkleg
      It gonna be awesome getting this for Hanukkah LOL but I am really pissed that the FM isn't coming with it they could make so much more money if they did that
    7. Suma
      Suma
      I agree they could make so much money off of it but oh well at least we may get KH2 FM+ and i cant wait KH3!!!!! OH YEAH!!!
    8. Skylight_Defect
      Skylight_Defect
      I still can't wait for this game! I'm so excited :'D
    9. ♦Demon♥Angel♦
      ♦Demon♥Angel♦
      I knew it was coming out sometime in December but...I NEVER KNEW IT WAS GOING TO BE THAT AWSOME!!! I SEROUSLY HAVE TO GET!!!
    10. Inasuma
      Inasuma
      Glad to see IGN is liking the remake. Then again, he is a fan of the franchise, so it isn't surprising he'd like it. :P

      I hope they mopped up some of the lazy mechanics that were present in the Japanese Re: CoM. I dunno why but it just felt like it was half-assed in creation. But, w/e, it is still gonna be bought by this here wallet. :3 -flashes pretty leather-
    11. libregkd
    12. demyx 4 eva
      demyx 4 eva
      i dont want to wait and since im in england its probably gona come out next year T_T. why do i have to wait waiting is so EVIL!!!!
    13. P E A N U T
      P E A N U T
      Thanks for posting. All that stuff they're talking about makes me even more excited to play Re: COM (I didn't know that was possible!) xD
    14. 007
      007
      You can only have a 15 card deck? man this is gonna be hard
    15. DarknessKingdom
      DarknessKingdom
      Aye. They havent exactly been the best place to place trust in reviews.

      Just give me news of a PAL copy. They would really make my day.
    16. SpazticFantaztic >:3
      SpazticFantaztic >:3
      Having played and beaten 3 times CoM for GBA, this game sounds a lot better, mainly because the buttons are much easier to use and I can actually stock cards. (My L button on my GBA and DS fdoesn't work :( )
    17. Shift
      Shift
      No,you can have from 1 card to 99 cards on your deck depending on the amount of CP you have,and which cards you use(Strong cards and High numbers cards spend mopre CP thanweak ones,or cards that have little values),you start the game with 250 CP and you can chose if you want to boost it after you level up by 25,the max CP is 1600 or something close to it.
    18. EvilMan_89
      EvilMan_89
      i really hope they "upped" the difficulty of this game.
    19. Fallout
      Fallout
      Nice review.

      But I'm saving my cash for this generation of gaming.

      Square Enix should've published this game for North America sooner.