Yu-gi-oh Tcg discussion

Discussion in 'Discussion' started by Nuff' Said, May 16, 2009.

  1. Nuff' Said Banned

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    i though duelist might want 2 converse on ideas for stratedgies and combos.this is also a thread for those who need answers about this game no bragging in anyway. if anybody brags they will be de-repped each time.


    heres 2 of my combos.
    army starvation combo.
    horus the black flame dragon lv. 8, sorcerer of dark magic, ojama trio, ground collapse, lightning vortex and level modulation.
    summon sorcerer of dark magic. activate lightning vortex by discarding horus. play level modulation 2 summon horus. activate ground collapse which will take up 2 spaces of the monster zone. set ojama trio and activate it when ur opponent will summon a monster. results ur opponent cant play any spells or traps or they will a
    be automatically destroyed if u choose. ojama and ground take up all the spaces

    attempted suicide combo
    self destruct button, life equalizer and 2 nutrient z's.

    make sure ur at the required life points 2 activate life equalizer, make sure ur opponent takes more than 2000 lp but u might want to have some defensive traps till they can but then activate self dextruct button which makes u and ur opponent take 7000 lp of damage. activate the 2 nutrient z's. u will be left with 1000 lp and ur opponent 0
     
  2. Cyanide King's Apprentice

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  3. Always Dance Chaser

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    I actually just got into this game. I'm going to a local tournament next Saturday, i'll probably be horrible xD
    I really need to get better cards. I have no money :/
     
  4. Hitokiri Shinigami Shinta The Demon Slayer

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    I'll share a few combos with you...

    Kay, Here goes:

    Combo 1: Evil Hero Dark Gaia OTK

    This OTK relies on the use of three main cards: Evil Hero Dark Gaia, Dark Fusion, and Evil Hero Infernal Gainer.

    1. Activate Dark Fusion to Fusion Summon Evil Hero Dark Gaia.

    2. Normal Summon Evil Hero Infernal Gainer.

    3. Use Evil Hero Infernal Gainer's effect on Evil Hero Dark Gaia : You CAN use Evil Hero Infernal Gainer's effect the turn you use Dark Fusion, because Dark Fusion's effect specified that your monster cannot be targeted as a target by your OPPONENT's card effect.

    4. Attack twice with Evil Hero Dark Gaia and use his effect if attacking an enemy monster.

    5. You can also use Dark Calling on the same turn to summon another Evil Hero Dark Gaia, having the same amount of attack points, but is vulnerable to your opponent's effects.

    * You can get Evil Hero Dark Gaia's attack up to 7500 using cards like The Wicked Dreadroot and Valkyrion the Magna Warrior. With two of these attacks, you have 7000 damage left over. Even if you have to attack through two Blue Eyes White Dragons, you'll still kill the enemy.

    * Dark Fusion makes Evil Hero Dark Gaia immune to a lot of traps and spells for the turn he is summoned. However, he is still vulnerable to non-targeting effects like Torrential Tribute and Mirror Force.

    * Evil Hero Dark Gaia doesn't have to be used to get an OTK. He's a powerful monster in and of himself, so you can just summon him without having Evil Hero Infernal Gainer. The main problem with this is that he won't have Dark Fusion's protection after the first turn.

    You might be tempted to take out Valkyrion the Magna Warrior and The Wicked Dreadroot in lieu of other cards that you can special summon, or maybe use Dark Calling and Return from the Different Dimension or Dimension Fusion in order to get a few strong monsters out with your Evil Hero Dark Gaia. This isn't a very good idea. First of all; in order to remove cards with Dark Calling you'll have to have summoned Evil Hero Dark Gaia anyways, and second of all; in order to use Dimension Fusion you'll have to take your strongest Evil Hero Dark Gaia fusion monsters out and put in much weaker ones. You can use Allure of Darkness and Belial - Marquis of Darkness,Imprisoned Queen Archfiend, and Grinder Golem to help make the deck faster. Another trick to finish off the opponent is to return Evil Hero Dark Gaia to the fusion deck with the Quick-play Spell Dimension Explosion (useful in many situations) and get back some of your removed from play monsters by Dark Calling's effect for example, however, this allows your opponent to get his removed from play monster(s) , so be careful. Another great card to combo with is Trade-In, since You could discard your strong level 8 monsters like Valkyrion the Magna Warrior and Grinder Golem], etc. and get more cards you could benefit from and still use the discarded monster(s) for the effect of Dark Calling

    Basically, if you go that route, all you'll do is give yourself a much weaker Evil Hero Dark Gaia and you'll add more cards to the combo. Not good.

    Combo 2: Dark Magician of Chaos OTK

    The Dark Magician of Chaos OTK relies on 4 Cards:

    * Spell Economics
    * Dimension Fusion
    * Dark Magician of Chaos
    * Cannon Soldier, Catapult Turtle, Mass Driver, or a similar card.

    Start by playing Spell Economics, followed by playing your Cannon Soldier, Catapult Turtle, or Mass Driver and the Dark Magician of Chaos. Sacrifice Dark Magician of Chaos to your Direct Damage monster, removing him from play. Play Dimension Fusion, returning Dark Magician of Chaos and use his effect to get Dimension Fusion. Repeat the process an unlimited number of times and defeat your opponent by dealing unlimited amounts of damage to their Life Points.

    Although the Dark Magician of Chaos OTK only relies on 4 cards, a common card in this type of deck is Reasoning because your opponent will usually choose a level 4 monster this will allow you to retrieve Dark Magician of Chaos very quickly.

    This OTK took a hit in March 2007, when Dimension Fusion was Limited, having already been previously restrained by having Dark Magician of Chaos Limited. It took an even greater hit on May 9th, 2008 when Dimension Fusion was Forbidden in the TCG Advanced Format, in an "emergency" Mid-Format list adjustment.

    This OTK has had many variations, being known for other names depending on the damage inflicting card. For example, Toon Cannon Soldier OTK if using Toon Cannon Soldier (normally the most popular because of Toon Table of Contents) and the new Priestess OTK using Shadowpriestess of Ohm.

    An interesting add-on to the deck is Cyber Valley, which can be used in combo with the above-mentioned cards to draw the entire deck. Possible finishers are Exodia and Chaos Emperor Dragon - Envoy of the End.

    As of the March 2009 lists, The Dark Magician of Chaos OTK is completely dead due to the banning of The Dark Magician of Chaos itself, disabling the core of the strategy.

    Combo 3: Cyber End Dragon/Metamorphosis OTK

    A Cyber End/Metamorphosis OTK relies on using a combo of Cyber End Dragon, Metal Reflect Slime, Metamorphosis and Limiter Removal to decimate the opponent without the need of Cyber Dragon or Polymerization. In order to perform, first set Metal Reflect Slime (It would help to have something that restricts spells such as Imperial Order in play to protect it until your next turn.) Then, next turn activate Metal Reflect Slime. Next, activate Metamorphosis to sacrifice Metal Reflect to instantly summon Cyber End Dragon. Lastly, use Limiter Removal and attack (But remember clear the field fist of opposing spells and traos), then attack directly for the win. In the case your opponent has a monster in play, destroy it with cards such as Lightning Vortex.

    Cards Recommended

    * Cyber End Dragon
    * Metamorphosis
    * Metal Reflect Slime
    * Limiter Removal
    * Imperial Order (To protect Reflect)
    * Lightning Vortex (To destroy monsters if needed)
    * Cards that destroy face-down Spell Cards or Trap Cards

    Combo 4: Chaos Emperor Dragon-Envoy Of The End OTK

    A very powerful, hard to stop OTK which can be achieved very easily. All you need are Chaos Emperor Dragon - Envoy of the End, Primal Seed and one other card. There are two versions of this OTK.

    2nd version: Chaos Emperor Dragon-Envoy Of The End Burn OTK

    Use Painful Choice to get a few DARK and LIGHT monsters in the graveyard and special summon Chaos Emperor Dragon - Envoy of the End. Play Macro Cosmos to remove all cards from play that would go to the graveyard. Play Pot of Greed allowing you to draw 2 cards from your deck. Then play Primal Seed taking back Pot of Greed and another card. Play Pot of Greed again. Then play a second Primal Seed taking back Pot of Greed and the first Primal Seed. Repeat this until you have enough cards in your hand to activate Chaos Emperor Dragon's effect and win the duel.

    Recommended Cards:

    * Chaos Emperor Dragon - Envoy of the End
    * Black Luster Soldier - Envoy of the Beginning
    * Primal Seed
    * Pot Of Greed
    * Sparks
    * Ookazi
    * Macro Cosmos
    * Dimensional Fissure
    * Painful Choice
    * Monster Reincarnation
    * Magician of Faith
    * Dark Magician of Chaos

    I've got some more but I don't wanna stretch this post any longer...
     
  5. Nuff' Said Banned

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    cards needed
    silva warlord of the dark world lightning vortex
    axe of despair

    play lightning and discard silva
    equip axe of despair then attack

    combo 2
    cards needed
    armed samuri ben kei
    mage power
    rod of mind's eye
    fairy meteor crush.

    summon ben kei and equip mage power, fairy meteor crush and rod of mind's eye

    ben kei 500 at-500 def
    rod of minds eye +0 att-def but for each attack to life points it = 1000
    fairy meteor crush inflicts lp damage due to difference between att-def
    mage power boosts att-def by 500 for each spell and trap
    rod helps fairy because when u inflict damage for killing a def- ,ode monster it becomes 1000
     
  6. Hitokiri Shinigami Shinta The Demon Slayer

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    Exchange Of The Spirit OTK:

    The gist of an Exchange of the Spirit OTK Deck is to quickly get as many cards into your Graveyard as possible, before your opponent can fill up theirs, before activating Exchange of the Spirit, and switching both players' Decks with their Graveyards. Ideally, the opponent will have no Graveyard when Exchange of the Spirit is activated, so he/she will lose from a Deck Out during their next turn, thus causing a One Turn Kill, though technically, this strategy is viable as long as you have at least one more card than them and don't mill your Deck for more cards (as, by the time you draw your last card, they would've drawn theirs last turn, and will lose during their next turn). Also, Fiend Comedian works perfectly with this kind of deck, for 2 reasons. The first being that calling the toss correctly removes your opponent's graveyard, allowing you to activate Exchange of the Spirit and deck out next turn. The second being that if you call it incorrectly, your graveyard will fill up with cards quickly and you can activate Exchange of the Spirit sooner. There are many builds for this deck, but the following are some of the more popular cards used:

    Recommended Cards:

    Monster Cards:

    * A Cat of Ill Omen
    * Cyber Jar
    * Elemental Hero Bubbleman
    * Morphing Jar
    * Magical Merchant
    * Makyura the Destructor
    * Penguin Knight
    * Chaos Necromancer

    Spell Cards:

    * Book of Moon
    * Book of Taiyou
    * Bubble Illusion
    * Soul Release
    * Card Destruction
    * Foolish Burial
    * Painful Choice
    * Reasoning
    * Cathedral of Nobles
    * The Cheerful Coffin
    * A Feather of the Phoenix
    * Monster Reincarnation

    Trap Cards:

    * Exchange of the Spirit
    * Fiend Comedian
    * Good Goblin Housekeeping
    * Sixth Sense
    * Needlebug Nest
    * Blasting the Ruins

    Similar to the OTK, the Exchange of the Spirit FTK involves getting 15 cards in your graveyard then activating Exchange of the Spirit on your first turn, and typically using the following cards:

    * Exchange of the Spirit
    * Reasoning
    * Makyura the Destructor
    * The Cheerful Coffin
    * Reckless Greed
    * And a Deck mostly filled with Spell/Trap Cards.

    First, activate Reasoning. This will burn through your Deck and possibly send 15 cards to the Graveyard. Then, activate The Cheerful Coffin and discard Makyura the Destructor. Finally, activate Exchange of the Spirit. Your opponent has no Graveyard, so they are left with no cards in their Deck, and thus they will Deck Out next turn.

    In addition to the afformentioned combination, you can also use Future Fusion to summon Chimeratech Overdragon by sending Cyber Dragon and at least 14 other machine-type monsters to the graveyard,thus fulfilling the condition.And at the start of your opponent's turn activate exchange of the spirit.


    As an alternative, you can replace Makyura the Destructor and The Cheerful Coffin with Cathedral of Nobles in the OCG. This First Turn Kill also makes use of many Deck thinning cards. Examples include:

    * Toon Table of Contents
    * Gather Your Mind
    * Upstart Goblin
    * Legacy of Yata-Garasu
    * Jar of Greed

    As another alternative, you can replace Makyura the Destructor and The Cheerful Coffin with Elemental Hero Bubbleman and Bubble Illusion. One of the best cards to use in a Deck with Exchange of the Spirit, however, is Penguin Knight, so on the off-chance that your opponent can skip his/her Draw Phases or has a full Graveyard, you can shuffle the cards in your Graveyard with the cards in your Deck
     
  7. TheMagicalMisterMistoffelees Professional Crazy

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    Nice copypasta there, Jaden.
    Anyway, I'm more of a strategic player myself, so I use control/burn decks and it works for me. You may want to give it a shot if you think a lot.
     
  8. Nuff' Said Banned

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    Army Starvation DECK
    Monsters:
    don zaloog-3
    cliff the trap remover-3
    menae the thorn-3
    gorge the strong-2
    chick the yellow-3
    needle worm-3
    yata garasu-1
    bistro butcher-3
    dark scorpion burglars-2
    vampire lord-3
    kycoo the ghost destroyer-3
     
  9. TheMagicalMisterMistoffelees Professional Crazy

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    Yeah, but you might want to try something other than monsters. >.>

    I usually arrange all groups at once, instead of assembling them individually.
     
  10. Nuff' Said Banned

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    i didnt get finished editing it. im sorry magic. im going to start a nintendo boycott for their shi@@y internet connection because im beside the d@@ router im using and getting disconnected.

    traps: 15
    magic jammer-2
    trap jammer-2
    magic cylinder-1
    nightmare wheel-3
    needle wall-3
    needle ceiling-2
    scrap iron scarecrow-2

    spells: 15
    mask of the accursed-3
    gravekeeper's servant-3
    axe of despair-3
    fairy meteor crush-3
    deliquent duo-1
    swords of revealing light-1
    swords of concealing light-1

    the monsters add up 30
    all the cards add up to 60