Organization XIII Vs The Servants Note: This is a cross over of the game Kingdom Hearts and the anime Fate/stay night ~Story~ One night at the World That Never Was, Zexion was reading through his lexicon, he found a spell he had not notice before, he cast the spell to see what would happen…nothing happened in the room so he began to wonder what the spell was for. Meanwhile at another part of the world outside the castle a group of worriers from another reality had appeared. Epic souls that had died and given the choice to fight in a war every 60 years in there reality called the Holy Grail War. They are called servants, they adopt there class name during the war to represent there class. Saber, Caster, Archer, Assassin, Lancer, Rider, Berserker. There is usually one from each class for each war but with about 8 of them summoned at the same place that means it’s not another Holy Grail War. So now in an unknown world they join forces to learn where they are ~End of Story~ Characters Note: To make it far for the Fate/stay night servants all Org. XIII members have ups and downs. And you can have two characters to RP with. Organization XIII Xemnas User: Rank: I Element: Nothingness Weapon: Arial Blades Ups: Can use close and ranged attacks, every flexible making it easy to dodge some attacks or attack with his movements Downs: Can not dodge all attacks Xigbar User: Rank: II Element: Space Weapon: Gun Arrows Ups: Can float in the air and can avoid close range fighters, has excellent marksmanship Downs: Has 8 shots for each of his gun arrows, has a slow reload time, has no close range fighting skills what so ever Xaldin User: Rank: III Element: Wind Weapon: Six lances Ups: Is one of the strongest members of Org. XIII, is good at acrobatics Downs: Can easily be overpowered if there are too many enemies fighting him at a time Vexen User: Rank: IV Element: Ice Weapon: Shield Ups: Can freeze some one solid, can make a replica of a fighter from gathering combat data from fighting them, great defense Downs: He’s not really strong, he’s replicas are not as strong as the original Lexaeus User: Rank: V Element: Earth Weapon: Tomahawk Ups: He is a very power Downs: Not really fast Zexion User: Rank: VI Element: Illusions Weapon: Lexicon Ups: Can use magic, can really be helpful when fighting with allies Downs: Can only use counter spells and low level black, not a good psychical fighter Saïx User: Rank: VII Element: Moon Weapon: Claymore Ups: A strong fighter Downs: He gains most of his strength from staying in the light of the moon Axel User: Rank: VIII Element: Fire Weapon: Chakrams Ups: Is a great team fighter Downs: Isn’t the best when fighting alone Demyx User: Rank: IX Element: Water Weapon: Sitar Ups: Can make a great distraction Downs: Coward, not a good fighter, is only skilled in playing the sitar, can’t think for himself, complains too much Luxord User: Rank: X Element: Time Weapon: Cards Ups: Can confuse people, forces all battle to be a game Downs: Easy to hit Marluxia User: Rank: XI Element: Flowers Weapon: Scythe Ups: Is a great close range fighter Down: Not really a team fighter Larxene User: Rank: XII Element: Thunder Weapon: Kunai Ups: Fastest member in the Org., has great flexibility, is strong as well Downs: Is so sadistic that she basically forgets the well being of her allies Roxas User: Rank: XIII Element: Light Weapons: Oblivion Keyblade & Oathkeeper Keyblade Ups: Fast, some what strong, can be very good when working with a team Downs: Is too caring for he’s friends The Servants Saber User: Alignment: Lawful Good True Identity: Arturia Pendragon (also known as King Arthur) Gender: Female Noble Phantasm: A+ + Strength: A Agility: B Mana: A Luck: A+ Talents: Gymnastics, gambling Likes: Good meals, plush lions Dislikes: Bad meals, formal dress, old men Abilities: Magic Resistance Rank: A Cancels any magic below A-rank. In practice, no magi today are able to hurt her. Instinct Rank: A The ability to always "feel" the best course for oneself during combat. This heightened sixth sense is now close to precognition. It reduces by half any obstacles to vision and hearing. Charisma Rank: B Natural talent to command an army. It increases the ability of one's army during mass combat. Charisma is a rare talent, and a B rank is enough to lead a country. Noble Phantasms: Excalibur: Sword of Promised Victor Rank: A+ + Type: Anti-Fortress A celestial sword constructed by the world from the collective wishes of mankind and fueled through a conversion of Mana into photoelectric energy. The area of expulsion appears as a colossal beacon of incandescence, though the vast majority of light is concentrated at the vertex of initial release. Avalon: All is a Distant Utopia Rank: EX Type: Support The hallow scabbard of Excalibur, originally stolen from King Arthur shortly before the Battle of Camlann. Mere possession of this Noble Phantasm bequeaths limited immortality through regenerative stimulation, as well as preventing physical deterioration due to aging. When initiated as a Noble Phantasm, Avalon dissipates into countless particles and immerses its user into a tranquil domain, virtually a "portable fortress". While bounded in this manner, an individual is shielded from all destructive interference in the physical realm, from parallel worlds, and dimensional planes. Avalon transcends even the most advanced sorceries, and is comparable only to "true" magic. Appearance: Saber's Appearance Gilgamesh User: burnitup Alignment: Chaotic Good Class: Archer Gender: Male Noble Phantasm: EX Strength: B Agility: C Mana: B Luck: A Talents: Wealth Likes: Himself, power Dislikes: Himself, snakes Abilities: Charisma Rank: B- He is able to capably inspire and direct armies of any size, instilling them with such pride and passion for him and his objectives that their effectiveness in combat will increase. Noble Phantasms: Gate of Babylon: King’s Treasury Rank: E ~ A+ + Type: Anti-unit A small, plain sword that doubles as spatial key, allowing Gilgamesh to access his vast wealth contained within a vault in the heart of ancient Babylon. Inside this treasury are a myriad of Noble Phantasms collected during the peak of Uruk's civilization. Gilgamesh either throws these weapons or fires them out of his vault like rockets. Any weapons or artifacts discharged by Gate of Babylon return to the vault after an indeterminate amount of time. Because he lacks proficiency with any of these weapons, Gilgamesh will typically only fire the weapons as projectiles; in several instances, Gilgamesh has removed and normally wielded weapons. It is the hurling of these weapons that designate his class as an Archer. Enkidu: Chain of Heaven Rank: Type: Anti-Unit One of the few relics Gilgamesh actually used during his lifetime, this chain was forged specifically to immobilize gods, albeit significantly less effective against opponents with little or no divinity. Though not a true Noble Phantasm, Enkidu is Gilgamesh's most trusted weapon. Enûma Elish: The Star of Creation that Splits Apart Heaven and Earth Rank: EX Type: Anti-World An aphotic, pillar-shaped blade, etched with fine crimson letterings in cuneiform. With an energy output that rivals Excalibur, rotation of Ea's tri-blade segments vacuums and compresses surrounding atmospheric gasses. Upon release, the ensuing cataclysmic blast sunders the foundations of reality, causing a collapse of time and space that disintegrates everything around the area of attack. Ea's material components have no origins in the mortal plane; unlike other weapons, it cannot be replicated. It is the most powerful Noble Phantasm in Gilgamesh's arsenal. Appearance: Gilgamesh's Appearance Archer User: Alignment: True Neural True Identity: Shirō Emiya Gender: Male Noble Phantasm: N/A Strength: D Agility: C Mana: B Luck: E Talents: Tinkering, stewardship Likes: Chores Dislikes: Heroism Abilities: Eye of the Mind (True) Rank: B The ability to effectuate rapid and precise judgments gained through experience and training. Shirō is capable of calmly analyzing situations even during a battle, applying strategy and skills to turn the tables on his favor. As long as there is a 1% chance of victory, he is able to devise a plan to exploit that possibility. Magic Resistance Rank: D The ability to cancel or diminish the effects of sorcery used against oneself. At this rank, spells on the level of those consisting of single lines are cancelled. About as powerful as a basic protective amulet. Sorcery Rank: C- The individual’s skill in traditional spell casting. At this rank, the user has merely learned how to use basic orthodox sorcery. Noble Phantasms: Kanshō and Bakuya: Gàn Jiàng and Mò Yé Rank: C- Type: Anti-Unit An adorned pair of Kan-Dao Chinese falchions, each blade represents the contrasting forces of Yin Yang. Both swords may be thrown like boomerangs, homing in on an unsuspecting target; if one blade is thrown, it will return to a wielder's hand as long as its mate is oppositely held. When strengthened with reinforcement sorcery, the blades will extended nearly twice their original length and take on appearance of tattered feathers; this form is known as Kanshō and Bakuya Overedge. Additionally, each sword provides limited protection against various sorceries. Rho Aias: The Seven Rings that Cover the Fiery Heavens Rank: Type: Support An extremely powerful spiritual aegis and the only defensive Noble Phantasm Archer has skill with. Originally a huge bronze shield coated with seven layers of tanned ox hide, activation of this Noble Phantasm materializes seven consecutive prismatic flower petals, which each petal emulating the protective strength of a fortress. Amidst legendary Noble Phantasms artifacts, Rho Aias is renown for having exceptional and unsurpassed resistance against all types of spears. Hrunting: The Hound of the Red Plains Rank: Type: Anti-Unit A thick, serrated jet black sword. When fired as a Broken Phantasm, Hrunting actively seeks out the most direct route to its target so long as Archer continues to aim at the target. It will continue to home in even if its blade is evaded, deflected, or blocked. This Noble Phantasm will also penetrate obstructions of its fight path, and it possesses enough power to bypass four layers of Rho Aias. Appearance: Archer's Appearance Rider User: Alignment: Chaotic Good True Identity: Medusa Gender: Female Noble Phantasm: A+ Strength: C Agility: B Talents: Equestrianism, acrobatics, stalking Likes: Reading, Snakes Dislikes: Mirrors, height measurements Abilities: Mystic Eyes Rank: A+ An ability innate to a creature’s being, special eyes with some manner of power to affect the outside world. Rider’s eyes, Cybele, carry with them the power of petrification. Ranked as Jewel among the Noble Colors, they are capable of turning anyone in her range of vision to stone regardless of her own will. It is not necessary for the target to even look at her, and she is incapable of shutting off her power. A high enough Mana stat is necessary to defend against them. At this rank, anyone below B rank will be instantly petrified, and even those who might resist it will be subject to reduced stats by one rank. Riding Rank: A+ The ability to ride beasts and vehicles. At this rank, she is capable of handling any form of mount be it an animal or an object, even creatures on the level of Divine Beasts. The only thing beyond her skills is those belonging to the race of dragons. Magic Resistance Rank: B The ability to cancel or diminish the effects of sorcery used against oneself. At this rank, spells on the level of those consisting of three or less lines will be cancelled, and even greater incantations will suffer penalties. Servants of the Rider class don’t normally have this skill. Divinity Rank: E- The level of divinity present in a creature’s blood. Being categorized as a monster, Rider has lost nearly all her divine essence. Noble Phantasm: Blood Fort Andromeda: Outer-Seal. Temple of Blood Rank: B Type: Anti-Fort By using her blood as a material component, Rider is able to create a crimson dome-shaped barricade around her foes. Victims trapped within this enclosure are dissolved into a slurry of blood and organic ooze, which is later absorbed by Rider as Mana. Although such a Noble Phantasm is effective at cutting off escape routes for fleeing enemies, its primary function is the accumulation of Mana. Use of this Noble Phantasm damages the Mana circulation of an area, limiting its usage in a single area. Breaker Gorgon: Self-Seal. Temple of Darkness Rank: C- Type: Support The visor Rider wears over her Mystic Eyes is a Noble Phantasm, designed to allow management of the power emitted from her gaze. The visor functions by sealing the user's eyes within a self-contained world. The potency of this ability is so enormous that petrification occurs regardless of whether or not an individual looks into her eyes. Bellerophon: Bridle of Chivalry Rank: A+ Type: Anti-Fort A golden harness and saddle, effective only when fastened around Rider's mount the mythical winged horse Pegasus. When used in conjunction with Bellerophon, all of Pegasus attributes are increased by one rank. The buffets from Pegasus' wings are capable of generating massive shock waves, which raze infrastructure and lacerate the bodies of living beings. The conjuring of a legendary beast is considered to rival the greatest of Noble Phantasms, and is done independently of Bellerophon. Appearance: Rider's Appearance Berserker User: Alignment: Chaotic Mad True Identity: Hercules Gender: Male Noble Phantasm: B Strength: A+ Agility: A Mana: A Luck: B Talents: None; Mad Enhanced Likes: None; Mad Enhanced Dislikes: None; Mad Enhanced Abilities: Mad Enhanced Rank: B Rank-up for all parameters, but loses most of his sanity. Battle Continuation Rank: A The ability to stay alive. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow. Bravery Rank: A+ Ability to ignore any mental interference such as coercion, confusion, or illusions. It also has the effect of increasing damage when fighting unarmed, but since he has gone mad through his class ability, he cannot use this skill. Divinity Rank: A Strength of one's god-like nature. The more godlike blood possessed, the higher this stat becomes. As the son of Zeus, the leader of the gods, and having been accepted as one of the gods after his death, the divinity of Hercules can be said to be of the highest class. Noble Phantasms: God Hand: The Twelve Labours Rank: B Type: Support A divine blessing in honor of his deeds in life, Berserker's flesh has become extremely durable, granting invulnerability to any attack below the rank of "A". Furthermore, he has an accelerated regeneration rate, and can not only neutralize normally fatal injuries, but resurrect himself from death eleven times, granting him a total of twelve lives. Berserker's rugged hide and dark complexion are consequences of this sorcery. Appearance: Berserker's Appearance Caster User: Alignment: Neutral Evil True Identity: Medea Gender: Female Noble Phantasm: C Strength: E Agility: C Mana: A+ Luck: B Talents: Plotting, crafting Likes: Reticent men of sincerity, girls in adorable clothes Dislikes: Muscles Abilities: Territory Creation Rank: A Creation of a magical territory that amplifies one's abilities as a magus. A rank grants the user the ability to create a magical temple, which is more powerful then a workshop. Idem Construction Rank: A The expertise to create magical items. At this level she can produce healing potions that grant limited immortality. High-Speed Divine Words Rank: A Allows the activation of magic without connecting the Magic Circuits or incantating spells. Even great magic can be activated with just a single action. It is a language from the age of the gods, so modern humans cannot pronounce it. Noble Phantasms: Rule Breaker: All Codes Must be Destroyed Rank: C Type: Anti-Unit An iridescent and jagged dagger with no exceptional offensive properties, though it possesses the unique ability of dispelling any sorcery cast upon a pierced target. This knife reduces enchantments, sorcerous contracts, and spiritual bodies to their component materials. However, Rule Breaker is ineffective against other Noble Phantasms. Appearance: Caster's Appearance Lancer User: Alignment: Lawful Neutral True Identity: Cú Chulainn Gender: Male Noble Phantasm: B Strength: B Agility: A Mana: C Luck: E Talents: Diving, fishing, rock climbing Likes: Absurd promises Dislikes: Cunning, betrayal Abilities: Magic Resistance Rank: B Nullifies all magic that requires less than two verses. Cannot block large-scale magic such as great magic or ritual magic. Battle Continuation Rank: A Does not give up easily. It allows for battle even on the verge of death, and allows the user to stay alive until they receive a clearly fatal blow. Restart Rank: C The ability to escape battle. It can also turn an unfavorable battle to the beginning (turn 1), and restores the conditions of techniques to their initial states. Noble Phantasms: Gáe Bolg: The Spear of Impaling Barbed Death Rank: B Type: Anti-Unit An ability that inverts the concept of causality, creating a phenomenon where the spear is thrust only after it has made contact with a target. When the true name of Gáe Bolg is invoked, the opponent has already been pierced before the attack is initiated, regardless of the path the strike must follow to reach its target. Agility is meaningless in avoiding this ability; the only defense is a high degree of luck, which alters fate ahead of time. In spite of this destiny-interference property and its accuracy, use of Gáe Bolg is economical, consuming so little Mana it can be used seven times without pause for recharge. Gáe Bolg: The Spear of Striking Death Flight Rank: B+ Type: Anti-Fort This technique utilizes the full potential of Gáe Bolg's curse, converting Mana into energy and releasing the accumulated power on contact after the spear is hurled. In contrast to the Impaling Barbed Death property, the Striking Death Flight is far less accurate, but it puts greater emphasis on raw power and has a wider area of impact, similar in concept to detonating an explosive device. Appearance: Lancer's Appearance Assassin User: Alignment: Neutral Evil True Identity: Sasaki Kojiro Gender: Male Noble Phantasm: N/A Strength: C Agility: A+ Mana: E Luck: A Talents: Swordsmanship Likes: Nature’s beauty Dislikes: Nothing Abilities: Transparency Rank: B+ Clear and serene. A barrier that nullifies mental intervention. Since he is not an assassin, he cannot use the Assassin Ability, Presence Concealment, but he can conceal his presence as a master of Martial Arts. Knowledge of Foremost Harmony Rank: B A special ability that prevents reduction of the effectiveness of an attack, no matter how many times it is used on the same opponent. Attacks will not be perceived by the opponent. Noble Phantasms: Tsubame Gaeshi Rank: Type: Anti-Unit Assassin does not possess a Noble Phantasm, though Tsubame Gaeshi is equivalent in power to one. It is an attack that bends the laws of physics to cause what is known as a Dimensional Refraction Phenomenon, which consists of three unavoidable, simultaneous strikes from different directions. Unlike the techniques of other Servants, Tsubame Gaeshi requires no additional Mana beyond what Assassin needs to move, although a level foundation is necessary to ensure perfect execution. Appearance: Assassin's Apearance ~Rules~ ~One~ Romance is allowed but keep it at a PG-13 level. And you can make a relationship with enemy characters. ~Two~ No God Moding ~Three~ You can’t control someone else’s character unless they give you permission.