Digital Art My first animated avatar - Riku KH3D! :)

Discussion in 'Arts & Graphics' started by StVen, Oct 22, 2011.

  1. StVen Merlin's Housekeeper

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    Here it is!

    [​IMG]

    Feel free to leave feedback! :) As you can see the frame rate is really horrible not as smooth but hopefully you can see the changes. Since the forum has restriction about avatars, I can't use it so if you guys wanted it. You can use it regardless. XD

    I used Paint.net to edit and UnFREEz to animate.
     
  2. Sumi suicidé

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    Well, it took me a while to figure out what was animated. The fr is slow, but more important is the gross white stuff left around Riku. Erase that. Also, the lack of a background ended up making it look choppy rather than cool. I recommend trying out GIMP and Photoshop and checking out some animation tuts for them.
     
  3. Daxa~ #stalker

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    So.
    I was going "this is not animated!" and then had a heart attack when his eyes changed colour.
    Yup.
    But I do like it....its interesting I guess,and the mystery of actually relising what is animated is,eh...fun?
    But one thing I dont like is the border around it. Or whatever you call that bit at the side of the picture. It just makes it look really untidy,and like no effort was put into the end result.
    But meh,overall t'was nice work dear.
     
  4. Mixt The dude that does the thing

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    I would say the three big points for me here are
    1. The render should be cleaner here (or as Stearinlys put it, get rid of the gross white stuff around Riku).
    2. The changes to the eye need to be uniform. Every pixel need to change color little by little rather than having a few pixels change dramatically in each frame.
    3. The GIF really needs to be optimized. I'm guessing you don't have a good idea on how to optimize a GIF so I'll go and explain that real quick.

    When a GIF makes a new frame it is done with either the command "combine" or "replace." Combine will take the previous frame and just put the new one on top of it, where as replace will scratch what is there and just put the new frame down alone. Why is this important? Well Combine allows you to make changes only where you need them instead of redoing the whole image thus saving the size of each frame. In this case, the only changes are to Riku's eyes so you could save space by simply making the new frames of just his eyes.

    I was too lazy to clean up the render, but this is an example of utilizing the other two points on this GIF

    [​IMG]

    That ended up being 25 KB instead of your original 275 KB