KH2FM Hack: vs Terra and Aqua Lingering Spirits

Discussion in 'Video Showcase' started by Gultigargar, Jul 22, 2011.

  1. Gultigargar Hollow Bastion Committee

    Joined:
    Oct 25, 2009
    Location:
    Europe, Denmark
    25
    591
    I've been wanting to do this for a while, but one thing stood in my way: If you texture mod one character, you texture mod all instances of the character. This means I can't texture mod Terra into Aqua and then make a copy Terra. The alternative was to add another boss to the fight and change its model/animations/etc. However, Terra seems to be very picky about who he canbe replaced with. By pretty much pure chance, I discovered that Hercules works. (Still not sure what makes characters work/not work. I'm guessing it's the amount of textures they have...?)

    [video=youtube;OzCJrnTL7WY]http://www.youtube.com/watch?v=OzCJrnTL7WY[/video]
    This video is obsolete! The codes below have been improved from what is shown in the video!

    As you can see, it's hardly a perfect code. Hercules has no aerial attacks, so the attacks we can use are limited. Coupled with that, Terra's hitboxes are kind of weird. His 3-hit ground combo is pretty much the only one with hitboxes (if you're using animation mod). Still, I think it's a pretty unique hack, and I thought I'd share it with you guys.

    XEEYNAMO REV-5
    Code:
    PARTY
    11ce0b6a 000009e7
    11ce0b6c 00000910
    
    MODEL/EFFECTS/HITBOXES/SOUND
    2119b658 00c38e90
    2119b698 00caf22c
    21286658 00cafe80
    21286678 00f57ec0
    
    TEXTURES
    211c7764 00c36cc0
    211c77f4 00c69540
    211c7884 00bfecc0
    211c7914 00c89540
    
    SIZE
    21ad85f0 3F500000
    
    ANIMATIONS
    21320658 00f5c620
    21320678 00f618d0
    21320688 00f69bc0
    21320698 00f6f750
    213206a8 00f74050
    213206f8 00f7ae70
    21320708 00f84df0
    21320718 00f8e580
    21320728 00f97cb0
    21320738 00fa1360
    21320748 00faaa80
    21320758 00fb5100
    21320768 00fbb790
    21320778 00fc9010
    21320788 00fcf760
    213212e8 010160c0
    213212f8 00fecb80
    21321308 00fecb80
    21321318 0112efb0
    21321328 010a6ac0
    21321028 01090bb0
    21321038 01090bb0
    21321048 01090bb0
    213214c8 010a6ac0
    
    - Party/model/effects must e activated in cutscene.
    - Textures/size can be activated either in cutscene or in battle. Might be best in battle if you're trying for PS2.
    - Animations must be activated in battle.

    MAJIK/UNPATCHED
    Code:
    PARTY
    11ce0b6a 000009e7
    11ce0b6c 00000910
    
    MODEL/EFFECTS/HITBOXES/SOUNDS
    2119a658 00c37e90
    2119a698 00cae22c
    21285658 00caee80
    21285678 00f56ec0
    
    TEXTURES
    211c6764 00c35cc0
    211c67f4 00c68540
    211c6884 00bfdcc0
    211c6914 00c88540
    
    SIZE
    21ad85f0 3F500000
    
    ANIMATIONS
    2131f658 00f5b620
    2131f678 00f608d0
    2131f688 00f68bc0
    2131f698 00f6e750
    2131f6a8 00f73050
    2131f6f8 00f79e70
    2131f708 00f83df0
    2131f718 00f8d580
    2131f728 00f96cb0
    2131f738 00fa0360
    2131f748 00fa9a80
    2131f758 00fb4100
    2131f768 00fba790
    2131f778 00fc8010
    2131f788 00fce760
    213202e8 010150c0
    213202f8 00febb80
    21320308 00febb80
    21320318 0112dfb0
    21320328 010a5ac0
    21320028 0108fbb0
    21320038 0108fbb0
    21320048 0108fbb0
    213204c8 010a5ac0
    
    - Party/model/effects must e activated in cutscene.
    - Textures/size can be activated either in cutscene or in battle. Might be best in battle if you're trying for PS2.
    - Animations must be activated in battle.

    I have not been able to get this to work on my PS2, though in theory the code should work work... Maybe I'm just activating the codes at the wrong times. Either way, if any of you can get this to work on your PS2, I'd appreciate it if you would tell me how you did it.
     
  2. NarutoSuperKubii Chaser

    Joined:
    Aug 6, 2008
    164
    Nice video dude I like it, also I think its just cause Terra is the most difficult character some codes just wont work regardless so sometimes they don't work for no reason other than the game cant handle/read it right.
     
  3. ♥♦♣♠Luxord♥♦♣♠ Chaser

    Joined:
    Jan 13, 2009
    1,773
    That looks rather awesome. Keep up the good work.
     
  4. Shinichi Izumi Totally Pink and stuff

    Joined:
    Jan 27, 2011
    Location:
    The Place.
    196
    preety cool, aqua's atacks are awesome
     
  5. Gultigargar Hollow Bastion Committee

    Joined:
    Oct 25, 2009
    Location:
    Europe, Denmark
    25
    591
    Bumping this thread real quick. I figured out how to properly transfer hitboxes, which means "Aqua" can use more attacks now. This makes the battle a lot harder, though.

    The codes in the OP are the new, updated ones with proper hitboxes. Have fun!