Kingdom Hearts I need help! Can't beat Kurt Zisa in Agrabah!

Discussion in 'Kingdom Hearts Help' started by XStormX, Sep 22, 2008.

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  1. XStormX Moogle Assistant

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    I need help with the secret Boss "Kurt Zisa" in Agrabah! Any guides? Suggestions? Anything?! Please help!:bangbang:
     
  2. Scott Pilgrim Banned

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    Here you go.

    Forms of battle

    Kurt Zisa fights in three forms, each with different attacks.
    Prowl Mode
    In stage 1, Kurt Zisa wields two glowing spheres in each of its top hands. Magic is unusable for the group, even Sora. Kurt Ziza uses nothing but physical attacks in this form. The spheres in his hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage 2.
    Stunned Mode
    Kurt Zisa will become stunned and fall into a sitting position and his head will coil out like a snake. Kurt Zisa is vulnereable now and Sora can harm his 5 bars now. His only attack is weak bite attack. After a while, Kurt Zisa will turn into stage 3.
    Shield Mode
    In stage 3, Kurt Zisa will cast Protect and Float on himself. As he is hovering around the arena. He will shoot thunderbolts at the party and make fireballs rise from the ground. Sora can only damage the shield through magic. Summon spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, Kurt Zisa will go into stage 2 again. After a while, stage 1 will commence again.
    After Stage 3
    The battle continues like this until Kurt Zisa is defeated.
    Tips
    Since Kurt Zisa is a very difficult boss to defeat, it is suggested to Summon Tinker Bell right before Magic is unusable, so if Sora is defeated, he will have another chance.
    Attacks

    This section lists Kurt’s attacks according to what mode Kurt uses them.
    [edit]While Kurt is In Prowl Mode
    Kurt’s most damaging attacks come while he is in Prowl Mode. Here they are and how to deal with them: ---
    Silencega
    Kurt casts this powerful spell every time he enters Prowl (including the first seconds of the battle). When he casts this spell, you will be unable to cast magic spells, so healing can become a problem very fast. Your best bet is to simply have a strong manual weapon and plenty of healing items in your items list, or summon Tinkerbelle as quickly as possible before it takes effect. Silencega loses its effect when Kurt leaves Prowl mode.
    Mad Dash
    Kurt will lunge toward Sora and friends if the distance between them becomes too great. Roll toward Kurt slightly to the left or right to avoid his blades (but don’t roll too far past him) to be in a good spot to pound away at his energy orbs.
    Roundhouse
    This action is both an attack and a defense. Kurt will spin his two blades quickly around his body while standing in one spot. The spinning blades will repel attacks coming from the other side and knock Sora away if he tries to run past them. To avoid damage, either stand close to Kurt’s legs or roll away from him.
    Spinning Blade
    Kurt will jump in the air and begin to spin quickly. He will then swoop down on Sora. If he comes at Sora spinning vertically (like a wheel), wait for him to approach and dodge roll quickly to the left or right the moment he is about to hit. If he comes at you spinning horizontally (like a frisbee), simply high jump over him before impact. Its also good to dodge roll under him once hes more up like hes aiming for your head. It may help to stand at the top of a dune before trying this so that you will fall into the valley and Kurt will glide over you. Also stay close to the wall and stay under Zisa before he comes down at you.
    While Kurt is in Defenseless Mode
    Kurt may be knocked off his feet, but he isn’t out for the count in Defenseless mode.
    Whip Lash
    This desperate flailing of Kurt’s neck may damage Sora if the head strikes him, but not much.
    While Kurt is in Shield Mode
    Some of Kurt’s most spectacular offensive spells are cast in this mode. Here they are and how to deal with them:
    Fire Orb
    Kurt will signal this attack by rotating his arms and a design will appear on the front of this shield. He will hover around the battlefield as balls of fire appear randomly throughout the playing field. The balls explode into flame after a certain period or if Sora touches them. Just avoid the fire balls and try not to do anything that requires Sora to stand still (such as cast a Spell or Heal). Also about when they appear you can hit them and they will do some damage to him.
    Twister
    Kurt will call forth a powerful desert cyclone to engulf Sora. If you pay close attention to Kurt’s arms, you will see him do a ‘lift up’ motion as if raising the storm out of the ground just before it happens. If Sora is trapped in the cyclone, simply roll out of it. the Twister will not chase after Sora once he’s free.
    Meteor Swarm
    Kurt will summon balls of dark energy out of the ground. The ground will appear to bubble as the balls burst in and out of the ground. Kurt will also hurl huge balls of darkness at Sora at the same time, making it difficult to dodge completely. Kurt likes to call Meteor Swarm in conjunction with other attacks for a double assault.
     
  3. Mixt The dude that does the thing

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    He basically has two modes, one seals magic, and the other blocks physical attacks. In some guides it's called the physical mode and magic mode, in the above guide it's called prowl and sheild. Each time you pull him out of a phase he will be stunned so you can attack him and then he will go to his other phase. As his HP drops lower and lower he becomes stronger so allways be on guard.

    On a final note since for half of this battle you can't heal with magic items are a must. Since this is debatably the hardest match with all three part members this is your best chance to dust off those mega items. Without a doubt you should have the potions for health but you may also want to look into elixers or ethers because even with the orb dropping MP from attacks it can be a long, annoying, and possably deadly process to rely on that to give you the MP you need.
     
  4. XStormX Moogle Assistant

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    Thanx for the help! XD

    P.S. What about the "Phantom"? He's quite difficult too. Basically all I know is that you have to use a certain type of attack on him according to what color his orb is. But how do I get past that one magic spell he casts at the beginning of the battle?
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  5. Mixt The dude that does the thing

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    It's imposable to get around the spell entirely, what you need to do is cast stop on the clock throughout the entire battle. And the phantom is the only reason I said that Kurt Zisa was debatably the hardest team battle. My vote goes to Zisa for hardest though, the Phantom learns a new move about half way through but other than that it's just an endurance match. With Kurt Zisa you can't use one strategy and each time he goes back to a phase it is harder than last time around.
     
  6. dman.sora Destiny Islands Resident

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    Yeah Phantom was pretty hard. Especially on hard mode! If you don't have a good strategy he'll take you out right away! And I agree with mixt as far as the hardness goes. Kurt used to always kill me once I had like two bars to go! You need to constantly change your strategy to stay in the lead! Have you beaten Sephiroth or the Ice Titan yet? They're considerably hard as well.
     
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