Posting here on behalf of NarutoSuperKubii to let you know that everything seems to be set to private for "Coder" members. It seems he has no permissions to do anything.
It's a status mod for Dual Wield Roxas, which does not affect Riku in any way and really shouldn't be in there at all. I'm guessing it's an oversight on Aurangzeb's part, his codes did tend to be a bit... messy... at times.
KH1FM Music Mod 102c1378 0000xxxx - normal 102c137c 0000xxxx - combat Can't remember if setting the values to 0000 works, but give it a try.
I had Terra and the Mickey partner in the same room, and then I just transferred Mickey's model + animations onto Terra (same method used when...
...or just use this: Code: Universal Role Mod (Turns everything that is role A into role B) Player is: 2036C3DC XXXXXXXX Party Members are: 2036C3E0 XXXXXXXX NPCs are: 2036C3E4 XXXXXXXX Bosses are: 2036C3E8 XXXXXXXX Enemies are: 2036C3EC XXXXXXXX Weapons are: 2036C3F0 XXXXXXXX Partners are: 2036C400 XXXXXXXX Large Bosses are: 2036C40C XXXXXXXX Summons are: 2036C428 XXXXXXXX Tough Enemies are: 2036c430 XXXXXXXX 0016F154- Player 0016F164- Party Member 0016F298- Neutral 0016F17C- Boss 0016F1A4- Enemy 0016F1F4- Partner 0016F244- Large Boss 0016F350- Summon 0016F3A0- Tough Enemy
Universal Role Mod (Turns everything that is role A into role B) Player is: 2036C3DC XXXXXXXX Party Members are: 2036C3E0 XXXXXXXX NPCs are: 2036C3E4 XXXXXXXX Bosses are: 2036C3E8 XXXXXXXX Enemies are: 2036C3EC XXXXXXXX Weapons are: 2036C3F0 XXXXXXXX Partners are: 2036C400 XXXXXXXX Large Bosses are: 2036C40C XXXXXXXX Summons are: 2036C428 XXXXXXXX Tough Enemies are: 2036c430 XXXXXXXX 0016F154- Player 0016F164- Party Member 0016F298- Neutral 0016F17C- Boss 0016F1A4- Enemy 0016F1F4- Partner 0016F244- Large Boss 0016F350- Summon 0016F3A0- Tough Enemy
You need to work on your hands. Pretty much all of the look really weird.
OK, I see. Being able to easily read the pose is pretty important, though, and a frontal view makes this it hard to tell this one. You could try either chaning the pose or try making the drawing be from another angle. I usually do a few sketches from different angles to try and see what works. I'm assuming those shards are in front of him? It's hard to tell where they are when we have no frame of reference for their size, so I'd suggest drawing a few next to him that are smaller, so we can tell that the others are in front.
You have partially covered up your two characters with light reflections in the first one and smoke in the second. In my humble opinion, you should try to keep that at a minimum, as it kind of takes the viewer's attention away from the characters that are supposed to be the very thing you want to show us. Also, nice composition in the second image. However, the first one is a bit odd. I can't really tell what Crystal-Guy is doing, and he's kind of small considering it's a picture of him. I can see that you want to show off the whole character, but just keep in mind that sometimes you can make more dynamic images by only showing part of them, like so: I generally like the second one of the guy with the bow, but if I were you, I would crop away maybe half of the space between his head and the top of the drawing. Feels weird to have such a big open space with nothing in it.
You can only relocate to areas in the same world. The Castle Oblivion map is in the Hollow Bastion world. Memory's skyscraper is not. And for the record, most relocations mess up your spawning coordinates, meaning there's a high probability you will spawn outside the map bounds and fall endlessly.
Code time. I think we already have some of these on the front page, but there are more here, and with (hopefully) a more in-depth explanation. Code: [U]Character Slot Stats Mod[/U] ------------------------- Slot 2 (SOLO BOSS BATTLES) ------------------------- HP 11C6C4E8 0000????- Current 11C6C4EC 0000????- Max Str 01C6C670 000000?? DEF 01C6C674 000000?? Resistances 21C6C690 XXYYZZWW 21C6C694 0064AABB ------------------------- Slot 3 ------------------------- HP 11C6C280 0000????- Current 11C6C284 0000????- Max STR 01C6C408 000000?? DEF 01C6C40C 000000?? Resistances 21C6C428 XXYYZZWW 21C6C42C 0064AABB ------------------------- Slot 4 (TEAM BOSS BATTLES) ------------------------- HP 11C6C018 0000????- Current 11C6C01C 0000????- Max Str 01C6C1A0 000000?? DEF 01C6C1A4 000000?? Resistances 21C6C1C0 XXYYZZWW 21C6C1C4 0064AABB ------------------------- Slot 5 ------------------------- HP 11C6BDB0 0000????- Current 11C6BDB4 0000????- Max STR 01C6BF38 000000?? DEF 01C6BF3C 000000?? Resistances 21C6BF58 XXYYZZWW 21C6BF5C 0064AABB ------------------------- Slot 6 ------------------------- HP 11C6BB48 0000???? 11C6BB4C 0000???? STR 01C6BCD0 000000?? DEF 01C6BCD4 000000?? Resistances 21C6BCF0 XXYYZZWW 21C6BCF4 0064AABB ------------------------- Slot 7 ------------------------- HP 11C6B8E0 0000???? 11C6B8E4 0000???? STR 01C6BA68 000000?? DEF 01C6BA6C 000000?? Resistances 21C6BA88 XXYYZZWW 21C6BA8C 0064AABB ------------------------- Slot 8 ------------------------- HP 11C6B678 0000???? 11C6B67C 0000???? STR 01C6B800 000000?? DEF 01C6B804 000000?? Resistances 21C6B820 XXYYZZWW 21C6B824 0064AABB ------------------------- Slot 9 ------------------------- HP 11C6B410 0000???? 11C6B414 0000???? STR 01C6B598 000000?? DEF 01C6B59C 000000?? Resistances 21C6B5B8 XXYYZZWW 21C6B5BC 0064AABB ------------------------- Slot 10 ------------------------- HP 11C6B1A8 0000???? 11C6B1AC 0000???? STR 01C6B330 000000?? DEF 01C6B334 000000?? Resistances 21C6B350 XXYYZZWW 21C6B354 0064AABB ------------------------- Slot 11 ------------------------- HP 11C6AF40 0000???? 11C6AF44 0000???? STR 01C6B0C8 000000?? DEF 01C6B0CC 000000?? Resistances 21C6B0E8 XXYYZZWW 21C6B0EC 0064AABB ------------------------- COMMENTS ------------------------- Maximum value for current HP is *0D48* Setting value for max HP to *2EE0* makes bosses AI harder (Start in desperation mode) (Misc fact: The Max-HP values for most endgame/data bosses is 0D48) Max Strength is FF (Hex for 255) Max Defense is FF (Hex for 255) Resistances: 64 = full damage 00 = no damage C8 = double damage 32 = half damage ...etc. XX - Thunder Resistance YY - Ice Resistance ZZ - Fire Resistance WW - Physical Resistance AA - Light Resistance BB - Darkness Resistance ------------------------- "What the **** does "Slot #" mean?" It means the slot the character is currently occupying. What slot each character is in depends on what is on-screen. Players, party members, and AI partners take priority. The playable character is always in slot 1. If you have two party members with you they take up slots 2 and 3. If there's a boss present, he'll then take slot 4. If you have no party members with you, the boss will take slot 2, as it is no longer occupied. I hope that makes sense. These are mostly intended for messing with bosses'/enemies' stats, but they can affect party members too. (Or, at least the HP codes can. Haven't really tested strength/defense/resistances).
[U]Character Slot Stats Mod[/U] ------------------------- Slot 2 (SOLO BOSS BATTLES) ------------------------- HP 11C6C4E8 0000????- Current 11C6C4EC 0000????- Max Str 01C6C670 000000?? DEF 01C6C674 000000?? Resistances 21C6C690 XXYYZZWW 21C6C694 0064AABB ------------------------- Slot 3 ------------------------- HP 11C6C280 0000????- Current 11C6C284 0000????- Max STR 01C6C408 000000?? DEF 01C6C40C 000000?? Resistances 21C6C428 XXYYZZWW 21C6C42C 0064AABB ------------------------- Slot 4 (TEAM BOSS BATTLES) ------------------------- HP 11C6C018 0000????- Current 11C6C01C 0000????- Max Str 01C6C1A0 000000?? DEF 01C6C1A4 000000?? Resistances 21C6C1C0 XXYYZZWW 21C6C1C4 0064AABB ------------------------- Slot 5 ------------------------- HP 11C6BDB0 0000????- Current 11C6BDB4 0000????- Max STR 01C6BF38 000000?? DEF 01C6BF3C 000000?? Resistances 21C6BF58 XXYYZZWW 21C6BF5C 0064AABB ------------------------- Slot 6 ------------------------- HP 11C6BB48 0000???? 11C6BB4C 0000???? STR 01C6BCD0 000000?? DEF 01C6BCD4 000000?? Resistances 21C6BCF0 XXYYZZWW 21C6BCF4 0064AABB ------------------------- Slot 7 ------------------------- HP 11C6B8E0 0000???? 11C6B8E4 0000???? STR 01C6BA68 000000?? DEF 01C6BA6C 000000?? Resistances 21C6BA88 XXYYZZWW 21C6BA8C 0064AABB ------------------------- Slot 8 ------------------------- HP 11C6B678 0000???? 11C6B67C 0000???? STR 01C6B800 000000?? DEF 01C6B804 000000?? Resistances 21C6B820 XXYYZZWW 21C6B824 0064AABB ------------------------- Slot 9 ------------------------- HP 11C6B410 0000???? 11C6B414 0000???? STR 01C6B598 000000?? DEF 01C6B59C 000000?? Resistances 21C6B5B8 XXYYZZWW 21C6B5BC 0064AABB ------------------------- Slot 10 ------------------------- HP 11C6B1A8 0000???? 11C6B1AC 0000???? STR 01C6B330 000000?? DEF 01C6B334 000000?? Resistances 21C6B350 XXYYZZWW 21C6B354 0064AABB ------------------------- Slot 11 ------------------------- HP 11C6AF40 0000???? 11C6AF44 0000???? STR 01C6B0C8 000000?? DEF 01C6B0CC 000000?? Resistances 21C6B0E8 XXYYZZWW 21C6B0EC 0064AABB ------------------------- COMMENTS ------------------------- Maximum value for current HP is *0D48* Setting value for max HP to *2EE0* makes bosses AI harder (Start in desperation mode) (Misc fact: The Max-HP values for most endgame/data bosses is 0D48) Max Strength is FF (Hex for 255) Max Defense is FF (Hex for 255) Resistances: 64 = full damage 00 = no damage C8 = double damage 32 = half damage ...etc. XX - Thunder Resistance YY - Ice Resistance ZZ - Fire Resistance WW - Physical Resistance AA - Light Resistance BB - Darkness Resistance ------------------------- "What the **** does "Slot #" mean?" It means the slot the character is currently occupying. What slot each character is in depends on what is on-screen. Players, party members, and AI partners take priority. The playable character is always in slot 1. If you have two party members with you they take up slots 2 and 3. If there's a boss present, he'll then take slot 4. If you have no party members with you, the boss will take slot 2, as it is no longer occupied. I hope that makes sense.
Aaah, I see. I didn't mean to imply that you shouldn't draw anime, I just think you learn more from looking at what the old masters did. I actually like your drawings, so I just thought it was a shame if you didn't develop your skills as much as you should, but I was obviously wrong about that. I totally get wanting to take a break form classic drawing. If you're going to continue with anime, I'd recommend taking a look at some of the work done by Production I.G. IMO, they are one of the best studios out there.
If you're going to use "references," you should go with guys like Michelangelo or Leonardo da Vinci. Copying anime stuff won't get you far.
No More Heroes 1 and 2, Xenoblade Chronicles, and Okami (if you haven't played it).
Bumping thread with more scans (which I've also edited into the OP now). My scanner had trouble with some of the paper I was using, so some of the drawings don't look so great. Actor Croquis Spoiler Spoiler Portrait Spoiler Church Spoiler More misc stuff Spoiler More nude croquis drawings http://gultigargar.deviantart.com/art/Croquis-7-276625747?q=gallery:gultigargar/12067055&qo=6 http://gultigargar.deviantart.com/art/Croquis-8-276625932?q=gallery:gultigargar/12067055&qo=5 http://gultigargar.deviantart.com/art/Croquis-9-276626081?q=gallery:gultigargar/12067055&qo=4 Nude long-study http://gultigargar.deviantart.com/art/Long-study-1-276626475?q=gallery:gultigargar/12067055&qo=3
Hey there, thanks for stopping by. I'm in the process of throwing together a portfolio which I will use to apply for an animation school. I've spent the last 4½ months on a drawing course (which I started a thread for, but then eventually left to die, as I: (a) Didn't have any scanner, only my iPod cam, and (b) Spent all my time drawing. What I more or less need from you is to let me know which drawings you think are best and/or should be put in my portfolio (and perhaps also if there are any drawings you think I shouldn't use). Criticism and such is also welcome, but since I am pretty much done with these drawings (and because there are so many of them), please keep it to what I should do in general to improve (Better proportions? Poses too stiff? Etc.), instead of analyzing each individual drawing. A lot of the drawings are of nude models, so I'll be linking to them instead of posting them directly. The rest of the drawings are in spoiler tags, not because of nudity, but because they're pretty big. Our guest teacher's dog Spoiler Hands Spoiler "Mood sketches" Spoiler Actor Croquis Spoiler Spoiler Portrait Spoiler Church Spoiler Bunch of things I didn't have enough of for to make their own categories. Spoiler Some freestyle stuff I did to see how I had developped Spoiler Spoiler Spoiler More freestyle, slightly NSFW http://gultigargar.deviantart.com/gallery/#/d4k71j5 Nude croquis drawings http://gultigargar.deviantart.com/art/Croquis-1-275784053?q=sort:time gallery:gultigargar&qo=14 http://gultigargar.deviantart.com/art/Croquis-2-275784282?q=sort:time gallery:gultigargar&qo=13 http://gultigargar.deviantart.com/art/Croquis-3-275784525?q=sort:time gallery:gultigargar&qo=12 http://gultigargar.deviantart.com/art/Croquis-4-275784802?q=sort:time gallery:gultigargar&qo=11 http://gultigargar.deviantart.com/art/Croquis-5-275784949?q=sort:time gallery:gultigargar&qo=10 http://gultigargar.deviantart.com/art/Croquis-7-276625747?q=gallery:gultigargar/12067055&qo=6 http://gultigargar.deviantart.com/art/Croquis-8-276625932?q=gallery:gultigargar/12067055&qo=5 http://gultigargar.deviantart.com/art/Croquis-9-276626081?q=gallery:gultigargar/12067055&qo=4 Nude long-study http://gultigargar.deviantart.com/art/Long-study-1-276626475?q=gallery:gultigargar/12067055&qo=3
Actually, infinite HP codes do work with Emuhaste, you just have to know how to go about activating it. It's a code that has to be activated "from the start" so to speak. All you have to do is activate the code. Then, once you've activated it, you reset the emulator, and that should be it.
Wow, someone got really ****ing angry about getting a speeding ticket... Despite how sound one may believe ones own judgement to be, I'd really rather be safe than sorry. Just because you deem the road to be totally safe doesn't mean it is. A car or pedestrian can easily come out of nowhere, and should such a thing occur then everyone is better off if you are not driving at high speed.
The simplest way to do it would be to take Valor Form and give him Sora's model.
There's no translation patch as far as I know, but just use this translation guide and you should be fine: http://www.stanford.edu/~darthur/kh1.pdf
Longass post incoming! Like Noroz said, they all have very long necks. Not that long necks are wrong (I see a lot of people doing necks that are tooo short), it's just that you don't quite seem to get how the neck is shaped and how it connects to the body. Just study them, and you'll get it eventually. You really should try, though. Understanding and being able to do realism makes it much easier to do more cartoony stuff, because then you understand the shapes that you are simplifying. Doing realism also helps a lot with proportions. Even very stylized/cartoony art-styles follow basic proportions: As for the drawings themselves, I do think you can spot most of these yourselves, but here goes anyways. The Peter Pan drawing is the strangest. The main two problems are his should and his arms. Look at his left shoulder. See how much it sticks out? He'd have one very strangely shaped upper body for that to be possible. His arms don't look like they have limbs, but rather look a bit like some weird, oversized noodles. In the third drawing, the head itself is OK, but the body is ratther stiff, what with the arms straight down the sides. Also looks a bit flat. How to avoid making your characters look flat is something you'll mostly have to work out for yourself, but a starting point is to try to avoid using straight lines as much as you can. For example, take a look at this drawing by Leonardo da Vinci: Even his long "tone-lines" are ever so slightly curved. Just keep in mind that straight = flat, while curved = volume. (For the most part, anyway...) The last one I kind of like, but the proportions are a bit odd, and she is a bit flat too. I am guessing you started out by drawing her head and then added her body? Because the head feels too big compared to the rest, and that's what usually happens when I start with one body part, instead of starting with the whole body. There's also a pretty long distance from her shoulders to her crotch. I barely know anything about coloring, so I don't have much criticism in that department, but I do have some praise. I like your choice of colors, they don't hurt the eyes, and they go together very well. Shading could be a bit better, but it's still OK. A lot of beginners usually end up doing "pillow-shading" where there seems to be no real light source, and everything looks kind of like some weird pillow. Here's an example: So with shading, you have the right idea. Just try to get a better understanding of the shapes, then you'll have an understanding of where and how to shade.