Search Results

  1. iwuzhere9
    that would explain the page being entirely reluctant to load the majority of the time...
    Post by: iwuzhere9, Mar 12, 2010 in forum: Kingdom Hearts News & Updates
  2. iwuzhere9
    Maybe, since the flashbacks from KH1 and 2 of when Sora and Riku were kids was the same model and size as the four year old Sora and Riku that Aqa met, and crazier things have happened in the series.
    like ansem surviving.
    Post by: iwuzhere9, Feb 14, 2010 in forum: Kingdom Hearts HD II.5 ReMIX
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  5. iwuzhere9
    Profile Post

    grrrrrrrrrrrrreat!

    grrrrrrrrrrrrreat!
    Profile Post by iwuzhere9 for KingdomHeartsFanGirl7952, Feb 1, 2010
  6. iwuzhere9
    Having Zack and Moogles is enough, and having a Moogle in an Organization cloak was enough for 358/2. HE WAS SO ****ING AWESOME!
    Post by: iwuzhere9, Jan 10, 2010 in forum: Kingdom Hearts HD II.5 ReMIX
  7. iwuzhere9
    Birth by Sleep, I couldn't resist watching or reading those videos/threads! Still a lot of space in between though :3
    Post by: iwuzhere9, Jan 10, 2010 in forum: Gaming
  8. iwuzhere9
    Well, my first Final Fantasy game was Dawn of Souls for the GBA, which is I and II on one handy dandy cartridge (how convenient!) Then, I moved on to X, and then VII, VIII, and XII. I recently got IV and V. My two least favorites on the list are X and VII, with V being at the top, followed by XII and VIII, because all three of these are such drastic changes for the series.
    V - This one has an amazing job system for a lot of possiblities that play out wonderfully in battle. The story, however, is severly lacking in its stead.
    VIII - An interesting spin, as levelling up has little do to with your strength but juncitoning magic and summon monsters (known as GFs in this one) are what increases your strength and gives you abilities. Nice plot, though a good bit different from the other FFs
    XII - The beginning is hard to bear, but it really is a great game. It plays like an MMO, but by yourself if that makes any sense. The Gambit system helps you control allies without having to constantly issue commands. The License system is a cool way to work on characters abilities, and can essentially result in your characters being both godly with swords and magic. The story is exceptional in this one.
    Post by: iwuzhere9, Jan 8, 2010 in forum: Gaming
  9. iwuzhere9
    excuse me, but that's MY line.
    Profile Post by iwuzhere9 for Zsofi13, Dec 10, 2009
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    Post

    Unversed

    I prefer Unbirth, and perhaps this "mis-translation" will make it over to the States (and all other English speaking countries) as the official name.
    Post by: iwuzhere9, Dec 8, 2009 in forum: The Spam Zone
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  14. iwuzhere9
    It is a very interesting approach to the character we all know and love....or we all know at least. I've heard of the chainsaw through random wikipedia articles, but I haven't seen this before. It is pretty bizarre, but at the same time, its pretty cool. Bonus points for a chainsaw.
    Post by: iwuzhere9, Dec 3, 2009 in forum: Kingdom Hearts HD I.5 ReMIX
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  16. iwuzhere9
    Fate of the Unknown and The 13th Struggle are both amazing tracks.
    Post by: iwuzhere9, Nov 22, 2009 in forum: General & Upcoming Kingdom Hearts
  17. iwuzhere9
    Well, my guess is using the role modifier so that Allies are Bosses, and put DW Roxas in one or both of the slots for allies. So it'd be this
    Allies are Bosses
    2037A3D0 0016EA3C
    I dunno if there are DW Roxas UCM digits though. You could use the Ally Roxas code and see how that works out.
    Post by: iwuzhere9, Nov 20, 2009 in forum: Code Vault
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  19. iwuzhere9
    Looks like Super 17 from GT (the new person below Terra, that is)
    Post by: iwuzhere9, Nov 19, 2009 in forum: Kingdom Hearts News & Updates
  20. iwuzhere9
    It is 3:38 PM here right now
    Profile Post by iwuzhere9 for Kaidron Blaze, Nov 19, 2009