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  1. Prof. 9
    The 3-sigil code I posted is a version 2.

    >_>

    The old code had a bug that made you lose 1 challenge sigil for certain levels.

    Not sure what the problem could be with time-based missions not working. Might have a look at it later.

    If you're talking about 1-Hit Kill, I haven't looked at that one yet.
    Post by: Prof. 9, Nov 13, 2009 in forum: Code Vault
  2. Prof. 9
    Depends. In which levels/with which characters doesn't it work?

    EDIT:
    Thanks for your feedback, I had a look at it and found the problem. Try this code:

    ::Always Three Challenge Sigils
    :::Doesn't work for all Challenges, for time-based Challenges use Time Never Increase, for money-based Challenges use multipliers
    5206CD58 E7830101
    0206CD58 E1A00000
    D2000000 00000000
    Post by: Prof. 9, Nov 6, 2009 in forum: Code Vault
  3. Prof. 9
    No, the point was that it was essentially a broken code and that it would only work on the emulator because the emulator's AR system is a little more flexible than a real AR. Normal AR codes will always work on both emulators and flashcards/Action Replays.

    The codes I posted should technically work on the DS. I have no clue why they don't, however. For me, they freeze the game on a DS, but they work on an emulator O_o
    Post by: Prof. 9, Nov 5, 2009 in forum: New Releases
  4. Prof. 9
    050429FC 011A0002? That's never going to work. You would be writing to the palette area of the RAM!

    As I said in my GBAtemp post, you currently can't add functional party members with the values and addresses I posted. Even if you do succeed in adding one, it would have no AI data and be completely useless.
    Post by: Prof. 9, Nov 5, 2009 in forum: Code Vault
  5. Prof. 9
    They work fine as is on an emulator. Try adding an activator to them:

    Roxas With Marluxia's Scythe (Select)
    94000130 FFFB0000
    1207E856 0000616D
    120B2CCA 0000616D
    D2000000 00000000

    Roxas moves the Scythe just like Marluxia (Select)
    94000130 FFFB0000
    220B2D3F 0000006D
    220B2D40 00000061
    120B2D26 0000616D
    D2000000 00000000

    Then press Select in the menu, for example when you're selecting a Holo-Mission or changing your panels. If that doesn't work try holding the button when the mission is loading.
    Post by: Prof. 9, Nov 2, 2009 in forum: Code Vault
  6. Prof. 9
    Weaponset Modifier works fine for me on Story Mode. Tested Roxas with Sora's weapons, in the Twilight Town mission on Day 194~, using an AceKard 2i with AKAIO. No joker/activator/whatever you like to call it. Works fine on Mission Mode as well (same mission).
    Post by: Prof. 9, Nov 2, 2009 in forum: Code Vault
  7. Prof. 9
    The reason it doesn't work on an R4 is because you're trying to do a 16-bit write on an address ending with F, which is normally not possible. The emulator accepts it, but a real AR won't. Try splitting the first line in two, as such:

    220B2D3F 000000yy
    220B2D40 000000xx
    120B2D26 0000xxyy

    By the way, I had ported Weapon mod:

    Weaponset Modifier
    1207E856 0000xxyy
    120B2CCA 0000xxyy

    Hopefully nobody beat me to it :P
    Post by: Prof. 9, Nov 1, 2009 in forum: New Releases
  8. Prof. 9
    Actually, I only made a few codes, like Move Modifier, Pokémon Modifier etc... most of these were done by other people like elixirdream and others... I am only maintaining the first post at cheats.gbatemp.net and contributing my own codes.
    Post by: Prof. 9, Oct 22, 2009 in forum: Code Vault
  9. Prof. 9
    You can find a ton of (E) codes here: http://cheats.gbatemp.net/forum/viewtopic.php?f=7&t=807

    However, some are a bit outdated when compared to the (U) cheats (for example, (E) All Skills doesn't give Treasure Magnet or Auto-Lock while the new (U) version does).
    Post by: Prof. 9, Oct 11, 2009 in forum: Code Vault