I wasn't really sold on KH3's graphics, but 0.2 looks amazing. The town's lights together with the dark sky on are just incredible. Is that place Daybreak Town from X, but under Castle of Dreams? Fountain and buildings look the same. I hope there's similar areas to visit in KH3.
I don't really care about anything they might add that isn't new gameplay content, like new bosses, new areas, new minigames and such. Graphics already look good, and new cutscenes will be on youtube before I ever get the chance to play the game. Although I'd gladly pay 60 if they manage to pull another KH2FM, but I honestly don't think that's ever gonna happen again.
Depends on whether or not it gets any new content. Doubt I'd get it otherwise. If it did get new content though, I'd probably pick it up as long as it isn't above 40s.
Most of the trophies are pretty boring this time around. I mean, really, using Break Time is worth not one, but three trophies?
I don't thnk that's how it works, is it? They're both the same, which is usually a variable that goes from 0 to 255 just with different caps, aren't they?
1FM got new abilities Re:CoM replaced the KH2 Keyblade cards with Days Keyblade cards. We don't know anything about BBS and KH2 in the remix, other than BBS's Mirage Arena being adjusted for single player.
Xehanort's right eye looks... small? Regardless, everything else is just so beatiful. Zero One, you get it just before the last world on Re:Coded. Makes me wonder if they're gonna include it as a bonus for watching the movie on BBS or 2FM.
I loved that game so much, used to play online on it everyday all day startin from the moment I got my japanese copy to a few months after the english version release. Too bad that wi-fi is down, otherwise we could have played some matches, I still have my english BA copy around here ...somewhere... probably.
I really like Ice, the type itself, but don't really like a lot of Ice Pokémon. Steel is a close second that actually has a lot Pokémon I like/use if that doesn't count.
Try to use Zero Gravity/ra/ga (not za) on Spellican, he's completely helpless against it. Anyways, my only run through Critical was at lv1, and outside of the Traverse Town boss rush (The area is too small to properly dodge) and Julius with Sora(Riku's evasive moves are just so much better) nothing really was infuriating. I kinda ended up cheating on Traverse Town though, just jumped out of reach and never fell, so my Dream Eaters did virtually all of the work against the bosses.
The swap magic codes are the same the codebreaker codes, which are the ones that look like this: 11CE0B68 0000005A
Was editing my last post with it as you posted. Code's there now. Try and tell me if works, I could have done something wrong when converting or something. And just a reminder, the joker is for R2.
From what I googled, that code you posted isn't for the FM version, although it is for warping to the 1k heartless battle. I'm not sure if you need it in ARMAX format or raw, so here's both. E003FDFF 0034D45C 2032BAE0 00001104 2032BAE4 00420042 2032BAE8 00000042 VBB8-ZTD0-YE7Q0 CNBA-Y2NE-FC5WJ XN6N-2609-87C3E 6MA2-K4CJ-60N6J BE2X-V55H-3Z3Q3 03AH-5PBC-9K2T7
Other than the fact he's no danger at all when you're not touching the ground, which with Riku and Firaga Burst isn't hard at all, I loved that battle. Was a breath of fresh air after all the giant nightmares we fought through the story. Not being able to challenge it again without wasting your second save slot was a huge letdown.
Does he still get hit, but it just doesn't do damage or flinch like when a boss uses their DM? If so you can just add that code that changes their resistances to make him take full damage from everything.
Trinity Limit and Ethers spam should make it a easy win, takes out flames as well as Heartless.
Are they even objects? They seem like part of the room to me.
Nope, you gotta finish your first playthrough on one and then new game+ on the other. Don't worry though, if you overlevel and use the right commands (Baloonga, Firaga Burst, etc) the game's a cakewalk, even on Critical. And when you make a new game, it asks you to choose a clear save file to import DEs(Levels become 1 and they lose all abilities, but keep affection or whatever the friendliness thing was), DE recipes (NOT materials) and Trophies. Everything else gets lost. So, if you want to start Critical with good Dream Eaters, make them on your clear save before restarting. Having commands like Meteor Crash at the start makes the game so much easier, even at Level 1 you'll be dealing humongous damage for a couple of worlds.
Offensive Aero changes on all the games, just to say. My favorite was the one in Re:coded, unless Cyclone doesn't count as Aero. Then Days Aeroga wins. The defensive one is great and all, but it's only really that useful on KH1 where there's a lack of skills like the ones on KH2(Air Dodge, etc) or Days(360º Block, etc), and there's less i-frames on dodge roll.
It's sorta impossible since there's a trophy for beating it on Critical, unless you're on NG+. Otherwise yeah, it's perfectly doable, only thing that takes a while is getting the trophy for pleasing all DEs.