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  1. Hidden Smithery
    It's called a retcon.

    Not everything in a teaser trailer *has* to be in the final product. The entire secret movie at the end of KH1 was just a concept of what Nomura had at the time for a sequel. It was eventually worked into what we have today.

    I don't care if the capes are optional; then people who want them can have them, if not (like me), we can ignore them.
    And AS a fan, I don't want the capes. I know they were removed because of the limits of the PSP, but I honestly don't miss them. They looked tacky to me and they really don't serve any purpose.

    All I'm saying is that it would be more cost effective to remove the one cape from one model used in one fight, with a limited moveset mind you, than it would be to add capes (animations if you don't want it to clip hideously into the models) to 3-5 models (Terra, Aqua, Ven for sure, Armor of the Master/No Heart if you want consistency with Keyblade Armored beings) that would be used more.
    Post by: Hidden Smithery, Mar 17, 2013 in forum: General & Upcoming Kingdom Hearts
  2. Hidden Smithery
    Wouldn't it be simpler, then, to remove the cape from the Lingering Will/Sentiment/Whathaveyou in KH2 and give it a keychain for it's keyblade?

    Much less work, still makes things consistent.
    Post by: Hidden Smithery, Mar 17, 2013 in forum: General & Upcoming Kingdom Hearts
  3. Hidden Smithery
    [quote="Roxam, post: 4032620, member: 53692"
    d![/quote]
    [​IMG]
    Post by: Hidden Smithery, Mar 16, 2013 in forum: General & Upcoming Kingdom Hearts
  4. Hidden Smithery
    Well I found something related over in the KH2:FM thread; but I'd really like to get something for regular KH2.

    Like getting those randomly rare weapons, and maybe those "detection" removed weapons to mess around with. I really don't want to go thread diving to find it, though... I don't believe it's on the first page.

    EDIT:
    And I also saw over in that thread people changing the animations of enemies. Was anything done for regular ol' KH2 or no?
    Post by: Hidden Smithery, Mar 16, 2013 in forum: Code Vault
  5. Hidden Smithery
    If Nomura's definition of "reaching consoles" is to take one of the games and turn it into a HD Theatre mode, I think he's missed the point.

    But enough of my whining.
    Post by: Hidden Smithery, Mar 16, 2013 in forum: Kingdom Hearts News & Updates
  6. Hidden Smithery
    What dumper?
    Ask root.

    1. I haven't found that, myself. I'm just searching through the iso with a hex editor.
    2. Ask root, no idea.
    3. What?
    4. Can't help you with that either.
    Post by: Hidden Smithery, Mar 16, 2013 in forum: Code Vault
  7. Hidden Smithery
    Possibly. I'm not sure honestly. I'm also not sure why root would start with the original Kingdom Hearts and not Final Mix. Speaking of, root, if you ever come back, I can't translate the magic. The gummi blocks, yes. The individual journal entries (at least the name), yes, but i need to find the magic and abilitites. Any help with that would be great.[DOUBLEPOST=1363365476][/DOUBLEPOST]
    Possibly. I'm not sure honestly. I'm also not sure why root would start with the original Kingdom Hearts and not Final Mix. Speaking of, root, if you ever come back, I can't translate the magic. The gummi blocks, yes. The individual journal entries (at least the name), yes, but i need to find the magic and abilitites. Any help with that would be great.
    Post by: Hidden Smithery, Mar 15, 2013 in forum: Code Vault
  8. Hidden Smithery
    For me, I liked looking into how the Organization worked. How the members treated each other. The relationships. I'm still actually playing it, although I know the ending, just to see how much more interesting it gets.

    One of my favorite parts of the game was the very beginning; the tutorial missions with those doomed members who got shipped off to Castle Oblivion. Larxene was wonderfully dry and evil, Marluxia was mysterious and interesting (to me at least), Vexen and Zexion were very very smart and understanding, Lexaeus... Still not that interesting....

    Honestly if they would remake 358/2 Days on a superior console, something that would allow for more enemies on screen and less lag when there are too many effects (5+ heartless + Roxas using a limit... My poor DS cried.), and changed up the missions, maybe sent Roxas and crew to some different worlds, it could really work. That and multiplayer. I want to play as Xemnas (or even Ansem, that would be awesome [a guy can dream!]) with my KH-loving friends.
    Post by: Hidden Smithery, Mar 15, 2013 in forum: Kingdom Hearts News & Updates
  9. Hidden Smithery
    At the very least, *if* Square ever does decide to remake Days as a game and not a movie, they have all the cutscenes and voice work left over. For the in-game quotes they probably have higher quality versions left over from the original (or they could reuse sounds from RE:CoM and KH2:FM).

    I'm probably the only person who actually liked Days.

    But finally getting back on topic, I can't wait to see BBS in HD. I wonder if it will still have multiplayer?
    Post by: Hidden Smithery, Mar 14, 2013 in forum: Kingdom Hearts News & Updates
  10. Hidden Smithery
    Calm down, jeez.

    Do you have a hex editor?
    Post by: Hidden Smithery, Mar 14, 2013 in forum: Code Vault
  11. Hidden Smithery
    Although also not technically the final boss, Young Xehanort still kicks my ass. I've actually been able to beat Julius with less stress than Young Xehanort; that guy is tough.
    Post by: Hidden Smithery, Mar 14, 2013 in forum: Kingdom Hearts HD II.5 ReMIX
  12. Hidden Smithery
  13. Hidden Smithery
  14. Hidden Smithery
    If more worlds means that I get to stay as far away as possible from Wonderland, then bring on the new worlds.
    Post by: Hidden Smithery, Mar 14, 2013 in forum: General & Upcoming Kingdom Hearts
  15. Hidden Smithery
    Speak for yourself; I still want to PLAY 358/2 Days in HD and, since it seems like this is how it's gonna go, Re:Coded should be a game too.
    Post by: Hidden Smithery, Mar 14, 2013 in forum: Kingdom Hearts News & Updates
  16. Hidden Smithery
    Um... Well. I tried to translate Firaga (magic) into English but only managed to find the Firaga Gummi piece. I guess I can translate those for now....

    EDIT:
    Some progress.
    [​IMG]

    Still haven't found out where to translate the magic commands though.
    Post by: Hidden Smithery, Mar 14, 2013 in forum: Code Vault
  17. Hidden Smithery
    So if I use the "Equipped mod" with one of those weapon digits, and changed the weapon to something else, would I keep the weapon in stock?
    Post by: Hidden Smithery, Mar 13, 2013 in forum: Code Vault
  18. Hidden Smithery
    I know that there is a code to grant yourself 98 copies of all the keys, staffs and shields, but is there a way to give yourself a single copy of a specific weapon?

    Specifically, the Heartless/Nobody weapons that Donald and Goofy get from random drops.
    Post by: Hidden Smithery, Mar 13, 2013 in forum: Code Vault
  19. Hidden Smithery
    Right now, without the new text table, it'd be like that first KH2FM patch (the all caps one) rather than Xeeyamo's, but it seems like it, yes.

    I wish that root would come online more often so we could discuss what we're going to do, but so far, we have the start menu translated on both the original release of Kingdom Hearts and Final Mix (albeit with FULL CAPS).
    Post by: Hidden Smithery, Mar 13, 2013 in forum: Code Vault
  20. Hidden Smithery
    Oh okay cool. I'll check it. What should we work on next? Does any of those values help?

    Also, I've finished porting the translation (of what we have so far) over to Final Mix.
    [​IMG]
    Post by: Hidden Smithery, Mar 13, 2013 in forum: Code Vault