Do you honestly think that all 34,000,000 XBox owners are anti-Japanese or don't want to play Japanese RPGs? If there was no market for Japanese RPGs, then games like Star Ocean 4, Lost Odyssey, Tales of Vesperia, Blue Dragon and Final Fantasy XIII wouldn't be on the XBox. Now, you say that the XBox is "more popular where I live," well, considering that Japan is the only region in the world in which the PS3 is outselling the XBox, I believe that argument is moot. As for the PS3/PSP argument. Castlevania: Symphony of The Night. A game that a simple PS1 port on PSN, but is an enhanced port on XBLA. Whether or not a game can be transferred to the PSP is not an issue. Not all PSP owners have PS3s and not all PS3 owners have PSPs and many of those who have both honestly don't care about that feature.
OK, then lets just take out the other games and just say FFVII, which IS out on North America's PSN. Why doesn't Square want to get 25,000,000+ more customers for FFVII? If the PS1 version is causing issues, they could just use the PC version.
True. Who knows really, but I just think its odd that Square would limit their market that way, I mean, its not like Final Fantasy is a niche series outside of Japan like Shin Megami Tensei or Disgaea.
Well, even if Sony had some publishing rights back in the 90s, the point is quite moot. Square has since released FFVII and FFVIII on PC, so its not like those two can't be ported due to problems with software working with Sony's hardware causing licencing issues with Microsoft. Likewise, FFI is on both Virtual Console and PSN, which may not seem like an issue with publishing until you realize that Nintendo published the original versions of at least the first two games (as well as the GBA ports and DS remakes, but that's a whole different topic.) So, yeah, its probably not a publishing issue. If I had to guess, either Square and Microsoft have yet to reach an agreement or Square is waiting to see how the 360 version of FFXIII performs.
Yes, because there aren't more 360s out there in total. If it were just Japan, it would make sense, but Square is limiting their market to the console with 8,000,000 less around the globe. They would more than double their potential sales if they were to release the games on XBLA as well as PSN. If you're arguing that it makes sense because of the PS1 versions, explain N64, PS1, SNES and NES games on both XBLA and PSN. Personally, I wouldn't buy them either way, I have the PS1 versions of the games, but I want more people to be able to enjoy games I love. Multiplatform isn't a bad thing in most cases. The world didn't end when Devil May Cry, Tekken, Final Fantasy XIII and Metal Gear went multiplatform, so why wouldn't it be a good idea to release a few old, now cheap ass, games on another digital distribution service? Seriously? You're facepalming because I want to see Square give more people a chance to play, enjoy and appreciate the series? *Breaks into hysterical laughter* In all seriousness, explain how me wanting to see Square give 25,000,000 more people the opportunity to play these games is so stupid.
Another good question is why they insist on keeping them exclusive to the PSN when the XBox market is more than large enough to make it worth releasing on.
Its a bit on subjective side, but that isn't the point, the point is that a few problem charts when there are over 800 songs should be expected.
While I'm not trying to excuse any problems (though I have to disagree for Constant Motion since Dream Theater does in fact play excessively complex music), this actually are only sections of songs, which is far better than entire songs being overcharted in Guitar Hero. I mean, you're going to get the occasional bad chart, after all, **** happens and not even the greatest chart designers are perfect, but a few bad charts out of almost a 1000 songs? Yeah.
Didn't realize that Megasus was in Rock Band. Of course, that's only a few Harmonix bands.
Well, the dual guitar argument has been addressed, so I'll go with the quality/quantity argument. The first thing to note is that Neversoft's first rhythm game was Guitar Hero III. Harmonix Music Systems not only did Guitar Hero and Guitar Hero II, but they did six rhythm games before the original Guitar Hero. Harmonix specializes in rhythm games and they have only released one game that wasn't a rhythm game. Harmonix as a side effect of their specialization of rhythm games is made almost entirely up of musicians and those that aren't are most likely massive music geeks anyway. As a side effect of the majority of Harmonix employees being musicians, many of them have bands outside of work that fans refer to as "Harmonix bands." These include Freezepop (featured in both Guitar Hero and Rock Band), Abnormality (featured in Rock Band 2), Bang Camaro (featured in both Guitar Hero and Rock Band), Anarchy Club (featured in both Guitar Hero and Rock Band) and Megasus (featured in Guitar Hero). By no coincidence, Neversoft chose to forgo all of the Harmonix bands when they took over Guitar Hero despite bands like Anarchy Club, Freezepop and Bang Camaro being fan favorites. I think it would be safe to say that Harmonix has a FAR greater grasp and appreciation of music than Neversoft ever will. Yes, there is a lot of songs available for Rock Band, but its not like they rushed them out the door. They release a few songs every week, but who knows how long they work on each pack considering that they announce upcoming songs, track packs and albums weeks and even months in advance. They have been releasing songs weekly for almost two years now. Of course they would build up such a large quantity by this point. As for quality, of the 250 or so songs I have, I have yet to find one that was poorly charted. And for difficulty, try Megadeth, Metallica, Yngwie Malmsteen, Cannibal Corpse, Slayer, Between The Buried and Me, Dream Theater, Iron Maiden, Mastodon and Judas Priest. And finally, for bass, this may be my bias as a bassist talking, but believe it or not, but bass can be fun. Bands like Megadeth, Iron Maiden, Rush, KISS, Dream Theater and Motorhead give challenging and, more importantly, fun basslines. Some bands, like Motorhead, Rush and Kansas actually have harder bass parts than guitar parts.
Napoleon Dynamite. Boring characters with nonexistant personalities, painful acting, no plot, no jokes in what is supposed to be a comedy.
As someone who owns Guitar Hero 4, Guitar Hero 5, Rock Band 2 and The Beatles Rock Band, I can safely say that Rock Band is far superior. Rock Band's charting is far better since Harmonix, a company run by musicians, having far more experience with rhythm games knows more about how the songs go. The only rhythm games Activision has done are the Guitar Hero games and it shows. Timing is off here and there, songs are overcharted (especially with Guitar Hero III), they make you play keyboard (Though The Fire and Flames), piano (Sympathy for the Devil) and trumpet (Superstition) parts on guitar and they couldn't even give the bass player the right animation until Guitar Hero 5 (before, in Guitar Hero III and Aerosmith, the bassist would exclusively slap, which is rarely used for anything that isn't jazz, pop or funk and in Guitar Hero IV, Metallica and Smash Hits, the bassist would exclusively use a pick, which isn't so much as inaccurate as much as it is lazy since it was the exact same animation as the guitarist.) Not to mention the FAR bigger song selection, the fact that Rock Band expansions aren't full price like Guitar Hero expansions. Hell, if I compared the games year by year, Rock Band 1 was better than Guitar Hero III, Rock Band 2 was better than Guitar Hero IV and The Beatles Rock Band is better than Guitar Hero 5. Also, Guitar Hero 5 says "**** you" to anyone who wants a full band online or in career. Everything is set up like the game's party mode which means anyone can play any instrument. Bassists are pretty much non-existant, vocalists are almost as rare, drummers are uncommon and most games will be four guitarists. For extra laziness, any two characters on the same instrument will have the EXACT same animation which only makes sense for a handful of songs (the only one that comes to mind where the band moving in sync isn't odd is Rammstein's Du Hast.)
Endgame is officially my favorite Megadeth album. I started in expecting something like United Abominations, good, but not as great as stuff like Rust in Peace. I was wrong. It is easily their best album since Rust in Peace. The first thing I noticed was that it had elements of practically every part of Megadeth's history. It has the heavy thrash of Peace Sells, the speed of Rust in Peace and melodic choruses of United Abominations. They took the good, threw out the bad and made one hell of an album.
A pop theme song? **** you too Nomura.
Same beat? They're the exact same songs. The only difference between his English work and his Swedish work is lyrics!
Blind Guardian, Masterplan, ASP, Rammstein, Eisbrecher, E Nomine and Helloween. As for Tokio Hotel, they aren't my thing. Generic vocals and guitar, boring drumming and (as expected from generic emo) non-existent bass. I only chimed in here to tell Schoolboy some German bands as he doesn't seem to realize that there are plenty of them.
"Lack of creative beat" doesn't mean he takes old songs and calls them new. It could (and usually does) mean that his newer work isn't as good as his older work.
Basshunter is good if you don't mind that he makes "new" songs by changing an old song's title and lyrics and calls it new. And he does it with practically every one of his major songs. In other words, he has talent and makes some catchy pop, but is extremely ****ing lazy and people like him despite and possibly because of that crap.
Which really isn't necessary as it has been pretty much confirmed that Legacy is a distant sequel along the lines of Tron 2.0 (which I really hope Legacy doesn't retcon out of continuity, it was too awesome to retcon out). Basically, while seeing the original Tron will help you understand the setting, the story is most likely not going to rely on the original too much.
The only game I find grapples irritating with is Street Fight because the CPU LOVES breaking the game's rules to grapple counter everything, even when you hit them with an obvious window of time between the hit and the grapple.