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  1. AntiWeapon
    I AM XD Its uploading as we speak.

    Maybe I put the codes down wrong.. Ill check them..

    They look right to me...

    Anyway
    Sora gets owned:
    http://www.youtube.com/watch?v=60TrbfXd2iQ
    Post by: AntiWeapon, Nov 26, 2007 in forum: Code Vault
  2. AntiWeapon
    Another code:
    01C535C4 0000????

    That mods the skateboard in the hall of the cornerstone to whatever you want.

    They worked perfectly for me..
    Odd..
    And I didn't save at the hall of the corner stone but I got there from the world map. I loaded where I normaly did.

    How odd...

    Hollyyy crap. XD I tried it with them all on, plus donald and goofy as terra.

    I WAS ****ING OWNED!! I was on the roof getting pumbled endlessly.
    Post by: AntiWeapon, Nov 26, 2007 in forum: Code Vault
  3. AntiWeapon
    Odd :/ I tried them both (not together)

    and they worked fine for me.
    Post by: AntiWeapon, Nov 26, 2007 in forum: Code Vault
  4. AntiWeapon
    UH not exactly. That actully will turn the save point into whatever.

    http://www.ultimate-cheatz.de/codebase/kh2/KHIIFM_UCM_Complete_Digit_List.txt

    All the digits are there. You can make him terra if you want.

    More codes:
    Mods chip:
    01C53894 0000????
    Mods dale:
    01C53AD4 0000????

    So we can have up to 5 terras in one room. X3
    Post by: AntiWeapon, Nov 26, 2007 in forum: Code Vault
  5. AntiWeapon
    NEW CODE BY ME!!

    Save point mod for the hall of the cornerstone:
    11C533E8 0000????

    I tried it and it works with terra! :D
    Post by: AntiWeapon, Nov 26, 2007 in forum: Code Vault
  6. AntiWeapon
    It will probebly be a peice of cake to find the code, the main part is if it works.. or will just give us nothing. :/
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  7. AntiWeapon
    Bleh don't worry about it, we can get many other things to mess with. XD

    Change of plan on the whole 7 sephiroth thing, we should try it in the cornerstone room. I counted. Two chip and dales, the door save point and the skateboard, plus donald and goofy. Its 7 but wed have a much bigger area to mess around with if it works.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  8. AntiWeapon
    I never used it so I dono.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  9. AntiWeapon
    Actully, its the other way round. There world weapons are what crash you, you need the normal weapons.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  10. AntiWeapon
    I got caught up in something, I already tried the first, It gave me a BSOD also.

    Ill try the others now. Try find the lines for th npcs, Ill be more then happy to try it.

    All the other gave no effect on the gameplay, the first one BSOD me. Im guessing hes as trickey to mess with as Riku is.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  11. AntiWeapon
    Nor have I seen this model myself. Since I do have the model files.. >.>
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  12. AntiWeapon
    No sorry I actully edited Aqua and Terra out of those pictures.
    There both pretty atached to them ^^;

    Evil, you know what we should try.
    Get a dump at the very last save state at the end then, try find the digits for all the npc people standing around, the save point and the door (If its seperate) see if we can mod them to our likeing. ^_^
    That could give us.. 1...2..7! Sephiroths XD


    >.>
    <.<
    >.> I guess testing it us up to me then! Hang on ill get right on it ^_^
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  13. AntiWeapon
    Try mulands moveset.. I think I was using that with his gun.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  14. AntiWeapon
    Post

    so-long

    See ya man ;D Code vault wont be the same without you!
    Post by: AntiWeapon, Nov 25, 2007 in forum: Departure Hall
  15. AntiWeapon

    No special mod is needed for Xaldins weapons.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  16. AntiWeapon
    He thinks its not it. We just gotta keep trying..

    If hes on tomorow ill try be here to test more stuff.
    Khkid tell me if your gonna be working on it tomorow or not.

    I don't have any plans for tomorrow but if your bussy I might make some. >.>
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  17. AntiWeapon
    Its.. level 1.. I don't know it can be more simeuler.. Sora was level 1 >.>
    Post by: AntiWeapon, Nov 25, 2007 in forum: Kingdom Hearts HD I.5 ReMIX
  18. AntiWeapon
    We already have both. :/
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  19. AntiWeapon
    Yeah bosses dont apear, enemys crash you.

    Maybe because there movesets are connected though that.

    All the labels with .mset at the end are movesets. Your probebly keeping the original moveset and that causes the screw up.
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault
  20. AntiWeapon
    Hmm..I think he modded the digit near the model names. Thats what I thought of at first, they caused the same thing.

    Also about your terra mod. Sephiroth crashes when you try use it. e.e Like he starts of normal *** soon as he teleports or gets close to hitting you hang. D:
    Post by: AntiWeapon, Nov 25, 2007 in forum: Code Vault