Search Results

  1. SirFred131
    I like to watch when I see people dueling because it's something to do, and I might learn something. If someone challenges you and you think you're not ready to face them just say so, and don't duel them.
    Post by: SirFred131, Dec 26, 2012 in forum: The Playground
  2. SirFred131
    Oh? I must admit I'm curious as to what you think was evidence of us challenging you because we wanted to have a weak opponent to have fun beating. Especially because I don't have fun beating weak opponents.

    Aside from that, I'm not saying that you should play, I'm not saying you can win if you do play, and I'm not saying I want to play against you. All I'm saying is that if you want to see someone beaten you should either make an effort to do it yourself, or give up on seeing them beaten.
    Post by: SirFred131, Dec 26, 2012 in forum: The Playground
  3. SirFred131
    Regardless of whether or not you are a good player, you have given up on trying to beat him, so you never will. If you are not willing to continue trying to beat him, then you should give up on seeing him beaten with a deck that you use, and very few of us here use.
    Post by: SirFred131, Dec 26, 2012 in forum: The Playground
  4. SirFred131
    If you've given up on being able to prove him wrong, you might as well give up on seeing him proven wrong.
    Post by: SirFred131, Dec 26, 2012 in forum: The Playground
  5. SirFred131
    Don't wait for someone else to prove that what he said to you is wrong. Get stronger, then beat him yourself.
    Post by: SirFred131, Dec 26, 2012 in forum: The Playground
  6. SirFred131
    you forgot the 50 or 00 on the end.
    Post by: SirFred131, Dec 25, 2012 in forum: The Playground
  7. SirFred131
    I had it out beforehand.
    Post by: SirFred131, Dec 25, 2012 in forum: The Playground
  8. SirFred131
    Aww.. I wanted to win with this.
    [​IMG]
    Post by: SirFred131, Dec 25, 2012 in forum: The Playground
  9. SirFred131
    It's supposed to say "does someone know where I can get some booze 'round here?"
    Post by: SirFred131, Dec 25, 2012 in forum: The Playground
  10. SirFred131
    Since they've been approved, I'm posting my customs here in case anyone wants to see them. They can be used for either random or non-random.
    [​IMG]
    "During either player's turn, you can banish this card from your hand, and one card from your Graveyard to banish one card from your opponent's Graveyard. While this card is banished, you can discard one card to return it to the Graveyard. You can banish this card from your graveyard to add one banished "Chaotic" monster to your hand. The effect of Chaotic Portal Master can only be used once per turn."

    [​IMG]
    "When this card is banished, your opponent selects and executes one of the following effects:
    Banish one card from your hand
    Reveal one card in your hand; Banish cards from the top of your deck equal to 12 minus the level of that card. (spell and trap cards count as level zero, If you have no cards in your hand, banish twelve cards)"

    [​IMG]
    "Once while this card is banished, you can banish the top card of your deck. If it is a Monster Card, destroy one face-up card on the field. If it is a Trap Card, destroy one face-down card on the field. If it is a Spell Card, inflict 1950 damage to your opponent's Life Points."

    [​IMG]
    "Once per turn, you can activate one of the following effects based on the number of your banished cards:
    0-5: Banish one card from your hand or field to select one card in your deck, and banish it.
    6-10: Banish one card from your hand or field to draw one card
    11-15: Banish one card from your grave to draw one card
    16-20: draw one card
    21+ Select one card in your deck; add it to your hand."

    [​IMG]
    "Banish this card to target one face-up monster on your opponent's side of the field; Take control of that card until the End Phase. That card can not attack until the End Phase, and if it leaves your side of the field, you take damage equal to its attack."

    [​IMG]
    "By Banishing Fusion Material Monsters from your hand, field, or Graveyard and this card, you can Fusion Summon one Fusion Monster from your deck with a level equal to the total level of all Fusion Material Monsters. (This card is not used as a Fusion Material Monster.) (This is treated as a proper Fusion Summon.)"

    [​IMG]
    "1 Dark Tuner + 1 or more non-tuner Fiend monsters
    The Dark Tuner's level minus the level(s) of the non-tuner monster(s) can and must equal this card's level.
    Once per turn, you can banish any number of "Chaotic" monsters from your hand and inflict 500 X the number of banished cards damage to your opponent, then draw cards equal to the number of cards you banished."

    [​IMG]
    "1 level 10 FIRE monster and 1 level 10 DARK monster
    You can also Xyz Summon this monster by using one monster you control with 2000 more more ATK that your opponent owns. (Xyz Material attached to that monster also become Xyz Materials of this card.) Once per turn, you can detach one Xyz Material from this card; inflict damage to your opponent equal to the original ATK of that card. This card cannot attack during that turn."
    This is intended to be an Xyz monster, and before I use it in a duel I will turn it into a rank 10, and remove Xyz from its name.

    [​IMG]
    "Add one "Chaotic" monster from your deck to your hand, then place Entropy Counters equal to that monster's level on "Entropic" monsters you control."

    [​IMG]
    "Declare one Monster Card name, then send from you hand or your side of the field monsters whose total levels equal the declared monster's level If your opponent has a card of that name in their deck or Extra Deck, Special Summon it to your side of the field. This is treated as a Ritual Summon, and the summoned monster is treated as a Ritual Monster. Otherwise, banish cards from the top of your deck equal to the level of the declared monster."

    [​IMG]
    "Target one Xyz Monster you control; banish cards from the top of your deck equal to that monster's Rank. That monster's level becomes equal to the number of cards banished, and it is treated as having no rank. If that card is used as a Synchro or Xyz Material Monster, all Synchro or Xyz Material Monsters must have different Types and Attributes."
    [​IMG]
    "This card cannot attack the turn it was summoned. This card's effects cannot be negated. At the start of each battle phase; place one Entropy Counter on this card. This card loses 500 attack for each Entropy Counter on it. When this card's attack is 0; destroy this card."

    [​IMG]
    "You can Normal Summon this card without tribute. If you do, its original DEF is halved. When this card is Normal Summoned, change it to defense position. If this card would be destroyed, place one Entropic Counter on this card instead. This card loses 500 DEF for each Entropic Counter on this card. If this face-up defense position card battles a monster with ATK higher than this card's DEF, inflict the difference as battle damage to this card's controller. When this card's DEF is 0, destroy it."

    [​IMG]
    "This card can be Normal Summoned without tributes. If it is summoned this way, its ATK and DEF are halved. Each time a card effect is activated, place one Entropy Counter on this card. This card's level is decreased by one for each Entropy Counter on it. When this card's level would reach 0, destroy it. If this card is used as a Synchro Material Monster, the level of the summoned Synchro Monster must be equal to the level of this card, minus the level of all other Synchro Material Monsters."

    [​IMG]
    "Each time a card effect is activated, place one Entropy Counter on this card. For each Entropy Counter on this card, all face-up "Entropic" monsters lose 200 ATK and DEF and all other monsters lose 300 ATK and DEF. If a monster's ATK or DEF is reduced to 0 by this card's effect, destroy that monster."

    [​IMG]
    "Place any number of Entropy Counters onto one "Entropic" monster you control. After the resolution of the chain, if that "Entropic" monster is still face-up on the field, select one face-up monster with ATK less than or equal to 700 x the number of added counters, and destroy it."
    [​IMG]
    "Once per turn, when an Entropy Counter(s) would be place on the field, place it on this card instead. This card loses 100 ATK for each Entropy Counter on it."

    [​IMG]
    "Once per turn, when an Entropy Counter would be placed on a monster other than an "Entropic" monster, you can move one Entropy Counter on the field to this card. This card loses 100 DEF for each Entropy Counter on it. When this card with less than five Entropy Counters is destroyed, you can special summon it, then add Entropy Counters to it equal to one more than the number of Entropy Counters it had when it was destroyed."

    [​IMG]
    "1 "Chaotic" monster + 1 "Entropic" monster + 1 "Energy" monster
    When an Entropy Counter would be added to the field, you can add it to this card instead. This card loses 100 ATK for each Entropy Counter on it. When your opponent's card effect would affect a card(s) on your side of the field, you can add three Entropy Counters to this card and banish one card from your hand and one from your graveyard of the same type (Monster, Spell or Trap) as the card your opponent activated to negate that effect, then draw and reveal one card. If that card is not of the same type (Monster, Spell, or Trap) as the negated card, banish it. During each Standby Phase, remove one Entropy Counter from this card."
    If you want to comment on stats, effects, images, whatever, feel free.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  11. SirFred131
    it would make the image different, but it would also mean the image didn't fit. If I want a light angel and I take the image of shining angel because it fits.. And then I color swap it, I don't have a light angel anymore. If I want an evil dragon so I take red-eyes, but then I color swap it.. Now it's not dark anymore, and it looks more like a good dragon.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  12. SirFred131
    The thing is.. If I color flipped it, in addition to having the odd look that color flipped things always do, the coloration would make no sense. For Jaden's Evil Hero customs, doing a color flip fit and make sense, but for these it would be like if I took Shining Angel and color flipped it so that it was all black and dark.. And then still tried to call it Shining Angel. I could take light cards and try to do color flips if I were going for a fallen angel theme, but with generally fiendish monsters, there's not much I can do.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  13. SirFred131
    I guess you can make that case, but I believe the custom card is a card to be used, not an artwork to be seen, so the creativity should lie in the card's stats and effects, not the image.
    Also, if I use yugioh cards that I'm already familiar with, the time taken to make each card is dramatically reduced. Moari is the simplest card of those that I made, a very simple effect, some fairly standard stats. A few minutes to type it out, take Fire Princess's image, finalize it, upload it, done. More time to work on trying to balance more complex cards like Itsumo. If instead I had to spend probably half an hour or more looking for an image that was suitable for the Energy archetype as I envisioned it, and that fit with the style of any other energy cards I had made, I would have very little time to work on more complex effects and their balance.
    I sent you about twenty cards, and the one who's image took the longest was only about 10 minutes. If I needed to find ten or so different images on the internet that fit my Chaotic monsters and had similar style, I probably would have spent much longer than half an hour per card, and I would probably end up with images that I didn't like because I couldn't find much else. That would then subtract both from the time I had to work on the other cards, and my interest in completing them. I would also probably forget some of the stuff I had intended to do while I was busy looking for pictures at random.

    Edit: side note, that link you posted used the same image of hollow ichigo for.. at least seven unique cards.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  14. SirFred131
    I can see why it would be better to have an original image, and if I could quickly effortlessly generate a reasonable original image I would.. but I have very little artistic talent, I don't care about the image, and I don't see how it's more original to copy/paste art from somewhere else on the internet than to copy/paste art from other cards.
    Instead, I just try to find cards that have art that already fits my customs. I borrowed two images from Infernity, as they had an image that was similar to my Chaotic monsters, and Infernity Guardian fit for Entropic Gardna. I took Doomsday Horror because it fit my idea of what Chaotic Nightmare would be like. I took Chaos Necromancer because it was a card I was familiar with, and it was reasonable for Chaotic Portal Master, and so on. Because they're all from yugioh cards, they also have a style that obviously fits with Yugioh cards, and with each other.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  15. SirFred131
    If you were paying attention you'd see that I mentioned it as an example of a card that should not be accepted.
    Even if I were given permission to use it, I'd only use it for RP purposes as a main villain.

    Edit: side note, I didn't even submit it with the cards I was asking if were accepted.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  16. SirFred131
    If we printed out any yugioh cards and sold them Konami would sue our asses off.

    Aside from that, Great Rip is Darkness Incarnate, Avatar's image fits, the 1 attack point fits what the great rip actually is, the "cold death" of the universe where it slowly drifts apart until atoms can't even hold themselves together, and the 1 atk reference to Avatar's original effect is there.[DOUBLEPOST=1356370485][/DOUBLEPOST]
    That's what I used to do with my customs. I figured if I were going to actually use these, they needed some image.
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  17. SirFred131
    wha?
    Post by: SirFred131, Dec 24, 2012 in forum: The Playground
  18. SirFred131
    My other one is that given tournament play there is a time limit. Once the time limit is up, whoever has more LP wins. If I have 4500 LP and you have 4300 LP, you have to attack 201 times before time is up. Good luck, if I state my draw phase, standby phase, main phase one, and end phase, asking for chains each time, then make sure you declare you battle phase before you attack. Assuming you summon it 30 minutes into a game with a 45 minute time (which I think is reasonable) you have 15 minutes is 900 seconds, means less than 4.5 seconds per attack, for just a 200 LP difference. 400 LP would mean less than 2.25 seconds per attack. It's just not going to happen with phase declarations.
    Post by: SirFred131, Dec 23, 2012 in forum: The Playground
  19. SirFred131
    I can think of exactly two, assuming tournament play.
    edit; if you mean for the person who didn't summon it.
    Post by: SirFred131, Dec 23, 2012 in forum: The Playground
  20. SirFred131
    No, it stops either player from drawing, so they can't deck out.
    Post by: SirFred131, Dec 23, 2012 in forum: The Playground