Consuming Flames, I offer you Chaotic Sniper from my hand.. Refresh Blaze! Chain, or you lose 500 LP and I draw a card.
very well. I place one counter on Synchron. I then target Gardna, destroying it. Gardna is saved by its effect but gains a counter. Synchron gains one counter as well, due to hellfire's activation. Gardna is now at 1000 def, and synchron is level eight.. Now, Dark Synchro Summon! I tune Portal Master to Synchron.. 8-3=5, Burn, Consuming Flames! Spoiler: Flames Activate anything?
Then i activate my face-down spell card, Entropic Hellfire! Spoiler: hellfire chain?
main phase one-- I'll normal summon Synchron without tribute. Spoiler: Synchron Anything?
It's my draw then. *hand 3* standby-- anything?
nothing.
very well. You take no damage, but I am able to re-direct my attacks to destroy both of your remaining monsters.
In that case, I'll normal summon Chaotic Portal Master. Spoiler: Portal Master During either player's turn, you can banish this card from your hand, and one card from your Graveyard to banish one card from your opponent's Graveyard. While this card is banished, you can discard one card to return it to the Graveyard. You can banish this card from your graveyard to add one banished "Chaotic" monster to your hand. The effect of Chaotic Portal Master can only be used once per turn. and I'll switch Gardna into attack mode. battle phase-- Portal master destroys Phantom, while Gardna destroys Root. your LP are 6700. Then, I'll set a second card and end. end phase--- hand two portal master in attack, Gardna in attack with one counter and 1500 def. two face-downs.
Before I make my move.. Will rabbit and root die during my end phase, or has the timing for their death skipped entirely?
I see.. You're trying to bait me by taking away my draw.. I'm fine with that, as it means you lose your chance to set anything. Would you like to chain something to that before my main phase 1 starts?
That is correct.
ch.. This is bad.. But I wont let you gain attack. I will take whatever restrictions I need to. You may summon your monsters.
no. Also, what is this? did you use Recurring Nightmare while I wasn't looking? I thought I destroyed it >.>
no /characters Edit: that was only 14. They might have changed the minimum.
Heh.. This opening looks familiar. One moment. 'kay. Going first then. Draw phase--- *hand 6* standby--- MP1--- First, I'll summon Entropic Gardna without a tribute. Spoiler: Entropic Gardna You can Normal Summon this card without tribute. If you do, its original DEF is halved. When this card is Normal Summoned, change it to defense position. If this card would be destroyed, place one Entropic Counter on this card instead. This card loses 500 DEF for each Entropic Counter on this card. If this face-up defense position card battles a monster with ATK higher than this card's DEF, inflict the difference as battle damage to this card's controller. When this card's DEF is 0, destroy it. It reduces its defense to 2000, and switches to defense mode. Next, I'll set one face-down and end. end phase--- LP: 8000 all hand: 4
your LP are.. 600. main phase two-- I activate a second copy of Chaotic Energy Shift Spoiler: Energy allowing me to place five counters on Gardna, destroying it, and add Chaotic Sniper from my deck to my hand. Spoiler: sniper Now, Consuming Flames, finish it! I banish Fusionist and Sniper from my hand, Twin Blaze! Your LP are reduced to zero.
In that case, I'll chain my face-down card, Compulsory Evacuation Device. Spoiler: Compulsory Your roots are removed before they can be tributed, and my monster's attack continues directly.
does it tribute as a cost, or as an effect?
battle phase-- Flames, burn the roots of this nightmare!
Draw--- *hand 4* standby--- anything?