On September 18, 2005, Zoey 101 episode Time Capsule (S2 E2) premiered on Nickelodeon. At the end of the episode, Zoey promised Chase he'd know what she said in 10 years, though it was originally 20 years. Now it's September 18, 2015, and Dan Schneider never breaks a promise. This was a clip TeenNick played earlier: https://www.youtube.com/watch?t=4&v=U0YBNsRTtQI
Aw, I hope you're okay. Are you sick with a cold or something? Regardless, I hope you feel better soon.
Eh, just forget about it now. It wasn't important, anyway.
...
No.
Huh. I never noticed the "bad" voice acting.
Happy birthday, @Wheel of Time!
Purple.
Well, if we want to play that card, not everyone owns a PS3/PS4. :P
I can't speak on DDD experience, but I really enjoyed Birth by Sleep. Additionally, I see nothing wrong with them releasing titles on handheld devices. If you're on vacation or something and can't take your PS2, but can take your PSP, it's a great way to enjoy Kingdom Hearts.
'Kay.
I don't think I made any mistakes, as I wrote those numbers down and saw them many, many times until the next level while grinding Densimo.
There's no such thing as good or bad television. It's all a matter of opinion. I enjoy all sitcoms produced by Nickelodeon (including its blocks like Nick at Nite with George Lopez, Friends, etc.), Disney Channel, Disney XD, and the ones I've seen from ABC Family, which are just Boy Meets World and a little of The Middle, which I'm letting our DVR record--once all the episodes are done, I will marathon it. I currently have 120 episodes recorded of the 144 episodes total across its current six seasons, though it was renewed for a seventh season back on May 8. Now, does that mean those shows are good? Nope. I enjoy them and they're "good," to me, but they're not good. Now, if you don't necessarily like them all, they're also not bad.
SpongeBob reference.
All of the above.
That's actually what I said. The experience given from, say, level ten enemies when you're at point X of game Y does not increase each time you level up if you keep grinding at that same spot and will always remain the same. The experience you get from using support skills, items, and destroying breakable objects, such as tree trunks, is what increases each time you level up.
@Nights☆, @libregkd, @Patman, @Mixt (Tagging you guys since you were kind enough to respond to my other threads of similar nature--the level-up bug and math in video games ones.) While working on leveling my characters on Arc the Lad: Twilight of the Spirits for my project, I noticed a long time ago that the experience you gain from using support skills, items, and destroying breakable objects increases at each level-up. At first I thought the experience enemies gave increased as well, but nope. If you're at a later point of the game, support skills and breakable objects likely give you more experience in general, but I'm not sure. Anyway, at level 30, Densimo, who's only playable/available in Darc's first chapter due to story plots, gains the following experience from Haystir Marsh at this point of the game: 485, if starting position is on the right side of the map 501, if starting position is at the top of the map 567, if starting position is at the bottom of the map The differences are simply because the enemies are different levels based on starting position, so they give more/less experience. The number of enemies are, I think, also slightly different. I'll post more info later. The experience numbers above also include a barrel that contains explosive powder most of the time and deals a fixed 50 damage every time. At level 31, the experience gained is, keeping the positions above in mind, from least to greatest: 496 512 578 The increase is 11 more experience points. At level 32, the experience gained is, keeping the positions above in mind, from least to greatest: 509 525 591 The increase is 13 more experience points and the increase itself increased by two. At level 33, the experience gained is, keeping the positions above in mind, from least to greatest: 521 537 603 The increase is 12 more experience points and the increase itself decreased by one. Finally, at level 34 (I haven't seen experience for level 35 yet), the experience gained is, keeping the positions above in mind, from least to greatest: 535 551 617 The increase is 14 more experience points and the increase itself increased by two. The experience given from the barrel increased from 173 (level 33) to 187 (level 34). As you can see, the increase is not always a certain number and changes, though I'm not quite sure how it works, but I think the increase increases by two on most level-ups. By around level 60, from when I was working with Samson, you're getting around 100 more experience points each time you level up, which continues to go up. My other theory is that when you first start the game, you don't gain any extra experience for the first so and so level-ups, but I'll have to see later. At level 34, if you went backward and subtracted two at each level up, starting with the increase of 14, you'd only get to about level 25 before getting to the negatives. So my question is why do you think it works like this? The increases' increases don't appear to steadily increase at each level up. However, my main question is what are some other games that do this type of thing?
Now that I think about it, I don't think Simba and Riku have invincibility frames, either, for Healing Herb and Cure Potion, respectively, but...
Didn't want to post another separate profile post for now, but just wanted to ask if you received my last few Skype IMs? I think Skype has been a...
Correction: 5:43 AM. Although if you were ignoring minutes, 6:00 AM would have been more accurate. View attachment 42967