No one likes my acerbic wit? For shame. What? deserves it for that post in my return thread. Laughs will be had for decades.
Mission accomplished.
Thank you very much. Funny you mention it now. I just noticed a bug or two with the code. The click functionality does not work until the page has fully loaded. The click functionality does not work on dynamically inserted posts such as the 'latest posts' loaded when a new post is added to a thread. jQuery offers a way around both of these using the .on() function which can add a click handler to all selected elements, now or in the future. Use something like this to add a click handler to all instances of '.hidden', loaded initially or dynamically: Code: $(document).on("click", ".hidden", function() { // do stuff }); It will solve the initial loading problem as well if it is added to the page header instead of the footer.
$(document).on("click", ".hidden", function() { // do stuff });
I want a good game that combines elements of classic Disney and Square Enix. I guess I want a game world that adapts around player actions in a meaningful way. If you have read the book Epic, I want a game like Epic. A game where everything stays dead after dying, including the player character. "Open world" only begins to cover the depth of this kind of project. The permanence and meaningfulness of your interactions in the game world are what I long for. If your character grows close to an NPC and dies, the NPC should remember you or even mention you to other characters after you create a new character. A dragon's hoard is the sum of the treasure it has collected from its victims. When you kill a dragon, the dragon will stay dead and not respawn. The hoard is yours and no other player can take it; first come, first served. In other words, an intensely simulated alternate universe.
I think there is one thing we can all agree on, and it is how bad Christhor's posts are. They are very bad.
Of course. I recognized the accomplishment in my original comment. It has value. There are insults based on things under your control and there are insults based on things out of your control. Yours is the latter, Nova's is the former. Figure it out.
That would defeat the point of making you live with sub-optimal moves. Living with sub-optimal circumstances is a valuable experience; that's the whole point. I'm getting the message that living with them in the long term is all around bad. Is that what you think? Oh. Didn't see it.
Not exactly... Much drama is true enjoyment, but not all true enjoyment is drama. My point was that niceties and idle chatter are much less enjoyable than a more polarizing high note, if you will.
Wait... You want them to make it impossible to restart the system so that you don't feel tempted? Aren't you doing yourself a disservice rather than the devs doing you one at that point? Who said that it was nothing like chess?
I am just as certain that the developers of those games intended for you to accept your losses and move on instead of reset.
He's right. The easiest mode on Awakening is Normal Casual.
That is clearly incorrect because there are entire sets of players who resolve to keep what they roll out of integrity. When you miss the chance to take down a queen, you don't ask your opponent to allow a restart to the match. You keep playing and accept that you got the short straw due to your own mistake. Resetting the game is not a tool that the game developer intended. You can reset any game on any console. Choosing to reset the system and keep trying until the dice roll in your favor is not gaming in any kind of game. It's being a sore loser. Note: If you do ask your opponent to restart in Chess, you may have a problem with adapting to sub-optimal conditions. You may profit from prolonged exposure to the long term consequences of your careless actions. In other words, not giving up until you get a game over.
Yet some of us like Teen Wolf?
Oh, I know. I've got one right now. Haven't even needed to use him much though.
Donnel himself is a god, there can be no denying. Immediately after a reclass, he is the most effective unit on the field. Not training him is a shot in your own foot. Unfortunately, not a lot of people have the resolve to use him.
Let me give it to you straight. Your thread is a joke as far as true enjoyment goes. You do not allow anything especially serious to take part, no drama happens, and there is no topic. It is one thread with an 'acceptable' level of enjoyment. Not that this is a bad thing. We didn't even have that before and now we do. But do not get a swelled head; your 3000 post thread is nothing compared to a single 100 post thread about a particular thing. Nova's game is great. I commend that one for drawing community involvement of all types into something with both risk and reward. You are right. Complaining does not generate a lot of content, aside from arguments like this. However, arguments like this are enjoyable and fruitful in their own right! Had this thread not been made, I wouldn't have had much to post here this week. I am glad that this thread was posted because it is in fact more interesting than nothing. I can contribute more to this thread than I can contribute to nothing. If what you want is for the site to die out gracefully instead of with people making note of it every once in a while, come out and say it. Meanwhile, arguing with you about it is giving me the kicks and giggles that nothing is not offering.
Simply put, you are correct about the overall motivation, but completely wrong in your opinion. Casual mode was only accepted to allow a variety of play styles and to allow new players to join the series, while keeping the essence of Fire Emblem in mind. Casual mode is not intended as a step in a complete transition to a different style of play. While it is an entry level style to spice things up for newcomers and old players alike, its first intention is to allow new players to get used to the games and eventually thrust themselves into the essence of Fire Emblem that is the 'pleasant feeling of tension' Trigger talked about. From an interview with the devs regarding this topic: [DOUBLEPOST=1405890844][/DOUBLEPOST] It's casual because the focus of Fire Emblem is long term strategy rather than simply individual battle tactics. Several older games made this more obvious by providing different paths for play, but this is still obvious in Awakening with the presence of the World Map and optional battles such as Paralogues and Challenge maps. Who you level, when you level them, and how much time you take to plan things out has a huge effect on your end game team. Casual mode takes out the long term perspective and makes it all hinge on the single battle. This is certainly a casual way to play compared to the far-sighted style from Classic mode.
Incorrect... Complaint threads are more or less equivalent to prodding others to make them, which is clearly better than doing nothing.