Details mate? Also, Sonic 06 implements a lot of design ideas that would be good for the series. The writing (well, duh) and the programming just destroyed it and any chance it ever had. If as much passion went into that game as did its music, it'd be a classic. It's a pile of crap and defects, but I've seen worse from playable games.
I need a gif of some maniacal face with a caption saying "YOU'VE ONLY SCRATCHED THE SURFACE" Seriously Japan, baby, stop hurting me by not giving me the best games. Ya know, the ones that are actually games
Length is fine if the game is satisfying enough. Generally Plat wants you to replay their games on higher difficulties. Keep in mind though, Vanquish was reported to be some weirdly short length that made no sense. It didn't count in deaths, cutscenes, retries, or even in between mission item management. Like... that's still game time, guys. That's like saying Mass Effect is short because you didn't talk to the crew ever. What interests me is that Platinum has reportedly never made a game and not profited. So the speculation here, because they hire so many people all the time, is that they need to take up a licensed game project ala Treasure-style to afford the man power needed for the big contracts like SEGA, Konami, Nintendo, and Microsoft. If this becomes a thing, I won't mind. Devs like Ganbarion and Treasure make sick use of their licenses. Like, Treasure made a good BLEACH game. If that's not reason enough to be happy a good developer got a license, nothing is.
It's okay Ash, I get rejected by Cat on the daily
You can play it with a keyboard, I just wouldn't. Troo, but whoever you're referring to isn't here. Give a playa a chance to explain his side and combat it if you wish, but don't toss labels you'd toss at other people at him.
Those people aren't me so AWW SHIT @DUSTY YA HEAR THAT Yeah kind of. If you do, don't play it with a keyboard. This game demands a controller.
Quite frankly, you are being cynical. I said in my first post that I lost interest entirely in the game and was expecting it to be bad based off the behavior of the devs. So that leads to.. There's no hype here, at least not from me. This is just actually a good game. The levels are very obstacle course like with lite exploration. If you die, you lose a percentage of treasure to the environment. You can get it back, but you can't die on the way to where you died, much like souls. A cool twist on this formula is that you can sacrifice your checkpoints as you run into them by attacking them to get a ton of extra money. If you do this, you gain about $5000 making the next levels far easier due to more health, more MP, and more gadgets to play with. If you do this and die, you have to spawn at the last available checkpoint (or beginning of the level if you destroyed them all). This adds A LOT of pressure to perfecting your platforming and combat skills giving a great risk and reward element that battles your own player greed. It's as frustrating as you allow it to be as there's no set amount of lives. You can play and risk entirely as much as you want to. The bosses at the end of each level are great too. They all are on your level of skillset, they never feel superior to you or out of your grasp- they just pressure you. The first one fits this especially as he is right out of the Mega Man X sequelitis being a symbol of what you can grow into. Also, King Knight for best character 2014. Oh, and I really like the town hub too just because you can access the sound test and the death counter all via NPCs rather than a menu. Anyway, these are just my opinions. There's a lot of counter arguments to the points I made already. Here's how you can tell if you want the game: Do you like Mega Man? No no, not do you know of Mega Man, not do you want to play Mega Man, not have you watched a full Let's Play Mega Man, but rather have you actually played and beaten Mega Man games? If so, this'll be right up your alley as it's the same type of obstacle course platforming but with a lot of twists and even some homages to popular NES titles. It's good in my book, and once you know its tricks, well, what you see is what you get.
When you made your thread about the game, there were posts in there that read "too bad they turned off the DS's wi-fi capabilities so we can't battle." Shoulda been a clue, ya know?
Someone legit said in your thread that they turned off internet capabilities of the DS (and Wii).
Don't forget Shovel Knight
Winner.
M-m-m-mame cabinet? .____. We can wed now. Let's just skip all the nonsense =P But yeah, their behavior wasn't really on purpose. They're just the first generation of Kickstarters and really didn't quite grasp the whole "these people are replacing the publisher," rather they still felt they were a studio without a publisher. There's going to be rough patches in the KS process (I'm still bitter about having to go look up YouTube footage to check out a game I helped give the opportunity to exist), but at least it turned out a good GOOOD game. Their actions are no where near as timeless as the game they made, so there's that.
I once airbended. Friends told me I just sneezed at a dusty area BUT I KNOW BETTER
.... MY GOD Backstory: I donated to this KS because I adore WayForward and I respected the ideas that Yacht Club had here, plus I wanted to expand my Wii U library. After some... not so respected behavior from the team during the development process (treating the donors like children and oft looking down on them, never updating, delaying the game and giving no one any reason as to why or what the new schedule will be, giving builds of the game to YouTubers, but people who donated thousands of dollars didn't get to see the game till release, etc) I had lost hope in this project and figured it'd be another failed attempt of a game trying to be retro and just ending up using that as an excuse to be simple. But... MY GOD Did you ever want the exploration of Castlevania, the rule of Mega Man, and the soul system of DkS/DeS? Yeah? Well, here it is. I've gotten through three stages now and the bosses really all have character and stand out as difficult and rewarding fights. The balance of losing gems when you die and having to go pick them up (like Souls) is much better than a lives system with this type of game. The worst thing about this game honestly is just how badly it wants to be a NES game, but having a graphical look that does not remind me of any NES game. They did get the sounds and the effects for that era of game DOWN PAT. But who cares about that crap, it's fun as heck to play.
We planned a magfest trip that's not going to pan out because I lost my car and job and house :C We were gonna bring so many of you peeps too... BECAUSE THE NOVAMANCE WELCOMES ALL
Note to voters: the Novamance does not hijack threads. HOLY CRAP TEXT Gif too well used. I have met my match[DOUBLEPOST=1403826339][/DOUBLEPOST] Ah, let 'em be. They have their cuteness, but the Novamance has overcome oppression, imprisonment, separation, idiocy and trauma and has still come out on top as best buds fo' sho'.
Don't act like you don't wanna see me shirtless gurl
I'm going to interrupt the gifversation in a way only 80s and 90s sitcoms could've taught me.... CANNONBAAAAALL
Admittedly, I read last letter in the rule. It was like 8am and I hadn't slept yet. I was trying to screw it up though.
That was normal James.