He'll be over it in like four days then go back on TF2 and masturbating without hands. These are the posts I make that will one day convince one of the gals here to marry me.
I won't feed the like bomb, but I will say I knew it was a joke.
I saw this was the latest post in spam and ran here but I forgot my joke.
I'm sorry Banjo-Kazooie has such a shit-tier final boss.
<3
Fun fact: the best SNES emulator can only be 99.99999% accurate. There's only one way to get the original experience.
You two need spend less time with one another. Shame that old games look like crap on modern TVs.
SO MANY SCART ADAPTERS GOTTA BUY 'EM ALL
Goddammit, I'm out
Krispy Kreme? 711? Ya'll must think I love somewhere that isn't a swamp isolated from the rest of society.
Too bad it was just fantastic :P
Revolution first: It DOES force your hand the entire game, but that's not a related problem. It does so by rewarding more EXP stealth than it does violence. You can do a lethal takedown, but if you do a nonlethal one you get 25 more EXP. Playing lethally literally gives you a long term disadvantage. Your hand is forced the second you see the different numbers in your head. And either way, why offer me the multiple choice if only one matters? Funnsies? It's definitely a symptom of multiple endings in a game that intends to franchise or is already a franchise. Stanley Parable is self contained. But let's look at Dishonored. Right now, that doesn't have sequel and let's pretend it's not getting one. In one ending, you create a new golden age. In another ending, being lethal ushers in a doomed kingdom and a mad princess, and in the final ending, you and the entire kingdom die via rats because you were too naughty. So legit two endings are failure states and one is absolute success. Right now, it's entirely self contained, but it's clear that only one matters. Why limit the game? Why make mechanics that can make you progress end up hindering you in the grand finale? Why limit the story telling ability too? Instead of trying to write three okay paths, you could write one really amazing path that incorporates all your ideas.
Multiple endings usually get praised by the media (Dishonored, Mass Effect, Fable, Dead Rising) as do games with heavy plot (The Last of Us, Bioshock Infinite). I appreciate ya' defending DG3, but that game got panned because musou games and reviewers don't get along. Now here's where my post gets interesting... Alternate endings are a terrible, terrible idea for a plot heavy game. In fact, nothing makes the player's decision feel less valid than a game with multiple endings. Arright, so let's use an example to show what I mean Enter: Deus Ex: Human Revolution This game is fantastic. Easily one of the most fun and engaging experiences I've ever played from the Western market, with a great universe and an over-arching narrative that's pretty interesting and covers some good ground. This game advertises that the player can play how they want and handle anything however they want. In a lot of ways, the attention to detail to assure that is pretty cool. For example, there's a hostage scene where you're supposed to save the hostage based on a pass or fail dialogue tree... but you, the player, can be fast enough on the draw to save the hostage. And it counts. It's a decision you make, to try and kill the terrorist in that half a second, it's reflexive and responsive and surely you can lose the hostage and look bad by taking that second to think of what else you can do to save everyone and not acknowledging diplomacy has failed. Very cool. You know what isn't cool? NONE OF THAT MATTERING BECAUSE OF MULTIPLE ENDINGS. You get to the end, and you reach a multiple choice question on how to approach a problem. Each one initiates a different ending... One of those endings is canon. Just one. That's why I said "multiple choice" because that's what it is a question with one answer to pick out fro ma set of choices. It doesn't how I played or what I thought, the series has its own idea as to how it happened. Enter: Dishonored You know, I'm going to be harsh here so let me just say that Dishonored is a game every one with an interest in it after watching some video should play. It's a step away from a masterpiece with some brilliant ideas and a lot of them executed brilliant. That said, here we see the enemy known as "multiple endings" appear once more. Any bit of research will show you that Dishonored is a game that advertised the player can play exactly how they want. They can be aggressive, they can be stealthy, they can explore, they can see through walls, whatever. The characters in the game even back this up when talking to you. The game never straight up stops you to ask you how you'd like to handle things (do you want sequence of events a or sequence of events b?), it just observes how you handle them on your own. This is cool. You know what isn't? Again, none of that mattering. This game has an established canon and, would ya guess, they made the good ending canon. So whether or not I, the player, chose to handle a situation aggressively or quietly, the game already decided that in the grand scheme of things that I handled it quietly and everything was rainbows and unicorns. It never went bad. Diplomacy never failed. I never stuck my knife through the throat of some woman's husband because that's not how the game is going to tell how it went down. None of what I did mattered, because you already set up an answer key. All I did was take the test. Journos supporting this is effing. dumb. You're creating a false sense of replay value in order to justify a purchase. In reality, games like Deus Ex and Dishonored have content basically LOCKED from the player until they do it the right way, then they can play how they wish. It's creating such a dissonance where people have to go online and find out how the game is supposed to be played before they just jump in and play. Goddamn, no matter how much people bitch about the Mass Effect series, at least it contained every decision I made across the series so that whatever I did was canon to me. I let the council die, I convinced Saren he was indoctrinated by Sovereign, I destroyed the human Reaper remains, and you're damn right that I finished the mission by eradicating the Reapers. Nothing has contradicted that as of yet, at least. For now, that trilogy is a self-contained adventure where I did make the choices I wanted to.
Playing a Japanese RPG demo because the American version was never on the marketplace. Hurt me plenty.
It's just that the came never came out here so no one would be publishing the picture pack. There'd be no one to give that money.
On Xbox, you can equip a picture to suit as your avatar of sorts when people browse your profile. These can even appear in games. However, because you could upload porn or something, you can't just pick a picture and upload it from the website. You have to download ones that publishers and creators have okayed with Xbox and upload to the market place. Unfortunately, because publishers want money for making these, they cost money. You usually get them in set of five-fifteen. They usually cost a dollar and some are really cool, hand drawn stuff. I have one from NGII that's sick and must actually be a waterpainting made for Xbox. That said, this picture pack is of No More Heroes with some good, good art and it's only 103 yen.... but I just can't given them money for it no matter how much I want to try!
Trying to buy a Japanese only picture pack on Xbox Live turned into an hour long debacle with no results. Digital importing, why are you so hard...
Can I come over and play your mame cab? :X
Listening, will leave a comment there C:
I don't know why, but this genuine interest cracked me up