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  1. Gultigargar
    Do any of you guys know if it's possible to take your party members with you to cutscene areas, such as Destiny Islands? (That area looks so nice, so I'm trying to see if I can do a hacked fight there.)

    When I use the room mod it only spawns Sora even though it says I have a full party in the pause menu. :(

    Unnecessary edit: Also, nice work on those "play as Final Fantasy characters" codes Sephiroth&Cloud :noworries:
    Post by: Gultigargar, Jul 19, 2010 in forum: Code Vault
  2. Gultigargar
    Oh, all right. I'll try at Hall of the Cornerstone, then.

    What I'm trying to do is to replace the Shadow Roxas boss' model/effects/animations with the Mickey partner's model/effects/animations, since their attacks and behaviour are very similar. I think a Sora vs Mickey fight would be pretty cool :P

    EDIT: Hmm, now it just gives me a BSOD. Guess it wasn't as simple as I'd hoped...
    Post by: Gultigargar, Jul 18, 2010 in forum: Video Showcase
  3. Gultigargar
    I've got a (somewhat late) question: Does this kind of model replacement only work with Sora? I've been trying to replace Shadow Roxas' model with the Mickey partner model (trying to make a sort of Mickey "boss"), but the only thing that changes is the texture.
    Post by: Gultigargar, Jul 18, 2010 in forum: Video Showcase
  4. Gultigargar
    Here's a post with most of the organization members playable.

    Not sure I understand your question fully, but yes, you can fight them on proud mode (on any mode, for that matter).
    Post by: Gultigargar, Jul 17, 2010 in forum: Code Vault
  5. Gultigargar
    I remember playing this game long ago. Never expected to see a hack like this, this is pretty damn awesome. Nice job. :noworries:
    Post by: Gultigargar, Jul 14, 2010 in forum: Other Videos
  6. Gultigargar
    I don't have the NTSC version of KH2, so I can't make one for you, but it's not hard to do (if you have PCSX2 and Emuhaste). Aurangzeb made a tutorial on how to find adresses with specific values (such as the point counter for he Titan Cup). I can try to guide you through how it's done if you'd like (and have PCSX2 and Emuhaste...)

    EDIT: Or if you don't want to go through the trouble of making a code, I'd recommend you just summon Chicken Little, since he's pretty broken.
    Post by: Gultigargar, Jul 14, 2010 in forum: Code Vault
  7. Gultigargar
    Thought I'd bump this thread with some UCM digits. Currently, we only have UCM's for a few locations, so I found some more for some different places:
    Code:
    ------------------------------
    Agrabah - Palace
    ------------------------------
    Jasmine NPC
    11c332bc 0000xxxx
    
    Market stands (8)
    Don't know the right digit, can't find them
    
    ------------------------------
    Agrabah - Treasure Room
    ------------------------------
    Mushroom 5
    11c555cc 0000xxxx
    
    Small treasure chests (2)
    11c540d4 0000xxxx
    11c54114 0000xxxx
    
    ------------------------------
    Beast's Castle - Bridge
    ------------------------------
    Mushroom 3
    11c55080 0000xxxx
    
    ------------------------------
    Disney Castle - Courtyard
    ------------------------------
    Skateboard (Only when comming from Gummi Hangar)
    11c59d00 0000xxxx
    
    Small treasure chests (7)
    11c599d8 0000xxxx
    11c59a18 0000xxxx
    11c59a58 0000xxxx
    11c59a98 0000xxxx
    11c59ad8 0000xxxx
    11c59b18 0000xxxx
    11c59b58 0000xxxx
    
    ------------------------------
    Halloween Town - Christmas Tree Plaza
    ------------------------------
    Mushroom 2
    11c56194 0000xxxx
    
    ------------------------------
    Hollow Bastion - Marketplace
    ------------------------------
    Leon/Squall NPC
    Don't know the right digit, can't find it
    
    Cloud NPC
    11c4d430 0000xxxx
    
    Scrooge NPC
    11c4d178 0000xxxx
    
    Moogle Shop
    Don't know the right digit, can't find it
    
    NOTE: The following NPCs might not be useful because they are inside their booth.
    
    Huey NPC
    11c4c808 0000xxxx
    
    Dewey NPC
    11c4c8c4 0000xxxx
    
    Louie NPC
    11c4c980 0000xxxx
    
    Armor Shop Guy
    Don't know the right digit, can't find it
    
    ------------------------------
    Port Royal - Black Pearl
    ------------------------------
    Donald NPC
    11c3c4e8 0000xxxx
    
    Goofy NPC
    11c3c89c 0000xxxx
    
    Jack Sparrow NPC
    11c3c464 0000xxxx
    
    ------------------------------
    Port Royal - Isla de Muerta: Moonlight Nook
    ------------------------------
    Mushroom 10
    11c5c13c 0000xxxx
    
    Small treasure chests (3)
    11c5b110 0000xxxx
    11c5b150 0000xxxx
    11c5b190 0000xxxx
    
    ------------------------------
    Twilight Town - The Old Mansion
    ------------------------------
    Mushroom 12
    11c4454c 0000xxxx
    
    Small treasure chests (2)
    11c43680 0000xxxx
    11c436c0 0000xxxx
    
    ------------------------------
    Twilight Town - The Woods
    ------------------------------
    Vivi NPC
    11c58fc8 0000xxxx
    
    Small treasure chests (3)
    11c579d8 0000xxxx
    11c57a18 0000xxxx
    11c57a58 0000xxxx
    
    ------------------------------
    Twilight Town - Tunnelway
    ------------------------------
    Mushroom 7
    11c58f8c 0000xxxx
    
    Small treasure chests (2)
    11c57b84 0000xxxx
    11c57bc4 0000xxxx
    
    I was planning on doing the Sandlot too, since it's a nice, open are with a skateboard and 4 NPCs, but I can't seem to find a single adress that works... :(
    I found some for the Sandlot too, but for some reason not all of them:
    Code:
    ------------------------------
    Twilight Town - Sandlot
    ------------------------------
    Skateboard (Only when comming from Back Alley)
    Can't find for some reason...
    
    Seifer NPC
    11c3b1a0 0000xxxx
    
    Rajin NPC
    11c3b548 0000xxxx
    
    Fujin NPC
    11c3b928 0000xxxx
    
    Struggle Guy NPC
    Can't find for some reason...
    EDIT: Here are the last ones:
    Code:
    ------------------------------
    Hollow Bastion - Castle Gate
    ------------------------------
    Mushroom 9
    11c4cef0 0000xxxx
    
    ------------------------------
    Olympus Coliseum - Underworld Caverns: Atrium
    ------------------------------
    Mushroom 6
    11c53dd8 0000xxxx
    
    ------------------------------
    Twilight Town - Station Plaza
    ------------------------------
    Skateboard (When comming from Central Station)
    11c30330 0000xxxx
    
    Setzer NPC
    11c328d8 0000xxxx
    Post by: Gultigargar, Jul 14, 2010 in forum: Code Vault
  8. Gultigargar
    I've been using PCSX2 and Emuhaste to try and find some UCM adresses the last couple of days. Recently PCSX2 has begun to run my games strangely, not just KH2FM which I've been using Emuhaste on, but also other games. It's doing strange graphical glitches it's never done before (if I enter the pause menu, it flashes back and forth between the menu and thegame field), it doesn't do the "fade to black"-thing when I exit an area, and it runs a lot slower than usual. I haven't changed any settings with the plugins, so I doubt it's them. I also tried using a different BIOS, but it still glitched out.

    Anyone who knows what the problem is? I'm thinking it probably has something to do with Emuhaste, but shouldn't all the changes made in it disappear once both programs have been closed?

    EDIT: I think it's something that's been corrupted, either my ISO, savegame, or something about the emulator. I have normally collected all the puzzle pieces, but suddenly there was one...


    EDIT: Nevermind. I solved the problem by resetting all my PCSX2 settings. You can lock this if you want.
    Thread by: Gultigargar, Jul 14, 2010, 0 replies, in forum: Technology
  9. Gultigargar
    Hmm, are you sure? I've tried it a couple of times now, but each time it loads up the area, but not Sora, or the boss/enemies, or anything else. It's just stuck in the same camera angle.
    Post by: Gultigargar, Jul 11, 2010 in forum: Code Vault
  10. Gultigargar
    Do any of you guys know how to do a battle relocation?

    Like in these videos:
    1000 Heartless relocated to Castle Oblivion
    Final Xemnas relocated to Station of Awakening

    Also, it seems that these relocations are restricted to areas in the same world the battle takes place in...?
    Post by: Gultigargar, Jul 11, 2010 in forum: Code Vault
  11. Gultigargar
    This should be it:
    Code:
    Exp Modifier
    200FE050 01C47021
    200FE054 0806DC4C
    200FE058 01EE782A
    201B7128 0803F814
    201B712C 00042???
    
    XXX
    040= 2 times
    080= 4 times
    0C0= 8 times
    100= 16 times
    140= 32 times
    180= 64 times
    EDIT: @\/RikuFan1314\/ Yes, yes it will.
    Post by: Gultigargar, Jul 8, 2010 in forum: Code Vault
  12. Gultigargar
    Soul Eater seems to be part of Boss Riku's model (it is in the model viewer, at least) so I don't think it's possible to wield it.

    The next best thing would be to replace the model of a keyblade with the model of Riku's keyblade, Way to the Dawn.
    Code:
    Sora wields Kingdom Key
    1032E020 00000029
    
    Kingdom Key -> Way to the Dawn
    11CD4390 00000317
    I recommend you unequip all "attack-abilities" except round break, explosion, and magnet splash. Riku's keyblade seems to only work with standard attacks and attacks that use Sora's effects to deal damage. My guess is that it's because it simply doesn't have hitboxes for those attacks, since Riku can't use them.
    Post by: Gultigargar, Jul 7, 2010 in forum: Code Vault
  13. Gultigargar
    As far as I know, there isn't a code to play as Riku from the Xemnas fight yet.

    I seem to remember seeing Aurangzeb posting a pic where he was playing as the Riku boss (the hooded one with Soul Eater), but I don't think he ever released the code, probably because it's DMA.

    Texture modding Riku to look like blindfold Riku might be possible, depends on how his textures are organized.
    Post by: Gultigargar, Jul 5, 2010 in forum: Code Vault
  14. Gultigargar
    I'm pretty sure those codes you've given him replaces Roxas' textures with his own textures, which means it doesn't really do anything.

    I think you were supposed to take some of the cloaked Roxas values and write them to the standard Roxas adresses, and then see which ones fits best where.
    Post by: Gultigargar, Jul 5, 2010 in forum: Code Vault
  15. Gultigargar
    I'm talking about this part of the code:
    Code:
    E020FEFF 0034D45C – L2 = Animation Mod
    2091CDB8 00E5AB70
    2091FEF8 00E4F710
    2091FFB8 00E4F710
    2091FFF8 00E4F710
    20920038 00E4F710
    20920078 00E40E50
    209200B8 00E46E40
    2091F798 00EE7A00
    2091DA58 00F603A0
    2091DAD8 00F0F6F0
    2091DB18 00EE7A00
    2091DBD8 00F0F6F0
    2091F218 00EF9AF0
    2091F258 00EF9AF0
    2091F298 00EF9AF0
    2091F2D8 00F0F6F0
    2091F318 00EF9AF0
    2091F998 00F0F6F0
    2091F9D8 00F0F6F0
    2091D678 00E5AB70
    There are 20 lines below the joker, but the joker is set to activate the next 32 lines, which doesn't make sense. Since it says 20, and there are 20 lines, I figured someone just forgot to convert 20 to hex.
    Post by: Gultigargar, Jul 5, 2010 in forum: Code Vault
  16. Gultigargar
    You can't choose to omit parts of the model. Sure, there might be a model of Roxas in his coat without the hood on, but it would still have different bones.

    The only way I can see this happening would be to edit the bones of a model in a 3d program and somehow find a way to get that model into the game. I don't know if that really is possible or not, and even if it was, it would be a tremendous amount of work.
    Post by: Gultigargar, Jul 4, 2010 in forum: Code Vault
  17. Gultigargar
    Hmmm... I don't know much about these kind of codes, so I don't know how to fix it. All I know is that the model replacement seems to have been done incorrectly; Sora stays the same in the introduction cutscene, even though he should be a mushball Xemnas.

    Also, I noticed the second joker was wrong:
    Code:
    E0[COLOR="Orange"]20[/COLOR]FEFF 0034D45C
    It should be this:
    Code:
    E0[COLOR="Orange"]14[/COLOR]FEFF 0034D45C
    It seems that the coder forgot to convert the amount of lines (20) to hex (14). That still doesn't fix the model problem, though.
    Post by: Gultigargar, Jul 4, 2010 in forum: Code Vault
  18. Gultigargar
    I know I'm a bit late, but I just wanted to say; awesome tutorial, thanks so much for posting.

    Just asking out of curiosity here: Have you tried using this to make Riku use his Dark Firaga animation? I'm thinking of trying, but if you've already tried and it works/doesn't work I'll just let it be.

    EDIT: As you said, in order to use the animations of others, you need them in your party. Do you think it's possible to change that character back (or replace them with something else) once the animation mod has been activated? Or would that stop the code from working?
    Post by: Gultigargar, Jul 4, 2010 in forum: Video Showcase
  19. Gultigargar
    The standard cars are called Hot Rods, but they're not red.

    The ones in Carvern of Remembrance are called Mad Bumpers.
    Post by: Gultigargar, Jul 4, 2010 in forum: Code Vault
  20. Gultigargar
    First thing that comes to my mind is the Crimson Jazz Heartless. I'll see if I can think of others.

    EDIT: There's also the Fiery Globe (though a lot of its texture is solid lava)
    Sark (that one boss from Space Paranoids) is also red, but mostly grey. MCP is red as well, but I don't know if his texture is useful.
    Hades has some red textures when he's in his "fire mode".
    A partially red enemy is the Hammer Frame. (Only KH2, they changed its texture in FM.)
    Luna Bandit (Not red in FM.)
    Toy Soldier (Also changed somewhat in FM, but still has red textures.)
    Post by: Gultigargar, Jul 3, 2010 in forum: Code Vault