Here you go: Code: No Crown 0032F1E2 00000000 0032F1E3 00000000 0032F1E4 00000000 You might not want to save with this code on, since it removes the three proofs who give you the crown.
No Crown 0032F1E2 00000000 0032F1E3 00000000 0032F1E4 00000000
I cleared it with a deck of 2 Ars Solum, 3 Curagas, and 1 Group Curage for the heck of it. I'd recommend you use Bio Barrage as your shootlock. It deals huge amounts of damage (more than Terra's cannon...). And, yeah, really, just spam shootlock. Ars Solum works fine on some of the easier bosses, such as Wheel Master and Cursed Carriage.
Probably not as awesome as it sounds, but since I hadn't seen this done by anyone else, I figured I might as well do it. Behold, Terra's Lingering Spirit modded to resemble an Aqua Lingering Spirit. Code: Aqua "Lingering Spirit" - Go into the portal that takes you to the Lingering Spirit fight. When in the cutscene, hold down R2 and skip it. When the battle starts, press L2 to change Lingering Spirit's size to that of Aqua. E004FDFF 0034D45C 2032F094 12120100 11CE0B6A 000009E7 20C68164 00C35CC0 20C68284 00BFDCC0 E001FEFF 0034D45C 21A9BF40 3F500000 What the code does is that it adds Aqua's armor to the party and transfers some of her textures to Terra. Also included a size mod to make Terra the same size as Aqua.
Aqua "Lingering Spirit" - Go into the portal that takes you to the Lingering Spirit fight. When in the cutscene, hold down R2 and skip it. When the battle starts, press L2 to change Lingering Spirit's size to that of Aqua. E004FDFF 0034D45C 2032F094 12120100 11CE0B6A 000009E7 20C68164 00C35CC0 20C68284 00BFDCC0 E001FEFF 0034D45C 21A9BF40 3F500000
Reposting a couple of codes, sice we seem to have lost around 20, maybe more, pages: Code: Mickey rescue counter mod 0032F8E0 000000xx xx is the number of times you've been rescued by Mickey. Replace with the following values to change the chances you have of getting saved by Mickey: 00 = 100% 01 = 80% 02 = 64% 03+ = 50% This only works in battles where you can already get saved by Mickey. ------------------------------ Sora Weapon Joint (All forms affected) 01CE267C 00yy00xx Default values: xx = B2 yy = 56 xx-values of note: BC (Backwards) ------------------------------ Roxas Weapon Joint (Both normal and DW Roxas) 01CE26DC 00yy00xx Default values: xx = AC yy = FF xx-values of note: BF (Backwards) ------------------------------ Riku Weapon Joint 01CE2704 000000xx Default values: xx = A3 xx-values of note: B0 (Backwards) ------------------------------ Donald Weapon Joint 01CE2684 000000xx Default values: xx = 83 ------------------------------ Goofy Weapon Joint 01CE268C 000000xx Default values: xx = 65 ------------------------------ Mickey Weapon Joint 01CE26FC 000000xx Default values: xx = 9B ------------------------------ Mickey (Coat) Weapon Joint 01CE2694 000000xx Default values: xx = A9 For the weapon joint mod, xx is the characters main (right) hand, while yy it for the characters off-hand (left).
Mickey rescue counter mod 0032F8E0 000000xx xx is the number of times you've been rescued by Mickey. Replace with the following values to change the chances you have of getting saved by Mickey: 00 = 100% 01 = 80% 02 = 64% 03+ = 50% This only works in battles where you can already get saved by Mickey. ------------------------------ Sora Weapon Joint (All forms affected) 01CE267C 00yy00xx Default values: xx = B2 yy = 56 xx-values of note: BC (Backwards) ------------------------------ Roxas Weapon Joint (Both normal and DW Roxas) 01CE26DC 00yy00xx Default values: xx = AC yy = FF xx-values of note: BF (Backwards) ------------------------------ Riku Weapon Joint 01CE2704 000000xx Default values: xx = A3 xx-values of note: B0 (Backwards) ------------------------------ Donald Weapon Joint 01CE2684 000000xx Default values: xx = 83 ------------------------------ Goofy Weapon Joint 01CE268C 000000xx Default values: xx = 65 ------------------------------ Mickey Weapon Joint 01CE26FC 000000xx Default values: xx = 9B ------------------------------ Mickey (Coat) Weapon Joint 01CE2694 000000xx Default values: xx = A9
Does this only work under "normal" conditions? (When you haven't replaced any characters with anything else.) I tried using this method when I had replaced Donald and Goofy with the Roxas and Riku bosses as a test, but it didn't seem to work. The only change I noticed was that one of the lines changed Riku's color.
Terra's keyblade is part of his model, so it can't be used. here are the two others, though: Oathkeeper replaced by Kingdom Key D BCAF-109C-UK4ZR TMPF-2KCK-P5T5B Oblivion replaced by Way to the Dawn PQCM-U2HP-E5QYB UW85-2E3T-X7ERR
Thanks for moving the thread. I'll try and see if I can post more in the future. :)
The thing I thought was hardest to do was the part where the camera follows him through the hat. And that part ended up sucking, partially because I couldn't draw it properly, and partly because the camera movement I chose makes it seem like there isn't much movement. The rabbit wasn't actually hard, in fact, I'd say his round/curved body was the easiest one to drawn.
Huh, really? I thought this was pretty apropriate... :huh: Where is it you think I should have posted instead?
http://www.youtube.com/watch?v=78y0T9t72N0&feature=player_embedded A short animation I did last year. It's about a magician about to do his usual magic show, but something suddenly goes wrong... I know some of the animation isn't too smooth and that I went too far with some of the "motion-blur" stuff when they move, but I still kind of like this one. There was sound in the original, but no sound here. This is because the guys that make the DVDs with the finished animations aren't very good at it. It wasn't possible for me to rip the sound and images at the same time. Besides, the sound isn't all that important.
Can't remember if a simple weapon (dummy) mod is enough or not, but in my codelist I'm using the moveset mod, so I guess not. Anyways: Code: Sora wields Kingdom Key 1032E020 00000029 Sora has Auron's moveset (Changes Kingdom Key to Auron's sword. Unequip all your attack-abilities except Round Break, Finishing Leap, and Explosion.) 01C95536 00000018
Sora wields Kingdom Key 1032E020 00000029 Sora has Auron's moveset (Changes Kingdom Key to Auron's sword. Unequip all your attack-abilities except Round Break, Finishing Leap, and Explosion.) 01C95536 00000018
Well, I'm not too sure what an USBGecko does, exactly, only heard the name, but we're not stuck with memory card dumps. Using an emulator and a program called Emuhaste it is possible to make dumps, which can be opened and analyzed with the program PS2DIS.
Actually, running/walking can sort of be bypassed/faked. I think it was in one of I Am A Filter Whore's codes where he had replaced dodge roll/quick run with walking/running.
Hmmm, you might be right. I just tried the method i mentioned, and it didn't work.
I think it should be possible to kill him, if you mod the health to 1 of whatever character slot he is in, and then hit him with a finisher. That's probably what Finale did...?
No. He only has cutscene models, so his bones won't fit with anyone else, and he has no animations of his own.
Nope, because that model is only in Final Mix. Majik did a model import for NTSC (don't know if it was finished/released.) He *might* be able to help you, but probably not. The best workaround I can think of is to use the KH1 costume Sora uses when you first play as him, though it can't use reaction commands or attack abilities.
Shouldn't the Riku boss work, though? The on with his hood on and wielding Soul Eater.
No. (Actually, maybe yes, but their bones don't match, so he'd look like a pile of puke. You wouldn't want to play as that.)
That's not currently possible. I saw that I Am A Filter Whore was working on a "play as hooded Roxas everywhere" code, but I don't think he's working on it anymore.