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  1. Jiku Neon
    Nah, his alignment is Evil Evil.

    because he's so evil
    Post by: Jiku Neon, Jan 9, 2014 in forum: The Spam Zone
  2. Jiku Neon
    brbgudbaicruleworl
    Post by: Jiku Neon, Jan 8, 2014 in forum: The Spam Zone
  3. Jiku Neon
    I meant for your own personal builds but whatever. They make you look like a doof, they are aesthetically worse than basically all of the swords.
    Post by: Jiku Neon, Jan 8, 2014 in forum: The Spam Zone
  4. Jiku Neon
    Adding further, when is 4/20 in your world?
    Post by: Jiku Neon, Jan 8, 2014 in forum: The Spam Zone
  5. Jiku Neon
    Do the children smoke cigarettes in this world?
    Post by: Jiku Neon, Jan 8, 2014 in forum: The Spam Zone
  6. Jiku Neon
    The Hellkite tail always drops the Drake Sword and there is no good sword for running past it. The Claymore is out on the bridge itself I'm pretty sure and you need to have the Hellkite gone from the area to reach it and that's the only good sword in that area. Also, the Claymore is always there. Speaking of the Claymore it's basically the best non-uber greatsword so everyone should pick it up. Balder Side Sword is also good for a normal straight sword if range isn't your speed. The Hellkite though isn't a very worthwhile kill all in all because it drops very few souls and no items. If you run under it you get all the benefits of killing it anyways.

    He never said he was getting whipped, he just said he was dying a lot which is normal for everyone. Confidence is worth jack and shouldn't be counted for anything. Parrying and riposting gives you a huge number invincibility frames that enemies are obliged to attack you through so you actually gain more breathing room from a successful parry because you can do a backstab or kite out to a one on one on the next enemies' cooldown. So if you're dealing with 4> enemies, which honestly is 99% of the game if you're even the slightest bit cautious, you're better off baiting a parry or backstab because of the frame advantage it offers. Kicking gives you ~20% fewer souls on kill because your damage bonus is so low that it doesn't provoke extra soul gain and you are open to interrupting attacks while attacking that will cancel your attack and deal damage to you. So when you're kicking you're getting a lower payout for a riskier move that uses up more stamina and doesn't guarantee an instant kill. The only time I would recommend not going for a parry is if a) there's a ranged supporter like in Sen's Funhouse, b) you're already surrounded like when you overextend like an idiot, c) when you're sneaking in for a backstab or d) when you have the Zweihander. Kicking is a PvP mechanic and doesn't really gain you much in PvE, even rolling out of a group of enemies is safer if you know where to roll. There should be no argument. Honestly, I'm starting to see what Sfor-chan was talking about with the autist comment.

    But they're different games and you should play them differently. That's the fun part.
    Post by: Jiku Neon, Jan 8, 2014 in forum: The Spam Zone
  7. Jiku Neon
    When was the last genocide committed in this world and which group got the axe?
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  8. Jiku Neon
    Incorrect on all accounts. You get fewer souls when you kick and it takes about the same time to kill them since it's a guaranteed one shot with most decent weapons. Also, there is no reason to farm any of the places you mention because the item drops are garbage. Grinding souls is terrible and it's cheap. You should be in Darkroot or the Depths getting genuinely useful item drops.

    I also read your other advice, you are like the anti-Sfor-chan you tell him the worst possible thing to do instead of the most busted possible thing.

    @Hayabusa: Never listen to James.
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  9. Jiku Neon
    What is their word for dirty gypsies?
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  10. Jiku Neon
    What is the derogatory term for black people in this universe?
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  11. Jiku Neon

    I still recommend the zweihander over the halberd because the overhead in the moveset can hard knockdown almost every regular enemy in the game, including giant skeletons like the ones in the Catacombs, and it outdamages the scythe, too. It also outspaces almost every melee in the mobs, creates a wind off the end of its overhead swings that staggers most enemies and even rips apart small skeletons entirely and basically does the best damage for a 24/16 STR requirement. The advantage of it over a special weapon like the Black Knight Sword is that it can be upgraded to actually scale with a stat. It also works as a backup shield with a 70% physical 10% lightning 50% fire and 50% magic DR if you want to two hand it for the lower STR requirement or the extra 50% damage as the case may be. The only problem I have with it is that it weighs 12 units about and usually is almost equal in weight to my full armor set so swinging it kinda destroys my stamina and I can only swing it twice at a time. The way I balance the drawbacks of the Zweihander is I keep a secondary weapon like the Claymore that I can wield with my shield up and as a mage I can beat some bosses by walking backwards/sideways anyways.

    Also, I don't really like polearms in this game because they're slow and not stylish at all.

    If you like exploring you should try rolling off ledges onto other ledges whenever you see ledges that might connect. The platforming in this game is incredibly janky and doesn't feel logical a lot of the time but you can find some pretty interesting things by just rolling and praying.

    Good tip though since you're going for speed, keep your equip burden below 25% to get a significantly decreased end lag on your rolls. Get it below 16% and that gets even smaller and 8% is even smaller. In this game I recommend never being in a position where you're swag walking or even fat rolling.

    Almost all of my experience is from directly in game because I refuse to look up most stuff because it feels cheap and I don't like copying people. So if you ignore all my advice I'll be fine with that too.
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  12. Jiku Neon
    Psssh. Building standard as always.
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  13. Jiku Neon
    Done, done, done and done. What rings you got, bitch?
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  14. Jiku Neon
    Wait I lied.
    STR 16 is a must. Do that after Attunement.

    Zweihander is in the graveyard, don't be a pussy, go get it and the binoculars early.[DOUBLEPOST=1389082677][/DOUBLEPOST]
    Nigga get out. Polearms are for the weak.

    But in all seriousness, Zweimage is the easiest class for newcomers imo. Most of the time your enemies are out of range or lying on the ground with this build and you get actual legitimate amounts of healing as opposed to the 5-10 estus bullshit.
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone
  15. Jiku Neon
    I think that's a really shallow and simplistic way of looking at things but you can ignore the source material if you want to, it's a personal preference just as much as a certain series or genre may be. Though, I think you've a misapprehension of what I meant again. I don't like the character art in the animation of D.Gray-Man. Period. That statement would stand whether I liked the manga art or not, you see. I'm not saying that it's different therefore it's bad. I'm saying that the fact that it's bad is the difference.[DOUBLEPOST=1389082328][/DOUBLEPOST]
    Start a new character.

    Rush Attunement to 23.
    Build Int/Fth the rest of the game.

    You're welcome.[DOUBLEPOST=1389082382][/DOUBLEPOST]
    Kicking is objectively worse than learning to parry.
    Post by: Jiku Neon, Jan 7, 2014 in forum: The Spam Zone