Why am I this horrendous shade of pink?
That wasn't a real ad?
There are a lot of ways to describe that status. I agree, I think zombification runs as far opposite of a psychopomp or any other Reaper concept I've ever seen ever. Zombies are a perversion of death and the principle death god in D&D4e has all of her followers destroy all zombies and necromancers with extreme prejudice. So that's probably the worst thing to go with. I've never seen a DOOM COUNTER or equivalent function on any Reaper character in any game, either tabletop or digital. It is not the biggest trademark by several dozen lightyears. It's probably a cliche or trope like you said, but far less than you seem to think. That's a different class. Psions and monks are usually separated probably due to the fact that one is wisdom based and the other is intelligence based. Mind versus brain in a sense. It makes the flavor very different even if you can stretch it such that similar roles are given.
This is me being approachable.
Thank you, kind sir.
Filthy casual.
Forever DM over here. My input here to to do it all by jobs. What does the class do for the team? Most RPGs come from the same roots as Dungeons and Dragons and most of them as a result have team structures. Each class must have other classes around for them to survive. Classes are defined by jobs. Combat jobs usually center around the Tank, Striker, Controller, and Leader. Tank is the frontline, Tank is good at taking damage or hits and drawing aggro. Tank is self sacrificial and has faith in the rest of the team. Fighters are the stereotypical tank. Striker is the hero or the artillery, good at dealing damage and killing enemies at a nonspecific range. Striker is the guy who appears to do all the work but is less effective alone. Sorcerers, Rogues and Rangers are the stereotypical strikers. Controller is the back row, Controller only indirectly effects the course of battle by changing the stats of the enemies and allies and the conditions of the battlefield. Controller depends on others to close out but needs to be the most trustworthy and reliable to enable that. Bards are the stereotypical controllers. Leader is what it says on the tin, Leader is where the plans come from and the one watching everyone else's back from wherever it's needed most. Leader depends the most on everyone else and knows everyone the best, but can be willing to sacrifice the one for the many. There is no stereotypical Leader class. This is massively simplified, but it gives you an idea of how classes are separated. The further differentiation between classes is done by how you want to do your job and if you can mix jobs. The how comes down to energy used and personal preference. So energy is separated into 3 categories in D&D: arcane, holy, and physical. Arcane is magic from study, holy is magic from the gods, physical is normal action from muscles. Also remember that there's gonna be some out of combat class features also that have to do with things like climbing, seeing details, swimming, making shoes, and pretty much anything else. Here are some examples to try and work on understanding. A rogue is a physical striker at short range almost purely in combat but can also take many trades and skills like trapfinding and socializing so they can do many thing outside of combat that other classes would struggle with. Ranger is the basic physical ranged striker but also has favored enemies that they are better against and tracking skills in nature. Cleric mixes tank and controller because they have high HP, decent armor capability and healing spells. They also use holy power instead of arcane or just plain physical power. A paladin mixes tank, striker and controller because they have high HP, high armor potential, and high attack power but they also have the most stringent conditions of how they have to act so their hands are more tied than other classes. A Wizard can change role based on the day of the week but needs to accurately predict what will be needed that day or risk being a liability more than a help and in general cannot take the role of tank. So yeah, it gets pretty complex when you start adding all this stuff but I feel that these are decent examples and you can get the idea from here. So your question was about Reapers. If I was a smartass I'd say, "why is farmer split into multiple classes?", but I'm not right now so I won't right now. I ask you instead, what does a Reaper do? How does the Reaper interact with his companions? My personal guess would be that a Reaper would be like a Paladin; bound by duty to a higher power from which they derive their strength. They would probably favor order over chaos, they would probably focus on melee attack as opposed to range'd option they would probably have some supernatural death sense that could be flavored as the ability to see HP levels in other beings, and they would probably not have a large range of out of combat skills and options due to their devout religious/pseudoreligious qualities. As everyone before me said it's really up to you not me so salt it. But for me, it's especially important to remember that I'm basing all my stuff on D&D and Pathfinder as opposed to any other class system. So good luck.
Yes, I was making one.
I think you already have.
I thought it was super obvious that I was saying that each round I'm going to vote for the next person down the list until a mafia member becomes apparent, thus making the random choice unnecessary. Meaning I'll vote for skull joke on the next "day."
Statistically speaking the civilians or townsfolk or whoever have an informational disadvantage from the mafia and only have a 1/4 chance of hitting mafia on a the first day with a random and unanimous guess. But since this game basically set up such that they only gain information after each thing is done there's no way of telling who to go for next only if your decision was a good one. Voting habits can be helpful but not as much as people probably believe. The cop and doctor mechanics to bring in more information but the cop has close to the same chance of investigating a mafia member as the random unanimous decision has 1/4 so the information you garner from that decision is going to be the same and the doctor only has a .25% chance of his job mattering on turn one and while this number increases as the game goes on it's almost never going above 1%. Basically, townies and cop take probably 3-4 days to find or kill their first mafia and they lose 1 per day to mafia plus the whiffed lynchings which add up to another 1 per day so they lose 4 to 6 townsfolk by this time. This is all on the fly and by the odds so it's totally possible to have all five mafia get lynched in a row or to hit only townies the whole game. Long story short, just pick randomly until you start to see patterns you can argue in the votes. The game favors mafia slightly over the townies but no one is ever going to give any information that could help you ID them as one or the other in this thread because you can't actually pick anything from mannerisms or word choice. It's not like picking out a lie about something that's actually got something to do with someone as a person, their role has nothing to do with them or anything about them. Anyhow, because I'm sticking to my word about randomness I'm going to count down my accusations starting with number 19 Vote: [Spike]
You sucked his dick but since you were bad he expected you to pay anyways.
Stop being a triplenigger.
That is an important point. There are limits on how many tags you can put in a post and still have alerts sent due to the way they work.
Listen to something you can't understand instead. Basically, I read comics and manga in total silence usually because that's how I read all books, it's always been that way and it has never bothered me. In fact I do a lot of things in silence and it never really gets to me, but if you need some kind of noise make it something your brain doesn't associate with a message. Instrumental music usually works for people who don't play instruments seriously. If you need words, go foreign, you probably only speak English and maybe one other language as an American so you have tons to choose from. My other suggestion would be to be like me and learn to ignore silence.
I never change my name and people don't know who I am when they return.
I used to like Doc Who, but I think it got sinfully awful at some point along the way. So I'm speaking from the perspective of someone who has watched some of it but would never go back that way; you don't seem like you'd like it at this point in your life either. If you want to give it another shot, that's fine, but you seem like you'd just find the whole thing kinda of trite and pointless still because it kinda is most of the time.