"It appears Leon has mistaken you for his father." The Pastor said. "Now that you mention it, you do look a lot like him." Father replied. "Thank you for finding her, Ander." Johanna then started to explain the others what was really going on here. She thought at least Hasu would've gotten it, being there with Father when he talked about the strange things that were happening. "The child is possessed." Johanna said. "They were playing hide and seek with us." She explained. "The children aren't harmed when they are taken by the spirit, but that's all the want to do, is play Stick." She patted the child's head. "They normally never talk though, and are usually very quiet. Stick, Is basically Hide and Go Seek, but with a Stick, instead of shouting they’ll tap sticks. One hit means they’re not ready yet and more than one hit means they’ve found their hiding place.” She told them. "The kids will hide in and not come out until they've been tagged." "I'm sorry, I should explain who exactly Leon is. According to Father there was a boy there at the Orphanage named Leon, and one day he disappeared. Shortly after that the possessions started happening. Not as often at first, maybe once in a few months, but as I explained, they've been happening almost once a week. The young girl here isn't Leon, sorry for the confusion."
"Daddy daddy!" She yelled, latching onto Hasu. "I missed you so so soooo much!" She cried happily. Johanna looked at Hasu, and then at the girl. She turned her attention to the group. "What did she just say?..." Johanna asked, her voice sweet again like it had been the night before. It seemed she was finally out of the mood Dale put her in. "Father?" She looked at the Pastor, who stared at the child in amazement.
Evtheven Cathedral Them Rules of Hide And Seek= Completed Hasu= 1 Hard Wisp= 30 EXP 1 Hard Wisp= 30 EXP 1 Easy Wisp= 10 EXP Total=70 Amanda= 1 Hard Wisp= 30 EXP 1 Hard Wisp= 30 EXP Total=60 Alessia= 1 Easy Wisp= 10 EXP 1 Hard Wisp= 30 EXP Total= 40 Ander= 1 Hard Wisp (Half exp for dying)= 15 EXP One Medium Wisp= 15 EXP Total=30
Evtheven Cathedral Suddenly, all the wisps disappeared. You could no longer hear the tapping. The girl came out of the Garbage Bin. Looking absentmindedly at Ander. She looked very dazed, like she didn't understand what was going on. She dropped the stick on the ground, and rocked on her heels as if she was waiting for something. The Pastor sighed happily. "Everyone! She's over by the Garbage Bins!" The Pastor announced, his voice booming over the silence in the Church Yard. The children were silent, and it seemed that even the wind had stopped. "Oh Thank goodness." Johanna said. "Guys come 'ere!" She called, coming down from the stairs of the church. "Hasu, Alessia, Amanda, Theeeeerity!" She yelled.
"You got it!" Cailyn replied happily. She could taste the victory soon to come. We a new found energy she continued to fight. She couldn't wait to see the look on Pete's face when he finally saw that the 3 Keyblade Wielders were getting the best of him. She gave a smirk at the very thought of being able to hit that smug look off of Pete's face. "We all make a pretty good team." She thought to herself. Cailyn let out a large sigh, before heading back into the fray. She kept thinking to herself in her head. "Only 10 more. Only 10 more. Come on, get a hold of yourself. Just 10 more." She thought as she sliced through 3 more of the guards. "Now there are only 7 more." She laughed to herself. She hated that Pete was hiding behind his little minion guards. "What a coward." She muttered under her breath. Now she really wanted to hurry so she was able to punch his face in. OoC: 7/30 Guards left 0/4 Guard 0/4 Guard 0/4 Guard 1/4 Guard 151/300 Pete
It's never too early for Christmas!~
I hope you get better soon ^~^
Mysterious Labyrinth "First off, your name. We need to know what to call you. Second, you're playing each group of people off the others. Are you that desperate to get rid of this ghost? Why not put out a normal job request?" "I'm sorry, how rude of me. My name is Jensen Hemlock, but you may call me 'Mr. Hemlock' if you so wish." He laughed. "Well, to make this into a friendly competition will surly boost the speed of the process." He looked surprised as she asked about why they hadn't gone public with the job request. Mikasa kicked herself. "Idiot." She muttered under her breath. "Don't you remember, Ms. Mikasa, this case is supposed to be low profile. The Magic Council would have a fit if they found out, as would the press. You told us that yourself." She rubbed her teeth together disapprovingly. "Furthermore, what are we meant to be doing here? It is not as though we can just expel the negative spirits here on a whim." "You may not be able to expel the spirit at all." He explained. "They are very persistent, and continue to come back. This might sound like a shock to you, but what we're asking you to do is use your magic to kill the spirit. The former leader of the Magical Council has faith that you Wizards will be able to do this for the Non-Magical Community." Celosia sighed. "Hmpf, I'm sorry but I don't think I'm your type." She crossed her legs. "But Rosy here, well, let's just say she swings more on your side." She put her hand on Rosy's shoulder, who looked even more frazzled then she did before. Satoya High School "So all we gotta do is go to this school and sort out some kinda hauntin? Well that sounds easy enough. I ain't afraid of no ghost." Said Beucette, not remotely concerned about the fact that paranormal accidents were showing up around the school. She'd never been one to be afraid of much. Mostly because she never took anything seriously. She looked at the door to the principal's office. "So, how exactly are we gonna go about gettin' rid of a ghost? I don't think we can just ask it to leave." "It isn't as easy as it sounds." A voice answered. It was the school's principle. "Please, come into my office." They all sat down. "Thank you for coming on such short notice." Principle Barker said. "We're truly grateful for your time." "I am the guidance councilor, Ms. Mikami." The female behind him answered. "I will be taking you on a tour around the school, are there any questions?" She asked. Child's Play The door to the house opened. "Hello! I'm so sorry I kept you waiting." A motherly voice said to the group. "Come in come in! You'll catch a cold standing in weather like this." She told them. "I'm taking up lunch to Elayne, my niece." She explained. "Will you come up with me?" She asked, grabbing a tray from a desk near the door. She looked a bit frightened, as if her going alone would put her in deep danger. Evtheven Cathedral Ander used Thunder. it did 2 damage, but with Magic and Weapon it did 18 damage! The Wisps blocked 3 of the damage. The Wisps are down! HP: ■■■■■■■■■■■■■■■■■■■■■■■ (-15) Strength: 6 Speed: 7 Defense: 4 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (14) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (35) Ability Slots: Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8 Amanda was frozen! The Wisp used Magic Beam. It did 8 damage, but with Magic it 15! HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (11) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Amanda HP: ■■■■■■■■■■■■■■■■■■■■ (1) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (12) Ability Slots: Quick Blitz: Perform a jumping attack. (5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Bow and Arrow (3-10) +2 SPD Item Slots: Strength: 11 Speed: 7+2 Defense: -1 Magic: 5 Hasu used Aero. It did 5 damage, but with Magic and Weapon 23! The Wisps defense blocked 1 of the damage. The Wisp is down! HP: ■■■■■■■■■■■■■■■■■■■■ (-2) Strength: 3 Speed: 7 Defense: 3 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8) Alessia used Quick Blitz. It did 4 damage, but with Strength, Speed and Weapon it did 29! The Wisps' defense blocked 2 of the damage. The Wisps are down! HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ Ability Slots: (+1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Strength: 11(+1) Speed: 1(+1) Defense: 5 Magic: 5
Ander used Aero. It did 5 damage, but with Magic and Weapon it did 21! The Wisps blocked 1 of the damage. The Wisps used Magic Beam! It did 6 damage, but with Magic it did 8! No Status Effects. Ander's defense blocked 2 of the damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■ (3) Strength: 6 Speed: 7 Defense: 4 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (14) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (38) Ability Slots: Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8 Amanda used Quick Blitz. She did 5 damage, but with Strength, Speed and Weapon she did 23! The Wisps blocked 7 of the damage. The Wisp only did 16 damage. The Wisp used Scare. It was a horrific sight indeed, Amanda was looking at herself covered in dark blood. It did 4 damage, and froze Amanda in place for one turn. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (11) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Amanda HP: ■■■■■■■■■■■■■■■■■■■■ (16) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (12) Ability Slots: Quick Blitz: Perform a jumping attack. (5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Bow and Arrow (3-10) +2 SPD Item Slots: Strength: 11 Speed: 7+2 Defense: -1 Magic: 5 HP: ■■■■■■■■■■■■■■■■■■■■ (20) Strength: 3 Speed: 7 Defense: 3 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8) HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ Ability Slots: (+1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Strength: 11(+1) Speed: 1(+1) Defense: 5 Magic: 5
HP: ■■■■■■■■■■■■■■■■■■■■■■■ (23) Strength: 6 Speed: 7 Defense: 4 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (38) Ability Slots: Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8 Alessia used Quick Blitz. She did 2 damage, but with Strength, Speed and Weapon it did 27! The Wisps blocked 1 of the damage. The Wisps is down! HP: ■■■■■■■■■■■■■■■■■■■■ (-6) Strength: 3 Speed: 7 Defense: 3 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (25) Ability Slots: (+1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Strength: 11(+1) Speed: 1(+1) Defense: 5 Magic: 5 Hasu used Aero. He did 7 damage, but with Magic and Weapon he did 31! The Wisps blocked 1 damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-3) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8) HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Amanda HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (12) Ability Slots: Quick Blitz: Perform a jumping attack. (5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Bow and Arrow (3-10) +2 SPD Item Slots: Strength: 11 Speed: 7+2 Defense: -1 Magic: 5
HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8) HP: ■■■■■■■■■■■■■■■■■■■■ (20) Strength: 3 Speed: 7 Defense: 3 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ Ability Slots: (+1) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Strength: 11(+1) Speed: 1(+1) Defense: 5 Magic: 5
Evtheven Cathedral Hasu used Aero. It did 8 damage, but with Magic and Weapon it did 29! The Wisps' defense blocked 2 of the damage! The Wisps are down! HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8) Mysterious Labyrinth "Ahem." A man cleared this throat trying to get everyone's attention. "Thank you all for coming. We're glad to have..." He looked at Thomas and Gaius. "Such enthusiasm." He looked away, almost in fear. "As you know this house has been uninhabited for quite some time, and that seems to draw the attention of young teenagers. Apparently 3 broke in a few months ago, but one of them had gone missing inside of this house. A young man from the Blue Pegasus Guild had been searching for the missing teen also disappeared." Mikasa nodded, she could see exactly where this was going. "And then there after, people reported seeing Fox Fires around the house." The man continued. "In fact, there are many who would swear on their very souls that this house is haunted. While the house was being remolded their were stories of workers disappearing. Of course, we don't want anyone else to come to harm." Mikasa muttered to herself. "And you don't want any negative rumors." "Which is why you've all been invited here. Whoever is successful will receive a huge reward." The man went on. "Now please let me introduce everyone who has so kindly joined us today." "Hello! I'm Blaze Steel, and this is my assistant Sparkle! We're both from the Arachna Guild, the very best they have to offer in fact!" Blaze shouted excitedly. "Let's just put this ghost out of it's misery." Sparkle said. She seemed very irritated at Blaze for being so loud. "Hello, I'm am Ms. Callegari. I a Medium as well as a Wizard of course. I'm not from any Guild, sorry to disappoint." She popped the gum she was chewing in her mouth, while she propped her feet on the table. "This is my assistant Rosy." She gestured over to a scared looking girl sitting beside her. "The name's Leon. Pleasure to met all of you. Nothing personal, but I'm not going to accept help from any of you lamers." Leon told them. "This prize is for me and me alone."
Amanda used Quick Blitz. He did 4 damage, but with Strength, Speed and Weapon it did 29 Damage! The Wisp's defense blocked 4 of the damage. Wisp is down! Ander used Cure. It healed 19 of his HP. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-3) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Amanda HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (12) Ability Slots: Quick Blitz: Perform a jumping attack. (5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Bow and Arrow (3-10) +2 SPD Item Slots: Strength: 11 Speed: 7+2 Defense: -1 Magic: 5 Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (38) Ability Slots: Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8 Mysterious Labyrinth Mikasa and the group walked through the odd house they were in. This is where their Job took place. They were guided by a butler, of course. Even the Butler seemed confused as to why the house was decorated in such an odd manner. "This house is beautiful." Mikasa said sarcastically. There were stair cases on the higher walls, doors inside of the floor, and windows on the ceiling. "This house has been unoccupied for some time." Mikasa explained. "Please try not to break anything until we're actually fighting things, ok?" Mikasa told them. They arrived at a door. "The other Guilds are already here, my lady." The butler said. "When you come in, introduce yourselves." She told them. "Mizuki, remember to introduce yourself as Mikasa, alright?" She reminded her. "I've taken your name, so please use to call me by in the presences of others, are we clear?" She asked. Mikasa went through, waiting for the others to follow.
Amanda used Cure. It healed 10 of Ander's HP. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (21) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (46) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8 Starting-Class Member Amanda HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■ (25) Ability Slots: Quick Blitz: Perform a jumping attack. (5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Bow and Arrow (3-10) +2 SPD Item Slots: Strength: 11 Speed: 7 Defense: -1 Magic: 5
Ander used Thunder. It did 1 damage, but with Magic and Weapon it did 7! The Wisps blocked 1 of the damage. The Wisps used Whip. It did 4 damage, but with Speed and Strength it did 28!.... Um well this is awkward. Ander's defense blocked 1 of the damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (21) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (-7) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (46) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8
HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Ander HP: ■■■■■■■■■■■■■■■■■■■■ (20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (46) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Strength: 9 Speed: 4 Defense: 2 Magic: 8
Behind the Stone, a Blue light appeared! It was shining brightly. You could hear the laughter of children, as it danced around Hasu. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27) Strength: 15 Speed: 15 Defense: 8 Magic: 10 Warp: Can Warp from one place to another, reduces chancing of attack hitting. Whip: Circles the opponent in a blue light, whipping them as they encircle their target. (1-7) Magic Beam: Sends out of beam of blue light that makes the enemy very cold. (1-8 chance of status effect) Scare: Turns into the enemy covered in blood, scares the enemy (1-5) Starting-Class Member Hasu HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (30) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25)(+46) Ability Slots: Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 9 Speed: 4 Defense: 5 Magic: 5(+8)
Evtheven Cathedral Them Rules of Hide And Seek. Okay so basically I'm going to give you a list of places to look. When you are looking around you have to have your character tap stuff with a stick, or like, a metal thing idk. When you get the place right, obviously you'll find the child, but if you get it wrong, you're in for a surprise. Every time you search in the wrong place, I'll give you a hint. Red= Enemies Yellow= Nothing Green= Found List: Behind a Tablet (Stations of the Cross, Church) Hasu Behind a Tablet 2 (Stations of the Cross, Church) Hasu Behind a Tablet 3 (Stations of the Cross, Church) Hasu Garbage Bin 1 (Church) Amanda Garbage bin 2 (Church) Garbage bin 3 (Church) Bush (Forest) Alessia Bush 2 (Forest) Alessia Bush 3 (Forest) Tree (Forest) Ander Tree 2 (Forest) Tree 3 (Forest) Behind the Bench (Playground/Church) Under the Slide (Playground/Church) Ander Crawling Tubes (Playground/Church) Behind the Heater (Church) Over the fence (Church) Hasu Up on a ledge (Church) First Piece of Hint/Riddle: What has wheels and flies but isn't an aircraft?
Evtheven Cathedral "You didn't let him finish." She cut in. "All the Children are obsessed with hiding." She explained. "Like, hide and seek." “It’s basically Hide and Go Seek, but with a Stick, instead of shouting they’ll tap sticks. One hit means they’re not ready yet and more than one hit means they’ve found their hiding place.” She told them. "The kids will hide in and not come out until they've been tagged." The child started to run away, hiding the trees with sticks as she ran. She continued to hide. Johanna felt a chill go down her spine. "It's happening again, can't you hear it?" She said. "We better go look for the kid, we don't want them to get lost." She explained. The Pastor and Johanna ran over to the children, along with Hasu. "Calm down kids it's alright." Johanna told them. They didn't seem to feel alright. They knew something was wrong. The children in the playground weren't really amazed by Ander, but laughed anyway. They all stopped as they heard the stick clanging, looking at each other. "That must be Leon..." They kids looked at each other, frightened. "He's been hiding in the forest all morning." One of them said. "I just hope he's alright!" A boy with glasses pipped up. Johanna put a hand on the boy's shoulder. "Don't worry, he'll be ok." Johanna told them, her voice like a lark. "Everyone split up!" She called. "Hasu, you, Ander and Alessia look behind the church! Amanda and Therity will stay with the kids. I'll go inside and see if I can see someone from up above." She pointed at the windows. "Wait, where's Alessia." Her eyes went wide. She couldn't lose her new Guild Members. It would be totally irresponsible. Plus, She was her roommate, and her friend. That made matters even worse. "I'm sure she'll be ok." Johanna ran up the stairs, a scarf falling out from her pocket and being dragged on the ground with her.
Calxiyn had slept ok last night. She was so excited to go on her first Mission, she could barely contain her excitement. Even now her hear pounded. She had been blessed to go on a Job with Dale. He was super good looking, and looked even stronger then any of the other members here. Of course she meant other then the S-Class, who looked like they could move mountains. Calxiyn walked over, and poked Dale on the shoulder. "Hello!" Calxiyn smiled. Her golden curls sparkled in the lanterns light. "I'm Calxiyn, Sir." She told him, bowing a bit in her pale pink dress. "I'm honored to be going on a Job with you." She told him. Her voice was sweet and sparkly, and her eyes were filled with excitement.