Zephyr used Fire Dash on Dark Guild Silencer. It did 24 damage, but with Magic, Speed and Weapon it did 44. Caleb used Sliding Dash on Dark Guild Silencer. It did 11 damage, but with Strength, Speed and Weapon it did 28. Aoki used Fire Dash on Dark Guild Silencer. It did 25 damage, but with Magic, Speed and Weapon it did 51. Together they did 123 damage. Dark Guild Silencer's defense reduced 8 HP. Ander used Binding Strike on Dark Guild Mimic. It did 34 damage, but with Magic, Speed and Weapon it did 74. Jack used Fire Surge on Dark Guild Mimic. It did 22 damage, but with Magic, Speed and Weapon it did 58. Therity used Sliding Dash on Dark Guild Mimic. It did 15 damage, but with Strength, Speed and Weapon it did 48. Together they did 180 damage. Dark Guild Mimic's defense reduced 3 damage. "Sword Requipp!" Cassandra shouted. She was patting now. She was starting to get tired. She was using too much magical energy. Cassandra used Sword Requipp on Dark Guild Silencer and Pyromaster. She summoned 8 swords, each sword doing 6 damage. She did 48 damage. But with Strength and Speed it did 124. Divided it did 62 damage each. "Dark Haze!" She screamed. She covered herself in darkness, and ran at the Dark Guild Pyromaster. Cassandra used Dark Haze on Dark Guild Pyromaster. She did 49 damage, but with Magic, Speed, and Weapons she did 103 damage. Dark Guild Pyromaster's defense reduced 5 HP. "When Karcka gets here, mark my words!" Kageyama shouted. This whole team was now wiped out by Cassandra. "Don't do this, Kageyama! Surrender, we don't want anymore casualties!" "Never!" Dark Guild Silencer: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ( -2) Weapon: Silencer's Staff (5-15) Abilities: Silence: Prevents the target from casting spells for the duration of the fight. SINGLE TARGET Bind: Prevents the target from performing physical attacks for the duration of the fight. SINGLE TARGET Bonds of Silence: Prevents target from casting spells AND performing physical attacks. Aka - Screw you Cassandra. Lasts the rest of the fight. SINGLE TARGET - CASSANDRA IF YOU COULDN'T FIGURE IT OUT XD Wave of Silence: AoE.The caster lets out a violent wave that disrupts magic. Guild Members cannot use spells for one turn. (20-40 damage. Silence.) Magic Grasping Bonds: AoE.Magical chains appear to shackle down the enemy. Guild members cannot perform physical attacks for a turn. (20-40 damage. Bind) Strength: 10 Speed: 12 Defence: 10 Magic: 15 Dark Guild Mimic: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-27) Weapon: Mimic's Blade (Takes on the stats of any weapon in the room). Abilities: Mirror Image: Spawns 1-3 Mirror Images. 30 HP each. Mirror Images must be killed before Mimic can be damaged. Camoflage: The mimic blends in with the environment and cannot be attacked for a turn. Mimic: Can copy any attack from any character and use it. Strength: 12 Speed: 12 Defence: 5 Magic: 12 Dark Guild Pyromaster HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-35) Weapon: Pyromaster's Staff (10-18 damage) Abilities: Living Flame: Spawns a Fire Elemental Pyroblast: A huge blast of fire targeted at one person. (Single Target, 15-25 damage) Magic Flamestrike: Calls down fire from above to strike the enemy. (AoE, 25-40 damage) Magic Flame Shield: If the Pyromaster is attacked this turn, the attackers take damage. (5-15 damage) Strength: 10 Speed: 12 Defence: 5 Magic: 18 Cassandra (Heaven's Wheel Armor) Armor: Flight: While wearing this armor, you can gian ability to fly for short distances. Sword Requipping: They are able to summon a large amount of swords, and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents. (1-10 swords, deal 7 damage each) Attacks: Blumenblatt: Requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she Requipped into the enemy at the same time. (50 damage) Circle Sword: Requips swords and has them circle around her by utilizing the command, "Dance, My Blades". The swords then begin spinning rapidly around the user sends them flying towards their opponent(s) in a disc formation at first and upon impact the swords separate and fly in different directions dealing great damage. (35 damage + bind for one turn to simulate trying to figure out where to block the damage. Deals 35 more damage on the turn the enemy is bound) Trinity Sword: While in Heavens Wheel Armor, They slash the opponent in a delta formation. (1-25 X 3 damage) Pentagram sword: While using the Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target. 1-20 X 5 damage) HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (280)(+3)(+3)(+6)(+6)(40) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (350) Ability Slots: 11 (+7)(+1)(+1)(+1)(+1)(+3)(+3) Dark Haze: Cloak yourself in darkness, then charge at faraway enemies. (50 damage) Meteor Crash: Leaps high into the air and bring your your weapon down on the enemy, along with 1-5 meteors. (35 damage + 4 per meteor) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) ~Time Splicer: Inflict Stop on all enemies for 1 Round. (50 damage) Confusion Strike: Perform a spinning attack that confuses some foes. (45 damage + Confusion) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss) Collision Magnet: Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. ((Takes 1 round to pull in, 50 damage dealt) Windcutter: Create a whirlwind with a spin attack and send surrounding enemies flying (50 damage) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets) Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels ) Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10) Chaos Blade: RNG to perform a series of charging attacks that blind, bind or confuse some foes. (45 damage + guaranteed status effects) Robe of Yūen Heaven's Wheel Armor Black Wing Armor The Giant's Armor Lightning Empress Armor Flight Armor Armadura Fairy Morning Star Armor Piercing Armor Weapon: Cassandra's Battle Axe (15-30) Item Slots: 10 Master's Ring: Extraordinarily increases maximum AS (+7) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Strength: 35(+5)(+5)(+3)(+3)(+3)(+3)(+2)(+2) Speed: 10(+3)(+3)(+2)(+2) Defense: 17(+3)(+3)(+2)(+2)(+25) Magic: 5(+2)(+2)(+2)(+2)(+2)(+2) Therity HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (65) Ability Slots: (+1)Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Weapon: Everlast Blade: (1-9) +2 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) Strength: 18(+3)(+4) Speed: 7(+3)(+2) Defense: 1(+3)(+3) Magic: 5 Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (+2) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 12(+1)(+4)(+3) Speed: 4(+1)(+3)(+3) Defense: 9(+3) Magic: 2 Zephyr HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: X-Gloves: (3-8) +1 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 20(+3) Speed: 7(+3) Defense: 6(+3) Magic: 7(+2) Ander HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(97)(+25) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Esuna: Recover from all negative status effects. (10MP) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9(+1) Speed: 4(+1) Defense: 5(+4) Magic: 17(+5) Jack HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25) Ability Slots: Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Strength: 9(+1) Speed: 4(+1) Defense: 5 Magic: 14(+5) Caleb HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+9)(+9)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1) Ability Slots: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Shortsword (2-9) +1 SPD Item Slots: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) Strength: 12 Speed: 4 Defense: 9(+3)(+3)(+3)(+1) Magic: 2 Aoki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (49) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (75) Ability Slots: Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Keyblade (4-12) Item Slots: Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Strength: 14 Speed: 4 Defense: -1 Magic: 14
"The Caskets are, as follows: Made of the Purest Gold." She gestured to a Golden Casket. "Made of the bluest of Sapphire." She gestured to the Sapphire Casket "Made of Glass." She gestured to the Glass Casket "Made of Hard Bedrock." She gestured to the Bedrock Casket "Made of Sparkling Diamond." She gestured to the Diamond Casket "Made of Plain Clay." She gestured to the Clay Casket "Check each Casket for their inscription, and make your choice." Nessa told Aias. She wasn't quite sure what to say to Aias, as they had not spoken. He was not bad looking, though, in her eyes. Aias walked up to the gold casket first, and read the inscription on the casket. “Who chooseth me shall gain what many men desire.” Pondering the meaning of the inscription, Aias moved to the Sapphire casket “Who chooseth me will gain the greatest honour” "Honor hm..?" Aias muttered to himself, before moving to the next casket, the glass one. The Glass seemed to have a crack in it. “Who chooseth me shall gain the same as I.” This one seemed to be different than the others. At first it seemed to be an obvious bad choice, but there was surely more to this than something so obvious. Keeping the casket in mind, Aias moved to the bedrock casket Bedrock casket has no message No message? Strange. He may perhaps come to this one when he had seen all of them. He moved on to the diamond casket. It looked to be that Diamond Casket wasn't the only thing this casket was made of, though all the other caskets were solid of their materials, this one also was made of a black material. “Who chooseth me shall see what’s clear as crystal.” There was only one casket left to be read. Finally, he moved on to the clay casket The Clay casket didn't seem to be a casket at all, but a pot: “Who chooseth me shall gain what he deserve.” "Pick the dimond one. They are Diamonds. You can't go wrong with Diamonds." Aias pondered the meanings of all the messages. First he walked back to the gold casket. Initially, this seemed the most obvious of the choices. “Who chooseth me shall gain what many men desire.” He said aloud. Nessa seemed to have a fondness of gold and black. This casket fit the color scheme. Yet, he thought back to the events of before. They had battled the suitors for their harsh rejection of the girl. If they had all done so, then surely they had not been the first. This was not the right choice. Next, he approached the Sapphire casket once more. “Who chooseth me will gain the greatest honour” He read. Certainly it would be an honor to be wed to this girl, but it seemed unlikely, for similar reasons to the gold casket. Moving on, he approached the Glass casket. “Who chooseth me shall gain the same as I.” He mused over the meaning of the words. The casket had a crack in it. There was a possibility it had simply been damaged by accident in the placement of it, but if that had been the case, they would have simply replaced it. No. The crack was intentional. This casket seemed a dangerous choice. He moved onward to the next casket. The bedrock. It contained no message to be read. This was by far the strangest of the caskets. It seemed very plain, decorated with a few carvings, but not much more. She did not seem to be a woman of few words. It was unlikely this was the casket. Next came the Diamond Casket. "Who chooseth me shall see what's clear as crystal." This was the casket that the young girl had decided he should pick. Saying that he 'couldn't go wrong with diamonds.' It was a simple reasoning. Yet, there was something off-putting about the message. This trial was certainly not meant to be clear. No...This wasn't likely to be the right one. He approached the final casket. The clay pot. "Who chooseth me shall gain what he deserves." This one he read out in a tone that sounded more like he was stating a fact that reading a line. Shall gain what he deserves...If one could only looked at something, and see nothing but the surface, the initial appearance, then they weren't worthy to look upon it. He'd said so himself. If one looked at Nessa in this way, they would see nothing but a wheelchair. If they looked at this casket, they would see nothing but simple clay. However, if one could see past the surface... "This is the casket." Aias said, declaring his choice as the clay casket. Nessa tried kept a neutral face as Aias made his choice. Many thoughts went through her mind, but she had to push them out. She rolled forward, opening the casket with a clay key. "There, open it; and if my form lie there, then I am yours." Nessa told him simply, rolling back to the place where she was before. Aias placed his hands on the lid, slowly opening the lid. It was time to see if he had made the proper choice. Inside of it, was not a poetic message, not like the others would have been, but wrapped inside a piece of paper, was a brick. "You know what clay is made of? Brick Are you saying my daughter’s stupid? Like a Brick Wall? That you’re talking to a Brick? Get out!" Nessa looked toward him. "Well, read it out loud, what is inside?" Nessa had no idea what was inside of the caskets herself, and so her heart pounded quickly, and she was almost sweating in cold. Aias read the message out in a neutral tone. "It seems I have chosen incorrectly. My logic is evidently flawed, as far as your father is concerned. I will take my leave, then." His tone and expression remained stoic, though he did give a clearly disappointed sigh. He had honestly hoped that there had been some truth to his thoughts, but evidently not. He bowed to the girl, and turned away. "Maybe you should have listened to me." Thea said with a sly smirk. Rho walked in, as Aias walked out. "Aias didn't listen to me. You should pick the diamond one. I am probably right." Rho looked intently at each and every one of these caskets that were shown to him. Each being made of something very different and each probably containing their own different message behind them. He wasn't entirely sure which would be the right one without further inspection, however, he did raise an eyebrow at what Thea had said. As it had turned out, Aias had ended up picking the wrong one, which was most likely evident anyway as the contest was still going on. Regardless, Rho went up to examine the golden casket first to see if there was anything important about it first. “Who chooseth me shall gain what many men desire.” Reading over the inscription, Rho could only find it to be a fitting one given that the casket was made of gold. A universal symbol of wealth and status. Regardless, he'd come to a conclusion about it after inspecting the others. And so, he went to go look at the sapphire one next. “Who chooseth me will gain the greatest honour” Well, that was certainly different. Blue being an often regal color, it would make some degree of sense that it would be associated with some form of great honor. Regardless, Rho still had a few others to examine, and thus went onto the one made of glass. The Glass seemed to have a crack in it. “Who chooseth me shall gain the same as I.” Well, that was certainly forboding. Given that the glass was damaged, it was most likely indicative of the current status of the girl herself. Despite that, he went on to go and look at the bedrock one next. Bedrock casket has no message Well, this was about as ominus as the last one, if only for the fact that there was nothing remarkable about it in the slightest. While that seemed to pique his interest, there was still two more to examine, and thus he went on to the oh so coveted by Thea casket, the diamond one. It looked to be that Diamond Casket wasn't the only thing this casket was made of, though all the other caskets were solid of their materials, this one also was made of a black material. “Who chooseth me shall see what’s clear as crystal.” Seeing as the only thing interesting about the chest was the design itself, Rho had simply decided to go on to look at the last of them. The clay one. The Clay casket didn't seem to be a casket at all, but a pot: “Who chooseth me shall gain what he deserve.” Rho had read all of the caskets and thus started to ponder what they all meant. This was not a guessing game that could be easily decided as to what each of the caskets truly represent and Rho needed to actually go into an indepth analysis of each of them. The first one, being the gold one, seemed to be like an obvious choice. Given how Nessa had seemed to be lavished in the color of gold, it clearly could be indicative of her, not to mention it was described as what many men desire. However, in that, many men don't desire marriage for the sake of marriage. They desire it simply for the sake of what benefits they can yield from it. Thus he opted out of that one. The next of them was the sapphire one. While it would most certainly be a great honor to achieve such a royal hand marriage, he wasn't entirely sure if it was quite meant to be taken like that. However, when he was to be wedding someone like this, if either party were to recieve honor in doing so it would be almost condescending to the other. Afterwards it had seemed that the next of them to ponder over was the glass one. This one seemed to be a very likely contender in this contest of caskets. It had the breaking on it to represent the lack of use that Nessa's legs had, and to love someone and be in marriage with them, they had to share the pain and burdens that were placed on each other, thus gaining the same as her. Afterwards was the blank bedrock casket. Rho looked past that to avert his attention to the diamond one. It had certainly seemed to be different, and to see what was clear as crystal made it almost seem like an obvious choice. After all, it was practically telling you that it was the answer. Regardless, Rho went on to examine the final one. The clay pot as it were, that seemed completely plain and almost out of place here. However, it had said that he would gain what he deserved. And Rho, or any suitor as it may be, was not deserving of anything. They were the ones who were at the mercy of this contest, and there was nothing honorable nor deserving about it. As such Rho had eliminated that one from his list as well. As it were, compared to a noble man's daughter, Rho was nothing. When it came to nobility, nothing could surpass the heir in terms of worth. And if all of these were referring to specifically the suitors and not the daughter herself, then there was only one choice Rho had to pick. Though his decision was not one he was absolutely confident in, he had strode over to the bedrock casket and went to open it. Nessa tried kept a neutral face as Rho made his choice, like she had before. Her herself had no idea what was in the caskets. She rolled forward, opening the casket with a bedrock key. "There, open it; and if my form lie there, then I am yours." Nessa told him simply, rolling back to the place where she was before. As Nessa had come over to unlock it, Rho went to see the contents that lie within. A piece of paper was tied around a rock, and it read: You choose a case without a message? Your head must be harder than the deep bedrock And so for that, we say goodbye We hope you grow a brain, made like mine "Well, read it to me, what is inside of what you have chosen?" Nessa asked him. Her palms were sweaty, and she wiped her hands on her dress. With each Casket she was getting more distressed Reading the contents of the paper, Rho simply nonchalantly shrugged as he had read back the contents of the paper and said, "Well, as it would appear I am not the winner in this contest. I bid you farewell madam." "As I said you should have listened." Zephyros walked in as soon as Rho had left, and he looked at each casket intently. Zephyros noticed first, that the girl said nothing, but was staring oddly. "The first, of gold, who this inscription bears, 'Who chooseth me shall gain what many men desire;' The second, Sapphire, which this promise carries, “Who chooseth me will gain the greatest honour” This third, cracked glass, with warning all as blunt, “Who chooseth me shall gain the same as I.” Forth, made of the hard bedrock, has no message to give Fifth, Diamond, sparkling bright and blue “Who chooseth me shall see what’s clear as crystal.” and the sixth, not even a casket but clay “Who chooseth me shall gain what he deserve.” Some god direct my judgment! Let me see; I will survey the inscriptions back again. What says this Clay casket? “Who chooseth me shall gain what he deserve.” As much as he deserves! Pause there, And weigh thy value with an even hand: If thou be'st rated by thy estimation, thou dost deserve enough; and yet enough may not extend so far as to the lady: And yet to be afeard of my deserving were but a weak disabling of myself. As much as I deserve! Why, that's the lady: I don't, in birth deserve her, and or in fortunes, but in graces and in qualities of breeding; but more than these, in love I do deserve. What if I stray'd no further, but chose here?" Zephyros pondered. Zephyros spoke loudly, and confidently, but yet. "Moving on, to see what is 'clear as crystal', and yet, Diamond is no crystal at all. And this casket is not pure diamond, but holds coal. Anyone who works for coal during the winter, could see such. And yet something about it seems almost perfect. A wedding ring of diamond for a beautiful lady, but yet..." Zephyros moved to bedrock. "It is not worth my time, you see, bedrock doesn't capture Nessa's beauty, so why would her portrait be here?" “Who chooseth me shall gain the same as I.” "'The same as I'. Someone glass... transparent, but yet, the glass is not. It is frosted. It looks to be honest, but instead, rather, it hides dark secrets. Much like the many suitors that have come here today. No, it is not glass, for you should not be in a casket in which is dishonest, and hides secrets." “Who chooseth me will gain the greatest honour” "An honour? No, marrying Nessa, if chosen correctly, is no honour, but a right." "And suddenly we are back to here. Let's see once more this saying graved in gold. 'Who chooseth me shall gain what many men desire.' Why, that's the lady; all the world desires her; from the four corners of Fiore they've come, Wizrals and Ordinara, the rich and the poor. They come to kiss this shrine, this mortal-breathing saint: From the Sian deserts and the vastly wilds, of the wide sea and guilds alike, for everyone comes to view fair Nessa Rose: The watery kingdom, whose ambitious head spits in the face of heavens, is no bar to stop the foreign spirits, but they come. As over a brook, to see the fair Nessa. One of these six contains her? All of them being ten times undervalued to tried gold? Never so rich a gem was set in worse than gold. They have it here, gold coins that I dance for on the streets, and that have a figure of an anglel, stamped in gold, but that's inscupl'd upon, meanwhile here an angel in a golden bed, lies all within." Zephyros turned to Nessa. "Please, give me the key: Here do I choose, and thrive I as I may." "There, open it; and if my form lie there, then I am yours." Nessa told him bitterly, rolling back to where she had been before. "****." Zephyros swore. "What have we here? A curse?! A carrion death, within whose empty eye, there is a written scroll. I'll read the writing to you, Nessa." Zephyros said. "All that glitters is not gold; Often have you heard that told: Many a man his life hath sold But my outside to behold: Gilded tombs do worms enfold. Had you been as wise as bold, Young in limbs, in judgment old, Your answer had not been inscroll'd: Fare you well; your suit is cold." "Cold... yes... cold indeed. And I have lost. Then, farewell, and I suppose back to the streets I must be welcomed. Nessa, adieu, I have too grieved a heart to take a tedious leave: Thus, I will part nothing but a loser." "A gentle riddance. Let all of his complexion choose me so." As soon as Zephyros left, Vance entered. "Oh it is Vance. Maybe he will listen, he is nice." Thea said to herself before adressing Vance. "My lord, if I may make a suggestion based on my personal opinion. You should try the Diamond one." Vance looked at the room. There they were, the boxes that required checking. He nodded at Nessa's instructions. He only had to pick from several boxes. "This seems perfectly fair. I suppose I'd better check the inscriptions on these boxes." First things first, the Golden Casket. “Who chooseth me shall gain what many men desire.” Interesting. Many men seem to desire Nessa, so that makes sense, although that seems to easy. Does the golden case come across as too arrogant? Vance considered this and then moved along to the Sapphire box. “Who chooseth me will gain the greatest honour” Honour, that's really helpful in this instance. He folded his arms and considered this for a couple of moments, and moved on to Bedrock. How they managed to get Bedrock in there, he didn't know, but that wasn't important. Bedrock casket has no message Well that's terribly useful. It was at that point that he realised that there was a glass casket. He must have missed it somehow. Moving back along to the one he missed, he peered at the Glass casket. The Glass seemed to have a crack in it. “Who chooseth me shall gain the same as I.” "So, whoever chooses this gets broken. Great. That sounds like the exact wrong one to pick." Vance moved across to check the Diamond one that Thea recommended to him. Perhaps she was right. It was perhaps worth considered, although he had to decide on the message. It looked to be that Diamond Casket wasn't the only thing this casket was made of, though all the other caskets were solid of their materials, this one also was made of a black material. “Who chooseth me shall see what’s clear as crystal.” "I have no need of seeing clear as crystal. My perception is absolutely fine, I need none of these deceptions of perception." Vance put his arms behind his back. But, Thea was sure... maybe it was worth a try. He'd take a look at the last one and then decide. The Clay casket didn't seem to be a casket at all, but a pot: “Who chooseth me shall gain what he deserve.” Vance sighed. This one gave no hints at all. And so, it came down to this. Caskets, their obscure messages and the only lead he had, was the idea of one little girl as to what she thought the right one was. He couldn't stand there forever, he'd have to choose. "Nessa... I apologise for if I should fail here. I hope that I succeed here. It would be good... To win." Vance said, honestly. Nessa looked to Vance hopefully. She had no idea herself where the portrait of herself was. She was getting anxious now. No one had picked right. She really wanted Vance to win, but she couldn't forsake the rules. "I want that too, my lord Vance." Her voice was nervous and it quivered Vance clenched his fist, the tension starting to get to him. There was no shame in that here. He was in the right company, he could trust Thea. He turned all the cogs in his brain, trying to figure out the answer to this puzzle. If he were a father... If he were a father... Wait... Yes. Perhaps that was it. He looked at Thea. "Thea, I appreciate your advice. However... I have my own theory. I put my faith in myself..." He said uncertainly. Then, Vance Dorian stood up straight and his voice rang clear throughout. "For a father, there is only one casket possible. For you see, a daughter's hand is the greatest honour that a man may receive! Therefore, I, Vance Dorian select the Sapphire Casket!" Vance swung out his right arm dramatically and held out his hand to receive the key to the lock of the casket. Nessa tried kept calm as Vance made his choice. She felt like she was going to vomit. She rolled forward, opening the casket with the Sapphire Key. "There, open it; and if my form lie there, then I am yours." Nessa told him simply, rolling back to the place where she was before. Vance received the key with grace. He resisted the urge to shake from the tension of the moment. Faith, Vance, faith. You are a Dorian. A nobleman of the highest esteem. You must not, no, will not falter! Taking a deep breath, Vance placed the key in the lock, twisted it and flung the casket open to see the result of his gambit. Inside of the casket, was a Sapphire Gem, and a roll of paper inside of it. It reads Honourable many men not be— So you must have thought to chooseth me But if thou must gain honour and prove you have that honour, You must lack it Then thou is lying to thy self Thinking they are deserving Of the most lovest flower the world has seen No, not you without honor So leave this place, goodbye, adude "Well? Are you to be my husband Vance?" Nessa asked him, her heart pounding. Vance stepped back, slowly. His face, and his heart sank. Vance walked backwards and leaned against the wall. He looked down, clenching his fist. "I am sorry, Nessa." Vance said, regretfully. "It seems that it is not to be. Farewell, may this be favourable for you. Perhaps we shall meet again, in some other place, some other happier time with your new husband. It seems however, that it is not to be I." With that, Vance turned on his heel and walked away. Before he left, he turned to look at Thea. "It seems I should have put my faith in you." He looked disappointed, but before he left he hardened his features and walked away. Those hyenas outside shall not see this weakness of mine. Vance walked away, regretting that he even tried. It was a fool idea anyway. To base a marriage off some sort of competition. And, I don't believe it is a negotiable issue. I won't win this one, it seems. Nessa felt like as if she were going to cry. She had such high hopes for Vance, and yet... "Do you want to hear my guess or will you be like the others and not listen to me?" Thea asked from the side of the room with a pout "I'd like to hear what you have to say." "Well I think it is the Diamond one. You can never go wrong with diamonds." Thea said proudly "Hmmmm, you do raise a good point there. Diamonds are forever as they say and they say the same thing about love, though it would seem very straight forward. You know what? Thea, I'll follow your advice, I'll go for the diamond one" Conrad walked over to the Diamond casket to show he made his choice "You aren't even going to read the inscriptions?" Thea asked suddenly caught off guard by the fact someone simply listened and didn't chose their own way Conrad reads the inscription on the diamond case Upon further investigation, it looked to be that Diamond Casket wasn't the only thing this casket was made of, though all the other caskets were solid of their materials, this one also was made of a black material. “Who chooseth me shall see what’s clear as crystal.” He thought for a moment, would it be too rash to make a decision right now? Yes, there was probabl a trick to this so he decided to check the golden casket next, looking for inscriptions “Who chooseth me shall gain what many men desire.” "What many men desire..." He mumbled to himself, well the other nobles walked away upon learning she couldn't walk, so logically this wasn't the one, one down, 5 left. He checked the Sapphire casket next “Who chooseth me will gain the greatest honour” The greatest honour... marrying Lady Nessa was a great honour but the greatest? That was purely subjective. And if this contest held any logic then there was no room for subjectivity. He mentally crossed it of the list and moved on to the glass one The Glass seemed to have a crack in it. “Who chooseth me shall gain the same as I.” The same as I? This obviously refered to the crack in it, meaning harm to oneself alternatively it could be interpreted as receiving Lady Nessa since she spoke what she thought and the crack in it would symbolize the lady herself. He didn't cross this one off just yet and moved on to the bedrock one. Bedrock has no message No message at all, bedrock, the foundation, but the foundation of what? A new future? He was uncertain, if this was unique then it just might be this one but he was uncertain, he had atleast narrowed down the choice already by removing two straight forward ones all that was left was the clay one, he walked over to check for an inscription The Clay casket didn't seem to be a casket at all, but a pot: “Who chooseth me shall gain what he deserve.” Gain what they deserve.... judgement, from what he had heard Lady Nessa was a bit judgemental which would mean she would probably exact some form of her judgement of the person on them. Now came the hard part, choosing from these 4 if his assumptions were correct leaving 25% chance of succes... going over the conclussions he drew he also dropped the clay and the glass one. Leaving just the diamond and bedrock ones. He paced around the two thinking about which one to pick. Thea thought it was the diamond one. He knew diamonds were often present upon rings that were used to propose to women, bedrock however was a dependable foundation on which you built something and a relation was something that needed to be built. This was a hard choice.... He looked one last time to see if there was a detail he missed There are no other details "Here goes nothing...." He mumbled to himself going for the diamond case Nessa took a deep breath. This was a 50/50 chance. She rolled forward, opening the casket with the Diamond Key. "There, open it; and if my form lie there, then I am yours." Nessa told him simply, rolling back to the place where she was before He took the key in his left hand and opened the casket, praying to the Mother he did not just sign his own death warrant. Inside a piece of coal there was a piece of paper And it reads: ‘The same as I’ you say All diamonds were as ugly as rock and coal Almost the same as Nessas soul Diamond on the outside, and coal with in Much like this box I am in You pick for the outside but not what’s within For if you did, you would win. So go away And remember your ‘diamond’ for another day. "Sorry..." Thea said queitly. Her advice was wrong. But now she knew without a doubt which box it was "What does it say?" Nessa asked hopefully. She had no idea herself, but Theas whisper worried her. "It's alright, Thea, I made the choice myself, it's not your fault." He said, he took the piece of paper and read out loud what it had said. Nessa sighed heavily. "Bring in the girl." She said simply, looking at Conrad as well as Thea. Conrad walked out of the room, having hung his head in sadness, atleast it wasn't the end of the world. Nessa looked horribly distressed everyone so far had failed, and Taylor was her last hope, even if she were a girl. These were the only people brave enough to take the Contest, and yet, now... she was afraid she would never get the chance. Her heart was already broken by Vance now. "You should try the diamond one. You can't go wrong with diamonds " Thea said quite timidly. "Hmm..." Taylor looked at the chest. "Well, even though last is the one with the golden chest, I'm gonna choose the blue Sapphire one." Without looking at any other chest, at any other inscription, at anything at all, Taylor had made her choice. Nessa's last hope was doomed. "And why is that?" She asked, being unable to control herself. "It's pretty." Nessa was incredibly upset at this development, and read the exact same thing she Vance had read out to her, now to Taylor. When it was over, Nessa wheeled out of the room, and looked at the many wizards. "It seems like you've all were unsuccessful. Remember the rules. You are not to wed another women, or man, in Taylor's case. You are not to tell anyone of the casket you chose, and you will leave here... leave here now." Nessa was now back on her throne, and a curtain covered her figure, as well as her tear stained face. Her voice was rough, and her voice filled with agony. From another voice, there seemed to be some kind of chanting that filled the room. "Ake izinqumo zabo ungiqalekisele bona, ukuletha ubumnyama kusukela bele izidalwa dark avele ke ukuhambisa abulale avele ubumnyama." "What is that!? What are you doing? Wizrals! Are you trying to place a curse!?" Nessa screamed. Darkness started to take over the room, and the chanting got louder. "What is that chanting, who's doing it?" Zephyros looked to around to see the other Guild Mates. "How do we know you're not cursing us?" Zephyros spat at Nessa.
The Contest "I'll go next. 3rd isn't bad, it's in between. My chances are good, if I must say so." Zephyros smiled.
Nessa looked over at Thea. "Come watch if you must, but do not help them much. This is their own Destiny, and so they must chose and chose true. Cheating is bad karma, after all." Nessa explained to Thea. "Alright, Aias. Thank you. Both you and Thea come with me, the rest of you shall decide among yourselves who is to go next, be it by ways of battle or otherwise." Journey to Sian "Alisa! No offense but don't be rude. If he wanted to us to know what reasons he has for seeking... well.. whatever it is, then he would have said so." Calxiyn told Alisa. Her voice had the same happy cheer as always, but the truth was that she was trying really hard not to get on the bad side of this Guild. Even though Balthazar seemed very nice, to her, something was off. Something was in the air that just... reeked. Balthazar didn't respond to the young Keyblade Master, but seemed to realize that she was incredibly nervous. At any rate, he responded to Lucia. "X is truly harmless. We have a very old friendship, it's just how he is. The rules of this Guild are set in stone, literately." Balthazar told her, gesturing to the hieroglyphics. "As you can see by the decoration of the walls, but there is one rule that I added: We never hurt the innocent." "The Scepter is indeed magic. And you will see why, very soon. I will answer all of your questions." Balthazar told Beucette. He took them into a tunnel in the pyramid, and they arrived at a dead end. The wall was decorated with a huge turtle hieroglyphic. From Balthazar's chest, he took a necklace in his hand, which was a golden hand. He stuck it in the wall, and it opened. "My men don't even know about this place." The wall opened, to reveal another room. It was lit by ways of magic, once they entered. "Wooow..." Calxiyn whispered. "There is a treasure, the ultimate treasure." Balthazar told them, his voice filled with passion. "Compared to this, a Pharaoh's tomb is a worthless grave. The Magic Council's fortune nothing but lunch money. And we, are this close to it." He said, holding up his fingers to barely make a crack between them. "It is on an island that is never in the same place twice. The Vanishing Isle." "I can see how that might be... something sort of complicated. But what is this treasure?" "The treasure, is the Hand of Midas." He unrolled what seemed to be a banner of some kind, which had the turtle and the golden hand on its back. Calxiyn's eyes went wide. She had heard of this treasure before. "One of father's favorite stories..." Her voice trailed off. "But it's only a myth." Balthazar's eyes filled with sudden rage. "It is NOT a myth girl!" He shouted at Calxiyn. He then moved forward, and in the room, he moved a curtain to reveal the sea. At the bottom of the sea, glistening with radiant sparkling gold, was a ship, covered in gold. His face was bright red, and he continued shouting. "There, it passed here once too, there is your proof! From stern to steam, every piece of rigging, every peg of board, ALL OF IT! GOLD. Touched by the Hand of Midas!"
Zephyros used Fire. Zephyros did 5 damage, but with Magic and Weapon it did 16 damage. Rho used Sliding Dash. It did 18 damage, but with Strength, Speed and Weapon it did 65 damage. Aias used Barrier Surge. It did 5 damage, but with Defense and Weapon it did 26 damage. Together they did 107, but the Pirdish's defense reduced 5 damage. The Pirdish Lord HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-39) Weapon: Fists of Fury (5-10 damage) Abilities: K.O.: A solid uppercut. (18-12 damage, chance of stun) Strength Block: Halves total damage taken this turn Brawler: Every person that attacks him this turn takes 1-8 damage + Strength Strength: 18 Speed: 8 Defence: 5 Magic: 5 The Contest Zephyros smirked as they beat the suitors. "That will teach them." Zephyros told the members of the Guild. Nessa brought everyone to gather in front of a room, which had a golden door. Zephyros spoke. "Before we begin, my lady, please allow me to speak." Zephyros started. "Speak if you want, don't leave it there." Nessa crossed her arms. "Mislike me not for my complexion. The shadow'd livery of the burnish'd sun, to whom I am a neighbour and near bred. Bring me the fairest creature northward born, where Phoebus' fire scarce thaws the icicles and let us make incision for your love, To prove whose blood is reddest, his or mine. I tell thee, lady, this aspect of mine hath fear'd the valiant: by my love I swear, the best-regarded virgins of our clime have loved it too." Zephyros started to laugh, nudging Vance. "I would not change this hue, Except to steal your thoughts, my gentle queen." Zephyros bowed. You could tell that the words he spoke were rehearsed, and that Zephyros did, in fact have a way with words. Zephyros knew how the nobles spoke, and copied it almost to a 'T'. Nessa looked a bit taken aback by Zephyros, but tried to speak pleasantly even still. "In terms of choice I am not solely led by nice direction of a maiden's eyes; besides, the lottery of my destiny bars me the right of voluntary choosing: But if my father had not scanted me and hedged me by his wit, to yield myself his wife who wins me by that means I will tell you soon, yourself, renowned... suitor, then stood as fair as any comer I have look'd on yet, for my affection." Nessa looked over to Vance. You could see her putting on a fake presence, like most nobles did. "Go through the door, and draw aside the curtains and discover the several caskets, the caskets that will either make you blessed or make you cursed among men." Nessa explained. "One casket will have my portrait. Who ever finds it will marry me." ~ Mission Information: The way this is going to work is simple: You will all volunteer your characters in a certain order. After that I will tell you all individually what the caskets are with descriptions, and how Nessa reacts to all you choosing etc. Basically I will write a post with you in skype. You will reply back to me. Everyone will do this and I will include everything in one, big, masterpost. This way no one knows which casket is the correct one etc. ~ Kingdom of Elamos Dominique smiled at Zwei. "Of course. This is why I know that we will lead all of our people with that certainty." Dominique told him.
Kingdom of Elamos Dominique gave Zwei a small smile. "Daydreaming?" Dominique asked him, giggling a bit. She moved her dark hair behind her ear. "That's a very... selfless thing to say." Dominique couldn't find the right word, so she explained herself. "What I mean is, there are many nobles who are very... self-centered. There were many suitors who came to see me, before your father purposed a merger between the Kingdoms. Many of them were... horrible, quite frankly. Hopped from girl to girl, searching for a bride. I pity poor Nessa Rose, who I think they have gone to see next, according to the gossip." She got back on her train of thought. "They don't think about their Kingdom or they're people, they act as if they can't see the power they have in front of them, how fortunate they are to be able to leave and make chances in the world. Even if it's in a small part of the world, for these people, this Kingdom IS their whole world. And we have so much power as leaders to make life wonderful for them, and many don't. They don't see their fortune, they only think about themselves." Dominique continued passionately. "You're willing to marry a total stranger for the sake of your Kingdom, and I think that's very admirable. That is the kind of leader that a Kingdom should have, one willing to make those sacrifices for the good of the people." She looked down, for a moment, though it was probably not very Princess like of her, and she whispered softly. "I am glad to have to marry you, your highness."
The Contest "Young girl, I thought you said you would stay out of our affairs, hm? Plus, we're almost done battling anyway. Take a seat and watch the fun." Zephyros told Thea, eyes rolling. Zephyros knew bringing the little girl would be trouble. Zephyros then looked over at Taylor, who was still on the ground. Zephyros' first instinct was to heal her, but Zephyros' fists clenched. "I've learned life don't give a sou, for sentimentality, no, my lovely nor should we." The words echoed in Zephyros' mind. Rho used Blitz on Baron Falconbridge. He jumped 5 times, each time doing 5 damage. He did 25 damage, but with Strength and Weapon he did 63. Aias used Fire Surge on Baron Falconbridge. It did 25 damage, but with Magic it did 28. Baron Falconbridge's defense reduced 6 damage. Zephyros used Blitz on the Pirdish Lord. Zephyros jumped 5 times, each time doing 5 damage. Zephyros did 25 damage, but with Strength Zephyros did 41 damage. The Pirdish Lord's defense reduced 4 damage. "Finish him off boys!" Zephyros yelled. The Pirdish Lord used Brawler on Zephyros. It did 5 damage, but with Strength and Weapon it did 33. Zephyros' defense reduced 6 damage. Baron Falconbridge HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-7) Weapon: Rapier (1-10 damage) Abilties: En Garde!: When Falconbridge is attacked, on a 6+ (1-10 roll) he may counterattack for 1-10 damage + Strength. This ability is always active. Rapid Strikes: Thrusts several times with the rapier. (1-5 attacks dealing 1-6 damage) Speed Parry: Negates the highest damage attack he receives this turn. Strength: 8 Speed: 15 Defence: 10 Magic 5 The Pirdish Lord HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (63) Weapon: Fists of Fury (5-10 damage) Abilities: K.O.: A solid uppercut. (18-12 damage, chance of stun) Strength Block: Halves total damage taken this turn Brawler: Every person that attacks him this turn takes 1-8 damage + Strength Strength: 18 Speed: 8 Defence: 5 Magic: 5 Zephyros HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (27)(+6)MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■[B][B][B]■■■■■[/B][/B][/B](45)(+4) Ability Slots: (5) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Tambourine: (1-8) +2 SPD Item Slot: (4) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Sonic Chain: Slightly raises Speed (+1) Strength: 14(+3) Speed: 4(+2)(+2)(+1) Defense: 6(+2) Magic: 6(+2) Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Taylor HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (107) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Mage's Staff (2-10) Item Slots (4) Strength: 12 Speed: 7 Defence: 2 Magic: 11 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5
Journey to Sian "I mean, I don't think it's bad if he takes a bit of a nap." Calxiyn said, crossing her arms. "Lucia has a good point, why is he trying to kill you, sir?" Balthazar bit down on his lip, and his eyebrow squirmed. "Well, you see, we have found a Scepter, a Scepter that will guide us to where we must go, but unfortunately, X did not see that the trouble we went through is really worth it. He says I am soft hearted, and has tried to overthrow me, as second in command. Maybe he's right, but my quest is not for blood or for fame, like some guilds. I have other reasons for my quests." "I see... well, I think that he's just jealous. They obviously look up to you." Calxiyn smiled at Balthazar.
Kingdom of Elamos Dominique stopped her horse and she was now beside Zwei. "One of the most beautiful sunsets I've ever seen." Dominique said, looking over the water. She paused, for a few moments, until she finally spoke again. She opened her mouth to speak, and she continued. Her voice was softer then before.. "Are you happy with your life here, Prince Zachary?"
Beucette used Sliding Dash. It did 7 damage, but with Strength, Speed and Weapon it did 59. Lucia used Strike raid. It did 24 damage, but with Strength, Speed and Weapon it did 60. Mizuki used Blitz. She jumped 5 times, each time doing 2 damage. She did 10 damage, but with Strength and Weapon she did 37. Alisa used Barrier Surge and blocked for Lucia. She did 11 damage, but with Defense and Weapon it did 31. All together, the group did 182 damage. X's defense reduced 8 damage. HP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-63) Abilities: (13) Sand Explosion: The user turns their palms towards the target, causing the ground underneath the target to explode and turn into sand, covering them (55 MP, 65 damage) (15) Sandstorm: The user manipulates sand, either released from their body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. The user is also able to manipulate the physiology of their own body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes. (75 MP) (16) Supreme King Rock Crush: The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. In the anime, this spell was shown in two phases. The first phase involves surrounding the enemy with stones, which binds them. The second phase crushes all stones which surrounds the enemy (20 damage per 1-8 boulders, 90 MP) (10) Iron Rock Reinforced Wall: Continuous Formation The user creates pillars from the ground that form multiple walls in a straight line, blocking incoming attacks. (Absorbs 45 damage, 60 MP) (15) Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP) (16) Wind Palm: The user claps both their hands together, releasing a highly destructive tornado (50 damage + Stun 90 MP) Strength: 17 Speed: 13 Defence: 8 Magic: 35 Lucia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 13(+12) Speed: 12.5(+11) Defense: -0.5 Magic: 5.5 Beucette HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (18) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Weapon: Ego The Sword (4-12) +2 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 11.5(+12) Speed: 7.5(+11)(+2) Defense: 2 Magic: 6 Mizuki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(16)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Hand and a Half Sword (3-11, -1 SPD) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 16 (+10) Speed: 7 (+8) Defence: 2 (+6) Magic: 2 Scarlett HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(10)(+18) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(75) Ability Slots: 5 Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots (4) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 15.5 (+3) Speed: 8.5 (+3) Defense: 2.5 (+9) Magic: 5 (+3) Calxiyn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-3)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Keyblade (4-10) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 20 (+3) Speed: 7 (+3) Defence: 0 (+3) Magic: 5 Malkira HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-0) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Double Handed Axe (4-11) -2 SPD Item Slots: Strength: 11 Speed: 1(-2) Defense: 5 Magic: 8 Alisa HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(46)(+9) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Tower Shield +5DEF -2 SPD Item Slot: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Strength: 14 Speed: 1 (-2) Defense: 10 (+8) Magic: 6 "Bravo to you all." Balthazar clapped after he healed everyone. "You're all a very impressive bunch, and even to the very end you held your ground. You will be perfect for this mission." "Thank you sir!" Calxiyn saluted Balthazar. He started tapping on the wall, and a passage opened. "Please, follow me, and I will show you details of our mission." [DOUBLEPOST=1436842207][/DOUBLEPOST]Zephyros used Blitz on Count Palatine. Zephyros jumped 5 times, each time doing 5 damage. It did 25 damage, but with Strength it did 30. Rho used Sliding Dash on Count Palatine. It did 11 damage, but with Strength, Speed and Weapon it did 39. Count Palatine's defense reduced 10 damage. Taylor used Cure on Zephyros. It healed 23 of Zephyros' HP. Aias used Barrier Surge on Baron Falconbridge and blocked for Rho. It did 9 damage but with, but with Defense and Weapon it did 31. Baron Falconbridge's defense reduced 9 damage. Baron Falconbridge used Rapid Strike on Taylor. He did 5 attacks, each doing 6 damage. He did 30 damage, but with Strength, Speed and Weapon it did 56. Taylor's defense reduced 2 damage. The Pirdish Lord used K.O oh Rho, but he was protected by Aias. Count Palatine HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-10) Weapon: Cane (1-8 damage) Tears (1-5) Abilties: Crack!: Whacks someone over the head with his cane. (5-10) Strength Mope: Goes near someone and constantly complains about life. (10-15 damage. Chance of stun.) Magic Cloud of Misery: A cloud appears and rains really hard on everyone. The entire area becomes very conductive. (15-25 damage) Magic Strength: 5 Speed: 10 Defence: 12 Magic: 15 Baron Falconbridge HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (78) Weapon: Rapier (1-10 damage) Abilties: En Garde!: When Falconbridge is attacked, on a 6+ (1-10 roll) he may counterattack for 1-10 damage + Strength. This ability is always active. Rapid Strikes: Thrusts several times with the rapier. (1-5 attacks dealing 1-6 damage) Speed Parry: Negates the highest damage attack he receives this turn. Strength: 8 Speed: 15 Defence: 10 Magic 5 The Pirdish Lord HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Fists of Fury (5-10 damage) Abilities: K.O.: A solid uppercut. (18-12 damage, chance of stun) Strength Block: Halves total damage taken this turn Brawler: Every person that attacks him this turn takes 1-8 damage + Strength Strength: 18 Speed: 8 Defence: 5 Magic: 5 Zephyros HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (49)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(45)(+4) Ability Slots: (5) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Tambourine: (1-8) +2 SPD Item Slot: (4) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Sonic Chain: Slightly raises Speed (+1) Strength: 14(+3) Speed: 4(+2)(+2)(+1) Defense: 6(+2) Magic: 6(+2) Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Taylor HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-20) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (107) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Mage's Staff (2-10) Item Slots (4) Strength: 12 Speed: 7 Defence: 2 Magic: 11 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5
Dark Guild Silencer: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (175) Weapon: Silencer's Staff (5-15) Abilities: Silence: Prevents the target from casting spells for the duration of the fight. SINGLE TARGET Bind: Prevents the target from performing physical attacks for the duration of the fight. SINGLE TARGET Bonds of Silence: Prevents target from casting spells AND performing physical attacks. Aka - Screw you Cassandra. Lasts the rest of the fight. SINGLE TARGET - CASSANDRA IF YOU COULDN'T FIGURE IT OUT XD Wave of Silence: AoE.The caster lets out a violent wave that disrupts magic. Guild Members cannot use spells for one turn. (20-40 damage. Silence.) Magic Grasping Bonds: AoE.Magical chains appear to shackle down the enemy. Guild members cannot perform physical attacks for a turn. (20-40 damage. Bind) Strength: 10 Speed: 12 Defence: 10 Magic: 15 Dark Guild Mimic: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (150) Weapon: Mimic's Blade (Takes on the stats of any weapon in the room). Abilities: Mirror Image: Spawns 1-3 Mirror Images. 30 HP each. Mirror Images must be killed before Mimic can be damaged. Camoflage: The mimic blends in with the environment and cannot be attacked for a turn. Mimic: Can copy any attack from any character and use it. Strength: 12 Speed: 12 Defence: 5 Magic: 12 Dark Guild PyromasterHP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (125) Weapon: Pyromaster's Staff (10-18 damage) Abilities: Living Flame: Spawns a Fire Elemental Pyroblast: A huge blast of fire targeted at one person. (Single Target, 15-25 damage) Magic Flamestrike: Calls down fire from above to strike the enemy. (AoE, 25-40 damage) Magic Flame Shield: If the Pyromaster is attacked this turn, the attackers take damage. (5-15 damage) Strength: 10 Speed: 12 Defence: 5 Magic: 18 Cassandra (Heaven's Wheel Armor) Armor: Flight: While wearing this armor, you can gian ability to fly for short distances. Sword Requipping: They are able to summon a large amount of swords, and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents. (1-10 swords, deal 7 damage each) Attacks: Blumenblatt: Requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she Requipped into the enemy at the same time. (50 damage) Circle Sword: Requips swords and has them circle around her by utilizing the command, "Dance, My Blades". The swords then begin spinning rapidly around the user sends them flying towards their opponent(s) in a disc formation at first and upon impact the swords separate and fly in different directions dealing great damage. (35 damage + bind for one turn to simulate trying to figure out where to block the damage. Deals 35 more damage on the turn the enemy is bound) Trinity Sword: While in Heavens Wheel Armor, They slash the opponent in a delta formation. (1-25 X 3 damage) Pentagram sword: While using the Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target. 1-20 X 5 damage) HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (280)(+3)(+3)(+6)(+6)(40) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (350) Ability Slots: 11 (+7)(+1)(+1)(+1)(+1)(+3)(+3) Dark Haze: Cloak yourself in darkness, then charge at faraway enemies. (50 damage) Meteor Crash: Leaps high into the air and bring your your weapon down on the enemy, along with 1-5 meteors. (35 damage + 4 per meteor) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) ~Time Splicer: Inflict Stop on all enemies for 1 Round. (50 damage) Confusion Strike: Perform a spinning attack that confuses some foes. (45 damage + Confusion) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss) Collision Magnet: Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. ((Takes 1 round to pull in, 50 damage dealt) Windcutter: Create a whirlwind with a spin attack and send surrounding enemies flying (50 damage) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets) Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels ) Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10) Chaos Blade: RNG to perform a series of charging attacks that blind, bind or confuse some foes. (45 damage + guaranteed status effects) Robe of Yūen Heaven's Wheel Armor Black Wing Armor The Giant's Armor Lightning Empress Armor Flight Armor Armadura Fairy Morning Star Armor Piercing Armor Weapon: Cassandra's Battle Axe (15-30) Item Slots: 10 Master's Ring: Extraordinarily increases maximum AS (+7) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Strength: 35(+5)(+5)(+3)(+3)(+3)(+3)(+2)(+2) Speed: 10(+3)(+3)(+2)(+2) Defense: 17(+3)(+3)(+2)(+2)(+25) Magic: 5(+2)(+2)(+2)(+2)(+2)(+2) Therity HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (65) Ability Slots: (+1)Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Weapon: Everlast Blade: (1-9) +2 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) Strength: 18(+3)(+4) Speed: 7(+3)(+2) Defense: 1(+3)(+3) Magic: 5 Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (+2) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 12(+1)(+4)(+3) Speed: 4(+1)(+3)(+3) Defense: 9(+3) Magic: 2 Zephyr HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: X-Gloves: (3-8) +1 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 20(+3) Speed: 7(+3) Defense: 6(+3) Magic: 7(+2) Ander HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(97)(+25) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Esuna: Recover from all negative status effects. (10MP) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9(+1) Speed: 4(+1) Defense: 5(+4) Magic: 17(+5) Jack HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25) Ability Slots: Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Strength: 9(+1) Speed: 4(+1) Defense: 5 Magic: 14(+5) Caleb HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+9)(+9)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1) Ability Slots: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Shortsword (2-9) +1 SPD Item Slots: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) Strength: 12 Speed: 4 Defense: 9(+3)(+3)(+3)(+1) Magic: 2 Aoki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (49) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (75) Ability Slots: Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Keyblade (4-12) Item Slots: Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Strength: 14 Speed: 4 Defense: -1 Magic: 14
Kingdom Of Elamos: Killer Bunny Rabbits I = Completed Skadi= 60 EXP, 60 Jewel Silva= 60 EXP, 60 Jewel Notes: Average damage past 0: -15 Most Damage in One Hit: Goes to Skadi with 49 damage: Awarded: 60 Munny First Blood: Goes to Skadi: Awarded: 30 Munny Took Least Damage: Silvia: Awarded: 60 Munny
Skadi used Fire Dash. It did 20 damage, but with Magic, Speed, and Weapon it did 49 damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-9) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 Skadi HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(6)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(81)(+1)(+4) Ability Slots: (+1)(+1)(+1) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 9(+3) Speed: 4(+2) Defense: 3(+2) Magic: 12(+2)(+1)(+1)(+2)
Kingdom of Elamos Johanna grinned at Zwei, giving him a thumbs up. "That was a really sweet answer." She whispered to Zwei. "Chestnut here is my own. I've had her since was young, and I named her Chestnut. Not as creative or sentimental." Dominique smiled. The Stable boys helped them onto the horses. "Are you coming, M'lady?" The stable boy asked. "No, I'll give these kids some time alone." Johanna smiled cheerfully. "I'll race you over to the lake." Dominique pointed to a tiny dot, far down along the riding trial. She then, zoomed off.
The Contest: Nessa's Throne Room "Oh, I see." Nessa was surprised at Thea and Vance, but was still graceful. "My apologies, pleasure to meet you, Thea." Nessa gave a small smile. "I think I have heard of that noble family, actually." Nessa pondered this. "Anyway, once your comrades are done I assume you will like to see the contest room?"
Zephyr used Blitz on the Shadowmancer. Zephyr jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength, Weapon he did 46 damage. Caleb used Blitz on Dark Guild Shadowmancer. He jumped 5 times, each time doing 4 damage. He did 20 damage, but with Strength and Weapon he did 35 damage. Alessia used Fire Surge on the Dark Guild Shadowmancer. She did 29 damage, but with Magic and Speed she did 40. Together they did 118 damage. Dark Guild Shadowmancer defense reduced 5 damage. Dark Guild Shadowmancer is down! Ander used Aerora on Dark Guild Warlock. It did 14 damage, but with Magic and Weapon it did 42. Jack used Fire Dash on Dark Guild Warlock. It did 20 damage, but with Magic, Speed and Weapon it did 46. Aoki used Aero on the Dark Guild Warlock. It did 8 damage, but with Magic and Weapon it did 29. Dark Guild Warlock defense reduced 3 damage. Together they did 88 damage. Therity used Binding Strike on the Dark Guild Berserker. It did 15 damage, but with Strength, Speed and Weapon it did 56. "Sword Requip!" Cassandra Summoned a large amount of swords. "Pentagram Sword!" The swords went into the shape of a pentagram, slashing at the enemies. Cassandra used Sword Requip. She summoned 10 swords, each sword doing 7 damage. She did 70 damage. It did Strength and Speed 147. Cassandra combined this attacked with Pentagram. It did 16 damage, each Sword doing 5 damage. She did 80 damage. It did Strength and Speed 161. Together, Cassandra did 308, split into two, on the Cryomancer and the Berseker. They both took 154 damage each. The Cryomancer's defense reduced 12 damage. Berseker's defense reduced 5 damage. "You haven't seen anything yet!" Kageyama shouted. "You think you're tough now, wait until our big guns show up!" Dark Guild Shadowmancer: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-16) Abilities: Shadows: Hides two Dark Guild Members (can be himself). They cannot be attacked next turn. Shadowbomb: A bomb causes an explosion of darkness that hits everyone. (15-30) Magic Smokescreen: All damage done by Guild Members is halved for a turn. Dodge: On a 1-20 roll, if the Shadowmancer gets 12 or below then they can dodge attacks) Swift Stab: Stabs the target quickly. (5-10 damage. Double if under effect of Shadows.) Speed Strength: 10 Speed: 12 Defence: 10 Magic: 15 Dark Guild Warlock: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-34) Abilities: Drain Life: Drains the life of the target. (15-20 damage) Magic. Warlock is healed by total damage. Soulfire: Sacrifices HP to deal potentially massive damage. + Magic Demon Call: Summons two Imps. Strength: 6 Speed: 12 Defence: 10 Magic: 18 Dark Guild Cryomancer: HP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-32) Weapon: Icecaller's Staff (4-12 damage. 8-15 damage when using Ice Magic) Abilities: Ice Barrier: All Dark Guild Members gain 20 Armour. Frozen Ground: Guild Members cannot use melee attacks as they are frozen to the ground for a turn. (5-10 damage) Magic Ice Lance: A spear of ice magic is launched at the target. (10-18 damage) Magic Frost Nova: A wave of Ice Magic erupts from the Cryomancer. (25-35 damage) Magic Strength: 8 Speed: 10 Defence: 15 Magic: 15 Dark Guild Berserker: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-29) Weapon: Savage Axe (3-10 damage, 7-14 when below half health) Savage Axe (3-10 damage, 7-14 when below half health) Abilities: Rip: Mighty strikes with his axes. (10-15 damage, 12-18 when below half health) Warcry: All Dark Guild Members do an extra 1-6 damage + Magic this turn) Frenzy: Attacks everybody in the blood rush. Including the other Dark Guild Members. (30-50 damage, 50-70 when below half health) Strength, Speed, Weapons Strength: 18 Speed: 15 Defence: 5 Magic: 5 Cassandra (Heaven's Wheel Armor) Armor: Flight: While wearing this armor, you can gian ability to fly for short distances. Sword Requipping: They are able to summon a large amount of swords, and launch weapons at her opponent(s) in a variety of different ways. The armor is meant to be used for facing multiple opponents. (1-10 swords, deal 7 damage each) Attacks: Blumenblatt: Requip a mass amount of swords, and then charge at her opponent and slice him or her with two of her swords. Then she will fly past her enemy and send the swords she Requipped into the enemy at the same time. (50 damage) Circle Sword: Requips swords and has them circle around her by utilizing the command, "Dance, My Blades". The swords then begin spinning rapidly around the user sends them flying towards their opponent(s) in a disc formation at first and upon impact the swords separate and fly in different directions dealing great damage. (35 damage + bind for one turn to simulate trying to figure out where to block the damage. Deals 35 more damage on the turn the enemy is bound) Trinity Sword: While in Heavens Wheel Armor, They slash the opponent in a delta formation. (1-25 X 3 damage) Pentagram sword: While using the Heaven's Wheel Armor, the user slashes the swords in the shape of a pentagram to attack the target. 1-20 X 5 damage) HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (280)(+3)(+3)(+6)(+6)(40) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (350) Ability Slots: 11 (+7)(+1)(+1)(+1)(+1)(+3)(+3) Dark Haze: Cloak yourself in darkness, then charge at faraway enemies. (50 damage) Meteor Crash: Leaps high into the air and bring your your weapon down on the enemy, along with 1-5 meteors. (35 damage + 4 per meteor) Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent) ~Time Splicer: Inflict Stop on all enemies for 1 Round. (50 damage) Confusion Strike: Perform a spinning attack that confuses some foes. (45 damage + Confusion) Wind Raid: Throw your weapon at the enemy, letting the wind guide it toward your target for multiple hits. (70 damage but will never miss) Collision Magnet: Use magnetic force to pull a single enemy toward you, then send it crashing into other foes. ((Takes 1 round to pull in, 50 damage dealt) Windcutter: Create a whirlwind with a spin attack and send surrounding enemies flying (50 damage) Spark Raid: Throw your weapon at the enemy. If it connects, the your weapon will split into beams of light that fly in all directions. (60 damage + 15 damage to other targets) Treasure Raid: Throw your weapon at the enemy. Causes some foes to drop Jewels . (50 damage + 1-50 Jewels ) Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10) Chaos Blade: RNG to perform a series of charging attacks that blind, bind or confuse some foes. (45 damage + guaranteed status effects) Robe of Yūen Heaven's Wheel Armor Black Wing Armor The Giant's Armor Lightning Empress Armor Flight Armor Armadura Fairy Morning Star Armor Piercing Armor Weapon: Cassandra's Battle Axe (15-30) Item Slots: 10 Master's Ring: Extraordinarily increases maximum AS (+7) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Moon Amulet: Highly increases Strength and Magic and also greatly increases maximum AS (+2, +2, +3) Strength: 35(+5)(+5)(+3)(+3)(+3)(+3)(+2)(+2) Speed: 10(+3)(+3)(+2)(+2) Defense: 17(+3)(+3)(+2)(+2)(+25) Magic: 5(+2)(+2)(+2)(+2)(+2)(+2) Therity HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (65) Ability Slots: (+1)Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Weapon: Everlast Blade: (1-9) +2 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1) Strength: 18(+3)(+4) Speed: 7(+3)(+2) Defense: 1(+3)(+3) Magic: 5 Alessia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (+2) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Arming Sword (4-13) +0 SPD Item Slots: Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2) Titan Chain: Significantly raises Strength and Speed (+4, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 12(+1)(+4)(+3) Speed: 4(+1)(+3)(+3) Defense: 9(+3) Magic: 2 Zephyr HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: X-Gloves: (3-8) +1 SPD Item Slots: Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Strength: 20(+3) Speed: 7(+3) Defense: 6(+3) Magic: 7(+2) Ander HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(97)(+25) Ability Slots: Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage) Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets) Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun) Esuna: Recover from all negative status effects. (10MP) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Strength: 9(+1) Speed: 4(+1) Defense: 5(+4) Magic: 17(+5) Jack HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25) Ability Slots: Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Improved Mage’s Staff (5-13) +0 SPD Item Slots: Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP) Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5) Strength: 9(+1) Speed: 4(+1) Defense: 5 Magic: 14(+5) Caleb HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+9)(+9)(+9) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1) Ability Slots: Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Shortsword (2-9) +1 SPD Item Slots: Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Rune Armlet: Slightly raises max MP and Defense. (+1, +1) Strength: 12 Speed: 4 Defense: 9(+3)(+3)(+3)(+1) Magic: 2 Aoki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (49) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (75) Ability Slots: Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Esuna: Recover from all negative status effects. (10MP) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Keyblade (4-12) Item Slots: Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate) Strength: 14 Speed: 4 Defense: -1 Magic: 14[DOUBLEPOST=1436652137][/DOUBLEPOST]Zephyros used Barrier Surge on The Berelian Prince. Zeph did 14 damage, but with Defense he did 22 damage. Taylor used Magnet on The Berellian Prince. It did 10 damage, but with Magic and Weapon 28. This turn it would do 14 damage, next turn it would do 14 as well. The Berellian Prince's defense reduced 4 damage. Rho used Blitz on Count Palatine. Rho jumped 5 times, each time doing 5 damage. He did 25 damage, but with Strength and Weapon it did 64. Count Palatine's defense reduced 10 damage. Count Palatine used Crack on Taylor. Taylor was protected by Zeph who is immune. Baron Falconbridge used Parry but no one attacked him so it did nothing. Wtf is going on today The Pirdish Lord used Halve, but no one attacked him so it did nothing like bro. The Berellian Prince: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-1) Weapon: Horseshores (1-6 damage) Abilities: Iron Hoof: Delivers a jaw shattering punch. With a horseshoe. (10-15 damage) Strength Hoof Shot: Throws a horseshoe at someone. (5-10) Speed Hoof Wave: Throws many, many horsehoes at everyone. (15-30 damage) Strength and Speed Strength: 8 Speed: 12 Defence: 10 Magic: 5 Count Palatine HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (46) Weapon: Cane (1-8 damage) Tears (1-5) Abilties: Crack!: Whacks someone over the head with his cane. (5-10) Strength Mope: Goes near someone and constantly complains about life. (10-15 damage. Chance of stun.) Magic Cloud of Misery: A cloud appears and rains really hard on everyone. The entire area becomes very conductive. (15-25 damage) Magic Strength: 5 Speed: 10 Defence: 12 Magic: 15 Baron Falconbridge HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Rapier (1-10 damage) Abilties: En Garde!: When Falconbridge is attacked, on a 6+ (1-10 roll) he may counterattack for 1-10 damage + Strength. This ability is always active. Rapid Strikes: Thrusts several times with the rapier. (1-5 attacks dealing 1-6 damage) Speed Parry: Negates the highest damage attack he receives this turn. Strength: 8 Speed: 15 Defence: 10 Magic 5 The Pirdish Lord HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Fists of Fury (5-10 damage) Abilities: K.O.: A solid uppercut. (18-12 damage, chance of stun) Strength Block: Halves total damage taken this turn Brawler: Every person that attacks him this turn takes 1-8 damage + Strength Strength: 18 Speed: 8 Defence: 5 Magic: 5 Zephyros HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (26)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4) Ability Slots: (5) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Tambourine: (1-8) +2 SPD Item Slot: (4) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Sonic Chain: Slightly raises Speed (+1) Strength: 14(+3) Speed: 4(+2)(+2)(+1) Defense: 6(+2) Magic: 6(+2) Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Taylor HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (34) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (115) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Mage's Staff (2-10) Item Slots (4) Strength: 12 Speed: 7 Defence: 2 Magic: 11 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5 _______________________________________________________________________________________________________________ Skadi used Stop. Time was frozen for the rabbits. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 Skadi HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(6)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(81)(+1)(+4) Ability Slots: (+1)(+1)(+1) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 9(+3) Speed: 4(+2) Defense: 3(+2) Magic: 12(+2)(+1)(+1)(+2) Silvia used Sliding Dash. She did 15 damage, but with Strength and Speed she did 27 damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-5) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 Silvia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(37)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(61)(+1) Ability Slots: (+1)(+2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Esuna: Recover from all negative status effects. (10MP) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Shield +3DEF +0 SPD Item Slots: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Strength: 11 Speed: 1 Defense: 8(+4) Magic: 6(+1)(+2)(+1)
Amanda used Strike Raid. It did 19 damage, but with Strength, Speed and Weapon it did 41. Minx's defense reduced 1 damage. Minx crossed her arms. "You were the one who suggested I let you join me, right? If your heart is as interested as the art of being a henchmen, as you say, then a true henchmen would have no problem with killing their enemy." Minx started to laugh, as she attacked Sara once again. "Help me kill her, and maybe I'll let you live." Minx used Slap on Sara. It did 13 damage, but with Strength, Speed, and Weapon it did 32. Minx used Slap on Sara. It did 11 damage, but with Strength, Speed, and Weapon it did 33. Together the attacks did 65 damage. Sara's defense reduced 2 damage. Minx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (114) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Sara HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-89) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (6)(+4) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Bow and Arrow (5-12) +2 SPD Item Slot: (6) Master Earring: Significantly raises max AS, Speed and Defense. (+4, +1, +2) Strength: 11 Speed: 10(+1) Defense: 5(+2) Magic: 5 Amanda HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (5) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Bow and Arrow (5-12) +2 SPD Item Slot: (6) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 8(+3) Speed: 10(+3) Defense: 8(+3) Magic: 5 "Hahahahaha." Minx started to laugh loudly, unable to contain herself any longer. "You're such an idiot. You just watched as your friend got killed before your eyes! And all because you wanted to trick me into letting you join me before stabbing me in the back. You were right, the boss will love me for doing this, more then capturing two idiotic, halfwit imbecile."
Kingdom of Elamos "As a matter a fact I do. Allow me." Johanna told Zwei. "Your highness, Prince Zachary wishes to take you to the stables." She told Dominque. "That's a lovely idea. Shall we be off?" Dominique asked Johanna. Johanna, Dominique and Zwei walked to the stables. "Good ev'ning your Highness." Said one of the stable boys. "Haven't seen you in a few days, Your Highness, that's unlike you, aren't it? Ol' Samantha been missing you." "Samantha?" Johanna asked. "The Princes horse, m'lady." "The Prince isn't exactly subtle..." Johanna whispered to herself and Zwei. "Samantha, why that's a lovely name. Whom did you name her after? Which one is she?" In front of Zwei, there were three horses. One an Akhal-Teke, Perlino, and Chestnut. The Contest: Nessa's Throne Room "Very interesting. Well I hope your family accepts you back soon, Vance. It is a pity to waste such talents on a Wizrals Guild." Nessa told Vance as well as Conrad. She then looked over to see Thea walking around aimlessly. "Well, she's a cute one, isn't she?" Nessa said, taking a sip of her wine and looking towards Thea. "Is she one of yours? Or does she belong to one of the others that just left? I can't imagine they could afford her, though. At the same time is it lowly for men of your blood, especially in public." Nessa continued. "If one of you should ever marry, whether or not it be me, you should know not to keep your leftovers lying around, especially in front of whom you wish to wed." She glared at Thea.
Zephyros used Fire Surge on Monsieur Le Bon. Zephyros did 30 damage, but with Magic, Speed and Weapon, Zeph did 50 damage. Rho used Sliding Dash on Monsieur Le Bon. Rho used 16 damage, but with Strength, Speed and Weapon, he did 55 damage. Monsieur Le Bon's defense reduced 5 damage. Taylor used Fire Dash on The Berellian Prince. She did 20 damage, but with Magic, Speed and Weapon she did 40 damage. Aias used Barrier Surge and broshielded Rho. He did 12 damage, but with Defense and Weapon he did 34. The Berellian's Prince defense reduced 5 damage. The Pirdish Lord used K.O on Zephyros. It did 16 damage, but with Strength and Weapon it did 40 damage. Count Palatine used Mope on Rho. It did 15 damage, but with Magic and Weapon it did 33 damage. Rho was stunned, but Aias took the damage and the stun so bye bye. The Berellian Prince used Iron Hoof on Taylor. It did 13 damage, but with Strength and Weapon it did 23. Baron Falconbridge used En Garde on Aias. It didn't do anything because Aias has barrier surge you twat Zephyros' defense reduced 6 damage. Taylor's defense reduced 2 damage. The Berellian Prince: HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (31) Weapon: Horseshores (1-6 damage) Abilities: Iron Hoof: Delivers a jaw shattering punch. With a horseshoe. (10-15 damage) Strength Hoof Shot: Throws a horseshoe at someone. (5-10) Speed Hoof Wave: Throws many, many horsehoes at everyone. (15-30 damage) Strength and Speed Strength: 8 Speed: 12 Defence: 10 Magic: 5 Count Palatine HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Cane (1-8 damage) Tears (1-5) Abilties: Crack!: Whacks someone over the head with his cane. (5-10) Strength Mope: Goes near someone and constantly complains about life. (10-15 damage. Chance of stun.) Magic Cloud of Misery: A cloud appears and rains really hard on everyone. The entire area becomes very conductive. (15-25 damage) Magic Strength: 5 Speed: 10 Defence: 12 Magic: 15 Baron Falconbridge HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Rapier (1-10 damage) Abilties: En Garde!: When Falconbridge is attacked, on a 6+ (1-10 roll) he may counterattack for 1-10 damage + Strength. This ability is always active. Rapid Strikes: Thrusts several times with the rapier. (1-5 attacks dealing 1-6 damage) Speed Parry: Negates the highest damage attack he receives this turn. Strength: 8 Speed: 15 Defence: 10 Magic 5 Monsieur Le Bon HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) Armour: 25 Weapon: Longsword (1-12 damage) Abilities: Double Strike: Slashes a target twice (2 X 4-8 damage) Strength Whirling Strikes: Dances around, attacking everyone with elegant spinning attacks. (3 x 5-15 damage) Strength Pommel Strike: Hits someone over the head with the pommel of the sword. (1-5 damage) Speed Strength: 12 Speed: 8 Defence: 15 Magic: 5 The Pirdish Lord HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (100) Weapon: Fists of Fury (5-10 damage) Abilities: K.O.: A solid uppercut. (18-12 damage, chance of stun) Strength Block: Halves total damage taken this turn Brawler: Every person that attacks him this turn takes 1-8 damage + Strength Strength: 18 Speed: 8 Defence: 5 Magic: 5 Zephyros HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (26)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4) Ability Slots: (5) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Weapon: Tambourine: (1-8) +2 SPD Item Slot: (4) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Sonic Chain: Slightly raises Speed (+1) Strength: 14(+3) Speed: 4(+2)(+2)(+1) Defense: 6(+2) Magic: 6(+2) Rho HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Ability Slots: (6) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Two Handed Sword (6-16) -2 SPD Item Slot: (3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 23 (+4) Speed: 4 (+1) Defense: 2 Magic: 2 Taylor HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (34) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (121) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Mage's Staff (2-10) Item Slots (4) Strength: 12 Speed: 7 Defence: 2 Magic: 11 Aias HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD) Item Slot: (4) Strength: 14 Speed: 1 (-1) Defense: 14 (+4) Magic: 5 [DOUBLEPOST=1436424970][/DOUBLEPOST] Sara used Sliding Dash. It did 18 damage, but with Strength, Speed and Weapon it did 49. Amanda used Strike Raid. It did 15 damage, but with Strength, Speed and Weapon it did 42. Together, they did 91 damage, but with Minx's defense, they did 90. "Hmm, I don't really like your attitude, I think I'll take you out first." Minx laughed happily. Minx used Telekinetic Rock Ross on Sara. It did 20 damage, but with Strength, Speed, and Weapon it did 38. Minx used Telekinetic Rock Ross on Sara. It did 22 damage, but with Strength, Speed, and Weapon it did 39. Together the attacks did 77 damage. Sara's defense reduced 1 damage. Minx HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (160) Weapon: Hands (1-4 damage) Abilities: Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage) Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage Slap: It's completely self explanatory. 15 damage, Strength Seduce: 'Distract' an enemy for a turn. Strength: 8 Speed: 12 Defence: 8 Magic: 15 Sara HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-26) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (6)(+4) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets) Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Bow and Arrow (5-12) +2 SPD Item Slot: (6) Master Earring: Significantly raises max AS, Speed and Defense. (+4, +1, +2) Strength: 11 Speed: 10(+1) Defense: 5(+2) Magic: 5 Amanda HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55) Ability Slots: (5) Quick Blitz: Perform a jumping attack. (5 Damage) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Bow and Arrow (5-12) +2 SPD Item Slot: (6) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 8(+3) Speed: 10(+3) Defense: 8(+3) Magic: 5[DOUBLEPOST=1436467769][/DOUBLEPOST]_______________________________________________________________________________________________________________ Skadi used Fire Dash on Killer Rabbit 2. It did 23 damage, but with Magic, Speed and Weapon it did 54. Killer Rabbit 3 used Quick Kick. It did 8 damage damage, but with Strength and Speed it did 19. Skadi's defense reduced 4 damage. HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-14) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 Skadi HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(6)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(81)(+1)(+4) Ability Slots: (+1)(+1)(+1) Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Mage’s Staff (3-10) +0 SPD Item Slots: Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2) Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3) Strength: 9(+3) Speed: 4(+2) Defense: 3(+2) Magic: 12(+2)(+1)(+1)(+2) Silvia used Barrier Surge. It did 14 damage, but with Defense and Weapon she did 22. Silvia is immune because of Barrier Surge HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (0) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (22) Weapon: Teeth (2-12) Abilities: Bite: 1-5 Killer Bite: 5-10 Face Ripper: 2-12 Quick Kick: 4-10 Lucky Rabbit's Foot: Doubles Attack Power for 1-2 turns Strength: 5 Speed: 9 Defence: 0 Magic: 0 Silvia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(37)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(61)(+1) Ability Slots: (+1)(+2) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Esuna: Recover from all negative status effects. (10MP) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Shield +3DEF +0 SPD Item Slots: Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4) Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1) Magic Armlet: Slightly raises max MP and Magic. (+1, +2) Gold Ring: Increases Magic and increases maximum AS (+1,+2) Strength: 11 Speed: 1 Defense: 8(+4) Magic: 6(+1)(+2)(+1)
Beucette used Strike Raid. She did 20 damage, but with Strength, Speed, and Weapon she did 73. Lucia used The Wand Of Light. Everyone was unstunned. Mizuki used Sliding Dash. She did 15 damage, but with Strength, Speed, and Weapon she did 61. Calxiyn used Blitz. She jumped 4 times, each time doing 5 damage. She did 20 damage, but with Strength and Weapon she did 48. Malkira used Blitz. He jumped 3 times, each time doing 4 damage. He did 12 damage, but with Strength and Weapon he did 28. Alisa used Fire Surge and blocked for Beucette. She did 26 damage, but with Magic and Speed she did 32. All together, the group did 242 damage. X's defense reduced 7. "Thanks Lucia!" Calxiyn smiled at her."Wow you look so pretty." "Time is running out for you, X." Balthazar chuckled to himself. This enraged X. "Shut it!" X said. "Earth Magic: Supreme King Rock Crush." X yelled. X used Supreme King Rock Crush on Lucia. He shot out 8 blades, each blade doing 128 damage. He did 128 damage, but with Strength, Magic and Speed he did 17,25,10. Everyone (But Beucette) took 25 damage. "Going easy on them I see, and you think I am soft hearted?" Balthazar started to laugh. All together, everyone took 25 damage. Beucette's was covered by Alisa. Lucia's defense reduced 0 damage. Mizuki's defense reduced 8 damage. Scarlett's defense reduced 1 damage. Calxiyn's defense reduced 3 damage. Malkira's defense reduced 4 damage. Alisa's defense reduced 17 damage. HP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (118) Abilities: (13) Sand Explosion: The user turns their palms towards the target, causing the ground underneath the target to explode and turn into sand, covering them (55 MP, 65 damage) (15) Sandstorm: The user manipulates sand, either released from their body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. The user is also able to manipulate the physiology of their own body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes. (75 MP) (16) Supreme King Rock Crush: The user uses the rocks around them to surround the enemy and crush them with multiple sized stones. In the anime, this spell was shown in two phases. The first phase involves surrounding the enemy with stones, which binds them. The second phase crushes all stones which surrounds the enemy (20 damage per 1-8 boulders, 90 MP) (10) Iron Rock Reinforced Wall: Continuous Formation The user creates pillars from the ground that form multiple walls in a straight line, blocking incoming attacks. (Absorbs 45 damage, 60 MP) (15) Storm Shred: The caster creates several blades of wind that attack the target (5-15 on 1-6 blades, 80 MP) (16) Wind Palm: The user claps both their hands together, releasing a highly destructive tornado (50 damage + Stun 90 MP) Strength: 17 Speed: 13 Defence: 8 Magic: 35 Lucia HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (25) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 13(+12) Speed: 12.5(+11) Defense: -0.5 Magic: 5.5 Beucette HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (18) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60) Ability Slots: 5 Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Quick Blitz: Perform a jumping attack. (5 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Weapon: Ego The Sword (4-12) +2 SPD Item Slots: Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 11.5(+12) Speed: 7.5(+11)(+2) Defense: 2 Magic: 6 Mizuki HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(16)(+6) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Esuna: Recover from all negative status effects. (10MP) Weapon: Hand and a Half Sword (3-11, -1 SPD) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) 700/500 Titan Chain: Significantly raises Strength and Speed (+4, +3) Strength: 16 (+10) Speed: 7 (+8) Defence: 2 (+6) Magic: 2 Scarlett HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(10)(+18) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(75) Ability Slots: 5 Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Weapon: Throwing Knives (2-5 knives dealing 1-5 damage) +1 SPD Item Slots (4) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 15.5 (+3) Speed: 8.5 (+3) Defense: 2.5 (+9) Magic: 5 (+3) Calxiyn HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(-3)(+3) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50) Ability Slots: (6) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage) Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns) Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP) Weapon: Keyblade (4-10) Item Slots (4) Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3) Strength: 20 (+3) Speed: 7 (+3) Defence: 0 (+3) Magic: 5 Malkira HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-0) MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70) Ability Slots: (+1) Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun) Weapon: Double Handed Axe (4-11) -2 SPD Item Slots: Strength: 11 Speed: 1(-2) Defense: 5 Magic: 8 Alisa HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(46)(+9) MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85) Ability Slots: (5) ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage) Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability) Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage) Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat) Quick Blitz: Perform a jumping attack. (5 Damage) Weapon: Tower Shield +5DEF -2 SPD Item Slot: (6) Gaia Bangle: Significantly raises max HP and Defense (+9, +3) Strength: 14 Speed: 1 (-2) Defense: 10 (+8) Magic: 6