Search Results

  1. Calxiyn
    [​IMG]
    "Relations are a troublesome thing." She said simply. She wasn't going to give him the satisfaction of answering his questions. "Low class? You should be kneeling to me, The Thropp 3rd Descending and 3rd Heiress to the title of Eminent Thropp. The highest ranking eminence. I'm The Governess of an independent state, mutt." The women brushed Vance aside, though on the last word she spat. She had no patience for pretentious nobles, especially one's who were actively causing pain to someone she cared for. She couldn't help but smile at the look on his face she knew she would soon be enjoying.
    Post by: Calxiyn, Jul 22, 2015 in forum: Retirement Home
  2. Calxiyn
    [​IMG]
    "Defeating? Sorry, did I miss hear you, because looking at the rest of your acquaintances, it seems like you meant struggling." The women started to laugh again, leaning on her broom, which was in the air. "Interrupting? That implies there anything to interrupt in the first place. Seems to me, the only thing I could have been interrupting was that pity party you threw for yourselves." She yawned, stretching. Her voice could be described as low, and powerful. She looked bored, but at the same time her eyes were filled with rage that was waiting to escape from her. Though she acted casual, her true purpose for being in such a place was not. Even still, her broom supported her as she leaned her back against it. It was like she was pondering what to do next. She had her eyes locked on Vance for a moment, continuing to think something to herself.
    Post by: Calxiyn, Jul 22, 2015 in forum: Retirement Home
  3. Calxiyn
    [​IMG]
    "Nice guess, but our plan isn't as obvious as you might think. Instead of Erigor, it looks like you've found me." A voice said. He was hanging from the ceiling, tied around a pipe. "Exactly as planned. But we warned, as long as the Riders of the Desert Guild, and Eisenwald both work together, we'll have all the money and power in the world!"


    Rayule:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (250)
    Weapon: Urumi Magic Cables (5-12 damage)
    Abilities:
    Cable Bind: Stuns a target for a turn. (5-15 damage) Magic
    Cable Whip: Whips his enemies with his cables. AoE. (30-50 damage) Magic
    Cable Smite: Directs his cables to one target. (20 - 35 damage) Magic
    Cable Armour: Rayule forms a defensive layer with his cables. (25 - 50 armour gained)

    Strength: 12
    Speed: 20
    Defence: 10
    Magic: 15



    Quinn
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (170)(+9)(+9)(+9)(+9)(+3)(+3)(+3)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (150)(+30)
    Ability Slots: (+1)(+1)(+1)
    Machina Soul: Invincible - The user takes on the form of the INVINCIBLE model tank as a bulky armor. This gives the user massive defensive measures. (+30 defense, +15 Strength, -15 speed)
    Machina Soul: Highwind - The user takes on the form of the HIGHWIND model Airship, giving them the ability of flight and greatly enhancing their mobility, but sacrificing durability. (+30 speed, +15 Strength, -15 Speed)
    Machina Soul: Falcon - The user takes on the form of the FALCON model artillery cannon. They gain unsurpassed offensive capabilities, at the cost of both mobility and durability. (+50 strength, -20 defense, -20 speed)
    Iron Dragon's Club: The user transform their arm or leg into a large steel club, increasing punching and kicking power. They can also create multiple smaller clubs from the end of the original, hitting many enemies at once, are capable of changing the size and length of the clubs they produce at their whim, and are able to detach them from their body. Also, for added maneuverability and to take opponents off-guard, the club can be rapidly turned into the similar Iron Dragon's Sword. (80 damage, 70 MP)
    Iron Dragon's Foot Blade: The user sprout a sharp, harpoon-like blade from the sole of each of their feet. By planting these blades in the ceiling, they're capable of remaining suspended and of moving around upside down as if they were walking normally (120 damage, 100 MP)
    Iron Dragon's Kunai: The user creates small, kunai-esque knives that can be thrown with pinpoint accuracy (30 damage, 1-5 kunai, 110 MP)
    Black Hole: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent.This orb generates its own gravitational field, drawing in everything around itself,and also appears to increase in strength and size after a short period of time. (90MP, 35 damage over 2-4 turns + Enemies cannot act during that time)
    Gravity Grasp: Gesturing with one hand, the user lifts their opponent into the air by decreasing the amount of gravity on them. Having done this, the caster then increases the gravity around the target, inflicting excruciating pain unto them (80MP, 40-80 damage, 1 round of disability)
    Sacrifice: Expend HP to perform a single, powerful attack. (50 + Health spent)
    Break Time: Restore 10% of Max HP and 10 MP each time dependent on RNG score (1-10)
    Weapon:
    Veritas: 15-25 damage
    Aequitas: 5-15 damage PASSIVE: When an enemy is at 10% health, 5% chance on every second attack to instantly kill
    Item Slots:
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Slayer Earring: Highly increases maximum AS and Magic and also increases Strength (+1, +2,+5)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 45(+3)(+3)(+3)(+3)(+5)(+5)(+5)
    Speed: 4(+3)(+3)(+3)(+3)
    Defense: 23(+3)(+3)(+3)(+3)(+3)(+3)(+3)(+3)

    Magic: 2(+2)(+2)(+2)


    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2
    Kingdom of Elamos: Dungeon

    [​IMG]

    Johanna ran her fingers through her hair. "I know, I shouldn't have tried so hard to make you something you weren't. In the end, the Princess still liked you the way you were anyway. Even though you might have stumbled a bit, she still could see you had good intentions." She gave Zwei a smile. "It's a beautiful ring. When we get out of here, you should talk to her if we get the chance."


    Kingdom of Elamos: The Mines
    [​IMG]
    [​IMG][​IMG][​IMG]
    "Now we have to get back to the palace. Once The King sees his son is alive, as well as Samantha and the Wizards, you can tell the truth." Dominique told them all exactly.

    "Your Highness, how exactly did you get here?" Zachary asked The Princess.

    "I have a carriage, right over-" Dominique couldn't finish her sentence, before she noticed that her carriage had disappeared. "But, my adviser..." She looked around, until she saw two girls, who looked like the girls she had met at the palace.

    "Sara, Amanda! I'm so glad you're alright!" Samantha exclaimed.


    "Hmpf, I wish I could say the same about you." Minx smiled. Minx had the appearance of Sara, while Jinx was Amanda. "In a minute you'll be less then alright, that's for sure."

    "What?" Samantha's mouth hung open.

    "It was stupid of Preminger to reveal her own plan. To out us as insiders, but I guess we're not quite done here yet."

    "Wait, Samantha's they're right. Preminger basically revealed her plot in reverse, I don't think she was lying when she said Amanda and Sara were really out to get us." Zachary told them.

    "How smart of you. But too bad you won't live to talk about it."

    "Preminger gave us a new, darker magic to use on you fools. Want to try it out?"

    "Leo, protect the Princess, and find that Carriage!" Samantha ordered. Without Johanna, could they all really take two dark wizards?

    Minx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ( 250)
    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.
    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15

    Jinx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ( 250)

    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Copycat: The user can copy an attack of one of their enemies, using it against them.

    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15




    Prince Zachery
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots:
    Princely slash: (1-3 slashes, 5 Damage)
    Princely Parry: Disarms one of the guards for one turn
    360 Spin: (1-2 spins, 1-5 damage)
    Weapon:
    Prince's Sword (4-12 Damage) +2 SPD
    Item Slot: (7)
    Strength: 12
    Speed: 6
    Defense: 5
    Magic: 0

    Skadi
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)(+6)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (81)(+35)(+1)(+4)
    Ability Slots: (6)(+1)(+1)(+3)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Thunder: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects (3MP, 6 damage, deals half to other targets)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Weapon:
    Mage’s Staff (3-10) +0 SPD
    Item Slot: (5)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Platinum Ring: Increases Magic and greatly increases maximum AS (+1,+3)
    Strength: 9(+3)
    Speed: 4(+2)
    Defense: 3(+2)
    Magic: 12(+2)(+1)(+1)(+2)(+1)


    Samantha:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)
    Ability Slots: (6)(+1)(+2)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes. (10MP, 16 damage on impact+Stun)
    Fira: Launch a stronger ball of fire toward enemies. (6MP. Deals 10 Damage)
    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)
    Weapon:
    Book (5-9)
    Item Slot:
    Strength: 6
    Speed: 5
    Defense: 10
    Magic: 14


    Damian
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (71)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon:
    Mage’s Staff (5-13) +0 SPD
    Item Slot: (5)
    Strength: 12
    Speed: 4
    Defense: 3
    Magic: 12

    Silva:
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(70)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+40)(+1)
    Ability Slots: (6)(+1)(+2)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Esuna: Recover from all negative status effects. (10MP)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Weapon: Shield +3DEF +0 SPD
    Item Slot:
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gold Ring: Increases Magic and increases maximum AS (+1,+2)
    Strength: 11
    Speed: 1
    Defense: 8(+4)
    Magic: 6(+1)(+2)(+1)










    Post by: Calxiyn, Jul 22, 2015 in forum: Retirement Home
  4. Calxiyn
    Zephyros used Blitz. Zephyros jumped 5 times, each time doing 5 damage. Zephyros did 25 damage, but with Strength Zephyros did 34.

    Spirit of the Gold Casket took an additional 4 damage because of Fire Surge.

    Spirit of the Gold Casket's Defense reduced 7 damage.

    Spirit of the Gold Casket used Mortal Blast. It did 15 damage, but with Strength, Speed and Weapon it did 44 damage.

    Every attack would do an additional 5 damage. Combined with the last Death Aura, it would now do an additional 11 damage.

    All together, Zephyros took 55 damage. Zephyros' defense reduced 4 damage.





    [​IMG]

    Spirit of the Gold Casket
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (
    42)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic

    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (15)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)

    Taylor used Fire Dash. It did 20 damage, but with Magic and Weapon it did 37 damage.
    Vance used Fire Dash. It did 16 damage, but with Magic and Weapon it did 37 damage.

    The Spirit took an extra 10 damage because of the previous Fire Dash.

    Spirit of the Sapphire Casket's defense reduced 6 damage.

    The Spirit seemed to drop something

    For Vance: Phoenix Coat: The hide of the Sapphire Phoenix empowers and protects the wearer, bursting into flames at the will of the wearer. +3 Magic,+ 3 Defence. Grants Ability - Flames of the Phoenix: When the wearer is attacked, the attacker takes 5-15 damage.

    For Taylor: Phoenix Claw: The fires of the Sapphire Phoenix run through the claw. +3 Magic, 4-8 damage





    [​IMG]
    Spirit of the Sapphire Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    (-55)
    Weapon: Sapphire Claws (5-12 damage)
    Abilities:
    Swift Strike: The Sapphire Spirit slices a target quickly (5-10 damage) Speed
    Shriek: The Sapphire Spirit emits a magically enhanced scream that deals AoE damage. (15-25 damage) Magic
    Dodge: Dodges the attack with the highest damage.
    Strength: 5
    Speed: 12
    Defence: 8
    Magic: 10




    Taylor
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(32)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (115)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Strength: 12
    Speed: 7
    Defence: 2
    Magic: 11

    Vance
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(44)(+9)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (131)(+15)(+2)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 1 (+3)
    Magic: 13 (+3)



    Aias used Barrier Surge on the Clay Spirit, and guarded Rho. He did 13 damage, but with Defense and Weapon he did 32.
    Rho used Sliding Dash on the Clay Spirit. He did 17 damage, but with Strength, Speed and Weapon he did 63.


    Spirit of the Clay Casket defense reduced 13 damage.

    Spirit of the Clay Casket is charging their Decimating Smash




    [​IMG]
    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (82)
    Weapon: Arms (1-7)
    Stone Axe (5-10)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15(+15)
    Magic: 5



    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5
    Post by: Calxiyn, Jul 21, 2015 in forum: Retirement Home
  5. Calxiyn
    Square Enix's Europe Site has announced that this year at Gamescom, they will be hosting a Meet and Greet with Yoko Shimomura, who has done music for the Kingdom Hearts series as well as Final Fantasy XV. The event is independent from Gamescom, and only the first 50 candidates will win tickets to this very special event.

    Taken from Square Enix Europe:

    This is an exciting opportunity for anyone going to Gamescom this year, which will be held from 5th August to the 9th August 2015 at the Cologne Exhibition Centre in Cologne, Germany.

    Source:
    Thread by: Calxiyn, Jul 21, 2015, 2 replies, in forum: Kingdom Hearts News & Updates
  6. Calxiyn
    [​IMG]
    Mikasa bit her tongue. She didn't feel bad per say, but she knew Evanora wouldn't like this. She decided to go ahead and go out to town, and go after Dale. "Trevor! I left this responsibility to you and you will finish it yourself. There is no excuse. Take the prisoner back into the tower, and this time don't let him go." Mikasa hissed. And with that, Mikasa went out into the town, and she surprisingly walked with ease and grace. You wouldn't have realized it was Mikasa, unless you looked twice. She almost looked happy to be out and about, and out of her regular fighting clothes. It was as if Mikasa had some kind of higher appreciation for the world outside of the Guild.

    Journey to Sian
    [​IMG][​IMG]

    "Avert your eyes child!" Balthazar laughed awkwardly as he covered Calxiyn's eyes in response to what Beucette did, but another Guild Member ended up stopping her before she did something dangerous.

    "Not what we think?" Calxiyn asked Caliborn. Obviously there was a trick at play, unless there was a double of herself somewhere. As possible as that could be, she shook her head.

    Balthazar looked at her wide eyed, but said nothing, his jaw tight.

    "Who am I?" The Siren asked. "I am all of your wildest dreams, if you let me be." She bit down on her lip seductively.

    Balthazar couldn't help but walk forward, but Calxiyn grabbed him.

    "Don't go any closer Balthazar." Calxiyn told him, pulling on his sleeve. "This person isn't who you're looking for, I can tell you that."


    Kingdom of Elamos

    [​IMG][​IMG][​IMG]


    Dominique had no idea what she could say. She felt her throat burn, and she couldn't get the words out. "His intentions were honest, surely you can see that!" Dominique shouted to Preminger, pulling Zwei closer to her. "I won't let you-"

    "THE DUNGEON!" Preminger yelled. Johanna and Zwei were taken away.

    "Unbelievable, this is an OUTRAGE. Dominique, we're leaving right away." Dominique's adviser said. She gave an awkward bow to the King, and gave her condolences. When they were out into the carriage, they spoke more. "Marrying you off to a pauper!? What do they think of us? Fools?!"

    "Something isn't right here... take me to the mines."

    "Your Highness, with all due respect-"

    "That's an order." Dominique told them. And they were on their way.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    The King sighed heavily.

    "Sooo many problems Your Majesty." Preminger told him, her arms gestured dramatically, walking around the King. "I'm here to help."

    "You cannot bring my son back and heal this heartbreak..."

    "Too true, but I can provide the answer to saving your kingdom. A little business venture of mine was very successful. You could say I struck gold! I'm as wealthy as Princess Dominique." Preminger was circling the King like a vulture.

    "What are you suggesting, Preminger?"

    "Well your good luck has departed, and your people soon will starve. But because I'm so goodhearted, half my fortune I will carve. I feel the pain you feel, Your Majesty."

    "But?"

    "But to give me some incentive, there's just one thing I require from you, your Majesty, and it's something that you'd never even use." Preminger gestured to the Queen's crown, the one she had worn before she passed.

    "You desire the crowd?..." The King's voice was weary.

    Preminger then got down on one knee. "The Wedding was planned for tomorrow, so come with me to the altar, and save the Kingdom as you planned."

    "How can I refuse...?" The King tried to accept it with grace, but, pain still filled within his eyes. Preminger smiled a toothy grin, and left to go try on her wedding dress.

    Kingdom of Elamos: Dungeon

    [​IMG]

    Johanna and Zwei were thrown into a cell. Johanna sighed heavily, trying to wipe the tears from her eyes. She sat down on the bench in the room, which was hanging from a wall and covered in straw. She looked out the window, and it was night. She wasn't sure what to say to Zwei. "I think the Princess really liked you, as difficult as you were, with her." Johanna started to laugh, trying to cheer herself up.


    Kingdom of Elamos: The Mines
    "I think I know the reason why the Gold ran out... now. Everything is starting to make some sense." Samantha told the group. "Preminger had Minx, Jinx, Sara, and Amanda steal the Gold within the mine. That way, Preminger could claim she got it on her travels, and use her wealth to marry the King. The plan was probably to marry Zachary, at the start. The idea of kidnapping Zachary, then finding him, and being so grateful that the King would give her the throne." Samantha continued. "It seems crazy, but it explains everything."

    Zachary was looking around the room as Samantha was explaining Preminger's motives. The Mine had stopped shaking by now. There was a wall of the mine filled with rocks, like this storage room was going to be an expansion of the mine. Zachary grabbed a pickax, and went ham on the wall. Unfortunately the rocks didn't seem to be budging. "It's hopeless. I'm sorry everyone." Zachary rubbed his temples. "I'm supposed to be a Prince that leads his people, but I can't even lead us. I'm sure someone will come and save us..."

    Samantha sat beside the Prince, trying to comfort him. "This may be all of our final moments together. We'll run out of air soon enough." Samantha sighed. "None of this is your fault, Zachary. If I hadn't been captured..." Samantha's voice trailed off.

    Beside Zachary, he saw one of the rocks he was able to mine out, and picked it up.

    "Samantha, why do you think I didn't want to marry the Princess?" Zachary asked her.

    "Because... you weren't ready to be married?" Samantha questioned.


    "I was already in love with someone else. My best friend, the women who's taught me so much." Zachary exclaimed. Samantha blushed, but still had a sad expression on her face.

    "But I'm not a Princess, or a Queen, I can't give you what she can." Samantha shook her head, not knowing what to say.

    "Hmm..." Zachary showed her the rock. "I think you're like this."

    "A rock? How flattering..." Samantha rolled her eyes. Zachary started to laugh, shaking his head.

    "No, unassuming on the outside." Zachary opened the Geode, to reveal beautiful crystals on the inside. "But a treasure with in." They both embraced.

    "We'll get out of here somehow, I promise." Samantha told Zachary, and then looked at the group. "If we want to get out of here, the safest way is to start digging at that wall." Samantha pointed to where The Prince had been digging before. "It might be reckless, but the mine stopped shaking now. That means the front exit is blocked, and we need to make our own way out. I know you don't want the cave to fall, and I don't want to be depressing about this, but either way we're going to die. Breaking down the door is no good, because that'll let the fumes from the mine in here. But we need to break out this way." Samantha told them.

    Samantha grabbed a pickax, and banged one of the rocks. Suddenly, water came out of it. "Oh no..." She put her hand over her mouth.

    [​IMG]

    "It's too bad the King didn't give us a proper map of the Kingdom... I'm getting all turned around here." Dominique muttered to herself. Her and her adviser were tramping around in the forest, after asking a guard where the mines where.

    "Your Highness, there seems to be some kind of a shaft this way." The Adviser told her. Dominique went over to it. "It's an old Mine shaft!" She exclaimed. "I wonder if I could get down there this way, then, we can find out the truth."

    "Do you really think this is a safe idea, your Highness?" The Adviser asked her worriedly.

    "Nope, but I'm sure I could slide down easily. I have to try, after all." Dominique then took a plunge, and dropped herself into the hole. Her dress, as well as her many layers under that dress, were good padding, and she was able to slide down the dirt hole just fine. It wasn't as far down as one might think. Dominique then kicked through what seemed to be a boarded up hole in the ceiling, and fell down.

    Samantha's mouth hung open wide, understandably so. "Your Highness?!" Samantha exclaimed. The water was starting to get higher now.

    "Your Highness?" Zachary looked at Samantha, questionably.

    "Princess Dominique." Dominique bowed, though she was dizzy from the impact and the landing. Samantha looked to where she fell. "It's an old mine shaft." Samantha exclaimed. Zachary bowed back to Dominique.

    "How did you know to come here?" Zachary asked. The Princess laughed.

    "I wanted to find out the truth. Finding the Mine shaft was a total accident, though." Dominique explained.

    "Everyone, I have an idea." Zachary started. "If we move those rocks out of the way, and bring in more water, we can all swim out of the hole where Dominique came down in. We have to move the rocks though, first. Are you with me?"



    A Mission of the Utmost Importance
    [​IMG]
    "You... you..." Kageyama booked it, and ran for it since he knew he was screeeewed.

    [​IMG]
    Suddenly, Cassandra held her head in her hands. Her eyes rolled back. "The Station... it's going to be covered by a wind wall... Erigor's doing... but why... How can I warn the others?" She asked herself. She had to save the innocent people outside first.

    Cassandra was out on the balcony, and with a megaphone spoke to the crowd below. "If you value your lives then you must leave this place at once!" She shouted. "This station has been taken over by evil wizards. They are planning to broadcast a deadly spell that will kill everyone here. I beg you, you have to run as far as you can."

    As soon as Cassandra finished, she jumped off the balcony and landed easily, with her armor.

    [​IMG]

    "Wow, your Fortune Telling Powers came in handy." Erigor laughed. "I've always wanted to fight you at least once, Sapphire Knight. I don't have time to play with you now though."

    "Erigor." Cassandra clenched her fists. She wasn't about to run into the barrier.

    "Clever girl, you know that it will tear you apart if you get any closer. We've wasted enough of our time on you." Erigor floated off. Cassandra was on the other side of the wind wall now, her group on the other.

    "He wasn't targeting the station after all... I need to go get help, but how can I leave my team in there?" Cassandra was already weak, and collapsed where she was.






    Post by: Calxiyn, Jul 21, 2015 in forum: Retirement Home
  7. Calxiyn
    Mission of the Utmost Importance


    Wave 1 = Completed
    Therity=
    100 EXP, 100 Munny

    Alessia=
    100 EXP, 100 Munny

    Zephyr=
    100 EXP, 100 Munny

    Ander=
    100 EXP, 100 Munny

    Jack=
    100 EXP, 100 Munny

    Caleb=
    100 EXP, 100 Munny

    Aoki=

    100
    EXP, 100+12 Munny

    One of Aoki's Rings collected 12 more money.

    Notes:
    Most Damage in One Hit: Goes to Therity with 59 damage: Awarded: 60 Jewels
    Most Overkills: Ander: Awarded: 50 Jewels
    Biggest Overkills: Zephyr: Awarded: 50 Jewels
    Took Least Damage: Everyone but Aoki: Awarded: 60 Jewels


    Wave 2 = Completed
    Therity=
    80 EXP, 80 Munny

    Alessia=
    80 EXP, 80 Munny


    Zephyr=
    80
    EXP, 80 Munny

    Ander=

    80 EXP, 80 Munny

    Jack=

    80 EXP, 80 Munny


    Caleb=

    80 EXP, 80 Munny


    Aoki=

    80 EXP, 80[COLOR=#4dffff]+34+40+54[/COLOR] Munny

    One of Aoki's Rings collected 34 more money.
    One of Aoki's Rings collected 40 more money.
    One of Aoki's Rings collected 54 more money.



    Notes:
    Most Damage in One Hit: Goes to Therity with 56 damage: Awarded: 60 Jewels
    Most Overkills: Caleb, Aoki, Ander: Awarded: 50 Jewels
    Biggest Overkills: Aoki: Awarded: 50 Jewels
    Took Least Damage: Everyone: Awarded: 60 Jewels

    Wave 3 = Completed
    Therity=
    70 EXP, 70 Munny

    Zephyr=

    70 EXP, 70 Munny


    Ander=
    70 EXP, 70 Munny

    Jack=
    70 EXP, 70 Munny

    Caleb=
    70 EXP, 70 Munny

    Aoki=

    70 EXP, 70 Munny


    Notes:
    Most Damage in One Hit: Goes to Ander with 71 damage: Awarded: 60 Jewels
    Most Overkills: Therity: Awarded: 50 Jewels
    Biggest Overkills: Therity: Awarded: 50 Jewels
    Took Least Damage: Everyone: Awarded: 60 Jewels

    Karackalaka = Completed

    Therity=
    70 EXP, 70 Munny

    Zephyr=

    70 EXP, 70 Munny

    Ander=
    70 EXP, 70 Munny

    Jack=
    70 EXP, 70 Munny

    Caleb=
    70 EXP, 70 Munny

    Aoki=
    70 EXP, 70 Munny


    Notes:
    Most Damage in One Hit: Goes to Ander with 70 damage: Awarded: 60 Jewels
    Most Overkills: Aoki: Awarded: 50 Jewels
    Biggest Overkills: Aoki: Awarded: 50 Jewels
    Took Least Damage: Everyone: Awarded: 60 Jewels
    TAKING OUT THE ENEMY IN ONE BLOW: Everyone: 50 Jewels

    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  8. Calxiyn
    Zephyros used Barrier Surge. It did 10 damage, but with Defense it did 15.

    Spirit of the Gold Casket took an additional 4 damage because of Fire Surge.

    Spirit of the Gold Casket's defense reduced 5 damage.

    Spirit of the Gold Casket used Death Aura. Every attack would do an additional 5 damage. Combined with the last Death Aura, it would now do an additional 11 damage.




    [​IMG]

    Spirit of the Gold Casket
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (
    46)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic

    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)

    Taylor used Magnet. It did 4 damage, but with Magic and Weapon it did 23 damage.
    Vance used Aero. It did 4 damage, but with Magic and Weapon it did 29 damage.

    Spirit of the Sapphire Casket's defense reduced 6 damage.

    Spirit of Sapphire Casket used Swift Strike. It did 8 damage, but with Speed it did 16 damage. It did 8 damage to each of them.

    Taylor's defense reduced 2 damage.

    Vance's defense reduced 4 damage.



    [​IMG]
    Spirit of the Sapphire Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (23)
    Weapon: Sapphire Claws (5-12 damage)
    Abilities:
    Swift Strike: The Sapphire Spirit slices a target quickly (5-10 damage) Speed
    Shriek: The Sapphire Spirit emits a magically enhanced scream that deals AoE damage. (15-25 damage) Magic
    Dodge: Dodges the attack with the highest damage.
    Strength: 5
    Speed: 12
    Defence: 8
    Magic: 10




    Taylor
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(32)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (115)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Strength: 12
    Speed: 7
    Defence: 2
    Magic: 11

    Vance
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(44)(+9)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (131)(+15)(+2)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 1 (+3)
    Magic: 13 (+3)

    Conrad used Aero. It did 7 damage, but with Magic it did 12 damage.
    Thea used Fire Dash. She did 24 damage, but with Magic and Weapon it did 47 damage.


    Spirit of the Diamond Casket defense reduced 2 damage.

    Something seemed to fall from the fallen beast.

    Conrad: Gem of the Diamoond Spirit: The Diamond Spirit's disruption of magic lives on in this gem, protecting the holder from magic attacks. +2 Magic, Grants the spell Bright Beam: Fires a beam of bright light at the enemy. Low chance of stun. (1-15 damage, stun)

    Thea: Diamond Circlet: The beauty of the Diamond Spirit is reflected in this elegant circlet. +2 magic, reduces 1-10 damage from Magic attacks.


    [​IMG]
    Spirit of the Diamond Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (0)
    Weapon: Magical Crystals (2-8 damage)
    Abilities:
    Bright Beam: Fires a beam of bright light at the enemy. Low chance of stun. (1-15 damage, stun) Magic
    Flash: White light encompasses the enemy. (15-35 damage) Magic
    Blind: Stuns the target for a turn
    Wall of Light: If a physical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Refraction Field: If a magical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Strength: 5
    Speed: 8
    Defence: 12
    Magic: 10

    Conrad
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    Ability Slots: (4)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Weapon: Arming Sword (2-10) +0 SPD
    Item Slots (3)
    Strength: 13
    Speed: 9.5
    Defence: -0.5
    Magic: 5.5


    Thea
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (136)(+3)(+30)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Hands (1-4)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 2 (+3)
    Magic: 16 (+6)

    Aias used Blitz on the Bedrock Spirit, and guarded Rho. He jumped 5 times, each time doing 5 damage. He did 20 damage, but with Strength he did 46.

    Spirit of the Bedrock Casket reduced 3 damage.

    An item seemed to fall on the floor.


    Rho: Shard of the Bedrock Spirit: This piece of Bedrock is infused with the power of the spirit. +3 Strength, maximum physical weapon damage increased by 9


    Rho used Blitz on the Clay Spirit. He jumped 4 times, each time doing 2 damage. He did 8 damage, but with Strength and Weapon he did 42.

    Spirit of the Clay Casket defense reduced 8 damage.

    Spirit of the Clay Casket used Block. **** you Rho.


    [​IMG]
    Spirit of the Bedrock Casket

    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (-1)

    Weapon: Stone Axe (5-10)
    Abilities:
    Smash: Smashes the axe into a Guild Member. (8-14 damage) Strength
    Reinforce: Armours up for the turn. (Heals 15-30 health). Magic
    Blindside: Attack has a chance to stun the enemy. (4-10 damage) Speed
    DEATHRATTLE - The Clay Spirit receives the Bedrock Golem's Stone Axe. Grants the ability Decimating Smash: Charges the attack up for a turn and then smashes down upon the enemy. (12-20 damage)

    Strength: 12
    Speed: 5
    Defence: 8
    Magic 10

    [​IMG]

    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (175)
    Weapon: Arms (1-7)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15
    Magic: 5



    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5
    [DOUBLEPOST=1437443713][/DOUBLEPOST]Therity used Blitz. She jumped 5 times, each time doing 5 damage. She did 25 damage, but with Strength and Weapon she did 51 damage.
    Zephyr
    used Fire Dash. He did 24 damage, but with Magic, Speed and Weapon it did 39 damage.
    Ander used Binding Strike. He did 31 damage, but with Magic, Speed and Weapon it did 69 damage.
    Jack used Fire Dash. He did 25 damage, but with Magic, Speed and Weapon it did 67 damage.
    Caleb used Sliding Dash. He did 17 damage, but with Strength, Speed and Weapon it did 34 damage.
    Aoki used Fire Dash. She did 25 damage, but with Magic, Speed, and Weapon it did 42 damage.

    Together they did 302 damage.

    Karacak's defense reduced 1 damage.


    [​IMG]
    Karacka:
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-1)
    Weapon: Dagger (5-10 damage)
    Abilities:
    Earth Dive: Karacka digs into the ground and strikes someone wth his dagger as he flings himself out. (10-20 damage) Speed, Magic
    Earth Bounce: Karacka bounces around, slicing everyone. (30-60 damage) Speed, Magic
    Dig: Disappears for a turn, then strikes a guild member with a surprise attack. (15-30 damage) Speed
    Strength: 8
    Speed: 12
    Defence: 10
    Magic: 12


    Therity
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (65)
    Ability Slots: (+1)Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn)
    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)

    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Weapon: Everlast Blade: (1-9) +2 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1)

    Strength: 18(+3)(+4)
    Speed: 7(+3)(+2)
    Defense: 1(+3)(+3)
    Magic: 5


    Zephyr

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10)

    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: X-Gloves: (3-8) +1 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)

    Strength: 20(+3)
    Speed: 7(+3)
    Defense: 6(+3)
    Magic: 7(+2)



    Ander
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(97)(+25)
    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)
    Esuna: Recover from all negative status effects. (10MP)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5(+4)
    Magic: 17(+5)


    Jack
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25)
    Ability Slots:
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5
    Magic: 14(+5)


    Caleb
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (60)(+9)(+9)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1)
    Ability Slots:
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Shortsword (2-9) +1 SPD
    Item Slots:
    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Rune Armlet: Slightly raises max MP and Defense. (+1, +1)

    Strength: 12
    Speed: 4
    Defense: 9(+3)(+3)(+3)(+1)
    Magic: 2

    Aoki
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(49)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (75)
    Ability Slots:
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Keyblade (4-12)
    Item Slots:
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Strength: 14
    Speed: 4
    Defense: -1
    Magic: 14
    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  9. Calxiyn
    [​IMG]
    Mikasa stared at Dale, her anger burning her eyes. She couldn't show her pain though, so she started to laugh. "Do you think I care about what you tell Caliborn? Do you think he's anymore worth my time then you are, Dale?" She spat. Her eyes were dark, and her expression was darker. "Do you think a pest like you can upset me? Ha. I laugh at your attempt, but just remember Dale..." She then took him by the collar, lifting him up with extreme force. "This Witch of Sapphire Eclipse has a specialty." She then whispered to him harshly, her voice stabbing him with every word.

    "My specialty is tearing through flesh. If necessary, I am willing to demonstrate at any time. If you would like to experience it firsthand, I invite you to approach me again in such a manner, or Caliborn.
    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  10. Calxiyn
    [​IMG]
    Mikasa started chuckling cruelly. "She has a point there Dale. Maybe it's time to reexamine yourself. If Johanna is happy then, why should you be the one to get so annoyed? If you really loved her you would want the best for her, but you're selfish, all you're thinking about it yourself." Mikasa told him. Her voice was still as cold as ever, but she seemed sadistically entertained.
    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  11. Calxiyn
    [​IMG]
    Mikasa sighed heavily. She was too upset with herself to beat up Thomas. She couldn't show that though. "It's a waste of my time to deal with you..."


    Mikasa walked away, and saw Dale, who was fuming, with Johanna? Johanna was gone, and that was why Mikasa was tending to the bar. Mikasa then saw Boreal, and came up beside him. She finally figured what was going on. Who else had copy magic and could let Boreal out? They were pulling a prank. Normally Mikasa would have executed Boreal on the spot, but she was miserable and she wanted to want someone elses misery. "Don't move Boreal. That's the last time I let anyone else be in charge of one of my prisoners. But I'm not going to hurt you, I want to watch this unfold."
    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  12. Calxiyn
    [​IMG]
    Mikasa had ease dropped on Gaius' story, and was not amused in the sightless. She already felt, almost depressed because of what happened with Hasu, and that depression easily turned into rage and annoyance at the younger Guild Members. "Do you honestly think I'm going to give a drink to someone underage?" Mikasa asked Thomas. Her aura changed from annoyed to scary as soon as Thomas challenged Edric to a drinking contest, for a date with her. It was like the background behind Mikasa got dark, and the look on her face was frightening.


    Her voice was quiet, but still cut through the air, as her eyes locked onto Thomas, even she could feel her own soul shake in fear.
    "Do you think that girls are just some prizes to be won, Thomas?" Mikasa asked him. It was more of a challenge then a question. Her arms were crossed, and she towered over him sternly.
    Post by: Calxiyn, Jul 20, 2015 in forum: Retirement Home
  13. Calxiyn
    Journey to Sian
    [​IMG][​IMG]



    [​IMG]
    "The Hand of Midas' golden power only will hinder your attack power, but to make Ego stronger you must defeat your enemies." The Oracle replied to Beucette. "You may ask questions at any time you which, but remember the rule of one." The Oracle turned to Lucia, repeating herself once more. The Oracle then looked at Malkira.

    "You may never return to your exact, original body, but you can become your human self again. At the cost of losing your heart. How you can do that, though, I cannot say. In a Guild filled with Wizards, one should have the answer to your next question."

    "Caliborn is right. He is very wise, for a man of his age." Balthazar laughed. "I know what I will use for my question, but if you do not, it's best to safe it. Time can only tell what you will face during your time as Wizards." He told them.

    Calxiyn nodded. She had been thinking more and more about what she should ask, and the mask lingered in her mind.

    "I think that's all we have to do right now. We'll take a boat into the sea, and find the Vanshing Isle!" Balthazar cheered.

    And that was indeed what they did. They piled onto a boat, and sailed into the sea again. That was when Balthazar asked the Scepter the question.

    "Oracle, where can I find the Hand of Midas?" Balthazar asked it. His expression could be seen in the face of a child, ready to open a Christmas gift. His brown eyes went wide, and there was utter joy on his face, as the Oracle flew from the scepter, and over took the sky, putting even the moon to shame. "The Hand of Midas shall appear very soon. I will show you, the way!" The Oracle zoomed through the sky like a shooting star, and a giant beam of light in the sky marked where the island appeared. The boat hurried after it, and not too long after, they saw the Oracle's presence again.

    Out from the water, came a giant, marble fortress that made the ship rock. Calxiyn held onto the side of the ship for support, as the Vanishing Isle, on the back of a gigantic undersea turtle appeared to the surface.

    [​IMG]

    "Its beautiful!" Calxiyn exclaimed, leaning over the side of the ship a bit to get a closer look.

    "We have to hurry, there is no telling how long the island will be here for. We must find the hand quickly." Balthazar told the group. Balthazar, unafraid, climbed on the head of the sea turtle, which didn't bat an eye. It was made of beautiful marble and alabaster stone.

    "It's beautiful..." Calxiyn said, as the group walked through the hall.

    They passed through an archway decorated with gold trim as well as plants. The room's walls were decorated with scale like patterns. And in the middle of the room, was a pool, and waiting on the edges of that pool, was creature that was half human, and half fish.

    "She looks exactly like me..." Calxiyn's eyes were wide with confusion.

    Balthazar, on the other hand, did not see what Calxiyn saw. He seemed to drop his guard at once, as he saw the most beautiful women alive. "
    Nephthys..." He looked at the women, who had her arms folded on the edge of the fountain, looking at the group.

    [​IMG]


    "How long has it been... how in the world?" Balthazar moved forward hastily, as the women put her hair behind her ear.





    Post by: Calxiyn, Jul 19, 2015 in forum: Retirement Home
  14. Calxiyn
    Zephyros used Fire Surge. It did 29 damage, but with Speed, Magic and Weapon it did 48.

    Spirit of the Gold Casket's defense reduced 8 damage.

    Spirit of the Gold Casket used Death Aura. Every attack would do an additional 6 damage.




    [​IMG]

    Spirit of the Gold Casket
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (
    60)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic

    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)

    Taylor used Fire Dash. It did 24 damage, but with Speed, Magic and Weapon it did 41.
    Vance used Fire Dash. It did 21 damage, but with Speed, Magic and Weapon it did 46.

    Spirit of the Sapphire Casket's defense reduced 6 damage.

    Spirit of Sapphire Casket used Shriek. It did 25 damage, but with Magic it did 35 damage. It did 17 damage to each of them.



    [​IMG]
    Spirit of the Sapphire Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (69)
    Weapon: Sapphire Claws (5-12 damage)
    Abilities:
    Swift Strike: The Sapphire Spirit slices a target quickly (5-10 damage) Speed
    Shriek: The Sapphire Spirit emits a magically enhanced scream that deals AoE damage. (15-25 damage) Magic
    Dodge: Dodges the attack with the highest damage.
    Strength: 5
    Speed: 12
    Defence: 8
    Magic: 10




    Taylor
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(38)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (121)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Strength: 12
    Speed: 7
    Defence: 2
    Magic: 11

    Vance
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(48)(+9)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (131)(+15)(+2)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 1 (+3)
    Magic: 13 (+3)

    Conrad used Blitz. He jumped 4 times, each time doing 5 damage. It did 20 damage, but with Strength and Weapon it did 39 damage.
    Thea used Fire. She did 3 damage, but with Magic and Weapon it did 24 damage.


    Spirit of the Diamond Casket defense reduced 5 damage.

    Spirit of Diamond Casket used Wall of Light. If a physical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.

    [​IMG]
    Spirit of the Diamond Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (57)
    Weapon: Magical Crystals (2-8 damage)
    Abilities:
    Bright Beam: Fires a beam of bright light at the enemy. Low chance of stun. (1-15 damage, stun) Magic
    Flash: White light encompasses the enemy. (15-35 damage) Magic
    Blind: Stuns the target for a turn
    Wall of Light: If a physical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Refraction Field: If a magical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Strength: 5
    Speed: 8
    Defence: 12
    Magic: 10

    Conrad
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(55)
    Ability Slots: (4)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Weapon: Arming Sword (2-10) +0 SPD
    Item Slots (3)
    Strength: 13
    Speed: 9.5
    Defence: -0.5
    Magic: 5.5


    Thea
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (136)(+3)(+30)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Hands (1-4)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 2 (+3)
    Magic: 16 (+6)

    Aias used Barrier Surge on the Bedrock Spirit, and guarded Rho. It did 15 damage, but with Defense and Weapon it did 32 damage.
    Rho used Sliding Dash on the Bedrock Spirit. It did 17 damage, but with Strength, Speed and Weapon it did 59 damage.


    Spirit of the Bedrock Casket defense reduced 8 damage.

    Spirit of Bedrock used Smash on Rho. The damage doesn't matter cause Rho is blocked anyway so idgaf
    Spirit of the Clay Casket used Pound. See above


    [​IMG]
    Spirit of the Bedrock Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (42)

    Weapon: Stone Axe (5-10)
    Abilities:
    Smash: Smashes the axe into a Guild Member. (8-14 damage) Strength
    Reinforce: Armours up for the turn. (Heals 15-30 health). Magic
    Blindside: Attack has a chance to stun the enemy. (4-10 damage) Speed
    DEATHRATTLE - The Clay Spirit receives the Bedrock Golem's Stone Axe. Grants the ability Decimating Smash: Charges the attack up for a turn and then smashes down upon the enemy. (12-20 damage)

    Strength: 12
    Speed: 5
    Defence: 8
    Magic 10
    [​IMG]
    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (175)
    Weapon: Arms (1-7)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15
    Magic: 5



    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5
    Post by: Calxiyn, Jul 19, 2015 in forum: Retirement Home
  15. Calxiyn

    [​IMG]
    "There are still so many..." Cassandra muttered as her voice trailed off. With swipes of her sword, she took out many of the Dark Guild Wizards with one singular blow. She was breathing heavily now.

    "Now you're dealing with me!" A another voice yelled out.


    [​IMG]
    "No don't do it Byrad! Do you have any idea what you're up against? The Sapphire Knight. Cassandra."

    Cassandra took out Byrad with a simple, yet stunning blow.

    "He's the last one other then Kageyama, take him down." Cassandra knelt behind the group, huffing heavily. "I need to go and warn the people on the outside, it's all I can do in my current state." Cassandra put her hand on Caleb's shoulder, as well as Aoki's. "I have to leave the rest of you for now, please don't fail me." And with that, Cassandra was gone.

    "Now with her gone, don't you think you can scare me."

    [​IMG]
    Karacka:

    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■

    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (300)
    Weapon: Dagger (5-10 damage)
    Abilities:
    Earth Dive: Karacka digs into the ground and strikes someone wth his dagger as he flings himself out. (10-20 damage) Speed, Magic
    Earth Bounce: Karacka bounces around, slicing everyone. (30-60 damage) Speed, Magic
    Dig: Disappears for a turn, then strikes a guild member with a surprise attack. (15-30 damage) Speed

    Strength: 8
    Speed: 12
    Defence: 10
    Magic: 12


    Therity
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (65)
    Ability Slots: (+1)Binding Strike: Perform a spinning attack that binds some foes. (20 damage + chance to stop enemies attacking for a turn)
    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)

    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Weapon: Everlast Blade: (1-9) +2 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Skill Ring: Increases Strength, Speed and slightly increases maximum AS (+4, +2, +1)

    Strength: 18(+3)(+4)
    Speed: 7(+3)(+2)
    Defense: 1(+3)(+3)
    Magic: 5

    Alessia
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(60)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (+2)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon: Arming Sword (4-13) +0 SPD
    Item Slots:
    Tourmaline Ring: Increases Strength, Speed and increases maximum AS (+1, +1, +2)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)

    Strength: 12(+1)(+4)(+3)
    Speed: 4(+1)(+3)(+3)
    Defense: 9(+3)
    Magic: 2



    Zephyr

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (57)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (53)(+1)(+10)

    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)

    Weapon: X-Gloves: (3-8) +1 SPD
    Item Slots:
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)

    Strength: 20(+3)
    Speed: 7(+3)
    Defense: 6(+3)
    Magic: 7(+2)



    Ander
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(65)(+3)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(97)(+25)
    Ability Slots:
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Binding Strike: Perform a spinning attack that binds some foes. (35 damage + chance to stop enemies attacking for a turn)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Blizzara: Blast enemies head-on with a stronger chunk of ic. (6MP. Deals 8 Damage)

    Thundara: Strike surrounding enemies from above with stronger lightning that shocks other nearby foes if it connects.(6MP, 12 damage, deals half to other targets)
    Aerora: Call on the wind to lift enemies into the air and send them flying for more damage. Stuns many foes.(10MP, 16 damage on impact+Stun)
    Esuna: Recover from all negative status effects. (10MP)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Heartguard: Raises max HP and Defense. Equip more to boost effect. (+3, +4)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5(+4)
    Magic: 17(+5)


    Jack
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(103)(+25)
    Ability Slots:
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Blizzard: Blast enemies head-on with a chunk of ice. (3MP. Deals 4 Damage)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Improved Mage’s Staff (5-13) +0 SPD
    Item Slots:
    Hi-Potion: Restore HP to the User, or to a target of the user's choosing. (+60 HP)
    Fencer Earring: Highly increases maximum AS, Strength, Speed and also increases Magic (+2, +1, +1,+5)
    Strength: 9(+1)
    Speed: 4(+1)
    Defense: 5
    Magic: 14(+5)


    Caleb
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (60)(+9)(+9)(+9)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)(+1)
    Ability Slots:
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)

    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Weapon: Shortsword (2-9) +1 SPD
    Item Slots:
    Potion: Restore HP to the User, or to a target of the user's choosing. (+30 HP)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Rune Armlet: Slightly raises max MP and Defense. (+1, +1)

    Strength: 12
    Speed: 4
    Defense: 9(+3)(+3)(+3)(+1)
    Magic: 2

    Aoki
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(49)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (75)
    Ability Slots:
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)

    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Esuna: Recover from all negative status effects. (10MP)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon: Keyblade (4-12)
    Item Slots:
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Lucky Ring: Brings luck to the wearer, increasing the drop rate of items/Jewels (20% enhanced Drop Rate)
    Strength: 14
    Speed: 4
    Defense: -1
    Magic: 14
    Post by: Calxiyn, Jul 19, 2015 in forum: Retirement Home
  16. Calxiyn
    [​IMG]
    "She is no family of mine! My mother died when my young brother was born. My mother had a sister, Sophelia who was deranged and has also passed. My grandparents are passed as well, as is my father. I am the only Thropp, other then my older sister and younger brother, both of which this women is not!" Nessa protested to Vance.
    Post by: Calxiyn, Jul 17, 2015 in forum: Retirement Home
  17. Calxiyn
    [​IMG]
    Nessa rolled over to Rho and Aias, and then she was beside Vance. And from the shadows, a voice rang out.

    "Another suitor?" She came forward, her hat shadowing her face. "I'm not one to take the incestuous route." Her voice was deep, but silky at the same time. She turned to Rho after speaking to Vance. "Show myself, why, how could you miss me? I'm phosphorescent." She laughed dryly. "I have no time to explain myself to you." She snarled, lifting her hand swiftly in the air. From the ground, 5 different monsters appeared. "One of Purest Gold."

    [​IMG]
    Spirit of the Gold Casket
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (
    100)
    Weapon: Scythe (1-15 damage)
    Abilties:
    Dazzling Sweep: The brightness of the golden reaper blinds its foes as it strikes (5-10 damage, chance of stun) Speed
    Death Aura: Every attack for the duration of the battle does an extra 4-8 damage. Stacks.
    Mortal Strike: Strikes the enemy with the scythe, giving half damage dealt back to the Spirit. (5-15 damage) Strength
    Mortal Blast: Drains a portion of the enemy's life away. (1-15 damage) Magic

    Strength: 12
    Speed: 10
    Defence: 8
    Magic: 7


    Zephyros

    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (60)(+6)

    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (45)(+4)
    Ability Slots: (5)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Weapon:
    Tambourine: (1-8) +2 SPD
    Item Slot: (4)
    Crystal Crown: Raises max HP, max MP, max AS, Strength, Speed, and Defense. Also enhances Magic. (+6, +4, +1, +3, +2, +2, +2)
    Sonic Chain: Slightly raises Speed (+1)
    Strength: 14(+3)
    Speed: 4(+2)(+2)(+1)
    Defense: 6(+2)
    Magic: 6(+2)

    "One of the Bluest Sapphire."

    [​IMG]
    Spirit of the Sapphire Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (150)
    Weapon: Sapphire Claws (5-12 damage)
    Abilities:
    Swift Strike: The Sapphire Spirit slices a target quickly (5-10 damage) Speed
    Shriek: The Sapphire Spirit emits a magically enhanced scream that deals AoE damage. (15-25 damage) Magic
    Dodge: Dodges the attack with the highest damage.
    Strength: 5
    Speed: 12
    Defence: 8
    Magic: 10




    Taylor
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(55)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (121)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Strength: 12
    Speed: 7
    Defence: 2
    Magic: 11

    Vance
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)(+9)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (131)(+15)(+2)
    Ability Slots: (6)
    Thunder: Strike surrounding enemies from above with lightning (3MP, 6 damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Weapon: Mage's Staff (2-10)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Silver Ring: Increases Magic and slightly increases maximum AS (+1, +1)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 1 (+3)
    Magic: 13 (+3)

    "One of Sparkling Diamond."


    [​IMG]
    Spirit of the Diamond Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (115)
    Weapon: Magical Crystals (2-8 damage)
    Abilities:
    Bright Beam: Fires a beam of bright light at the enemy. Low chance of stun. (1-15 damage, stun) Magic
    Flash: White light encompasses the enemy. (15-35 damage) Magic
    Blind: Stuns the target for a turn
    Wall of Light: If a physical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Refraction Field: If a magical attack is used against the Spirit next turn, half the damage is reflected back at the wizard.
    Strength: 5
    Speed: 8
    Defence: 12
    Magic: 10

    Conrad
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(55)
    Ability Slots: (4)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Weapon: Arming Sword (2-10) +0 SPD
    Item Slots (3)
    Strength: 13
    Speed: 9.5
    Defence: -0.5
    Magic: 5.5


    Thea
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (136)(+3)(+30)
    Ability Slots: (6)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Fire Dash: Cloak yourself in fire, then punish faraway enemies with a charging attack. (25 damage + 5 fire damage continuous for 2 turns)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Fire: Launch a ball of fire toward enemies. (3MP. Deals 5 Damage)
    Stop: Manipulate time to bring surrounding enemies' movement to a complete halt for 1 round of combat. (15MP)
    Weapon: Hands (1-4)
    Item Slots (4)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Magic Armlet: Slightly raises max MP and Magic. (+1, +2)
    Gaia Bangle: Significantly raises max HP and Defense (+9, +3)
    Strength: 11
    Speed: 4
    Defence: 2 (+3)
    Magic: 16 (+6)

    "Made of Hard Bedrock, and Made of Plain... Clay."

    [​IMG]
    Spirit of the Bedrock Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (125)

    Weapon: Stone Axe (5-10)
    Abilities:
    Smash: Smashes the axe into a Guild Member. (8-14 damage) Strength
    Reinforce: Armours up for the turn. (Heals 15-30 health). Magic
    Blindside: Attack has a chance to stun the enemy. (4-10 damage) Speed
    DEATHRATTLE - The Clay Spirit receives the Bedrock Golem's Stone Axe. Grants the ability Decimating Smash: Charges the attack up for a turn and then smashes down upon the enemy. (12-20 damage)

    Strength: 12
    Speed: 5
    Defence: 8
    Magic 10
    [​IMG]
    Spirit of the Clay Casket
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (175)
    Weapon: Arms (1-7)
    Abilities:

    PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it.
    Guard: The Clay Spirit takes this turn's damage for the Bedrock Spirit.
    Pound: Bashes the enemy with its large arms. (1-8 damage) Strength
    Shockwave: Smashes the ground dealing AoE damage. (15-30 damage) Strength
    DEATHRATTLE - The Bedrock Spirit receives the armour of the Clay Spirit. Bedrock Spirit Defence = 15, heal 25 HP, grants ability PASSIVE - Block: Negates the physical attack that dealt the least damage that turn to it

    Strength: 8
    Speed: 5
    Defence: 15
    Magic: 5


    Rho
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■(50)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (40)
    Ability Slots: (6)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Aero: Call on the wind to lift enemies into the air and then send them flying. Stuns some foes. (5MP, 8 damage on impact+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Magnet: Use magnetic force to pull enemies in and deal continual damage.(6MP, 12 damage over 2 turns)
    Esuna: Recover from all negative status effects. (10MP)

    Weapon:
    Two Handed Sword (6-16) -2 SPD

    Item Slot: (3)
    Titan Chain: Significantly raises Strength and Speed (+4, +3)

    Strength: 23 (+4)
    Speed: 4 (+1)
    Defense: 2
    Magic: 2


    Aias
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (70)
    MP:■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (85)
    Ability Slots: (5)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Barrier Surge: Cloak yourself in a barrier and rush the enemy. (15 damage + 1 Round invulnerability)
    Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times. (30 damage + 4 continuous fire damage)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    Weapon: Kunai Whipchain??? (+4 DEF, -1 SPD)
    Item Slot: (4)
    Strength: 14
    Speed: 1 (-1)
    Defense: 14 (+4)
    Magic: 5

    [​IMG][​IMG]
    "I don't understand! I don't... know you." Nessa looked at the Green Witch, terrified. She would hardly ever trust any Wizard again after this.

    "There must be a reason for this..." Zephyros' voice trailed off. "You soldiers are only interested in winning the battle, not why it's happening in the first place..." Zephyros' could hear those words being spoken, but not by someone else. It was hard to believe that Zephyros could have said those exact words, oh so long ago. The colour of her skin was an emerald green, much like Zephyros' own emerald green eyes. It couldn't help but be wondered that maybe, that was the root of the problem here. Zephyros could relate to such, and though Nessa had put on a face of nobility, it wasn't hard to see the actual truth of the matter. Zephyros wondered if maybe this girl had felt the same, and suddenly he started to feel for her. At the same time, none of the monsters were after Nessa, so this girl was protecting her, somehow. It made Zephyros think, but it was too early to say why this woman appeared from the shadows...
    Post by: Calxiyn, Jul 17, 2015 in forum: Retirement Home
  18. Calxiyn
    Journey to Sian
    [​IMG][​IMG]


    Calxiyn turned extremely red as Beucette asked that question. She couldn't even get words out.

    "No, the island is very heavily guarded, but I don't trust my men to be able to fight off the guardians there, or to work together to find the Hand of Midas." Balthazar replied to Beucette. "With the hand, I will give you anything your heart desires. Turn anything you want into gold." He gestured back to the ship. "But for me, I only want the Hand of Midas. Something that I can show to my family, for them to see that being gone all these years meant something." Balthazar explained to Malkira. "But that's not all you will get rewarded. There is something that money can't buy, and that is the answer to the universes questions. This Scepter can answer any question, but you can only ask one per person. Whatever your heart desires, you may ask it just that. You may even take the Scepter, if you must. I will use it to ask where the island might be, but you, you may ask it anything you wish."

    "Anything?" Calxiyn asked. She didn't know what she could ask, if she could ask anything in the world, what would she chose?

    "Knowledge is more valuable then money." Balthazar told the group. He then turned back to Malkira. "My own life? I'm coming with you, of course." Balthazar chuckled. "I won't let you have all the fun. I'm not that old, boy. I can take a little bit of adventure."

    Balthazar then took something from behind one of the statues. It was the Scepter. "See for yourself, Lucia." He smiled. "Spirit of the Oracle, please rise." Balthazar asked. Suddenly, a giant, white light shone brightly.


    [​IMG]
    "Your question mine to answer." The Oracle's voice echoed through the room. The Staff started to float, and from it, the Oracle came out. "I see all that has been, and all that will be." The Oracle gestured to her temples and then to the room. "I am bound by the rule of one. One question, one answer. Your question is your choice, but remember the rule of one."

    "I will ask afterwards, but to show you that I am honest and true to my promise of your rewards, you may ask first, if you wish. And if you do not ask first, and wish to ask later, the staff is yours." Balthazar bowed sightly.

    "Anything..." Calxiyn mumbled to herself. What did she want to know about?
    Post by: Calxiyn, Jul 17, 2015 in forum: Retirement Home
  19. Calxiyn
    [​IMG]

    Amanda used Strike Raid. It did 24 damage, but with Strength, Speed and Weapon it did 50.

    Minx's defense reduced 7 damage.



    "At least you'll die in your sleep."

    Turn 1: Minx used Dream Knock on Amanda. It did 10 damage, but with Magic and Weapon it did 27 damage, and put Amanda asleep this turn and the next one.
    Minx used Dream Knock on Amanda. It did 9 damage, but with Magic and Weapon it did 24 damage, and put Amanda asleep for two turns after the next turn.

    Turn 2: Minx used Telekinetic Rock Toss. It did 22 damage, but with Strength, Speed and Weapon it did 37 damage.
    Minx used Telekinetic Rock Toss. It did 18 damage, but with Strength, Speed and Weapon it did 35 damage.

    Turn: 3:

    As a finishing blow, Minx used Slap. It did 15 damage, but with Strength, Speed and Weapon it did 34.

    All together, Amanda took 157 damage, but her defense reduced 12 damage.




    Minx
    HP:
    ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■
    (114)
    Weapon: Hands (1-4 damage)
    Abilities:
    Dream Knock: The user creates bubble-like bullets that rush towards the opponent and immediately induces sleep upon impact 40MP, 10 damage, puts target to sleep for 1-2 turns
    Force Shield: The user creates a shield from screens of Archive Magic. The limit of the shield's blocking capability is unknown. (Makes shield of 30 damage)
    Telekinetic Rock Toss: Words might never hurt you, but the stones will. 25 damage
    Slap: It's completely self explanatory. 15 damage, Strength
    Seduce: 'Distract' an enemy for a turn.
    Strength: 8
    Speed: 12
    Defence: 8
    Magic: 15




    Amanda
    HP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (-92)(+3)
    MP: ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■ (55)
    Ability Slots: (5)
    Quick Blitz: Perform a jumping attack. (5 Damage)
    ~Blitz: Perform a series of jumping attacks. (1-5 attacks, 5 Damage)
    Sliding Dash: Punish faraway enemies with a charging attack. (18 Damage)
    Strike Raid: Throw your weapon at the enemy. Stuns some foes. (25 damage+Stun)
    Cure: Recover a small amount of HP. (8MP, 5HP Healed+Magic Stat)
    Weapon:

    Bow and Arrow (5-12) +2 SPD
    Item Slot: (6)
    Omega Arts: Raises max HP, Strength, Speed, and Defense. (+3, +3, +3 +3)
    Strength: 8(+3)
    Speed: 10(+3)
    Defense: 8(+3)
    Magic: 5

    "Now to dispose of the bodies, and call the Master...." Minx started to laugh loudly once more, carrying the corpses of Amanda and Sara away.


    [​IMG]
    "This is going to be the start of something greater, I can feel it." Dominique gave Zwei a small smile, before they headed back into the castle.


    Kingdom of Elamos: The Mines

    [​IMG][​IMG][​IMG]
    Deep in the depths of the mine, the group found Zachary, as well as Samantha, both tied up. Suddenly, the door of this room in the mine, shut.

    "Leo, Silvia, Skadi! You've come to save us! And Preminger too. I'm so grateful. I was kidnapped by two girls, we can find them-"

    "Save you? Oh Prince, you're so niave, aren't you?" Preminger started to laugh.

    "She's not here to help us Zackary, she's here to kill us."

    "How sad it will be when they've found out you've died. All of you, to be exact." Preminger squeezed Zackary's cheek, before roughly letting him go.

    "They'll never give up looking for the Prince! And what about the Magic Council, they will look for these wizards!" Samantha shouted.

    "Not when they find out these Wizards were part of a plan that was, treasonous, and simply... well... illegal. I think they will, especially when I show the King Zachary's garments." Preminger explained, she turned to the Wizards. "I wouldn't try using your magic here, if I were you. The Kingdom enchanted this mine, specifically to keep out Dark Guilds who might seal their gold. Lets just say you'll be... shocked... if you try." Preminger started laughing again. "Oh, that IS funny."

    Preminger turned around, sealing the door, and locking it tight.

    "Aerora!" Samantha yelled, directing the spell at the door to unlock it. Suddenly, a bolt of lightning came down from seemingly no where, and zapped her. Samantha collapsed, Zachary catching her in his arms.

    "Samantha, please... you're going to get hurt. That could have killed you... please." Zachary pleaded. That's when the mine started to shake, and rocks fell from the ceiling. Zachary shielded Samantha, who was wounded heavily by that lightning.

    "Minx and Jinx... I think those are the names of those Wizards. They're destroying the mine. What do we do?" Samantha coughed. Suddenly, as if by Magic, it was almost like a window appeared in the room. It was showing them something. "The... the castle?" Samantha clasped onto Zachary's shoulder, looking to see what was going on.



    Kingdom of Elamos

    [​IMG][​IMG][​IMG][​IMG]

    Back inside of the castle, The King, Johanna, Dominique and Zwei, were all standing in the throne room.

    "Everything seems to be in order, thank you, Princess Dominique." The Princess bowed. "The Kingdoms will be officially joined after the wedding tomorrow. Are you ready, my boy?"

    "For, my husband to be." Dominique presented Zwei with a box, and she opened it to reveal a large, blue ring. "It's been handed down my family for generations, and now it is yours." Dominique gave a small smile. She took it, and put it on Zwei's finger. That's when Preminger burst through the door.

    "Arrest them!" Preminger shouted. The guards rushed towards Johanna and Zwei.

    "Preminger, what is the meaning of this!?" The King's voice boomed.

    "Release the Prince, and his protecter!" Dominique demanded.

    "He's a fake, a common pauper!" Preminger shouted, pointing at Zwei. Dominique looked at him, a questioning look on her face.

    "Preminger, are you telling me I don't know my own son?" The King asked, coming down from his throne.

    "I only just discovered it myself your majesty. I was on my way out of town to find the truth, and I found it. Have you wondered why we haven't seen Samantha lately, or those two girls that Wizard Johanna brought with her?" Preminger asked The King, her arms gesturing to the castle as a whole.

    "The others are with their S-Class, they're with a search party." The King crossed his arms.

    "Yes but there were two more. Amanda, and Sara, if I recall. These Wizards were found out to be henchmen of Dark Wizards Minx and Jinx, who were working for Samantha and requested she hired more Wizards, THOSE WIZARDS." She pointed at Johanna. "Samantha had conspired with these wizards, and this fake, this imposter."

    Preminger's face was red, and she was fuming. "Together they took the Prince and hid him in a cabin in the woods, guarded by Jinx and Minx. Sara and Amanda tried to follow me as well, to make sure I didn't ruin their plans. But the S-Class and the other girls left in order to take the prince to the royal mines... so Samantha could blackmail the Prince into marrying her and running away with her! But when that didn't work, they chose for HIM to be King, marry Princess Dominique and with Satan's power, let the Wizards take over this Kingdom." Preminger spat.

    "What?" Johanna was taken aback. "Sara and Amanda would have never done that. Neither would we! None of what Preminger is saying is true!" She struggled against the guards. "They came after you! You're the one who was behind all this!" Johanna pointed to Preminger.

    "What proof do you have of any of this-this ridiculous story!" Dominique challenged him, now incredibly angry.

    "Once I discovered this treachery, I tried to stop them, but Sara and Amanda have disappeared. You can look through all the corners of this Kingdom, they have fled. Why else would they run if they weren't guilty? They knew they would be captured when I saw them following me, to make sure I didn't ruin their plot." Preminger told them dramatically. "When I heard the Prince was in the mines, I tried to stop the Wizards, Leo, Silvia, Skadi, and even a male I do not know, from killing the Prince by collapsing the mine with their magic, but they were ready to die, trying to kill me as well so Johanna and the fake could take over the Kingdom. They did a group suicide as the final sacrifice, the Prince, included-"

    Johanna mouth hung open, tears staining her face and her eyes going wide. She was shaking uncontrollably. "No... no..." Johanna muttered to herself. "Silvia... Skadi... Leo... oh Leo..." Her voice trailed off. "No!" Johanna cried out, punching one of the guards in the face. "It can't be true! They would never-"

    "They sabotaged the mine!" Preminger shouted at Johanna, which made her cry even more present and louder. Preminger then turned back at the Prince, who was pale white. "I'm afraid this is all that I found in the rumble." Preminger took out a book from her coat. It was Samantha's book of spells.

    "It's Samantha's book of evil, dark, spells. And beside it, I found this." Preminger took out something else, Prince Zachary's cape, as well as his crown.

    "No!" The King was in shock, and he looked deathly ill. "It cannot be..."

    "Check his shoulder! You will see no signs of a royal birthmark, I assure you." Preminger crossed her arms. The guards cut through Zwei's Princely jacket, to show his shoulder, and dragged him to the King.

    The King looked Zwei in the eye desperately, his skin pale and his eyes filled with tears. He looked at Zwei's shoulder.

    "It's true!" The King backed up, falling, only to be caught by his servants.

    "I don't believe it..." Dominique's voice trailed off, walking toward Zwei, and moving a piece of hair from his face. her hand shaky. Dominique's eyes were filled with tears, and her eyes were puffy and red already. "This can't be right, it just... it can't be." Dominique yelled to Preminger.

    Post by: Calxiyn, Jul 17, 2015 in forum: Retirement Home
  20. Calxiyn
    Journey of Sian


    X = Completed
    Calxiyn=
    70 EXP, 70 Munny

    Alisa=

    70 EXP, 70 Munny

    Scarlett=
    30 EXP, 30 Munny

    Lucia=
    70 EXP, 70 Munny

    Malkira=
    70 EXP, 70 Munny

    Mikuzi=
    70 EXP, 70 Munny

    Beucette=
    70 EXP, 70 Munny

    Notes:
    Average damage past 0: -63

    Most Damage in One Hit: Goes to Lucia with 90 damage: Awarded: 60 Jewels
    OverKill: Mizuki and Alisa: Awarded: 50 Jewels
    Took Least Damage: Alisa: Awarded: 60 Jewels
    In Sync, for using the same attack in a row: Beucette, Scarlett, Lucia: 50 Jewels
    Sympathy Award: Cal and Malkira: 40 Jewels



    The Contest:

    All Of The Suitors = Completed

    Zephyros=
    100 EXP, 100 Munny

    Rho=
    100 EXP, 100 Munny

    Aias=
    100 EXP, 100 Munny

    Taylor=
    100 EXP, 100 Munny


    Notes:
    Average damage past 0: -14.25

    Most Damage in One Hit: Goes to Rho with 55 damage: Awarded: 60 Jewels
    MostOverKills: Aias: Awarded: 50 Jewels
    Took Least Damage: Aias and Rho: Awarded: 60 Jewels
    Bros before Hoes: Aias and Rho: 50 Jewels
    Saving the Girl: Zeph: 50 Jewels
    Team Healer: Taylor: 50 Jewels
    Sympathy Award: Taylor: 40 Jewels
    4V5: Everyone: 50 Jewels
    Post by: Calxiyn, Jul 17, 2015 in forum: Retirement Home