Well, it can be tiresome at times. It's kind of like having homework. But there's plenty of fun aspects. Just like more unpleasant ones.
Hey, Hey. Not much just doing a bit of staff work on the sidelines.
Okay, I removed the perks which I didn't need to bring any input in or couldn't. Or just don't mind. Now, the following I do have to say as staff, because these perks involve us to a bigger degree and are not actually static. I also left the requirements to get my point across. Beta testing new features: Okay, seems simple enough and nice. The problem is that half the time we don't really have any new features. Then when we do, we usually get staff to test them because the feedback is almost instant and more work-oriented. The beta testing of skins is fine. However, we really don't have a Beta stage to skins. Not even to staff. The only reason I can see this being done for is "Woo we got first access" which is fair game. However, making a super small group beta test stuff...will not actually yield sufficient feedback. And even if we needed a small group, there's staff. If prems comprise a small fraction of the site's populace, then Nobles would be even less. Making feedback gathering from such group seems moot and sort of forum helper-ish :x Beta Testing Board: Same as above. DJ Slots: Another nice idea. Really like the thought of this. No problems with this except a general one I'll mention later. Skin Designs, Suggestions, and testing Subsection within Beta Testing Board: I'm guessing this subsection would pertain to the skin only? Okay, well...I sort of have to agree with Misty. And this here, would be awesome if it happened for skins or any design project. But I've seen what happens and it is not pretty nor is it 'purifying'. It's actually the opposite. Which brings me to the general points...some people can be really entitled and I cannot see how a post count will give any guarantee that people want the best for the site and aren't actually just doling out vitriol. by adding these perks, it means you can actually have the best of both worlds by being non-staff and actually having a say in how certain things should go, but only to the point where there's no repercussion or weight of responsibility. Staff get to do a lot of 'cool' stuff that members don't get to. But that's because all those privileges we have actually come with a responsibility and cost. To give out those things as perks without staff agreement would be almost insulting. Specially with how certain people have abused their privileges and acted as of late. So, as staff, I have to voice my discomfort in that aspect. If certain privileges that pertain staff are to be given out, it'll have to be on our terms and not from a major outcry. This does NOT mean we aren't open to your ideas for perks (which I find innovative and nice; regardless of my agreement or disagreement) and it does NOT mean we will shut them out completely.
Umm...a lot of people have addressed a lot of issues with making a new usergroup. I think maybe addressing those issues is something that those in support should work towards first and foremost. Attack lack of activity you mean? If so, following Jiku's suggestion we would be making lots of competitions and activities in the Spam Zone. Which, if I recall, is in contradiction with part of why you wanted to have a new usergroup. Yeah, that's right. We do have several projects. We have 21 possible community activities. And out of those, 17 are up for happening on a current basis. And out of that 13 are actually active. Most of the sections pertaining to interests and Spam actually have activities in them. So lack of activity incentive isn't the problem. So here's where I differ. Having activities(competitions, teamwork, games) will not actually fix a perceived lack of activity. We have many successful activities and some that aren't as...the point being, that aspect is not actually one of the problems to be addressed. Okay umm...I think you should address the contras first, though :x And in actuality looking over your perks, most of them are less than static. They, in fact require staff to work on certain aspects on a current basis. Which isn't bad or anything, but they DO actually require to be watched over. Let's bring the watching over aspect to the forefront for a bit. I think those are great ideas, and they could help a bit to make the upper tier community to feel like they can do more. I commend you for putting them forward. ...except, and I'm sorry to say this, a lot of people are really entitled and do not take any sort of repair in abusing their privileges. Sadly, having a lot of posts doesn't exclude you from not being a proper individual. I'll go into more detail about this in the perks thread. In the end, I think I have to agree with Jiku on a few aspects. This isn't really about the activity and more about having a shiny new toy, and that it won't actually resolve perceived activity issues. And onto the aspect of it being a novelty, many things can be a novelty. Heck, the site itself has turned into a novelty. Making a new tier in the usergroups just to have an aspect of novelty is not why you have 'special' user groups. Achievement systems maybe, but not another usergroup division that adds more issues when coming into fruition that what it gives out (and currently, the benefits are still debatable) adding to that what I pointed out regarding activities? Yeah, the miraculous trifecta of activity boosting isn't actually a holy panacea ;L And I'm sorry if it seems like I'm cock-blocking ideas? I simply disagree and I'm sorry if somehow my position is suddenly meant to be taken as 'staff blocking' but this is my view and my opinion, in which I usually bring good points and try to stay as objective as possible :c
So recovering the old stuff isn't possible? As in, it'd take days and could be harmful and would set the forum back in time to when we first moved? I wanted them back because a lot of people wanted their notes for nostalgia reasons (since back in the day they worked like profile comments) but to me that was it.
No, I actually didn't? Okay let's see... What I got from it was the following: You can import things in separate and are able to re-import things. So that covers the aspect of being able to import the usernotes. But I thought people wanted to recover their OLD usernotes? That's why I mentioned what I did. I'm not sure that's...possible. We have to wait for an admin to shed some light on the aspect.
Hmm, well the thing is importing a database is like loading a save file that's not at the same point you are in a game. And it would take the amount of time it took to import it last time. But I guess an Admin could explain it better. Maybe I'm wrong but that's what I took from it.
Granted, but math becomes irrelevant and morally depraved in society. I wish I could have an incorruptible wish.
Major headache...just let me collapse and cry and then die.
This better not start raising questions and instead just wrap up the loose ends XIII-2 created. We also need to see the other characters. This already has me wondering quite a bit about a LOT of stuff that was mentioned in XIII-2 but never addressed.
Wondering how they'll connect this game to the other two since from what we've heard, it sounds like a complete departure. I really don't want to give deliberation yet since we still don't know much but...I'm not liking this so far.
Nah, not at all.
I'm usually tired of life and of people. So yeah...
I'm fine. A bit tired.
Hey
Okay so, I was quoted (not sure why aside from my cycle statement) but I was just pointing out what others had already mentioned These are the points that need addressing. Not...my posts I don't think? xD So yes, from my personal stand-point. I agree with these and side with a premium revamping that would motivate the majority. I also do not feel okay with simply stripping away color choices when they're already set up as a stapple thing without good reason. Not only that, I don't think the majority of the premiums would be content with the choice of colors (which is a perk) already being stripped from them because we have a new tier in usergroups. Moreover, going on the implication that no perks are being taken away from premiums, also means that future perks need to be lower or separated from the Noble usergroup simply because the noble group is 'higher'. So say someone decides to suggest a perk for premiums? It needs to be lower than ' Nobles' which is already placing a margin of restriction that was not present before. That is also barring staff territory that premiums already have to be mindful of, so you're shortening the margin of possible benefits for premiums considerably.
Crestfallen and Down.
Coders are like mods, but only for the code vault and they also create codes. So no, they can't ban.
Sectional mods can warn and infract people. They can also moderate the sections given to them. They can't ban. Only admins and super mods can.
Super Mods can ban members, Super Mods are expected to be able to handle more situations than Sectional Moderators, and they can moderate every...