Not being mean. I can't possibly respond every time you tell me to do something I'm not going to do :P
He wasn't trying to win. If he DID win, his whole plan would have been ruined. That being said, he was also clearly weak from old age. It could have been a little more of an engaging fight, but I enjoyed it nonetheless. His focus on using powerful magic was cool, and made sense since physically he wasn't at his strongest. I was a little disappointed by the music, it's probably my least favorite boss theme in the series. They should have stuck with some version of Fate of the Unknown, from the Secret Ending. Knowing that he's the main antagonist, I think of it as more of a preview than an actual fight. I'm sure we'll get a better challenge out of old man Xehanort in the future.
No, at the VERY beginning it's Xemnas who appears on the beach. Then it cuts to The World That Never Was where we see Roxas. The Deep Dive trailer came out with Final Mix, at which point they definitely had at least a general idea of who the characters were, since Xemnas hinted at it in his secret boss battle, and we were given a loose definition of a Nobody in the extra Ansem Reports.
Just to put it out there, I'm pretty sure the person at the beginning of Deep Dive is Xemnas, not Roxas. He looks taller than Roxas, has orange eyes, no hair covering his face, and is wearing boots instead of sneakers. Plus his coat and hood have a slightly different silhouette. I always assumed it was Roxas too, but I realized it wasn't when the HD Remix came out and I gave it another look.
There were about 40 minutes from the original DS game, so I'm not counting those. Unless there's something I'm forgetting. And they're definitely higher resolution than what was included in the game, but I'm guessing they rendered out the FMVs at higher quality when the game first came out, then compressed it to fit on the disk. I could be wrong, but I don't think they went into their old animation files and re-rendered the CoM cutscenes (except for the first Castle Oblivion cutscene with Sora, where you can see he has his higher resolution glove textures).
They zoomed in for dramatic effect. He just made a decision, and the line he says immediately after is "The time has come". It's just the lighting. Compare Axel's hair at 2:10:14 with it at 2:18:30. Or compare anything on any character. Everything gets faded out in that room.
I'll agree that it's messed up that they misrepresented their game in the screenshots, but that fact doesn't make the game inherently bad. It's objectively not a PERFECT remastering, but it is actually a pretty good one. I have a 50 inch HD screen, and had (before it broke a couple months back) a backwards compatible PS3. I've done back to back comparisons of the games and can confirm that there is a HUGE difference between the quality, especially for Chain of Memories. In the PS2 version, all the cutscenes were outright blurry, had terrible aliasing, and the colors were faded. You could barely make out characters faces from far away. Yes, the HD version still has artifacting and some aliasing, but the image quality is far greater than what it used to be. Even without doing a direct comparison, I felt like I was playing Re:Chain of Memories for the first time, because everything looked so much richer. I did my own research, and before the game even came out I realized they were being dishonest about the screenshots. Was I disappointed? Absolutely. I was blown away when I saw those screens, and I got angry when I realized it wasn't what the actual game would look like. But I still considered it a worthwhile purchase. $40 is an excellent price for 2 games that look way better than they used to, have additional content, plus an extra 2 hours of new, fully voiced and animated cutscenes created exclusively for this release. They did not do the impossible and make FMV quality better than what it was originally rendered at, but they went so far beyond what most companies do for a simple HD port.
Ah dang, that's awesome. Mad that I missed that.
Haha, what promotion now?
It looks about the same to me. I think it's just the specific video capture and/or the lighting of the round room is a little desaturated. The eyes are easy to pick out since they're so bright, but if you compare all the other colors to other footage, I think you'll find they're all a bit more washed out here.
Everyone associated with Xehanort has orange eyes. I'm pretty sure Xemnas' have always been orange. Can you post images of where they've been different? Terranort's are brown (or a very dull orange), for the time where his memories are gone. I've interpreted this as a mix between Xehanort's and Terra's eye colors (when blending complementary colors like blue and orange, you get a more muted version of one of them), since neither of them really have control over Terranort's body/mind at this point. Xehanort's heartless has red eyes in the original Kingdom Hearts, before they decided to go with the blue/orange color theming. In the HD remix, they fixed this continuity error by replacing it with the new Xehanort's heartless model/textures.
The command menu appears to be in Italian, so I guess it's possible that the scripting for battles is slightly different in the European versions. Maybe they wanted to keep the talking down to a minimum, and stick with short, recognizable phrases, since the audio is in a foreign language for them, and there are no subtitles in battle. That's my guess since they completely took out Pete's transitionary stage shifting dialog ("How's 'bout a change?").
Exciting nonetheless :P
sorry, no.
Hm, yes, quite.
Exactly. Genie views his lamp as an enslavement, and it binds Jafar at the end of Aladdin. Not much of enslavement if you can just free yourself. I think they would have done that already if it were possible. They can't come out unless they have a master.
HNNNG. Nope.
Damn...
Dang. I think it'd be worth it to see weaponized internet tickling first-hand.
Mmhmmmmm :P