Very well. *8800 LP*[DOUBLEPOST=1371869514][/DOUBLEPOST] draw phase-- *hand 2* standby phase-- Anything?
You're slightly incorrect. Due to the effect of rainbow life, I gain life instead of taking damage this turn. Since you weren't aware of that you may take the move back if you wish. Otherwise, Stardust dies, I gain 800 LP, and you may continue your turn.
go ahead.
No need, as Hundred Eyes is unaffected by Force Focus's effect. Edit: Actually, hundred eyes can't be targeted at all.
Nothing, continue.
No, you may continue
Yes, I had expected that. I chain Rainbow Life, discarding Chaos Hunter. Hundred eyes gains her effect just in time, stopping you from removing any cards from play.
Yes, I'll activate Starlight Road, negating it and special summoning Stardust Dragon from my extra deck.
Draw phase--- hand 6 Standby phase--- main phase one--- First, I'll activate Allure of Darkness. Spoiler: Allure This allows me to draw two cards, then banish Fane from my hand. Spoiler: Fane Next, I'll activate Graceful Charity. Spoiler: Graceful I can draw three cards, then discard Vennominaga, and Doom Submarine. Spoiler: Vennominaga + Submarine Next, by using the effect of Doom Submarine, I can special summon it to the field. Now, I'll summon Naga Spoiler: Naga 9-1=8, Dark Synchro, Hundred Eyes Dragon! Spoiler: Dragon Anime effect: 1 non-Tuner monster - 1 Dark Tuner monster In order to Special Summon this card, subtract the Level of a Dark Tuner monster from the Level of 1 other monster you control; the value must equal the Level of this card. This card gains the effect(s) of all DARK monsters in your Graveyard. When this card is destroyed and sent to the Graveyard, select 1 card from your Deck and add it to your hand. He gains the effects of all DARK monsters in my grave, rendering him immune to all card effects, and immune to destruction by battle, increasing his attack to 4000, and making it so that any monster that battles him has its attack reduced to zero after the battle. *hand 5* I'll set three cards face-down, and end my turn. end phase--- hand 2 LP: 8k all field:
Since you left anime exclusives open, and I want you to see what it's like trying to fight monsters unaffected by card effects, I will accept this challenge. I'll be using a synchro deck based around supporting one synchro, using cards that wouldn't necessarily make sense otherwise. Is that okay with you?
Look at the deck sizes. They were moderately long duels against someone who uses Mirage Dragon and Damage Condenser. It's not that surprising he could do that.
I would consider accepting if you posted what, if any, customs you were intending to use.
That's not quite true. It's not the happier you will be, it's the less unhappy you will be. You'll also be less happy. Like all things, it's a trade off.
I.. am not sure how that is related?
You can do the same with Galis and Treeborn Frog.
draw > CD/Dark Designator > Droll & Lock > set > fissure > morphing > both hands discarded, no cards drawn > opponent has one card to deal with your face-down.[DOUBLEPOST=1371126033][/DOUBLEPOST] 2x spell absorption > +500 -2 cards > triple sevens > +5100 LP > double leaf > -2k + 2 cards > pot of benevolence > +1k -1 card > triple leaf > -3k + 3 cards > terraforming > +1k > field > +1k -1 card > fissure > +1k - 1 card > summon > -2k -1 card > return absorptions + field > opponent discards three > immortal dies > net -1 card +2600 LP, opponent drops three. Could use PoG for net even on cards, +1k . Add in Graceful or whatever for even more LP. If you want to keep the immortal, you can use a third spell absorption after the sevens for 5500 more LP, but one less card. You can also fissure right after the triple sevens, then summon fire princess for one less card but 8k of burn damage. The additional Double Summon needed would cost one card, but heal 1k more and burn 1k more. If they chained hanewatta to the fissure, you wouldn't even need to commit to the burn damage, they would have just wasted a card. If they don't, the damage is done in increments of 500 so they can't block it with Damage Mages (if you add any extra spells), in which case you wouldn't even need the immortal, but hey, why not. The addition of the third spell absorption would also add 4k more burn damage, or 5k at the cost of only gaining 5k if you play it after fissure. Edit: If you're worried about Droll & Lock, you can go one spell absorption > fissure > (optional) fire princess > triple sevens > spell absorption. This will drop your healing by 2k, but will increase your burn by 3.5k. The initial LP gain becomes 4.6k, so it's still enough to cover the costs of 5x Leaf after the benevolence. There's not much reason to keep the immortal, as the opponent can just drop Breakthrough Skill to make him only have 100 attack, or chain Mystical Space Typhoon to kill your field spell when you go 3x lightforce.
Archetypes are the best way to go. They're groups of cards with a common name, that are supported by certain cards, usually also of that archetype. Noble Knights are one example of this, as they all have the words Noble Knight in their name. They also have a paired archetype of equipped spells called Noble Arms, which in addition to their other effects can equip to a Noble Knight monster once per turn when they are destroyed. My suggestion to you is to learn about Synchro and Xyz monsters as soon as possible. They are extra deck monsters, like fusions, but with different summoning conditions. It will be really confusing trying to get back into the game without knowing much about them. Noble Knights have an Xyz monster, and are good at summoning rank 4 and 5 Xyz monsters. Edit: For specific water decks, Mermail are a rather powerful Xyz deck, Gishki are a strong Ritual deck, and.. I think Ice Barrier are the only water Synchro deck. They aren't that strong though, at least last time I played with them. I may go back and try to make a strong build of them, as I haven't worked on them after becoming as good as I am going to. Double Edit: Victory! In the short term at least. I'd forgotten how trolly Ice Barriers were. And Catastor. him too. Spoiler
well, in the movie he's chasing someone who didn't attack him, and is running away.
In The Avengers they had a scene where he went hulk mode on the good guy's ship, and ended up attacking the other Avengers.
When the hulk goes hulk mode, he attacks everything nearby.. So why not make it so that during your standby you remove all of the rage counters, and flip a coin for each. For each heads, destroy a card on the opponent's field, for each tails, destroy a card on your field.