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  1. Jadentheman
    It's pretty straightforward Miles. It's easy to figure out
    Post by: Jadentheman, Jul 27, 2013 in forum: Code Vault
  2. Jadentheman
    Wait you can simply copy and paste from the US version!?

    well... that's no fun anyway Crazycat...


    Ok truth is I lost my US copy, so I have to do it by hand and watching walkthroughs.
    Post by: Jadentheman, Jul 27, 2013 in forum: Code Vault
  3. Jadentheman
    Ok I can't do destiny's island. So I will switch to traverse town. That is tw files right?[DOUBLEPOST=1374962425][/DOUBLEPOST]
    Do you change your translation into the HEX the english font uses?
    Post by: Jadentheman, Jul 27, 2013 in forum: Code Vault
  4. Jadentheman
  5. Jadentheman
    Sure just make sure to use my checklist so I can keep track of which one you are doing!
    Post by: Jadentheman, Jul 27, 2013 in forum: Code Vault
  6. Jadentheman
    Cool crazycat. Lol this research is going to start a trend with the community I just know it. Look at the BBS texture mods :P
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  7. Jadentheman
    Just forget what I asked. I wasn't sure if I was getting everything, but that's because for me I am doing things out of order. I just extracted what seems to be the text for the first cutscene in Destiny's Island. Also items to gather and everything. I will translate this ARD because it isn't as confusing. I already marked it off the ARD checklist so no worries. Once I am finished I want to test this on my real PS2 to see if it works along with your already done files.

    Back to work then. Oh and I will be uploading them too.


    EDIT: Seems like every extracted ARD has the same text in the bottom with Gifts from dalmations and you obtained such and such item
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  8. Jadentheman
    I have added a ARD checklist so people can cross off as they finished one

    https://docs.google.com/document/d/1dRNFJ-nnmcl1q11UCXrQVRUuYwywtPlVsf8j4dpxisk/edit?usp=sharing

    Color Codes highlights

    Green-Finished
    Red-working on
    None-Haven't touched[DOUBLEPOST=1374889178][/DOUBLEPOST]
    Done

    BTW CrazyCat how many files from the ard should be present. it obviously didn't dump everything because the numbers at the end are all bigger than the number of files that were dumped.
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  9. Jadentheman
    Dropbox or Google Document it's all good. Maybe both.[DOUBLEPOST=1374887120][/DOUBLEPOST]Here is my attempt on one of those files.

    Here's the first ARD extracted

    0009d674.bin-0
    https://docs.google.com/document/d/1hofWwLpwJ2itR8Tok2BrPceSZSfyZpbLlLhY5Ob0WCg/edit?usp=sharing


    0009d674.bin-18
    https://docs.google.com/document/d/1IuyXJ9KBx5xdiWFrs7oiMXndiIpVuBGjTReTUMxbZdU/edit?usp=sharing


    0009d674.bin-31
    https://docs.google.com/document/d/1gJuA-Kpsi0IGhz1ILDEGsczMV8fFrUYbZPSUyGUgAQk/edit?usp=sharing

    These have been throw the Japanese table and awaiting English translation before going through the table again. Let me explore some more of this stuff. Anyone can edit this
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  10. Jadentheman
    This dude is making a UI to launch these games in PCSX2. Interesting. Thought I would share

    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  11. Jadentheman
    Thanks Crazycat. I probably wasn't the only one asking for this either so I hope more people volunteer to join[DOUBLEPOST=1374874257][/DOUBLEPOST]I am currently looking through this

    0009d674 = al21.ard

    Doing the 0009d674.bin-18 that was extracted.

    So I can tell right now this is mainly those messages that pop up when you get stuff from dalmations and level up. I hope you didn't already do that CrazyCat

    It's also locations that pop up telling you what area you will go to next awesome. I can do all of this in like a day

    A nice little tip. You guys might want to watch walkthoughs of english playthroughs so you can know the wording of these messages, unless you are doing the story script of course
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  12. Jadentheman
    CrazyCat, as a person new to all this I don't know where to start or what to use. A little help?
    Post by: Jadentheman, Jul 26, 2013 in forum: Code Vault
  13. Jadentheman
    I would like if we could move the model discussion to the 1.5 porting thread an just keep the space open for the English patch translation
    Post by: Jadentheman, Jul 25, 2013 in forum: Code Vault
  14. Jadentheman
    Hmm. If it's the same polygons, then we don't need the 1.5 models at least for Sora, Riku, and Ansem Seeker lol. Maybe we can use it as a test then if it works try porting the RE:COM into KHFM. It's pretty much the same models in DDD which are in 1.5
    Post by: Jadentheman, Jul 25, 2013 in forum: Code Vault
  15. Jadentheman
    I will check it out. And start doing random stuff. Maybe to the story or abilities or something. Although I think someone else is doing menu and stuff.

    Looks good, but isn't the PSP version lower poly? And isn't the texture resolution low also? If anything I would try RE:COM models. There are practically DDD models anyway. That is of course if the people on the other forums have cracked 1.5 models yet which I doubt until the English release comes along.
    Post by: Jadentheman, Jul 25, 2013 in forum: Code Vault
  16. Jadentheman
    Codebreaker and ESR should still work. So are we free to edit the game on our own. I can somewhat Japanese so it shouldn't be too hard just switch thee corresponding Japanese to the English KH script.
    Post by: Jadentheman, Jul 25, 2013 in forum: Code Vault
  17. Jadentheman
    If you're using PCSX2 yeah better off emulating in native resolution in 4:3 or on a real PS2 with no widescreen hacks
    Post by: Jadentheman, Jul 23, 2013 in forum: Code Vault
  18. Jadentheman
    Who would have thought crazycat. All this stuff just to change the text lol
    Post by: Jadentheman, Jul 22, 2013 in forum: Code Vault
  19. Jadentheman
    The remapper doesn't work when I trick to remap the camera. Can someone else more competent at this stuff do it? Plus that 100 lines of code is a pain to insert.
    Post by: Jadentheman, Jul 19, 2013 in forum: Code Vault
  20. Jadentheman
    Not sure. RE:COM doesn't have veritcal movements it was literally the KH1 camera mapped to the right stick[DOUBLEPOST=1374279020][/DOUBLEPOST]BTW 60 FPS works on my real 10 year old PS2. Some slow down but wow what an improvement
    Post by: Jadentheman, Jul 19, 2013 in forum: Code Vault