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  1. Jadentheman
    More like Photoshopped then rendered. If it was rendered at the max quality then how come if you play this scene 6x native or more in PCSX2 Riku's face still looks the same? In reality the game is still using the original game engine. Nothing changed, so they made the changes that could be possible within that game engine. They just hyped up the game like they always do to maximize pre-order sales
    Post by: Jadentheman, Aug 1, 2013 in forum: Code Vault
  2. Jadentheman
    I hate how they said that they had to remake everything from scratch because the original data was lost :rolleyes:

    This remaster was still low budget and KH:FM was done by two programmers. They had to simply reverse engineer the game from the retail version. Difficult yes probably but these are professionals. It's was probably more time consuming for them than anything.

    You are right some textures and models still look the same. My guess is that they only bothered to upgrade the main character models. We shall soon know once Xentax forums is able to dump and analyze the models from the game
    Post by: Jadentheman, Aug 1, 2013 in forum: Code Vault
  3. Jadentheman
    Well one of them translates to Shock.

    Yeah it's best we wait till everyone uploads their btlttbl.bin so we can have one uniform standard one.
    Post by: Jadentheman, Aug 1, 2013 in forum: Code Vault
  4. Jadentheman
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  5. Jadentheman
    Why don't you bbtbl.bin file that people already made and edited. That's all you have to do is replace the FM with the one people uploaded on these forums. Then you have to turn your extracted folder back into the ISO to change it.
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  6. Jadentheman
    That's where the ARD checklist comes in handy
    https://docs.google.com/document/d/1dRNFJ-nnmcl1q11UCXrQVRUuYwywtPlVsf8j4dpxisk/edit?usp=sharing

    You have to extract those ADR using crazycat's ADR reader. Read the instructions I sent you

    Don't use my colorcode list to see who is doing what. Use crazycat's list

    Here are the code names
    Code:
    AL = Aladdin
    AW = Alice in Wonderland
    DC = Disney Castle
    DI = Destiny Island
    DH = Dive to the Heart
    EW = End of the World
    EX = Extra (?)
    GB = ???
    HE = Hercules
    LM = Little Mermaid
    NM = Nightmare on Christmas
    PC = (Princess Castle ?) Hollow Bastion
    PI = Pinocchio
    PO = Winnie Poo
    PP = Peter Pan
    SU = Summons
    TW = Traverse Town
    TZ = Tarzan
    ZZ = ???
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  7. Jadentheman
    It will due until we have the official description in September
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  8. Jadentheman
    Although hit should have a lowercase h
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  9. Jadentheman
    You can. Crazycat said you can do that. I think that's probably easier than hand typing it in.

    Especially for the tutorial things. they are set up differently
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  10. Jadentheman
    Yep looks like we have to deal unless someone is willing to fix it after we finished every with this patch
    Post by: Jadentheman, Jul 31, 2013 in forum: Code Vault
  11. Jadentheman
    I read a little on variable width font. It's gonna take some editing I think

    http://www.romhacking.net/dictionary/?page=dictionary#term23
    Post by: Jadentheman, Jul 30, 2013 in forum: Code Vault
  12. Jadentheman
    You forgot the Space in One Winged Angel and EXP earring
    Post by: Jadentheman, Jul 30, 2013 in forum: Code Vault
  13. Jadentheman
    Almost done with traverse Town, but still a lot of text. If anyone is willing to do the rest, because it's hard to find what everyone says outside of cutscenes (NPCs). So if anyone has the US copy to donate some text over you can edit this. Because I am finished

    https://docs.google.com/document/d/1u-f3kXN-CfcqoNPd8GmAceROLXoeykJwq672_BFwZYQ/edit?usp=sharing
    Post by: Jadentheman, Jul 30, 2013 in forum: Code Vault
  14. Jadentheman
    Most likely not, but who knows as Crazycat is figuring out new things about this game everyday. But most likely not
    Post by: Jadentheman, Jul 30, 2013 in forum: Code Vault
  15. Jadentheman
    Sure why not. It doesn't matter because it will be edited for accuracy once KH 1.5 comes out in a few months
    Post by: Jadentheman, Jul 30, 2013 in forum: Code Vault
  16. Jadentheman
    Crazy cat posted instructions, but luckily I saved them for you

    https://docs.google.com/file/d/0B2GH6kLXB-kZaElkLXdMeXhUbW8/edit?usp=sharing
    Post by: Jadentheman, Jul 29, 2013 in forum: Code Vault
  17. Jadentheman
    Why don't you try Sora? Gives you something to do and you can help too![DOUBLEPOST=1375120885][/DOUBLEPOST]Those lowercase letters that hang like p, g, and y need to get variable width fixed, but other than that it looks official
    Post by: Jadentheman, Jul 29, 2013 in forum: Code Vault
  18. Jadentheman
    Cool and once again thanks for all you do Crazycat. I really can't thank you enough. This must be a lot of work right?
    Post by: Jadentheman, Jul 28, 2013 in forum: Code Vault
  19. Jadentheman
    I'm on Cyberfox 22. Which is the 64 bit variant of Firefox
    Post by: Jadentheman, Jul 28, 2013 in forum: Code Vault
  20. Jadentheman
    Not it just means you can use the UI to imitate playing 1.5. But you play your cards right and if we can get some stuff ported, then a possibility can arise yes.[DOUBLEPOST=1375057922][/DOUBLEPOST]BTW Hidden Smitty. Can you analyze sora's KH1, RE:COM, and BBSFM(DDD) model to see any difference?
    Post by: Jadentheman, Jul 28, 2013 in forum: Code Vault