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  1. Jadentheman
    They aren't recording all of the video, but if they did voice the new scenes then that's a bonus.
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  2. Jadentheman
    Where did you get that quote from?
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  3. Jadentheman
    This is why I wished people from Xantex would be active again. They seems like the helpful bunch that would support this stuff :(
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  4. Jadentheman
    If we can find a way to reverse the conversion that noesis does, I think it's possible. Crazycat is busy with some stuff though so we have to wait.

    I really don't want to let go of the model importing especially if we have a chance at this.
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  5. Jadentheman
    It's part hardware restriction, part laziness. There should be no excuse for fish faces in KH3. There won't be hardware restrictions anymore, plus most cutscenes are done via motion capture now.[DOUBLEPOST=1375982016][/DOUBLEPOST]Forget what I said about the resolution requirement. I just read something on texture size for PS2.

    http://www.game-artist.net/forums/g...4-playstation-2-texture-sizes.html#post134615

    So basically the resolution of BBSFM textures is more or less the same as KH1FM smaller texture. We need 1.5 textures if we truly want to do HD. Impossible I know, but replacing the old textures with newer ones refresh the game enough.
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  6. Jadentheman
    There is a way to rip RE:COM textures (not model :() You'll need Texmod and PCSX2, but it will help our case for porting more modern textures to our characters in KH1!
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  7. Jadentheman
    Well there is one accuracy upgrade with descriptions. Good thing Slapshot is still Slapshot lol
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  8. Jadentheman
    Can't see photo. Was this from the gameinformer playthrough. Well at least we have one ability to accuracy upgrade with.
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  9. Jadentheman
    I would try some model importing stuff, but we need a way to convert 3DS max files to .mdls

    And I can't get 3DS max to install on my laptop so I can't try it. Someone else has to :([DOUBLEPOST=1375978134][/DOUBLEPOST]
    The video on the Deep analysis said that only Sora and Ansem got the DDD, but I think Riku, Kairi, Donald, and Goofy did as well

    However I don't think they model replaced everyone, just the main characters and the models that were available on BBSFM pretty much. Then again they could have just replaced the textures on the KH1 models with the DDD model textures, which I have a suspicion that they did this.
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  10. Jadentheman
    Different. They made it especially for Sora to look like he overgrew them. Those shorts were short!
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  11. Jadentheman
    Characters that appear in KH1.

    So we need Beast and Belle
    Agrabah
    Halloween Town
    Atlantica
    100 Acre Woods
    Olympus Coliseum
    Oblivion and Oathkeeper KH2FM textures
    That's it I think. We already have Kingdom Key
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  12. Jadentheman
    Hmm.. Another question that can be answered at xantex forum.. Maybe Crazycat can tweak his program to allow you to test. Everytime we get some close to emulating this stuff we have more roadblocks, but I believe in the team of people here.

    Anyways even though you have it I painstakingly stove to organize these files so I will keep them here. If anyone wants to see.

    http://www.sendspace.com/file/vioutv

    Next up would be some files from KH2, but I think Hidden Smithery can handle that ;)

    Now let me see if I can do some more ARDs
    Post by: Jadentheman, Aug 8, 2013 in forum: Code Vault
  13. Jadentheman
    Though I wonder if we can replace some of Billy Zane's lines with Richard. I know that would be hearsay for some
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  14. Jadentheman
    I wish PCSX2 does what PPSSPP does. PPSSPP does something with the memory allowing HD textures. I forget, but it can play Monster Hunter the 3rd HD

    BBSFM textures are twice as large as KH1's. Can someone test if PCSX2 crashes if you stick to the original resolution?
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  15. Jadentheman
    Then that's what we'll do. Forget the model replacement and just focus on texture replacement.

    It's easier too :D. If we can get the textures from BBSFM and KH2(RE:COM is impossible :() then we're golden. Focus can then shift on getting music to play or triangle commands lol

    Although HD FMVs with the menu trailer and opening/ending FMVs are better. Maybe fix that HUD too[DOUBLEPOST=1375928612][/DOUBLEPOST]I am going to do what I can to give you all the textures I can get from BBSFM, Disgustor.

    Interesting thing to note is that there is a fish faced model Riku and a cinematic Riku. Keep that in mind when you're doing textures.

    EDIT: Sora and Kairi have one too. I guess you already know about this
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  16. Jadentheman
    Why do I have a feeling that in 1.5 they just replaced the DDD textures over the original models?
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  17. Jadentheman
    I think Donald and Goofy are also doable too. Mickey if you want him to wear his "real" KH1 clothing for canon reasons.

    I course wouldn't mind if you replace the KH door with the BBSFM one
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  18. Jadentheman
    Pretty good, this might be the stop gap if we can't do models. Hope you do the cutscene one too
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  19. Jadentheman
    Hmm the subtitles must be ingrained in the video itself lol. Yeah sounds good.
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault
  20. Jadentheman
    I have been reading those Kingdom Hearts threads on Xantex, but still haven't quite found what I wanted to hear. well except the fact that they were planning on finding a way to extract the mset files, but it fell through for some reason. My guess is because the forum went dead.
    Post by: Jadentheman, Aug 7, 2013 in forum: Code Vault