:/ Truth tried Sephiroth and it crashed. I don't know what you did to make him work :\ unless you gave Sora Sephiroth's Dummy model and Sephiroth's real mset or you did it vise versa.
Everyone works, but some people crash ._.
Sorry buddy, it won't work anywhere else ;-; if nobody is gonna port the code, I'll remake it for NTSC. ;)
Last i checked it works on PS2. . .
Good work Cloud ;)
1. If you mean top coders as in Evil and Me, I'm NOT a top Coder. At ALL. 2. Those models mods are 100% pointless. You gotta use infinite jump which is REALLY annoying and they freeze. 3. Nobody is telling you to stop releasing them, we would like for you to stop because of the 100% pointlessness of them. Try making other codes that haven't been hacked. A lot of us can make model mods but you don't see us releasing them due to them being glitchy and pointless. Just look in a dump and experiment with addresses so you can find something new. This isn't to offend you in any way, I'm just saying codes like the ones that are being released, they're just plain pointless -_-
Evil's right, even if we do fix the collision problem, they freeze when you attack. I don't think every mushball freezes though (not sure) but still I wouldn't post mushball codes unless they don't fall threw the ground and they don't freeze when attacking. Even then I wouldn't post the code unless requested. Try to make new codes that haven't been made model mods are boring.
That last line isn't required, he's a mushball he doesn't need a weapon attachment point. WTF?! A model point? -.- c'mon dude don't talk about things that you don't really know about ._. (not to sound like an a**)
This is from Carey (100% credit go to him) Code: Whats New? all the codes have been ported to other versions of KH1, including Final Mix! [B]NTSC/UC[/B] [B](SLUS_203.70)[/B] music mod 102bb7b8 00000xxx 102bb7bc 00000yyy xx = casual world music yy = battle music digits begin at 64 unknown effect 202b70e0 xxxxxxxx 202b70e4 xxxxxxxx modifies the texture in the room 202b7120 30307774 202b7124 0031305f unknown effect 202b7160 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b71a0 31307774 202b71a4 6472612e command menu apperance mod 002bfd98 0000000x 0 = normal (blue) 1 = as if in battle (red) [B]PAL[/B] [B](SLES_542.35)[/B] music mod 102bc038 000000xx 102bc03c 000000yy digits begin at 64 unknown effect 202b7960 xxxxxxxx 202b7964 xxxxxxxx modifies the texture in the room 202b79a0 30307774 202b79a4 0031305f unknown effect 202b79e0 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b7a20 31307774 202b7a24 6472612e [B]PAL[/B] [B](SCES_509.67)[/B] music mod 102bbd38 00000xxx 102bbd3c 00000yyy digits begin at 64 unknown effect 202b7660 xxxxxxxx 202b7664 xxxxxxxx modifies the texture in the room 202b76a0 30307774 202b76a4 0031305f unknown effect 202b76e0 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b7720 31307774 202b7724 6472612e [B]Final Mix[/B] [B](SLPS_251.98)[/B] music mod 102c1378 00000xxx 102c137c 00000yyy xxx = casual world music yyy = battle music digits begin at 64 unknown effect 202bcca0 xxxxxxxx 202bcca4 yyyyyyyy modifies the texture in the room 202bcce0 xxxxxxxx 202bcce4 xxxxxxxx unknown effect 202bcd20 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) NOTE: im not sure this digit will work on final mix 202bcd60 31307774 202bcd64 6472612e Texture modifier digits [code][B]End of the World[/B] 30307765 0034315f [B]Hollow Bastion[/B] 30306370 0036305f [B]Neverland[/B] 30307070 0033305f [B]Halloween Town[/B] 30306d6e 0031305f [B]Agrabah[/B] 30306c61 0032305f [B]Atlantica[/B] 30306d6c 0031305f [B]Monstro[/B] 30306970 0032305f [B]Deep Jungle[/B] 30307a74 0032305f [B]Olympius Colloseium[/B] 30306568 0031305f [B]Wonderland[/B] 30307761 0033305f [B]Transverse Town[/B] 30307774 0031305f Here are some ports of Antiweapons "Room Modifier" orginally hacked by: "AntiWeapon" ported by: Carey Code: [B]NTSC/UC[/B] [B](SLUS_203.70)[/B] 102b6568 000000WW 102b6570 000000RR 102b6574 000000FF [B]PAL[/B] [B](SLES_542.35)[/B] 102b6de8 000000WW 102b6df0 000000RR 102b6df4 000000FF [B]Final Mix[/B] [B](SLPS_251.98)[/B] 102bc128 000000WW 102bc130 000000RR 102bc134 000000FF [/CODE]
Whats New? all the codes have been ported to other versions of KH1, including Final Mix! [B]NTSC/UC[/B] [B](SLUS_203.70)[/B] music mod 102bb7b8 00000xxx 102bb7bc 00000yyy xx = casual world music yy = battle music digits begin at 64 unknown effect 202b70e0 xxxxxxxx 202b70e4 xxxxxxxx modifies the texture in the room 202b7120 30307774 202b7124 0031305f unknown effect 202b7160 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b71a0 31307774 202b71a4 6472612e command menu apperance mod 002bfd98 0000000x 0 = normal (blue) 1 = as if in battle (red) [B]PAL[/B] [B](SLES_542.35)[/B] music mod 102bc038 000000xx 102bc03c 000000yy digits begin at 64 unknown effect 202b7960 xxxxxxxx 202b7964 xxxxxxxx modifies the texture in the room 202b79a0 30307774 202b79a4 0031305f unknown effect 202b79e0 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b7a20 31307774 202b7a24 6472612e [B]PAL[/B] [B](SCES_509.67)[/B] music mod 102bbd38 00000xxx 102bbd3c 00000yyy digits begin at 64 unknown effect 202b7660 xxxxxxxx 202b7664 xxxxxxxx modifies the texture in the room 202b76a0 30307774 202b76a4 0031305f unknown effect 202b76e0 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) 202b7720 31307774 202b7724 6472612e [B]Final Mix[/B] [B](SLPS_251.98)[/B] music mod 102c1378 00000xxx 102c137c 00000yyy xxx = casual world music yyy = battle music digits begin at 64 unknown effect 202bcca0 xxxxxxxx 202bcca4 yyyyyyyy modifies the texture in the room 202bcce0 xxxxxxxx 202bcce4 xxxxxxxx unknown effect 202bcd20 xxxxxxxx replaces objects in the room also can modify boss's into the level (example: this is set to fight leon) NOTE: im not sure this digit will work on final mix 202bcd60 31307774 202bcd64 6472612e Texture modifier digits [code][B]End of the World[/B] 30307765 0034315f [B]Hollow Bastion[/B] 30306370 0036305f [B]Neverland[/B] 30307070 0033305f [B]Halloween Town[/B] 30306d6e 0031305f [B]Agrabah[/B] 30306c61 0032305f [B]Atlantica[/B] 30306d6c 0031305f [B]Monstro[/B] 30306970 0032305f [B]Deep Jungle[/B] 30307a74 0032305f [B]Olympius Colloseium[/B] 30306568 0031305f [B]Wonderland[/B] 30307761 0033305f [B]Transverse Town[/B] 30307774 0031305f
[B]NTSC/UC[/B] [B](SLUS_203.70)[/B] 102b6568 000000WW 102b6570 000000RR 102b6574 000000FF [B]PAL[/B] [B](SLES_542.35)[/B] 102b6de8 000000WW 102b6df0 000000RR 102b6df4 000000FF [B]Final Mix[/B] [B](SLPS_251.98)[/B] 102bc128 000000WW 102bc130 000000RR 102bc134 000000FF
If you need a save, I have all levels unlocked and 100% beat. I can give you mine.
No, download DC6 and run it on a PSP that has CFW.
Yeah please do, the game isn't save dumpable ._.;
Read what I said above, instead of just reading over it >.<
Um I was suppose to test for Carey but thanks for doing that for me :) (I don't mean that sarcastically)
.____________________________. I highly doubt using the Hooded Roxas code with a a code that lest you be a mushball Zexion works. Using Hooded Roxas is a different story, you wouldn't need his model to play as Zexion. That's not very logic :\ also, if you model mod Sora 2 times to have 2 models that is a BSOD. So I dunno why you think this works ._.
*Sneezes* Just use infinite jump for right now :\ WTF? What does the Hooded Roxas code have to do with ANYTHING? You don't need it ._.
I believe you, Oscuro told me about that one Zexion dummy. He works and he doesn't fall through the ground but he doesn't have the same joints as the real Zexion so if you give him Zexion's animations he'll still be a mushball.
Doesn't matter what you do. Zexion real model doesn't work. And I think that SoraOscuro tried Zexion's dummy and it didn't work.
I'm positive that that won't work, you followed that tutorial wrong. This is the code set up: 5XXXXXXX 000000?? 0YYYYYYY 00000000 XX = What you want to copy YY = Where you're going to paste it to ?? = How many lines you are going to copy And I'm sure if we try to use the elf to make other characters playable we will fail. We need a legit dump. And sadly, this game can't be save dumped :\
I honestly think it's because of the slots. No matter what you do, you can't put a boss in Slot 1 at all on PS2 unless someone makes a fix which would take some time that most of us don't have due to school starting soon. . . . *cries* :\