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  1. DjC
    :/ Truth tried Sephiroth and it crashed. I don't know what you did to make him work :\ unless you gave Sora Sephiroth's Dummy model and Sephiroth's real mset or you did it vise versa.
    Post by: DjC, Sep 1, 2008 in forum: New Releases
  2. DjC
    Everyone works, but some people crash ._.
    Post by: DjC, Sep 1, 2008 in forum: New Releases
  3. DjC
    Sorry buddy, it won't work anywhere else ;-; if nobody is gonna port the code, I'll remake it for NTSC. ;)
    Post by: DjC, Aug 31, 2008 in forum: New Releases
  4. DjC
    Last i checked it works on PS2. . .
    Post by: DjC, Aug 31, 2008 in forum: New Releases
  5. DjC
    Good work Cloud ;)
    Post by: DjC, Aug 31, 2008 in forum: New Releases
  6. DjC
    1. If you mean top coders as in Evil and Me, I'm NOT a top Coder. At ALL.

    2. Those models mods are 100% pointless. You gotta use infinite jump which is REALLY annoying and they freeze.

    3. Nobody is telling you to stop releasing them, we would like for you to stop because of the 100% pointlessness of them. Try making other codes that haven't been hacked. A lot of us can make model mods but you don't see us releasing them due to them being glitchy and pointless. Just look in a dump and experiment with addresses so you can find something new. This isn't to offend you in any way, I'm just saying codes like the ones that are being released, they're just plain pointless -_-
    Post by: DjC, Aug 23, 2008 in forum: Code Vault
  7. DjC
    Evil's right, even if we do fix the collision problem, they freeze when you attack. I don't think every mushball freezes though (not sure) but still I wouldn't post mushball codes unless they don't fall threw the ground and they don't freeze when attacking. Even then I wouldn't post the code unless requested. Try to make new codes that haven't been made model mods are boring.
    Post by: DjC, Aug 23, 2008 in forum: Code Vault
  8. DjC
    That last line isn't required, he's a mushball he doesn't need a weapon attachment point.
    WTF?! A model point? -.- c'mon dude don't talk about things that you don't really know about ._. (not to sound like an a**)
    Post by: DjC, Aug 22, 2008 in forum: Code Vault
  9. DjC
    This is from Carey (100% credit go to him)
    Code:
    Whats New?
    all the codes have been ported to other versions of KH1, including Final Mix!
    
    
    
    [B]NTSC/UC[/B]
    [B](SLUS_203.70)[/B]
    music mod
    102bb7b8 00000xxx
    102bb7bc 00000yyy
    xx = casual world music
    yy = battle music
    digits begin at 64
    
    unknown effect
    202b70e0 xxxxxxxx
    202b70e4 xxxxxxxx
    
    modifies the texture in the room
    202b7120 30307774
    202b7124 0031305f 
    
    unknown effect
    202b7160 xxxxxxxx
    
    replaces objects in the room also can modify boss's into the level
    (example: this is set to fight leon)
    202b71a0 31307774
    202b71a4 6472612e
    
    command menu apperance mod
    002bfd98 0000000x
    0 = normal (blue)
    1 = as if in battle (red)
    
    
    
    
    
    
    
    
    [B]PAL[/B]
    [B](SLES_542.35)[/B]
    music mod
    102bc038 000000xx
    102bc03c 000000yy
    digits begin at 64
    
    unknown effect
    202b7960 xxxxxxxx
    202b7964 xxxxxxxx
    
    modifies the texture in the room
    202b79a0 30307774
    202b79a4 0031305f
    
    unknown effect
    202b79e0 xxxxxxxx
    
    replaces objects in the room also can modify boss's into the level
    (example: this is set to fight leon)
    202b7a20 31307774
    202b7a24 6472612e
    
    
    
    
    
    
    
    
    [B]PAL[/B]
    [B](SCES_509.67)[/B]
    music mod
    102bbd38 00000xxx
    102bbd3c 00000yyy
    digits begin at 64
    
    unknown effect
    202b7660 xxxxxxxx
    202b7664 xxxxxxxx
    
    modifies the texture in the room
    202b76a0 30307774
    202b76a4 0031305f
    
    unknown effect
    202b76e0 xxxxxxxx
    
    replaces objects in the room also can modify boss's into the level
    (example: this is set to fight leon)
    202b7720 31307774
    202b7724 6472612e
    
    
    
    
    
    
    
    
    [B]Final Mix[/B]
    [B](SLPS_251.98)[/B]
    music mod
    102c1378 00000xxx
    102c137c 00000yyy
    xxx = casual world music
    yyy = battle music
    digits begin at 64
    
    unknown effect
    202bcca0 xxxxxxxx
    202bcca4 yyyyyyyy
    
    modifies the texture in the room
    202bcce0 xxxxxxxx
    202bcce4 xxxxxxxx
    
    unknown effect
    202bcd20 xxxxxxxx
    
    replaces objects in the room also can modify boss's into the level
    (example: this is set to fight leon)
    NOTE: im not sure this digit will work on final mix
    202bcd60 31307774
    202bcd64 6472612e
    
    
    
    
    Texture modifier digits
    [code][B]End of the World[/B]
    30307765
    0034315f
    
    [B]Hollow Bastion[/B]
    30306370
    0036305f
    
    [B]Neverland[/B]
    30307070
    0033305f
    
    [B]Halloween Town[/B]
    30306d6e
    0031305f
    
    [B]Agrabah[/B]
    30306c61
    0032305f
    
    [B]Atlantica[/B]
    30306d6c
    0031305f
    
    [B]Monstro[/B]
    30306970
    0032305f
    
    [B]Deep Jungle[/B]
    30307a74
    0032305f
    
    [B]Olympius Colloseium[/B]
    30306568
    0031305f
    
    [B]Wonderland[/B]
    30307761
    0033305f
    
    [B]Transverse Town[/B]
    30307774
    0031305f




    Here are some ports of Antiweapons "Room Modifier"
    orginally hacked by: "AntiWeapon"
    ported by: Carey
    Code:
    [B]NTSC/UC[/B]
    [B](SLUS_203.70)[/B]
    102b6568 000000WW
    102b6570 000000RR
    102b6574 000000FF
    
    
    [B]PAL[/B]
    [B](SLES_542.35)[/B]
    102b6de8 000000WW
    102b6df0 000000RR
    102b6df4 000000FF
    
    
    [B]Final Mix[/B]
    [B](SLPS_251.98)[/B]
    102bc128 000000WW
    102bc130 000000RR
    102bc134 000000FF
    [/CODE]
    Post by: DjC, Aug 20, 2008 in forum: Code Vault
  10. DjC
    If you need a save, I have all levels unlocked and 100% beat. I can give you mine.
    Post by: DjC, Aug 20, 2008 in forum: Code Vault
  11. DjC
    No, download DC6 and run it on a PSP that has CFW.
    Post by: DjC, Aug 20, 2008 in forum: Code Vault
  12. DjC
    Yeah please do, the game isn't save dumpable ._.;
    Post by: DjC, Aug 20, 2008 in forum: Code Vault
  13. DjC
    Read what I said above, instead of just reading over it >.<
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  14. DjC
    Um I was suppose to test for Carey but thanks for doing that for me :) (I don't mean that sarcastically)
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  15. DjC
    .____________________________. I highly doubt using the Hooded Roxas code with a a code that lest you be a mushball Zexion works. Using Hooded Roxas is a different story, you wouldn't need his model to play as Zexion. That's not very logic :\ also, if you model mod Sora 2 times to have 2 models that is a BSOD. So I dunno why you think this works ._.
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  16. DjC
    *Sneezes* Just use infinite jump for right now :\

    WTF? What does the Hooded Roxas code have to do with ANYTHING? You don't need it ._.
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  17. DjC
    I believe you, Oscuro told me about that one Zexion dummy. He works and he doesn't fall through the ground but he doesn't have the same joints as the real Zexion so if you give him Zexion's animations he'll still be a mushball.
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  18. DjC
    Doesn't matter what you do. Zexion real model doesn't work. And I think that SoraOscuro tried Zexion's dummy and it didn't work.
    Post by: DjC, Aug 19, 2008 in forum: Code Vault
  19. DjC
    I'm positive that that won't work, you followed that tutorial wrong. This is the code set up:

    5XXXXXXX 000000??
    0YYYYYYY 00000000

    XX = What you want to copy
    YY = Where you're going to paste it to
    ?? = How many lines you are going to copy

    And I'm sure if we try to use the elf to make other characters playable we will fail. We need a legit dump. And sadly, this game can't be save dumped :\
    Post by: DjC, Aug 18, 2008 in forum: Code Vault
  20. DjC
    I honestly think it's because of the slots. No matter what you do, you can't put a boss in Slot 1 at all on PS2 unless someone makes a fix which would take some time that most of us don't have due to school starting soon. . . . *cries* :\
    Post by: DjC, Aug 18, 2008 in forum: Code Vault