Search Results

  1. AntiWeapon
    We made it with Axel sure. But they are usefull codes to make for more bosses.

    I am actully considering going around and collecting all boss/enemy status lines and adding them there.
    Post by: AntiWeapon, Aug 19, 2008 in forum: Code Vault
  2. AntiWeapon
    What were you hopeing would happen?
    Post by: AntiWeapon, Aug 19, 2008 in forum: Code Vault
  3. AntiWeapon
    *Bites into a chocolate bar.*

    If your testing to see if Mickey can kill the volcano and blizard lord, he will.

    *Takes another bite*

    We tested mickey against Axel ages ago.
    Post by: AntiWeapon, Aug 19, 2008 in forum: Code Vault
  4. AntiWeapon
    Heres most of the digits tested, Ill get the others done tonight.

    64 = Nothing?
    65 = Tarzan Main theme
    66 = Tarzam Battle theme
    67 = Olympus collesium Main theme
    68 = Olympus collesium Main theme
    69 = Destiny Islands Main theme
    6A = Nothing?
    6B = Nothing
    6C = Battle music for Awakening
    6E = Opening screen music
    6F = Boss Music when fighting things like 'Trickmaster'
    70 = Traverse town fight music
    71 = Nothing?
    72 = End of the world Fight music
    73 = Nothing?
    74 = Wonderland main music
    75 = Monstro music
    76 = Wonderland fight music
    77 = Destiny islands fight music (for tidus selphie ect)
    78 = Tornament music
    79 = Monstro fight music?
    7A = Gummie ship music
    7C = Gimmie garage music?
    7D = Nothing?
    7E = Nothing?
    7F = Aladin main music
    80 = Aladin battle music
    81 = Neverland main music
    82 = Clocktower music
    83 = Music when Heartless attack Destiny islands
    84 = Nothing?
    85 = More end of the world battle music
    86 = Nothing?
    87 = More end of the world battle music?
    88 = Nothing
    89 = More end of the world battle music?
    8A = Nothing? (anyone seeing a pattern here?)
    90 = Halloween town music
    91 = Nothing?
    92 = Neverland battle music
    93 = Little mermaid battle music
    94 = More gummie music
    95 = Halloween town fight music
    96 = Nothing?
    97 = More end of the world battle music!
    98 = Hollow bastian music
    99 = Hollow bastian battle music

    Some pics of what I was missing with yesterday.

    Anyone else picture 'Godzilla' when they saw this:
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
    Post by: AntiWeapon, Aug 19, 2008 in forum: Code Vault
  5. AntiWeapon
    How does model modding sora into a boss on an emulator contradict anything?

    The emulator is less likely to crash if there is an error in the game then a normal ps2.

    The mset isnt the problem, if you give sora a bosses mset the game loads fine. The model isnt the problem, no matter what you may say, the model is just that, a 3d image. It shouldent have anything else there. Something loads with the model obviously.
    I dought the apdx has anything to do with it either.

    Basicly just because it works on the emulator does not mean it cant be the problem.
    Post by: AntiWeapon, Aug 18, 2008 in forum: Code Vault
  6. AntiWeapon
    Hopefully this will motivate people enought to also start hacking the game..

    Ill test the music mod later today ^_^
    Post by: AntiWeapon, Aug 18, 2008 in forum: Code Vault
  7. AntiWeapon
    Xigbar: 01CABAAC 00000009
    Xaldin: 01CA1CCC 00000009
    Saix: 01CAEF2C 00000009
    Berserker: 01C98F6C 00000009
    Samurai: 01C98E4C 00000009
    Post by: AntiWeapon, Aug 15, 2008 in forum: Code Vault
  8. AntiWeapon
    This is the wrong forum.

    Go to the Kh2 Forum.
    Post by: AntiWeapon, Aug 14, 2008 in forum: Discussion
  9. AntiWeapon
    I wouldent mind hacking this game too.

    A time control for the ps2 verstion and a charecter mod.

    Also, before anything starts, please clarify which console this is for. It would be way to confusing with three differnt verstions here, so stick with one. Preferably the ps2 one. >.>
    Post by: AntiWeapon, Aug 14, 2008 in forum: Code Vault
  10. AntiWeapon
    It sounds awsome. D:

    Where can I get it.. >.>
    Post by: AntiWeapon, Aug 14, 2008 in forum: Gaming
  11. AntiWeapon
    Give me some info.

    Is it like tekken or is it a sidescroller thing? D:
    Post by: AntiWeapon, Aug 14, 2008 in forum: Gaming
  12. AntiWeapon
    o-o
    ... lo?
    Post by: AntiWeapon, Aug 14, 2008 in forum: The Spam Zone
  13. AntiWeapon
    Offline? How so is it offline?

    Edit: Wops the vid just poped up for me.

    It looks like a arcade fight kind of thing from the 1 second I can see (lol slow net).
    Post by: AntiWeapon, Aug 14, 2008 in forum: Gaming
  14. AntiWeapon
    That dosent proove anything to do with form mixing. 'shoot' Is just normal attacking but like combo master.
    Post by: AntiWeapon, Aug 14, 2008 in forum: Code Vault
  15. AntiWeapon
    There are three

    1) Party Riku
    2) Final Riku (From final fight)
    3) Hovercraft Riku

    1 and 2 Crash the game, so we took all of 1s data and put it on 3.
    Post by: AntiWeapon, Aug 14, 2008 in forum: Code Vault
  16. AntiWeapon
    Where hasent he posted it. >_>

    It only works on the emu. Thats it.
    Post by: AntiWeapon, Aug 14, 2008 in forum: Code Vault
  17. AntiWeapon
    That first code was taken right of this forum.
    As for a potato in the programing, its obviously fake.
    I tried converting the code and I get an error.
    Post by: AntiWeapon, Aug 14, 2008 in forum: Code Vault
  18. AntiWeapon
    animation mods change per room. Would be a pain int he behind to rehack it for every room.
    Post by: AntiWeapon, Aug 11, 2008 in forum: Code Vault
  19. AntiWeapon
    It would be best if i look for it when I have time.

    I just gotta look through my model files for a file with no physical mode, in the hollow bastian thing.

    Shouldent be to hard to do.
    Post by: AntiWeapon, Aug 10, 2008 in forum: Code Vault
  20. AntiWeapon
    Because that riku crashes if you put him in slot 1. Rikus playtime is differnt and special, I belive it is possible to transfer control to party allies but it would be room dependent meaning youd have to make a new code for every area.
    Post by: AntiWeapon, Aug 10, 2008 in forum: Code Vault