We made it with Axel sure. But they are usefull codes to make for more bosses. I am actully considering going around and collecting all boss/enemy status lines and adding them there.
What were you hopeing would happen?
*Bites into a chocolate bar.* If your testing to see if Mickey can kill the volcano and blizard lord, he will. *Takes another bite* We tested mickey against Axel ages ago.
Heres most of the digits tested, Ill get the others done tonight. 64 = Nothing? 65 = Tarzan Main theme 66 = Tarzam Battle theme 67 = Olympus collesium Main theme 68 = Olympus collesium Main theme 69 = Destiny Islands Main theme 6A = Nothing? 6B = Nothing 6C = Battle music for Awakening 6E = Opening screen music 6F = Boss Music when fighting things like 'Trickmaster' 70 = Traverse town fight music 71 = Nothing? 72 = End of the world Fight music 73 = Nothing? 74 = Wonderland main music 75 = Monstro music 76 = Wonderland fight music 77 = Destiny islands fight music (for tidus selphie ect) 78 = Tornament music 79 = Monstro fight music? 7A = Gummie ship music 7C = Gimmie garage music? 7D = Nothing? 7E = Nothing? 7F = Aladin main music 80 = Aladin battle music 81 = Neverland main music 82 = Clocktower music 83 = Music when Heartless attack Destiny islands 84 = Nothing? 85 = More end of the world battle music 86 = Nothing? 87 = More end of the world battle music? 88 = Nothing 89 = More end of the world battle music? 8A = Nothing? (anyone seeing a pattern here?) 90 = Halloween town music 91 = Nothing? 92 = Neverland battle music 93 = Little mermaid battle music 94 = More gummie music 95 = Halloween town fight music 96 = Nothing? 97 = More end of the world battle music! 98 = Hollow bastian music 99 = Hollow bastian battle music Some pics of what I was missing with yesterday. Anyone else picture 'Godzilla' when they saw this:
How does model modding sora into a boss on an emulator contradict anything? The emulator is less likely to crash if there is an error in the game then a normal ps2. The mset isnt the problem, if you give sora a bosses mset the game loads fine. The model isnt the problem, no matter what you may say, the model is just that, a 3d image. It shouldent have anything else there. Something loads with the model obviously. I dought the apdx has anything to do with it either. Basicly just because it works on the emulator does not mean it cant be the problem.
Hopefully this will motivate people enought to also start hacking the game.. Ill test the music mod later today ^_^
Xigbar: 01CABAAC 00000009 Xaldin: 01CA1CCC 00000009 Saix: 01CAEF2C 00000009 Berserker: 01C98F6C 00000009 Samurai: 01C98E4C 00000009
This is the wrong forum. Go to the Kh2 Forum.
I wouldent mind hacking this game too. A time control for the ps2 verstion and a charecter mod. Also, before anything starts, please clarify which console this is for. It would be way to confusing with three differnt verstions here, so stick with one. Preferably the ps2 one. >.>
It sounds awsome. D: Where can I get it.. >.>
Give me some info. Is it like tekken or is it a sidescroller thing? D:
o-o ... lo?
Offline? How so is it offline? Edit: Wops the vid just poped up for me. It looks like a arcade fight kind of thing from the 1 second I can see (lol slow net).
That dosent proove anything to do with form mixing. 'shoot' Is just normal attacking but like combo master.
There are three 1) Party Riku 2) Final Riku (From final fight) 3) Hovercraft Riku 1 and 2 Crash the game, so we took all of 1s data and put it on 3.
Where hasent he posted it. >_> It only works on the emu. Thats it.
That first code was taken right of this forum. As for a potato in the programing, its obviously fake. I tried converting the code and I get an error.
animation mods change per room. Would be a pain int he behind to rehack it for every room.
It would be best if i look for it when I have time. I just gotta look through my model files for a file with no physical mode, in the hollow bastian thing. Shouldent be to hard to do.
Because that riku crashes if you put him in slot 1. Rikus playtime is differnt and special, I belive it is possible to transfer control to party allies but it would be room dependent meaning youd have to make a new code for every area.